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Out of this Dimension


Wave_Sine

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Thought now would be a good time to post my first cards with images, so here goes:

 

[spoiler=4th Dimension]

4-DimensionalSpace.png

If this card would be destroyed or removed from the field due to the effect of a card, you may remove one card in your hand and one card you control from play to negate the effect of the card and destroy it. Each player can control up to 10 Monster Cards and Spell or Trap Cards. If this card is removed from the field, each player destroys cards they control until they control 5 or less Monster Cards and 5 or less Spell or Trap Cards.

 

 

TesseractalArena.png

You can only activate this card while you control a face-up "4-Dimensional Space". If this card is face-up on the field but you do not control a face-up "4-Dimensional Space", destroy this card. Either player may select monsters that they control in addition to monsters that their opponent controls as attack targets. Neither player may select the attacking monster as an attack target.

 

 

EndlessJar-KleinsBottle.png

You can only activate this card while you control a face-up "4-Dimensional Space". If this card is face-up but you do not control a face-up "4-Dimensional Space", destroy this card. Neither player takes battle damage from battles involving the equipped monster. The equipped monster is not destroyed as a result of battle (Damage calculation is applied normally). When this card is removed from the field, destroy the equipped monster and all monsters you control, then take damage equal to the total ATK of all monsters that battled the equipped monster.

 

 

 

[spoiler=3rd Dimension]

3-DimensionalSpace.png

This card is not destroyed by the effect of a card that does not specifically target it.

 

 

DeadlyMaze-Cubeblue.png

If "3-Dimensional Space" is removed from the field, destroy this card. During each Standby Phase, the turn player rolls a six-sided die and applies the following effect depending on the roll:

•2: Select one monster that you control and remove it from play.

•3: Destroy one monster that you control.

•5: Select one monster that you control. Place it on the bottom of your Deck.

 

 

 

[spoiler=2nd Dimension]

2-DimensionalSpace.png

Once per turn, if this card would be destroyed by a card effect, it is not destroyed. As long as this card is face-up on the field, the ATK and DEF of all monsters is halved. If an effect would inflict damage to either player, that damage is halved. If an effect would restore the Life Points of either player, the amount of Life Points restored is halved.

 

 

SquareArena.png

You can only activate this card while you control a face-up "2-Dimensional Space". If this card is face-up but you do not control a face-up "2-Dimensional Space", destroy this card. Monsters may only declare a direct attack if they are the only card that their controller controls in their column.

 

 

 

[spoiler=Portals]

Space-TimePortal-BlackHole.png

Pay 1000 Life Points to activate this card. As long as this card is on the field, the turn count increases by 1 for every 2 turns that pass. If you control a face-up "Space-Time Portal - White Hole", negate this effect, and instead you can remove one card in your Graveyard from play once every turn.

 

 

Space-TimePortal-WhiteHole.png

Pay 1000 Life Points to activate this card. As long as this card is on the field, the turn count increases by 2 for every turn that passes. If you control a face-up "Space-Time Portal - Black Hole", negate this effect, and instead you can place one of your removed from play cards on the bottom of your Deck once per turn.

 

 

GiantPortal-Space-TimeRift.png

Activate only by sending one face-up "Space-Time Portal - Black Hole" and one face-up "Space-Time Portal - White Hole" that you control to the Graveyard. Once per turn, during your Main Phase, you can either remove all cards in your Graveyard from play or return all of your removed from play cards to the bottom of your Deck.

 

 

 

[spoiler=Misc.]

TopologicalEquivalence.png

Activate by removing one monster in your Deck from play. Treat the Equipped monster's name, Level, Type, Attribute, ATK and DEF as being the same as the removed card. The effect of the equipped monster is the same as the removed card. If the equipped monster is removed from the field, it is removed from play. If this card is removed from the field, the equipped monster is removed from play.

 

 

 

All card art is done by me except for 3-Space, Space-Time Rift, Tesseractal Arena and Klein's Bottle.

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These are actually pretty good. The OCG is messy but beside that they seem good for a new member.

 

In my opinion the last card's effect is Overpowered because you can select any monster in your Deck and one of your monsters's ATK, DEF and effect become that cards. You could make a Kuriboh as powerful as Blue Eyes White Dragon.

 

These are pretty good for a new member. 9.3/10

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Well, most of the OCG looks alright and I'm not perfect at OCG myself.

 

Try to find an OCG fixing thread or something. I can give you a few tips though.

 

 

As long as this card is on the field = While this card is face-up on the field.

 

May is now can. And Removed from the field = destroyed.

 

 

Sorry if I can't help you out more, but the cards are still very good.

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The main point of "removed from the field" over "destroyed" is that there are many ways to remove a card from the field that don't destroy it. For the cards that need things to happen when they go away (4-Space, Klein's Bottle) they may not actually be 'destroyed' but instead be returned to the hand or removed from play etc.

 

Ty for other tips though.

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