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Relics of Time


Wave_Sine

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So, I'm back, and with about 7-8 new cards. OCG fixed and ratings would be appreciated:

(Spoilered for your convenience...)

[spoiler='Pocketwatch - Escapement of Time']Pocketwatch - Escapement of Time
Normal Spell
Pay 500 Life Points. Add, from your Graveyard or your Deck, one card with "of Time" in the name to your hand.[/spoiler]
[spoiler='Linear Windchimes - Bells of Time']
Linear Windchimes - Bells of Time
Continuous Spell
Once per turn, during your Main Phase, you may pay 500 Life Points to check the top two cards of you or your opponent's Deck. You cannot conduct your next Draw Phase.[/spoiler]
[spoiler='Bladed Chain - Counterweights of Time']Bladed Chain - Counterweights of Time
Equipment Spell
Once per turn, if this card is face-up on the field, you may Special Summon a Monster from your Graveyard and equip this card to it. A Monster Special Summoned by this card's effect is removed from play when this card is no longer equipped to it. If the equipped monster was Special Summoned by this card's effect, it's effect is negated. If the equipped monster was not Special Summoned by this card's effect, it gains 500 ATK and DEF.[/spoiler]
[spoiler='Ceremonial Sword - Hour Hand of Time']
Ceremonial Sword - Hour Hand of Time
Equipment Spell
A Fairy-Type monster equipped with this card gains 500 ATK and is not destroyed by battle with DARK monsters. As long as this card is on the field, the turn count increases by 2 for every turn that passes.[/spoiler]
[spoiler='Masterful Sword - Minute Hand of Time']Masterful Sword - Minute Hand of Time
Equipment Spell
A Warrior-Type monster equipped with this card gains 500 ATK, and is not destroyed by effects of Trap Cards. Once per turn, during your Main Phase, you may return a card that was put onto the field last turn to it's owner's hand.[/spoiler]
[spoiler='Frozen Staff - Second Hand of Time']Frozen Staff - Second Hand of Time
Equipment Spell
A Spellcater-type monster equipped with this card gains 500 ATK and is unaffected by the effects of WATER monsters. As long as this card is on the field, the turn count increases by 1 for every 2 turns that pass.[/spoiler]
[spoiler='Zweihander - Pendulum of Time']Zweihander - Pendulum of Time
Equipment Spell
A monster equipped with this card gains 700 ATK and loses 700 DEF. As long as this card remains face-up on the field, negate the effects of any card that would alter the turn count.[/spoiler]
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I know that I had a good reason for that, and it could invlove the Second Hand being frozen, the fact that relativity would dictate that a second hand, moving faster, would experiance time at a slower rate than an hour hand, the fact that an hour hand represents 'moar time' and a second represents 'less time', etc. Take your pick.

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