That was the old DP. Now, it only searches cards you uploaded or cards that others have shared with you. Honestly, it's nice since it stops you from worrying if a card name was already taken.
A Background Character
About Me
Death means entry into sect! Victory means honorable burial!
"Rawr," Said the dinosaur to his loving family of a female dinosaur and three hatchlings, only recently born. He turned his head upwards, followed in unison by the other four heads. It was clear that what they noticed was an abnormal sight that they have not seen before. Something enormous, yet still growing. Nobody knew what was going to happen, but they all knew it could not be good.
"Rawr," Said the dinosaur, with no more time for anything better to say. His family understood him clearly and nodded slowly. The cacophony of the mysterious object grew ever louder until it hit a peak, then all was silent.
I've decided to create an About Me that actually gives information about myself, but it had been deleted before on accident. This new one is very extensive and contains a few things I haven't told anyone else before. I normally don't tell people stuff about me anyway, so it's surprising how this is so huge.
To start things off, I am the only son of my family in a town near Fayetteville, North Carolina. I have both of my parents and two sisters who virtually cancel one another out much to my relief, yet are still highly annoying and are the reason the house is as pitiful as it is. I am a tad bit shorter than the average, though I do not know my exact height and weight. I may be around 5'7, which is pretty sucky. Luckily for me, I'd rather be short than tall. Furthermore, I am not sure how close to correct this is, but I may have the strength of a 10-year-old. I could not hurt any of you even if you were to stand still and let me. Horrible laziness does not allow me to fix this, and I may never get to experience the joys of actually having some sort of strength. I often feel like I will be unable to accomplish anything of actual value and I simply don't like myself. I'm also an aichmophobe. I don't hate myself though, I am simply disappointed in myself for lacking in the simple things that come naturally to everybody else and in the willingness to obtain them. I have dark brown hair that is almost always cut military-short so I don't have to worry about it being messy and my eyes are a yellowish green.
Most of my hobbies are things that I used to do, but don't anymore. I played recreational soccer (I'm an American, so I mean the one where you die if you touch the ball with your hands) until the 7th grade. I had quit that since I kept being late and it was out of my power to fix that problem. I had also been a Wolf Scout during the 2nd grade, but not for long when I realized how much I despised uniforms. I was ok with the soccer uniforms as they were simple, though. These days, it's the internet and video games. Most games I played long before the age rating said I was ready. I feel as if my life can be summed up with this song.
I am a social outcast by choice and fate. If there are people in my school who dislike me, I do not know of it. I do feel accepted by everyone I do interact with, but I simply do not interact much. When people ask me why I do not talk, I respond with that I have nothing to say. Indeed, it is bewildering that people have so much to talk about, yet when I think of something to talk about, I get this looming feeling that they won't be interested. Therefore, I just don't talk much. On the occasions of which I do talk, it is no conversation. I just speak short one/two-liners that really have little to nothing to contribute to anything. I do not spend time or see the few that I do talk to when school is not in session, which leaves me a ton of free time. Too much, if you may add.
I had at that moment transformed into one of those young spammers that you see everywhere, even on this forum, that the regulars despise so much. Think of the members that are on this site that you and a large portion of other members hate. Yes, I had become like that member. And was I despised for it! The alliance had to get rid of their message boards because I was such a bumbling fool that pissed off the community. There were also a few other young members that I had met that didn't hate me, so I did not feel completely unaccepted and unwanted. My immaturity also helped to prevent me from seeing the truth. Eventually, I had joined the main forums of the entire game, unleashing the distasteful spam onto those boards. Of course, I was banned for it for a month! It didn't even take a day, I think.
After the ban was lifted, I had become a bit more under control. However, I was still an abhorrent spamming irritant that got into trouble several other times, mostly for spamming. My maturity would finally come into play about a year later and cause me to become a reasonable member. But in that time, I had made many friends and haters. I doubt any of the haters are still around since I don't pay attention to them (they hurt my little kid feelings!), but a few of the ones I befriended are still around. Nowadays, the forum is deader than a doornail, and I hardly post there anymore. I post there less than I do here, and I don't post much here at all.
