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President Claire Underwood

POTUS
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President Claire Underwood last won the day on October 9

President Claire Underwood had the most liked content!

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About President Claire Underwood

  • Rank
    My turn.
  • Birthday 04/08/1966

Profile Information

  • Alias
    Dan
  • Gender
    Female
  • Location
    The White House
  • Interests
    Wonder Woman, politics, and passive-aggressiveness.

Contact Methods

  • DB Name
    YRPOtaku169
  • Discord
    Izumi#0979

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  1. Mathmech Sine WATER/Cyberse/Effect/Level 4/500 ATK/1500 DEF You can target 1 face-up Attack Position monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand in face-up Attack Position, and if you do, change that monster to Defense Position. This card cannot attack during the turn it was Special Summoned by this effect. You can only use this effect of "Mathmech Sine" once per turn. Mathmech Secant WATER/Cyberse/Effect/Level 4/1500 ATK/500 DEF You can target 1 face-up Defense Position monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand in face-up Defense Position, and if you do, change that monster to Attack Position. This card cannot attack during the turn it was Special Summoned by this effect. You can only use this effect of "Mathmech Secant" once per turn. Mathmech Tangent WIND/Cyberse/Effect/Level 4/1000 ATK/1000 DEF When this card is Normal or Special Summoned: You can change its battle position. You can only use each of these effects of "Mathmech Tangent" once per turn. ● During your Main Phase: You can Tribute Cyberse monsters from your hand or field, including this card on the field; Ritual Summon 1 "Mathmech" Ritual Monster from your hand whose Level exactly equals the total Levels of the monsters Tributed by this effect. ● During your Main Phase: You can Fusion Summon 1 "Mathmech" Fusion Monster from your Extra Deck, using this card on the field and Cyberse monsters from your hand or field as Fusion Materials. Mathmech Logarithmer LIGHT/Cyberse/Ritual/Effect/Level 8/? ATK/? DEF You can Ritual Summon this card using any "Mathmech" card. This card's original ATK/DEF becomes the combined original ATK/DEF of the monsters Tributed to Ritual Summon it. You can only use each of these effects of "Mathmech Logarithmer" once per turn. ● You can discard this card; add 1 "Mathmech" card from your Deck to your hand. ● (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn, and if you do, this card loses 500 ATK/DEF. Mathmech Fractalizer Hausdorff LIGHT/Cyberse/Ritual/Effect/Level 12/1500 ATK/500 DEF You can Ritual Summon this card using any "Mathmech" card. Gains ATK/DEF equal to the combined ATK/DEF of the monsters Tributed to Ritual Summon it. You can only use each of these effects of "Mathmech Fractalizer Hausdorff" once per turn. ● You can discard this card, then banish 1 "Mathmech" monster from your GY with a Level; Special Summon a number "Mathmech Fractal Tokens" (Cyberse/EARTH/Level 4/500 ATK/500 DEF) whose combined Levels equal the Level of the banished monster. ● When a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy it, also this card loses 1000 ATK/DEF. Mathmech Exponentator DARK/Cyberse/Fusion/Effect/Level 8/? ATK/? DEF 2 Cyberse monsters, including a "Mathmech" monster Must first be Fusion Summoned using a "Mathmech" card. This card's original ATK/DEF becomes the combined original ATK/DEF of the materials used to Summon it. You can only use each of these effects of "Mathmech Exponentator" once per turn. ● (Quick Effect): You can target 1 card in your opponent's GY; banish it, and if you do, this card gains 500 ATK/DEF. ● When this Fusion Summoned card leaves the field because of your opponent's card: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it. Mathmech Notator Kunth DARK/Cyberse/Fusion/Effect/Level 12/500 ATK/1500 DEF 2+ Cyberse monsters, including a "Mathmech" Ritual, Fusion, Synchro, or Xyz Monster Must first be Fusion Summoned using a "Mathmech" card. Gains ATK/DEF equal to the combined ATK/DEF of the materials used to Summon it. You can only use each of these effects of "Mathmech Notator Kunth" once per turn. ● (Quick Effect): You can target 1 card on your opponent's side of the field or in your opponent's GY; banish it, and if you do, this card gains 1000 ATK/DEF. ● When this Fusion Summoned card leaves the field because of your opponent's card: You can target 1 banished monster; Special Summon it. Mathmech Hyperoperation Spell/Quick-Play If you control a "Mathmech" monster: Activate 1 of these effects. ● Tribute Cyberse monsters from your hand or field, then Ritual Summon 1 "Mathmech" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. ● Fusion Summon 1 "Mathmech" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Mathmech Hyperoperation" per turn. Next: Let's give some more support to some of the cards from ZEXAL. Rio/Merag's Cards (WATER Winged Beast) OR Raccoons (LV2 EARTH Beasts)
  2. I'm not really sure what the point of this little guy is. He's cute, but Torque Tune Gear already does what he does better.
