Jump to content

Masaaki71484's Content

There have been 225 items by Masaaki71484 (Search limited from 30-June 82)



Sort by                Order  

#6524212 My 1st card Gex the salamander

Posted by Masaaki71484 on 27 November 2014 - 04:39 PM in Advanced Card Design

It's pretty good only thing amazing about it is the draw power and 2100 attack




#6524181 Goro, Wall King

Posted by Masaaki71484 on 27 November 2014 - 04:05 PM in Joke and Overpowered Cards

This will bring back Rock Decks :D, Golem Sentry lock down decks.

 

gc7uvEw.jpg

 

 

Thoughts?




#6403009 Elemental Hero Xyz Monster...Elemental HERO Tempest Force!

Posted by Masaaki71484 on 03 May 2014 - 07:54 PM in Advanced Card Design

after you fusion summon it you can special summon it.




#6398530 Gate of Grixis

Posted by Masaaki71484 on 28 April 2014 - 07:47 PM in Advanced Card Design

Well remember the token is a blessing and a curse as it must be in attack position for it's first turn. Next how about 0000/4000? it is suppose to be a monstrous wall and stopped you from being swept if you use the tokens as fodder. Also you must have three creatures on the field....not too hard but still it must be met and 1000 damage makes it playable. I think.




#6398520 Gate of Grixis

Posted by Masaaki71484 on 28 April 2014 - 07:30 PM in Advanced Card Design

9R8JCuh.jpg

 

 

Should I limit it to you can only control one gate of grixis?




#6376415 Guide Path Lacooda

Posted by Masaaki71484 on 28 March 2014 - 06:20 AM in Advanced Card Design

It should not check the number of cards on the field but the Special Summoning and Banishing is fine.




#6376138 Dark-Eye Restrict

Posted by Masaaki71484 on 27 March 2014 - 07:24 PM in Advanced Card Design

I can get this out more consistently then that Destiny Hero...like seriously plus in a Relinquished lockdown deck this would be in the sidedeck easy at +2 or in the Extra at +1 this card is a bomb once it comes out it makes stardust [email protected] himself. 




#6375978 Dark-Eye Restrict

Posted by Masaaki71484 on 27 March 2014 - 03:39 PM in Advanced Card Design

I mean I could see this in like a Beast King Deck turning it into a serious beater with its only weakness being Dark Hole and T Tribute. summon Beast King equip it and it turns into a 3000K beater with Collesum it would be AWESOME I wish I had art for it though :(.




#6375933 Guide Path Lacooda

Posted by Masaaki71484 on 27 March 2014 - 02:26 PM in Advanced Card Design

Now this with Cardcar means Draw 5 a turn and get a +4 but fack it we in this B lol still a good card though




#6375924 Guide Path Lacooda

Posted by Masaaki71484 on 27 March 2014 - 02:07 PM in Advanced Card Design

This is serious draw power with book of Tayiou and friends like seriously draw set, then draw 3 set two until you drawn your fill.




#6375866 Dark-Eye Restrict

Posted by Masaaki71484 on 27 March 2014 - 11:46 AM in Advanced Card Design

How strong is it?




#6375831 Dark-Eye Restrict

Posted by Masaaki71484 on 27 March 2014 - 10:54 AM in Advanced Card Design

What if it says if this card is targeted by a card effect you can negate the card effect destroy the equipped monster




#6375748 Dark-Eye Restrict

Posted by Masaaki71484 on 27 March 2014 - 08:31 AM in Advanced Card Design

R4iEGZc.jpg

 

 

[BOX]Lore: "Relinquished" + "Dark Eye Illusionist" 

 Once per turn, you can equip 1 monster on the field to this card.  This card's ATK and DEF become the same as the equipped monster's. If this card would be destroyed by battle, the equipped monster is destroyed instead. Whenever this card would be targeted for an card effect change the target to the equipped monster instead.[/BOX]
 
 
No Instant Fusion BUT overally better build against removal heavy decks 



#6375746 Number 75:Ancient Gear Advanced Chimera Beast

Posted by Masaaki71484 on 27 March 2014 - 08:29 AM in Advanced Card Design

Usually this would be for the Exodia/Chain Burn Decks or Trap heavy decks or Malefic decks this is a Spell and Trap Punish which is what all Ancient Gear are




#6375736 Number 75:Ancient Gear Advanced Chimera Beast

Posted by Masaaki71484 on 27 March 2014 - 07:54 AM in Advanced Card Design

Thanks for the help you guys are right with it needing two Ancient Gear Mats and I'll reduce the Defense to 2500 but I think the Night Beam effect is ok though




#6375491 Number 75:Ancient Gear Advanced Chimera Beast

Posted by Masaaki71484 on 26 March 2014 - 08:17 PM in Advanced Card Design

What if I made it a Level 5 or high Ancient Gear Monster




#6375480 Number 75:Ancient Gear Advanced Chimera Beast

Posted by Masaaki71484 on 26 March 2014 - 08:03 PM in Advanced Card Design

xosd0n8.jpg

 

 

 

Spell and Trap eater :P.




#6374771 Sparring Ground of the Artifacts

Posted by Masaaki71484 on 25 March 2014 - 02:58 PM in Advanced Card Design

An Artifact toolbow lol Artifacts already have Gryphon Feather Duster and friends I mean how much more power do you need lol. This card is very very very powerful.