Becoming a babbling fool who spammed and was hated wasn't entirely bad for me, as I am sure that my experience with the internet has improved my willingness to speak with others IRL exponentially. I never had become someone who simply needed to shut up IRL and nobody who knows me IRL knows me on the internet (and vice versa, obviously). Despite that benefit, I would still like to have some mind bleach to forget that I had ever been so low of a member of the internet to have been such a nuisance.
From a young age, my favorite weapon was the spear (I will explain why later). This influenced my favorite Dynasty Warriors character to be Ma Chao (who is like the Call of Duty fanboy character since I'm sure his fanbase is full of 12-year-olds). I also began to hate Wei with a passion due to Ma Chao's history and his involvement with Cao Cao's forces. Oh, and Shu was my favorite kingdom just because Koei (HA! It's so much like Konami!) had made them "The green guys" and green was my favorite color (it's olive now).
Of course, the major meteor of maturity that hit in my adolescence has changed most of this. I no longer hate Wei, and Ma Chao isn't my favorite character (though I still like him a bit). My favorite officers are mostly NPCs. In Shu, my new favorites are among Zhang Ni (also called Zhang Yi, but there is another Zhang Yi in Shu at the same time), Lei Tong, and Wei Yan. In Wu, it's Zhu Huan, Ding Feng, and Xu Sheng. As for Wei, it's the likes of Yue Jin (who is a midget), Li Dian, and uh, maybe Man Chong? I have a lot of respect for many officers, so I dunno. There's also the officers outside of the three kingdoms that I like, such as Gao Gan, Gao Shun (another 12-year-old-fanboy character probably), and Li Kan. Shu is still my favorite kingdom still just because they're "The green guys," but I feel nearly equally about the three.
To avoid missing it completely, I watch other people play it on Youtube and listen to the soundtrack of the game. Remembering how long I took to go places made me wonder how overpowered my party was, since I faintly remember running in circles because I thought it was funny that doing so triggered battles. I wasn't grinding on purpose! I swear!
This is where I will explain why I loved spears from a young age, and judging by the position of this paragraph, you already know why. If you don't, here is a hint: Lavitz. He still is my favorite character in that game just because of a simple preference to him over Dart. [don't read this is a game spoiler]It sucked when he died though. Oh, and I never really liked Miranda. It just feels like she enters the party's lives from out of nowhere and replaces someone we didn't want to lose.[/Ok, you can start reading again. By this, I mean the next spoiler.]
The second one, I'm a bit foggy on as I barely play it, is where the power unveiled in the first game is discovered and supposedly dealt away with, but not all was erased. You play as a different apprentice who eventually discovers that the forbidden power is being used to create highly independent creatures which would ultimately challenge the unchallengeable rule of your masters.
The third one consists of an island chain where you, as a student, survive an attack on the schooling facility by a mad summoner who tries to recruit you to her cause by insisting that your masters are doomed and their reign of supreme authority shall be overthrown. You have to jump from island to island to either support her cause or to undo her work until you reach the end of the island chain.
In the fourth one, the rebellion that has been forming since the foreigners found the secret power is finally started and you are some random person that the rebels have recruited into service. After being touched by this forbidden magic to amplify your abilities magnificently, you get a feel of the world and your morals decide if you are to support in the unleashing of an ultimate power or if you are to rebel against the rebellion and crush them for the ignorant beggars of power that they are.
In the fifth and final game, you have forgotten who you are and wake up in a cold place where you find some of the "slave race" people that are a big concern of the rebels who want to free them. After a few of your innate powers return to you, you come face-to-face with one of the most powerful of the loyalists that exist, who forces you to do as he commands with a device that kills you if you don't obey. As you travel, you learn more about the rebellion, which has hit the peak of its power, and how only you can bring the bloody conflict to a close once and for all.