  3. Redeemed Witch of the Nekroz WATER/Zombie/Spirit/Effect/Level 4/1700 ATK/1000 DEF Cannot be Special Summoned. When this card is Normal Summoned: You can excavate the top 5 cards of your Deck, and if you do, add 1 excavated "Nekroz" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. You cannot Special Summon monsters, except "Nekroz" monsters, during the turn you activate this effect. You can only use this effect of "Redeemed Witch of the Nekroz" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or Tributed this turn: Return it to the hand. Nekroz Armor of Cyclone Creator WATER/Zombie/Fusion/Effect/Level 3/1400 ATK/1200 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 Spell/Trap Card on the field; destroy it. You can only use this effect of "Nekroz Armor of Cyclone Creator" once per turn. Nekroz Armor of Gallabas WATER/Zombie/Fusion/Effect/Level 4/1500 ATK/800 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 monster on the field; destroy it. You can only use this effect of "Nekroz Armor of Gallabas" once per turn. Nekroz Armor of Mantis WATER/Zombie/Fusion/Effect/Level 5/2400 ATK/0 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 non-Ritual and non-Fusion "Nekroz" monster in your GY; Special Summon it. You can only use this effect of "Nekroz Armor of Mantis" once per turn. Nekroz Armor of Uruquizas WATER/Zombie/Fusion/Effect/Level 6/2100 ATK/400 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 face-up "Nekroz" monster you control; if it attacks a Defense Position monster, inflict piercing battle damage to your opponent, also it gains 300 ATK. You can only use this effect of "Nekroz Armor of Uruquizas" once per turn. Nekroz Armor of Triforce WATER/Zombie/Fusion/Effect/Level 7/2500 ATK/2100 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 face-up "Nekroz" monster you control; if it battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. You can only use this effect of "Nekroz Armor of Triforce" once per turn. Nekroz Armor of Arma Leyvaten WATER/Zombie/Fusion/Effect/Level 8/2600 ATK/1200 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 face-up "Nekroz" monster you control and 1 face-up card your opponent controls; equip the second target to the first target as an Equip Spell that makes it gain 500 ATK/DEF. You can only use this effect of "Nekroz Armor of Arma Leyvaten" once per turn. Nekroz Armor of Titano WATER/Zombie/Fusion/Effect/Level 9/3000 ATK/2800 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 face-up "Nekroz" monster you control; it is unaffected by your opponent's monster effects. You can only use this effect of "Nekroz Armor of Titano" once per turn. Nekroz Armor of Omega WATER/Zombie/Fusion/Effect/Level 10/3200 ATK/1900 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can destroy all monsters on the field that were Special Summoned from the Extra Deck. You can only use this effect of "Nekroz Armor of Omega" once per turn. Nekroz Reflection Spell/Continuous When this card is activated: You can target up to 5 of your "Nekroz" cards that are banished and/or in your GY; shuffle them into your Deck. When you Ritual Summon a "Nekroz" Ritual Monster: You can Special Summon 1 "Nekroz" Fusion Monster from your Extra Deck whose Level is the Level of the Ritual Summoned monster. You can only use each effect of "Nekroz Reflection" once per turn. Nekroz Refraction Trap/Continuous If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can activate this card from your hand. You can activate "Nekroz" Ritual Spells as if they were Quick-Play Spells. You can only use each of these effects of "Nekroz Refraction" once per turn. ● When this card is activated: You can add 1 "Nekroz" Ritual Spell from your Deck or GY to your hand. ● When this card leaves the field because of your opponent's card: You can target 1 "Nekroz" monster in your GY; Special Summon it. Nekroz Secret Technique Trap/Counter When a Spell/Trap Card, or monster effect, is activated while you control a "Nekroz" Ritual Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Nekroz" Ritual Monster is Ritual Summoned to your field using a "Nekroz" Ritual Spell, and you only have "Nekroz" monsters in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Nekroz Secret Technique" effect per turn, and only once that turn. Next: Ally (Genex Ally and/or Ally of Justice) OR Infernoid OR Mist Valley
  4. Fragment Fusion Trap/Normal Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, but it cannot attack this turn. You can only activate 1 "Fragment Fusion" per turn. Notes: I just used Necro Fusion as a template. Pretty easy. Next: There are actually a fair amount of sub-optimal Gem-Knight cards. Let's go with Gem-Elephant.
  5. Since we missed out on this, what are your thoughts? Favorite card(s)? Least favorite card(s)?
  6. Mermaid and Agarpain are good riddances. Now people will have to get Hot Red Dragon Archfiend Abyss out the proper way. Widow Anchor at 1 also makes playing against anything teching in Sky Strikers a little easier. Stratos and Malicious will be interesting going forwards, especially with both the new Evil HERO cards and the upcoming HERO support in LD6. Super Rejuvenation will be an interesting tech in a few Dragon decks, now that we have such decks like Dragonmaids and Hieratics that could take advantage of it. We'll see how it impacts the game. Same with Dark Armed Dragon, which doesn't quite have the punch it used to. All of the other cards taken off the list are cards that, like DAD, don't have the impact they used to, and honestly, they could remove some more, but this seems like a good experiment in freeing up the list.
  7. Oh, my, we have a LOT of ground to cover, so let's get the big one out of the way. Post-Mortem on VRAINS. Go.
  8. Foolish Return Spell/Quick-Play Target 1 card in any GY; place it on the bottom of its owner's Deck. You can only activate 1 "Foolish Return" per turn. Notes: Called By The Grave, you have some stiff competition in town. Next: I'm not really sure what the point of this card is, but I figure you can do a better job. Desert Locusts.
  9. It's good to be back in a familiar setting. Now, about this trade war...

