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Black D'Sceptyr

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About Black D'Sceptyr

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    The Aspect-Advent Author
  • Birthday May 11

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    Cardmaking, Writing, Drawing, all that jazz.

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  1. Shapeshifter's Tools/Continuous Spell Card Once per turn: You can destroy 1 monster in your hand or face-up field with 1000 or more ATK, and if you do, add 1 monster from your Deck to your hand whose ATK/DEF is equal to that monster's ATK/DEF, but a different name. If this card is sent to the GY: You can Special Summon 1 monster from your hand with the same name as a monster added to your hand with the effect of "Shapeshifter's Tools" this turn. You can only use each effect of 'Shapeshifter's Tools" once per turn. NEXT UP: A Spell/Trap that invokes the rules of a different card game or format from Yu-Gi-Oh! within the Duel, whether trading (Magic: The Gathering, Force of Will, etc.) or otherwise (Poker, Blackjack, Uno, etc.). The catch? The card name cannot include the name of the card game you're echoing in the effect.
  2. EARTH/Warrior-Type Ritual Effect Monster/Level 2/? ATK/0 DEF Lore: You can Ritual Summon this card with "Lucid Transition". Gains ATK equal to half of your opponent's LP. Once per opponent's turn (Quick Effect): You can activate 1 of these effects. ● Tribute this card, and if you do, Special Summon 1 Level 2 Fusion or Synchro Monster from your Extra Deck, ignoring its Summoning conditions. ● Xyz Summon 1 Rank 2 Xyz Monster from your Extra Deck, using monsters either player's controls, including this card. ● Link Summon 1 Link-2 monster, using monsters either player controls, including this card. Ritual Spell Card Lore: This card can be used to Ritual Summon "Protector of Silent Dreams". You must also Tribute monsters with Levels from your hand or field, or banish 1 Xyz or Link Monster from your GY, so the total Levels of the Tributed monsters and/or the number of banished monsters exactly equals 2. Neither player can activate monster effects in response to this effect's activation. You can only activate 1 "Lucid Transition" per turn. NEXT UP: How about a Level Ritual Monster that's an altered version of a Level 12 Fusion Monster in current circulation, and a Ritual Spell that Summons it out? The catch? It can't be a Dragon monster.
  3. My icon's time HAS COME But no seriously, this is great Yubel support. Neos Fusion's now here to help unbrick the hands, bring out ATK burners, and float into more indestrucible ATK burners. Seriously nice, though the Neos Fusion limitation could come to haunt it if it leaves the field on the turn its brought out with it. Though, Yubel is arguably less of a brick than, say, Rainbow /Dark/ Dragon. At least you can hardcast it. Still though, 8.5/10. Here's to many more.
  4. (me on phone to other co-creators) no see the joke here is that she's a solid snake, as in the support she offers to the archetype and in how she references the spy-clone who's in that Kojima-led franchise, especially considering how they're both good at extracting cost out of those who would seek their eradication, yes I know that she is an actual snake and that it's literally a codename in the clone's case stop being such a Karen oh no we're actually on the post now cut the convo CUT IT CUT IT CUT IT Power of tactfulness, ladies and mentalgen. Now to this new Fusion here. Basically, Thunder Dragon Colossus But For Reptiles actually has a solid booty, which is weird considering its all tail, but is balanced considering it won't start out in Defense Mode by its Contact Fusion method. Which, by the way, not only echoes its predecessor in Serpentine Princess, BUT TRIGGERS IT TO SUMMON ANY LEVEL 3 OR LOWER MONSTER FROM YOUR DECK. Thank goodness for that limitation on its Summon, amirite? But yeah, Red-Eyes Flare Metal Dragon stipulations on every non-Reptile monster's effect can and will build up for combo Decks, and Linkslayer But From the Pool Of Cards That Would Be Used For Linkslayer's Effect In The Place Where They Went is certainly a new thing. A welcome one too, considering Reptiles'... less than stellar presence in the Extra Deck, King of the Feral Imps notwithstanding. In closing, yeah, it isn't a patch-all for the entire Type, but few things are in isolation. It takes continuous effort, and something like this is a good first step. Like Reptillanne Hydraling was. Like more after should be. I even encourage you all to excel me in this regard. Let's make this year the year of the Snake. Until the next card: reviews, revelry, you know the drill. BD'S, signing off.
  5. I can tag in on this. Other Decks that usually focus on big numbers to halt the Strikers now run a risk of getting a Double-powered Utopia to their face, thanks to this and Roze. But yeah, R4NK plays is looking to be the premiere Sky Striker tech now that they've only got one Widow Anchor.
  6. Nice to have you back, @Sleepy . Also, I'm actually curious as to how this works with the new Rituals we're getting, and if Sky Striker Engine might make a comeback to prime this out ahead of the Impcantation tomfoolery for them. I mean, quick-n'-bake Link 2s are usually either Archetype-locked, or lacking potential on the first turn, this might warrant this for combo builds.
  7. So. Apparently Mary's Little Lamb Link basically undoes the work we did from banning Norden. I'm disgusted, but curious.