There is also Star Wars Battlefront (and the 2nd one), which I found fun. It is these games that I realized my preference of villains over the heroes as I almost always played as the Empire or CIS. The class I do my best in is the plain soldier class, which applies to both 1 and 2. The other classes can be fun sometimes. As for a favorite map, it's the Platforms map on Bespin for 1, and the Assault mode for Mos Eisley, where all of the special heroes and villains duke it out in the town as Jawas run around for sh*ts and giggles.
There is a "Dynasty Warriors" set in Japan, which Koei named Samurai Warriors instead. While the only of these games I've played is 2 Empires, I have enjoyed it nearly as much as Dynasty Warriors. A lack of an encyclopedia on this specific game is unfortunate, but I do have Nobunaga's Ambition to give me info about the Japanese people in this time period. There are so many officers in that game that it is still difficult to grasp the history that goes on though, and as a result, I am not as well-versed in their history as in the history of the characters in Romance of the Three Kingdoms. There is also Kessen III, which is a more strategic game where you command armies to fight against other armies, but in a more DW/SW fashion.
This is a Yugioh forum, and I have Yugioh games. Of course I was going to mention them. The very first one is Duelist of the Roses, which, if you don't know, is a different take on Yugioh on a 7x7 board with different terrains based on the random Field Spells that give monsters 200 ATK, as well as things like Toon World, Labyrinth Wall, and Crush Card Virus. About every card has a different effect (if they even have one) than they do in the real thing, such as how Dark Hole eats all the cards on the field and Roaring Ocean Snake floods the place. You also get a Deck Leader to serve as something to receive direct attacks from your opponent and as a means of playing the cards in your hand. My main Deck in this game features Fairy King Truesdale and the weak Level 2 800/600 Plant monsters such as Man-Eating Plant to serve as incredibly powerful beatsticks.
While I am on the subject of Yugioh games that are different from actual Yugioh, there is also Capsule Monster Coliseum, which your "monsters" are pieces that move around on the board in different manners. The Attribute of your monsters and symbol determine your strengths and weaknesses, such as how FIRE monsters under a well-powered FIRE symbol allowed you to take out nearly anything in a single attack, while WATER monsters under a well-powered WATER symbol simply never died ever. This and Duelist of the Roses are two games that I would like to see remade with the multitudes of cards made since then included as it allows the players to use cards that normally flat-out suck without the collection flat-out sucking.
There are two, actually, four, Yugioh games that I have played that aren't different approaches to this game. The old Yugi the Destiny and Joey the Passion are games that have cards from the super-old days when Yugioh was a new thing full of Normal Monsters that you could not Summon all of, Man-Eater Bug being a pain, and Trap Hole being an answer to nearly everything. There is also Tagforce 1, which is less Normal Monster-oriented, but still pretty old. Then there is the newer Tagforce 5, which is where most of my Yugioh takes place.
There is also the very popular Age of Empires series, Civilization series (I've only played II Multiplayer Gold, IV Colonies, and IV), and Final Fantasy series. The lesser-known Rise of Nations is also worth a mention, though it's a lot like Age of Empires. Out of the FF series, I slightly remember playing VII when I was young, but not getting very far. There's also Tactics, which I also played when I was young, giving up somewhere near the end if I remember (I remember the battle inside the monastery against the Dragoons). I have War of the Lions now, which lets me play Tactics all over again, making me very glad to have played this game. Usually, in Final Fantasy, I get this feeling that if I stop to use an item, my enemies get a free turn because I'm trying to stop and think. This doesn't apply in FFT. The last FF game I have is X-2, which I heard sucked. I don't hate it though, and getting better FF games is probably not going to change that (though I'm likely to agree that they are better than X-2). There are probably other games that I have forgotten to mention, but I got most of them.
I like to think of my taste in music to be broad as I can't remember all of the songs I listen to. I also take a liking in finding music that nobody else knows about, although I don't try. Did you ever hear of Dishwalla? Nope, didn't think so. Nor have you heard of Machines of Loving Grace. Of course, there is bound to be someone out there who has, and about everyone on this forum has an enormous selection of songs I haven't listened to before. So meh.
