Swan Song's Content
There have been 178 items by Swan Song (Search limited from 25-February 17)
Bonded Master & Beast
[ Level 9 // WIND ]
[ Beast-Warrior // Fusion // Effect ]
1 Level 4 or higher Warrior-type monster + 1 level 4 or higher Beast-type monster
(1) You may Fusion Summon this card from your Extra Deck by shuffling the above materials from your side of the field into the Deck. This card's ATK and DEF are equal to the combined ATK and DEF of its Fusion materials, respectively.
(2) Negate the activation and effect(s) of all Spell and Trap cards (even if they are not on the field.)
(3) You may only attack with "Bonded Master & Beast", and only once per turn with it. This card may attack your opponent's Life Points directly.
(4) During the End Phase: Return this card to your Extra Deck and, if possible Special Summon 1 Level 4 or lower Warrior or Beast-type monster from your Deck in face-up Defense position. Its effect is negated.
[ ATK: ? // DEF: ? ]
This card is intended to be a neat and flavorful finisher to decks that might contain both Beasts and Warriors - and the simple existence of a card with this sort of power (being able to push for game as hard as it does without much to stop it) could pave the way for decks that would potentially be designed around it.
However, this card's effect does ultimately leave you in a weaker position than you were before, thanks to its little End Phase clause, and would slow your momentum after burning through your opponent's Life Points.
Can someone explain the story behind this card in relation to YCM? I know that there was a thread about it that devolved into a particularly viscous argument, but I always wondered what could have caused the argument to get so bad that it went down in YCM history. We've had loads of massive fights on this site, but they don't hold the same legendary position as the Eisbahn thread.
EDIT: Nevermind, found the thread. https://forum.yugioh...260446-eisbahn/
I'll just read through it all myself.
EDIT 2: Did this really happen?
Yes, that totally happened. It was pretty great.
When a monster with an Attribute other than WATER is Normal or Special Summoned (including face-down Summons), and you control a face-up WATER monster: That Summoned monster is changed to Defense Position.
Inb4 everyone in the thread is warned.
Discuss the merits of this 'legendary' card in today's meta and any uses it may have with the changing formats.
[ 1BU ]
[ Instant ]
You may only activate No Reply when any number of cards are selected as targets for an effect.
No Reply becomes the sole target of that card's effect and is exiled at the end of the chain.
Draw a card.
Character Name: Deaf
Country of Origin: Ea
Deaf's father, of course, left to raid said nation, though he never returned, leaving Ea and her mother destitute and poor, despite the otherwise prosperous situation the nation found itself in after the raid. Her mother began to work as a high-class prostitute in order to garner a somewhat decent life for her daughter. She eventually found herself in a relationship with a particularly brutal lord; the lord in question, however, held nothing but ill will towards Deaf and eventually accused her of witchcraft. Through his influence, the girl (who didn't have an ounce of magic in her body) was silenced and shipped off to Witchhaven, never to be seen again. Very little protest was set forth by her mother, to everyone's surprise.
Since her pity-driven induction into Wisteria, she has (astonishingly) proven herself as an incredibly valuable asset. Where others would come out dead against a witch, Deaf somehow persists with an unfaltering iron will. Often times she goes into battle with witches alone and comes out nigh-unscathed, and has already silenced nearly fifteen witches across all of Alleria. She has earned a nickname because of this, known amongst her close companions as 'Deaf the Invincible'.
She is one of the senior knights that has been transferred to Amen, due to the lack of experienced talent.
She was a candidate for Radianthood, but has been declined indefinitely due to her inability to speak - a vital skill in the team-based operations that Radiants overlook.
Deaf's personality is one that is particularly hard to nail down. If you could sum it up in one word, it would be 'distant'. She rarely communicates with the other members of her team aside from a few learned hand-signs. Despite this, she is one of the most loyal soldiers available; she follows orders to a T and nearly never questions authority - a trait that many of the lowborn people of Ea possess.
In her private life, she is reserved, erring on the shy side of things. She has a tendency to avoid men in particular and will often return to her quarters alone after a night's hunt in search of a good, lone rest.
Recruitment: Deaf was recruited into Wisteria out of pity, due to wanna-be witch-hunters accusing her of being a witch and de-tonguing her, motivated by a scorned lover's spite. When presented to Wisteria, instead of receiving a fate far worse than death she received a gift - live in the safety of Witchhaven's walls for the rest of her life or serve the order as a respected member. She chose the latter.
Warning points mean nothing. Doling out temporary bans for any offense combined with warning points to boot is the best way of handling these sorts of situations. Far more people should be receiving temporary bans far more often.