  10. I think it's time we try to revitalize this section with a new game, so this time, in the vein of the Remake A Card game, we are going to be taking the plethora of cards that are currently exclusive to the anime and manga, and try to bring them into the current game. Rules: 1. You can only suggest a single card, so if there's a series of cards that work well together, you had better hope the thread wants to go in that direction. 2. There are going to be broken cards, and there are going to be cards that aren't worth the cardboard to print them. Your job is to make these at the very least functional and balanced. 3. Do try to keep the spirit of the card intact. Attempt to retain the original stats as much as possible, and keep the effects close, but you are free to make liberties if the effects really do need a workover. 4. Conversely, if there is missing information about a card, feel free to fill it in. A lot of manga cards don't reveal what their Type and Attribute are, or even if they have effects, so go ahead and work on that. You are free to turn cards that were Normal Monsters or non-Effect Monsters in the anime or manga into Effect Monsters. 5. Please provide a link to a wiki page of the card in question when suggesting it as a prompt. That saves everyone a headache. 6. Also, please don't complain about the prompts. 7. Most importantly, have fun. Let's kick this off with an oldie, but goldie. Bonfire
  11. Now, I know this sounds redundant, but hear me out. Instead of just making ONE card, in here, I want at least 2 Main Deck monsters, at least 1 Extra Deck monster, and at least 1 Spell/Trap Card. Other than those stipulations, make as many cards as you want. Also, this will have an emphasis on LEGACY support. No archetypes, serieses, or character decks from the VRAINS era. Only ARC-V and before. On that note, I'm giving this an additional gimmick. Each person suggests TWO serieses, archetypes, and/or characters that they want support for. To start us off, how about one of my favorite YGO waifus? Next Selection: Anime Akiza (focuses on Synchro Summoning using Plants, as well as field manipulation) OR Manga Akiza (focuses on high-level Plants and getting them out easier)
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