Hell, you could even play along with it if you wanted. But whether or not I want you to is a different story. As I have only two players and am having to run two DMPCs in the party, I'm always looking (without really trying) for some new players so I don't feel like I have control of every little thing.
Community Stats
- Group Members
- Active Posts 780
- Profile Views 16,784
- Member Title There's no epidemic? LONG LIVE FRENCH FRIES! YAHOO!
- Age 18 years old
- Birthday October 26, 1994
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Gender
Male
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Location
Standing in the middle of the chaos, seeing none of it.
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Skype
torpydude
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#6220542 Duel Portal Program - Online available
Posted by A Background Character
on 12 June 2013 - 03:56 PM
#6215686 What Are You Listening To.
Posted by A Background Character
on 05 June 2013 - 04:30 PM
Burn the Evidence ~ Billy Talent.
#6210944 Public Apology with Updated Rules.
Posted by A Background Character
on 29 May 2013 - 06:13 PM
@ Joke card ideas: You mean this? Yeah, how about we just put that back in AoC. Unless there's some problem with moving threads into another thread rather than a subforum. In that case, this topic can just sit in AoC then.
@ AoC being turned off: It probably would not be that necessary if we manage to bring the Joke Card topic back to life since there is the occasional "I have a new mechanic that I made up," but then again, that probably isn't common enough to change your minds. I'm not exactly opposed to turning the post count in AoC off as posts mean nothing to most people, but I felt like saying this.
@ "I'm sorry for being an angry drill sergeant": Oh no you don't. You better not take away a source of entertainment by reducing the amount of newbies complaining that the mods were too harsh to nigh zero. I'm afraid I can't let you do this. But anyway, you did mention of a topic on design and flavor, so it may cut down on the amount of times that locking instances would happen. Well, at least for people who read things, and who knows how many new people actually read all of the stickies. Anyway, this doesn't really concern me as I'm perfect in every way by never having this happen to me I'm way too cautious, but I'm sure there are people who thank you for it.
#6209155 Robug.dek
Posted by A Background Character
on 26 May 2013 - 09:59 PM
Do the Spells and Traps banish themselves from the hand or the Graveyard? I'm taking it from the Graveyard since the former option makes Tech Splash look rather meh. It says "banish from the Graveyard" at the end of virtually every Spell and Trap. How did I miss that?
Anyway, it looks like the monsters are all too reliant on playing Battle Enabler to let the monsters be able to run over what they need to until you get enough monsters for them to stand up for themselves or to get a Rank 3. It doesn't seem too likely since there are only three monsters and no method of adding them to your hand outside of the preexisting support.
As for these monsters, Kuwanger is a bit situational in that it requires your opponent to play monsters in Defense Position. However, this seems more ok as you do have Impact Collision and I've heard that Papilloperative is seeing more play. Hopper looks amazing and Mantis seems to be a bit more useful for shutting down things that like the Graveyard. But it's ok, Debris Dragon likes them all, and so does BRD.
Battle Zone looks nice, but given how many methods your opponent has to get rid of things, you're only saving yourself some damage and wasting a bit of your opponent's resources if they actually resort to using effect destruction on your little critters. While Mirage Armor and Pressure Force do a better job at keeping your monsters alive, this does affect all of them.
Tech Splash doesn't look very useful. Sure, you draw 3 cards, which is nice, but the playstyle of this archetype is to send these cards from your hand to the Graveyard, then more from your Deck to the Graveyard so you can banish them, right? If so, it seems a bit counterproductive to dump so many of them back into the Deck when you could use them as fodder for your monsters. I guess you could use this in a desperate attempt to get these monsters, but I still feel like I'm missing something that actually makes this good.
As I said, Battle Enabler is the best thing that your monsters ever wanted since sliced bread. Where most of your other S/T tries to help keep them alive, this is what lets them get somewhere by enabling you to kill anything with 3000 or less ATK - and that's if you have only one Robug. Since I don't see you getting many Robugs out on the field to give them a hefty ATK score, I shiver at imagining what happens when you run out of these.