#6373335 Number 71: Sky Composer

Posted by Masaaki71484 on 22 March 2014 - 09:19 PM in Advanced Card Design

I suppose LAD is balanced because it is hard as hell to play outside of Frognarchs so maybe I make it to where you can't special summon monsters the turn you summon this if you use the Rank 4 summon way so it would remove a lot of it's abusability. What do you to think about that? With this effect it is a challenge to balance it while making it playable. 

 

 

What happens if this required 3 LV5 monsters as Material? Would it affect how viable it becomes, or is it redundant because every player would simply use the alternative Xyz requirement?

 
 
It would be redundant because nobody would play it that way BUT what if the Rank 4 must have 2 or more Xyz Material YES THAT WOULD MAKE IT MUCH MORE BALANCED :) plus the no special summon if you use the Rank 4 Summon. 



#6373318 Number 71: Sky Composer

Posted by Masaaki71484 on 22 March 2014 - 08:50 PM in Advanced Card Design

Look at Constellar Omega. That's protection done correctly. Do something in the lines of that and reduce the ATK of this card to somewhere in the lines of 2000-2400. Amd make it that your opponent doesn't take battle damage or they take half the battle damage the turn its Summoned because the Starliege Paladynamo + this combo still exists.

 

Okay I'll trade your opponent does not take any further damage this turn when you summon it and reduce it atk to like 25-2600. Do you think where it stands now that it is powerful enough to break into an Xyz Deck and there Extra is JAMMED Pack and would you run this? 

 

 

Make it so that when there is no more XYZ material to detach it's destroyed

 

 

No then it would be unplayable it's effect is strong but it is not THAT dayum strong jeez it's not LAD.




#6373027 Number 71: Sky Composer

Posted by Masaaki71484 on 22 March 2014 - 07:59 AM in Advanced Card Design

True but compared to other Rank 5 Monster and especially Rank 4 Monster I still feel It is strong yes do not get me wrong I agree with that but OP though idk this is just a Removal Punisher really and a good beat stick giving you time to make plays. Agents would not run this but I am sure an Xyz deck would without a question especially with Utopia being LIGHT and many good Rank 4's are light as well allows you to summon your monster free from worrying out Chains, Hole and friends. So yes it is powerful but how you nerf this (if you could) and still retain it's level of playablity. 




#6372839 Number 71: Sky Composer

Posted by Masaaki71484 on 21 March 2014 - 08:39 PM in Advanced Card Design

Well this is totally different from Tiras beside the type of  Xyz effect it is Tiras is Tiras and is still powerful when used correctly this makes LIGHT and Fairy-Type Monsters immune to each other and everything else which can stop All of future plays if you run this in Agents or an Xyz Deck since Light is the commonly used attribute I believe. 




#6372822 Number 71: Sky Composer

Posted by Masaaki71484 on 21 March 2014 - 07:46 PM in Advanced Card Design

Then you need to edit the effect into this:

 

"You can also Xyz Summon this card by using a Rank 4 LIGHT or Fairy-Type monster you control as the Xyz Material. As long as this card has Xyz Material(s), all face-up LIGHT and Fairy-Type monsters are unaffected by other card effects. During each of your End Phases: Detach 1 Xyz Material from this card."

 

Now, we need to address a different problem with this Summoning condition: You can also Xyz Summon this card by using a Rank 4 LIGHT or Fairy-Type Does that mean that you can just as well use any non-Xyz Fairy-Type monster for its material? By that wording, what's there to stop me from Summoning "The Agent of Creation - Venus", using its effect 3 times to get 3 "Mystical Shine Balls" onto the field, Xyz'ing into any Rank 2 that requires 2 Materials, and then Xyz'ing into this with the last "Mystical Shine Ball"?

 

 

It must be a Rank 4 Fairy Type Monster to stop Agents from having an shooting a load when they see this and I see your point with that so would it be this? If so this is how I wanted the card to be because of monster removal in this format and the next one I feel like this would be a great card to stop removal heavy decks while with 2700 base stats it can survive all Rank 4 attacks and can be a decent beatstick while it has no Xyz Materials.

 

"You can also Xyz Summon this card by using a Rank 4 LIGHT or Rank 4 Fairy-Type monster you control as the Xyz Material. As long as this card has Xyz Material(s), all face-up LIGHT and Fairy-Type monsters are unaffected by other card effects. During each of your End Phases: Detach 1 Xyz Material from this card. 

 

 




#6372742 Number 71: Sky Composer

Posted by Masaaki71484 on 21 March 2014 - 04:23 PM in Advanced Card Design

I forgot to add that SKy Composer's effect only works when it has Xyz Materials like Tiras




#6372664 Number 71: Sky Composer

Posted by Masaaki71484 on 21 March 2014 - 12:46 PM in Advanced Card Design

I mean most Rank 4's range from 2000-2600 generally so in most cases I you could obviously go Slacker get it chained then go to Downerd then go into this but Downerd and this start off with the same attack plus that is a big waste of resources but I do see your point but as it stands now it just stop Monster Reactive Traps and effects in the Meta which I might add are either Overpowered to funk or limited. So taking away those cards for 2-3 turns I think is OK powerful but not insane and sorry lol I mixed the numbers up lol.