    1. Ryusei the Morning Star

      Ryusei the Morning Star

      Except you have to summon a link 2 first then meet a pre-req, not top deck instant fusion


      It's amazing, but not really the same


      Also remember you could loop norden, can't do that here

  8. I gave in, folks. Also: wait, didn't I make this subhead joke before? Maybe. If I did make this subhead joke before, I apologize. But you know how the old saying goes... So it goes for your new Coelacanth Retain. Targeting's natural, the power of the WATER monster lineup now limits the card's otherwise bonkers Summoning condition (seriously, check the White Auras if you don't believe me.) And in addition, even if its Xyz (because the Fusion offerings are vanilla packfiller trash), it can give itself up to make it usable. Okay, only for Shark Fortress, but come ON, work with me here. Link Arrows should help you out some, and some WATER Fusions can get some mileage out of this and the newly dropped Clotheep to extend for some goodies. Even if its mostly gonna be Biphamet. Until the next card (apparently we WON'T be waiting till 10 Nights of Fright to do): reviews, revelry, you know the drill. BD'S, signing off.
  9. This time, I've decided to elaborate on the story left in the wake of El Shaddoll Anoyatyllis' defeat. So here's the amalgamation of the Infernoids after Dekatron took their tubes - first, the lower four in Piramis, Antra, Harmadik and Patrulea... Infernoid Endekatos/FIRE/Fiend-Type Ritual Effect Monster/Level 11/3200 ATK/3800 DEF Lore: You can Ritual Summon this card with "Void Nightmare". If the effect of a card in the hand or Pendulum Zone is activated (Quick Effect): You can Tribute this card from your hand or field; apply these effects and resolve them in sequence, depending on the number of different names among the Fiend monsters you control or in your GY (but you cannot apply those effects for the rest of the turn). ● 3+: Negate the activation. ● 5+: Banish 1 card on the field. ● 8+: Special Summon 1 Level 8 or lower "Infernoid" monster from your GY, ignoring its Summoning conditions. ● 10+: Set 1 banished card to your field. Then the upper echelon in Infernoids' Piaty, Sjette, Seitsemas and Attondel... Infernoid Anita/FIRE/Fiend-Type Synchro Effect Monster/Level 11/3000 ATK/4000 DEF Lore: "Infernoid Decatron" + 1+ non-Tuner Fiend monsters When this card is Synchro Summoned: You can add 1 Level 8 or lower Fiend monster from your Deck to your hand, and if you do, this card's Level becomes that monster's Level. (Quick Effect): You can Tribute 1 monster; Set 1 "Void" Spell/Trap directly from your Deck. You can banish 3 cards with different types (Monster, Spell, and Trap) from your GY, including a "Infernoid" monster and a "Void Spell/Trap: Special Summon this card from your GY. You can only use each effect of "Infernoid Anita" once per turn. Now, for a different take on a disembodied Infernoid, here's Onuncu's body ready to break more. Infernoid Harwail/FIRE/Fiend-Type Xyz Effect Monster/Rank 11/2500 ATK/2800 DEF Lore: 2 Level 11 monsters, including an "Infernoid" monster You can also Xyz Summon this card by using a Level 8 or higher Fiend monster you control that was Special Summoned by a "Void" Spell/Trap effect as the material. If this card is Special Summoned: You can take 1 Fiend monster from your Deck, and either send it to the GY or attach it to this card as material. You can detach 1 material from this card; draw 2 cards. You