Mirage Armor is nice for being a one-sided Lance that doesn't make your monsters immune to your own cards, but the problem is that if your monster doesn't have a decent ATK, it will still die anyway. But if you do have a good ATK for your monster, it's pretty nice. Combining this with a Battle Enabler or a Pressure Force via Overdrive Power is a pretty neat trick.
Pressure Force is pretty nice for keeping your monster alive, but the combination of battle destruction and effect destruction that could hit your monster makes it not a sure-fire way of keeping the monster alive. It does allow you to further keep your monster alive when you use Overdrive Power on this for a monster affected by Mirage Armor, but it's still not very reliable.
At first, I thought that Overdrive Power was completely redundant, but then I realized that it essentially an extra Spell that you can fling out of nowhere when your opponent comes swinging their big scary monsters. It's a pretty decent effect, but this card eats up your Battle Enablers so fast.
I wanted to say that Impact Collision isn't very good, and it probably isn't very useful. But then I realized that is technically a Necro Gardna that you can mill very easily. Still, Pressure Force protects the monster from multiple attacks and Battle Enabler turns the tables against your opponent, but that would cost a Overdrive Power and the used S/T, which can't be taken care of in one effect as you would need both a Trap and a Spell in the Graveyard. But while it's better than I initially thought, it might be ok to make this a bit better.
Energy Drive is an amazing alternative to using your monsters, which can be very useful if you end up not having a Robug to NS or you just need to haul ass and mill even faster than you would normally. The only downside is that you would have to decide whether to use this or Overdrive Power during your opponent's turn, but that's called skill.
The archetype in a whole looks like it's focused on killing your opponent's monsters in battle with the archetype monsters, but they don't seem capable of doing it very well outside of Battle Enabler, of which seems appropriately named. It's an interesting concept, it just needs more prowess. I would say make it a lot more easier to get the archetype monsters onto the field, but then it would be a crazy Rank 3 engine nullifies the usefulness of the S/Ts.
Edit: Wow, I actually did post like I said I would. I don't care if it took an hour of thought. I did it.
#6207963 [Striker] Hokanusho of Despair
Posted by A Background Character
on 24 May 2013 - 09:52 PM
So, this Evolution Pile, is it basically the Banish Zone (or at least how it used to be) in the sense that your pile is simply outside of the game?
As for the mechanic, I don't really like how it can work as a Gaia Charger in a sorts. The presented card allows you to Summon things like Armageddon Knight or Stratos, get their effect off, then upgrade into this. While your example isn't very gamebreaking, the design of the card is limiting. Either the Evolution Monsters would have to be pretty meh, or they would be decent, and, therefore, pretty stupid. Also, instantly upgrading a monster like this doesn't seem like a very skillful play. You just go "Here's Stratos, and here's my Evolution Monster."
As for the ruling that you can SS a monster from your Evolution Pile when the Evolution Monster dies, does this miss the timing like the ruling implies with the "when, you can?" This mechanic also looks abusable since you can use your Evolution Monster to trigger a TT, then SS the monster used to Summon it as if nothing really happened. In the case of Stratos, that leads to so many plusses that it can't be good.
#6203084 Evil Fiend (Finished, ThorgrimZz wins. Please Lock!)
Posted by A Background Character
on 17 May 2013 - 09:58 PM
I feel 1-upped, and the reasons are very vague. You simply just complimented the cards and slung out numbers wildly. An explanation on why you gave the cards what scores they got and why they got better or worse ratings than others would be appreciated.
Krash's, albeit being difficult to bring out since your opponent probably won't ever let you have a Level 4 monster on the field when they end their turn, much less three, is a Return From the Different Dimension. It may take forever for much damage to be done, but this... does a lot. It might be ok, though, just pointing that out.
Tachy's is Change of Heart, and is by default broken. How dare you. Rescue Rabbit into stealing a Zenmaines or Leviair sounds like a jerk move, but it's not as stupid as Big Eye, thanks to the hand cost. It feels more ok than a lot of other entries in here, but maybe I'm just being critical.
Goalmaster's is hard to judge since it involves cards that aren't even a part of the contest. So I can only guess that it would be ok. It really depends on how easily the archetype can make it and how much anti-destruction fuel it would normally get, since its protection is really the only reason you would want this outside of its ability to cause 3k damage with little opposition.
Of course, what the hell kind of backwards criticism would this be if I do not include my card and explain why it is the best card ever and will save this card game. It reuses card effects and really only works with stall Decks by giving them a method of winning that involves attacking. A good thing for letting stall Decks play a faster game that doesn't take 20-million turns, bad for being associated with stalling in the first place. Of course I think more highly of my card, I made it. But with that superiority complex comes the inferiority complex that tells me that my card is last place for a reason and should be last place forever.
I joined the contest to see what you would think of other people's cards, especially mine because I made it and I'm special, but not having one is a bit disappointing, to be honest. Oh well, 5 points are 5 points. It's a penny in the wishing fountain. Not to mention I end up donating 500-so points to an inactive member every now and then for no reason. Still, it would be nice to see your reasoning behind these scores beyond simply liking one more than another.
#6195968 What Are You Listening To.
Posted by A Background Character
on 07 May 2013 - 08:57 PM
Down In It ~ Nine Inch Nails.
#6194247 Duel Portal Program - Online available
Posted by A Background Character
on 05 May 2013 - 01:50 PM
For the most part, it is ok. There's still the occasional problems with the Graveyard and/or banish zone not showing up (but these are rare). Xyz Material Monsters are buggy, so we just banish the materials instead and pray to whatever divine entity we want that we remember which are Xyz Material Monsters. Watchers magnify the risk of crashing, and just to be safe, immediately refresh your browser after every duel.
#6193378 What Are You Listening To.
Posted by A Background Character
on 03 May 2013 - 09:24 PM
Parabola ~ Tool.
#6192191 Buttons
Posted by A Background Character
on 02 May 2013 - 12:40 AM
I'm going to answer this question again, but just to be a lot more blatantly obvious since the OP doesn't get it apparently.

If you want to type it manually, here is how it goes:
First, you type the [spoiler] box. The [ and ] are found 1 and 2 buttons to the right of your "p" key respectively (unless you have a different keyboard than normal, in which case the buttons you are looking for contain the characters that look like the [ and ] wherever they may be).
You would need to title your spoiler, and doing so requires you to add an equal sign inside the box, but after the word "spoiler." It should now look like [spoiler=] on the screen. Your title shall be whatever jumble of characters you insert between the = and the ] on your screen. In my spoiler above, it appears as [spoiler='A hopefully more understandable guide made on Paint'] to me. The apostrophes are, the last time I checked, only optional now, but for good measure, include them on both ends of your title, between the = and the ] so that in case they become required once more, you will be used to doing it with them. By the way, the = is found one button left of the backspace key and the ' is found one button to the left of your enter key. Do not get it confused with the similar character found one button to the left of your "1" key (the one on the left if you have more than one set of numbers on your keyboard).
Then comes the text that you want to have hidden by the spoiler. After the ] is where you place it. A space between the hidden text and the ] does not matter, like how the ' does not matter. Mine appears as follows:
[spoiler='A hopefully more understandable guide made on Paint']Maybe this will do the trick?
Finally, there is the closing to the spoiler. Once you have the information you want to have hidden by your spoiler, add a {/spoiler} to the end of the message. In my spoiler, everything between the [spoiler='A hopefully more understandable guide made on Paint'] and the {/spoiler} is inaccessible without pressing the "show" button that reveals the information. Do not add anything else to the {/spoiler} regardless of what is added to the [spoiler] that goes before it. Just to note, the { and the } should be replaced with their respective [ and ] in the ending of the spoiler, so that it appears exactly like the original [spoiler] with a / placed in front of the word "spoiler" to end it. I used { and } instead because if I did it correct down here, this explanation would become butchered with random spoilers. Also, the / is found three buttons to the right of your "m" key, again, if your keyboard is normal. Do not use the backwards version of this character that you can find a button above your enter key. That does not work.