can banish 3 "Void" Spell/Trap Cards from your GY: Special Summon this card from your GY. You can only use each effect of "Infernoid Harwail" once per turn. And finally, the confrontation of the Infernoids against the Nekroz, from the first monster to emerge from the mist to the full gang. Null and Void/Normal Trap Card Lore: Target 1 of your banished "Infernoid" monsters; activate 1 of these effects. You can only activate 1 "Null and Void" per turn. ● Add it to the hand, and if you do, draw 1 card. ● Return it to the GY, then each player discards 1 monster from their hand. ● Shuffle it into the Deck, and if you do, send 2 "Infernoid" monsters from your Deck to the GY whose Levels exactly equal that returned monster's Level. You can only activate 1 "Null and Void" per turn. Void Nightmare/Field Spell Card Lore: During your Standby Phase: You can Special Summon 1 of your banished "Infernoid" monsters with 0 DEF, ignoring its Summoning conditions. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the GY (or any combination of both). Once per turn: You can Tribute monsters from your hand or field, and or shuffle 1 monster banished by an "Infernoid" monster's effect into the Deck, whose total original Levels equal 11 or more, then Ritual Summon 1 "Infernoid Endekatos" from your hand or GY. NEXT UP: Card-Slinging Shipwrights (Duelist who used seaships, starships and satellites in thiier Decks) DM: Leichter (Satellite series) GX: Lorenzo (B.E.S.) 5Ds: Greiger (Reactors) ZeXal: Brooke Walker (Supermassive Airships) Arc-V: Shay Obsidian (Raidraptors) VRAINS: Windy (Stormrider)
  10. Moisture Creature LIGHT/Fairy-Type Effect Monster/Level 9/2800 ATK/2900 DEF Lore: You can Normal Summon this card without Tributing. When you do: This card's ATK becomes 1700, also you can Special Summon up to 2 Fairy monsters from your hand whose total Levels equal 9 or less, but the ATK of those monsters becomes 1700. You can Tribute Summon this card by Tributing 3 monsters. When you do: Destroy all Spell and Trap Cards your opponent controls. Been a while, but I'm back. NEXT UP: Sanguine Swamp
  11. LIGHT/Spellcaster-Type Synchro Effect Monster/Level 7/2700 ATK/900 DEF Lore: 1 LIGHT or DARK Tuner + 1 LIGHT or DARK non-Tuner monster Must first be Synchro Summoned using Synchro Materials with different Attributes. All monsters your opponent controls lose 100 ATK/DEF for each of your banished DARK monsters. Any monsters your opponent controls with the same ATK or Level as any of your banished DARK monsters must pay 1000 LP to activate their effects. Once per turn, if a LIGHT and/or DARK monsters you control would be destroyed by a card effect, you can send 1 Level 8 LIGHT or DARK monster from your Deck to the GY, instead. ---- So, site's back up under a new moiker, but for some reason, no spoiler links or search engines are working proper. To that, I say: To THIS card, however, I say what I wanted to when I first posed it; Chaos cards are gonna be the ish when the threats to Thunder Dragons get hard-checked, and they kinda have now with the banning of Mermaid. So yeah, bust out your Destrudos of choice, and watch as your opponent destroys themselves trying to destroy you. Plus, look at how cute it looks. So, until the next card, (which will likely be the last one until I start up the 10 Nights of Fright collection for 2019 again); reviews, revelry, you know the drill. BD'S, signing off.
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