Of course, doing it by the picture method works a lot faster as the formatting is done for you by pressing the bits indicated by the big red arrows. But in case you want to do it a different way, there it is.
#6186681 Destiny HERO - Malicious
Posted by A Background Character
on 24 April 2013 - 12:44 AM
But making him into Axe Raider is just silly. Axe Raider is Axe Raider, nobody else can be Axe Raider. Actually, Battle Ox is closer to Tengu than Axe Raider is.
OT: Being Level 6 helps to limit its versatility, but it also lets you make Ptolemy, which is scary, and gives you a lot of Level 8 things due to Plaguespreader. Its stats being as low as they are are irksome.
#6185142 A Phantom Knight
Posted by A Background Character
on 21 April 2013 - 02:43 PM
DARK monsters get into the Grave much more easily than LIGHT monsters, due to cards such as Armageddon Knight and Dark Grepher. So in addition to being a Wulf that can go off much more often than Wulf, it's also a Zaborg that banishes upon its Wulf-like SS and has the so-called "cost" that Glow-Up had, but as part of the effect. Another advantage that this has over Wulf is that it isn't almost completely dead in your hand, as you can Normal Summon it (why you would want to is beyond me, but the ability exists) and it still serves as discard fodder for Lumina.
The biggest problem with it is that you're trying to make a DARK Wulf, which would need careful balancing due to cards such as Armageddon Knight and Grepher. Then you've decided to back it up with the free banishing, which is in itself a pretty powerful effect. Even Wulf can be problematic. He isn't the most broken card ever, but Konami has to design their cards carefully to make sure his self-SS ability doesn't get out of hand. The preexisting "Send DARK monsters to the Grave" abilities are just a bit too much for there to be a DARK Wulf, and if one were to appear, he would need to be balanced in a way that would not combo too well with Grepher or Armageddon. This would probably result in DARK Wulf being simply bad, just to keep him from being broken. Being Level 5 and having the mediocre ATK helps, but the banishing is unnerving.
#6184728 Giant Trunade
Posted by A Background Character
on 20 April 2013 - 05:51 PM
If you play this card, you're either:
1: Going for game by stopping your opponent from using their TTs, Mirrors, Solemns, and Holes against you.
2: Abusing your cards for extra use, such as lolSwords, CotH, and Dragon Ravine.
3: Being dumb and knocking the backrow back into the hand only to be re-Set.
When playing Heavy, you're either:
1: Going for game by stopping your opponent from using their TTs, Mirrors, Solemns, and Holes against you.
2: Generating advantage by wiping out several potential threats at once.
3: Just really paranoid and don't have a MST to kill that one card.
With Trunade around, you get to wipe the backrow without actually losing your cards. Granted, your opponent does not lose their cards either, but your opponent doesn't always have a turn after the turn that you play this. Heavy, on the other hand, makes you pay for the cards you have Set by never getting them back in the duel. As your opponent permanently loses these cards too, Heavy promotes the whole "don't over-Set" ideology better since if your OTK attempt does fail, Trunade means they get their cards back. If I remember right, the only reason Heavy is still around is to prevent over-Setting, proven by the disaster that was wrought upon the game by its temporary ban.
As previously stated, Trunade also has the ability to re-use cards such as Fire Formations, Call of the Haunted, and other 1/turn effects. Not all of them are so powerful that they should only have one use (per turn in some cases), but it can lead to crazy OTK moves, where Heavy is used sorely for letting OTKs roll, as well as punishing your opponent for Setting 11.875 cards in their backrow. As strategic as it may make you feel for using this to abuse lolSwords to stay safe from your opponent for up to 5 turns rather than 3, abuse is still abuse, negative connotations and everything. As for blaming it on Tenki, you're basically saying that you would rather have this card be back in the game than to have Continuous Cards that have 1-use effects exist. Yes, Tenki's RotA effect is a problem on its own, but the whole "Use a card twice" sounds less well-designed than "Use two of the same card once each." Plus, using Trunade in this way basically turns it into another copy of the card you are abusing (as opposed to a Dragon Ravine and a Tenki), combined with a free "Get rid of your opponent's backrow" that may or may not be problematic, depending the potency of what you can do at the moment.
Trunade doesn't do anything good, except for bad things. So does Heavy, aside from the "don't over-Set" mindset. It is worthless outside of these ugly sides of the game, and all of the abuse and temporary removal amount to much more than bypassing Starlight Road. Part of this is solidified with the whole "wariness towards the banlist" feeling that you seem impervious to, but the only real reasons to bring this back that I can see are "mass S/T hait and card reuse." Ideally, there needs to be a card that stops these "Set 11.875 gg" moves that isn't absolutely stupid or absolutely stupid.
Tl;dr/ABC is will never be an effective speaker nor does he ever know what he's talking about/completely unnecessary paragraph of insults:
Get your ass back to Pojo where you are actually respected for suggesting that Konami can unban half of its Forbidden Cards because the game is that messed up (in a mock-xenophobic sense, and Pojo because the user that made this said he's from Pojo and he said they agree with him or something). We here at YCM support theories of what can be done to YCM in a rather contrasting manner than what you're suggesting. I may be in error, but I believe the correct proclamation is, "Put up or shut up."
#6184281 Need help with Gemini Cards.
Posted by A Background Character
on 19 April 2013 - 08:47 PM
If you have not used your Normal Summon yet, then yes, you can. Also, unless there's a monster hiding from me, all Gemini Monsters' effects are not effects that you must use when you Gemini Summon it, making Supervise an amazing card with any of the Gemini Monsters, especially Gigaplant.
#6182606 Steampunk tank
Posted by A Background Character
on 16 April 2013 - 03:18 PM
A very quick skim of the rules doesn't say Normal Monsters aren't allowed, but they might still be forbidden to post in RC as they would not generate discussion. This definitely would not generate discussion, but I'll post nearly everything that could be posted about this that I can think up of.
Being a Normal Monster, there is not much to discuss. The one things I can discuss are its actual stats. It would be the strongest Level 5+ FIRE Machine-Type Normal Monster if released, but it has a terrible ATK when compared to the other 1-Tribute monsters in the game, especially the ones with effects such as the Monarchs and Jinzo.
There are two cards I'll directly compare this to: B.E.S. Core MK-2 and Woodborg Impachi. The former is a Level 6 FIRE Machine with 2400 ATK that can be Normal Summoned without Tribute, yet dies after battle if it was not Special Summoned. The latter has a terrible ATK score, but a somewhat-worthwhile DEF value that stops a lot of monsters from killing it in battle, yet not really high enough to be special. The special thing with Woodborg is that its 500 ATK allows you to use it for Debris Dragon and Machine Duplication. Again, this monster's 2100 ATK and lack of effect makes it completely worthless when compared to those two.
For the sake of a moment of slightly positiveness, this card works with Limiter Removal to have a nice 4200 ATK, although Limiter Removal is a dumb card and there are other cards that bring the hurt much more efficiently with said card than this card. For example, Cyber Dragon has the same ATK, a much better Attribute (LIGHT allows you to banish it for Chaos Sorcerer and BLS-EotB), and gives you access to eating your opponent's Machines for Chimeratech Fortress Dragon. If you were thinking to counter this with the likes of Summoner's Art as a form of searching, then you could do this much better with Cyber-Tech Alligator, who has a somewhat ok ATK (but still not fantastic enough to use) that doubles to a towering 5k with Removal. Finally, the likes of Machine Decks that use Machinas, Karakuris, and Gearigas get a much more significant boost to their ATK with Limiter. This card would serve no purpose there, as they can make even stronger and more useful monsters a lot more easily than it would be for them to Tribute Summon this card.
So, this card makes no difference to anything whatsoever. You can bump its ATK to 2600 or 2700 to make it a strong Normal Monster, but it is much better off with an effect. Not one that boosts ATK or damage output, but one that would increase the overall consistency of your Deck (you can still boost its ATK to around 2300-2500 if you do so).
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