Jump to content

Search the Community

Showing results for tags 'hunder family'.

The search index is currently processing. Current results may not be complete.


More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Yugioh Card Maker
    • News
    • Questions & Help
    • Comments and Suggestions
    • Introductions
    • Events
  • Custom Cards
    • Casual Card Design
    • Advanced Card Design
    • Custom Card Decks
    • Card Contests
  • Trading Card Games
    • Yu-Gi-Oh! TCG/OCG Card Discussion
    • Yu-Gi-Oh! Banlists and Theory
    • Yu-Gi-Oh! TCG/OCG Decks
    • Other TCG Discussion
    • Other TCG Decks
  • Creative Commons
    • Creative Writing
    • Role Playing
    • Graphic Showcase
    • Graphic Competitions
    • Graphic Shops
  • Multimedia
    • Animation & Graphic Novels
    • Film & Literature
    • Video Games
    • Music
  • Other
    • General
    • Clubs & Organizations
    • Memes

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Steam Profile


Xbox Gamertag


PSN Username


DB Name


Discord


Friend Code


Alias


Location


Interests


Badges


Married to


Embed


Awards


Tickets

Found 1 result

  1. This is a bunch of legacy support cards I thought of to help support the Hunder Family series of cards. if you don't know what they do, the Hunder Family is a series of 4 Level 4 Light Thunder monsters that either have effects to Normal Summon monsters, or gain effects when Normal Summoned. This new wave of legacy support attempts to capitalize on that theme, creating a giant family swarm of Hunders ( swarming via Normal Summon instead of Special Summon ) that work their way up the family tree up to Godhunder! Any kind of feedback is always greatly appreciated! ( Not including Spoilers since they seem to be bugged as of now ). First, the original family lineup ( this consists of just 4 cards ). Brohunder Level 4 / Light / Thunder / Effect 900 attack / 400 defense When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand. Sishunder Level 4 / Light / Thunder / Effect 900 attack / 400 defense When this card is Normal Summoned: You can Target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except “Sishunder”; banish that target. During the End Phase of this turn, add that card to your hand. Mahunder Level 4 / Light / Thunder / Effect 1400 attack / 700 defense Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except “Mahunder”, as an additional Normal Summon. Pahunder Level 4 / Light / Thunder / Effect 1300 attack / 600 defense Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except “Pahunder”, as an additional Normal Summon. And now, onto the new cards! Babyhunder Level 4 / Light / Thunder / Tuner / Effect 200 attack / 300 defense When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder monster in your GY, except “Babyhunder”; add it to your hand, then immediately after this effect resolves, you can Normal Summon that monster from your hand. Auntiehunder Level 4 / Light / Thunder / Effect 1400 attack / 700 defense When this card is Normal Summoned: You can activate this effect; Immediately after this effect resolves, you can Normal Summon up to 2 Level 4 LIGHT Thunder monsters from your hand. Unclehunder Level 4 / Light / Thunder / Effect 1300 attack / 600 defense When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder monster you control, except this card; This card gains the effects of that monster until the end of the turn, also if that monster has an effect when Normal Summoned, apply it as this effect. Grandmahunder Level 4 / Light / Thunder / Tuner / Effect 1600 attack / 900 defense When a Level 4 LIGHT Thunder monster(s) is Normal Summoned to your field: You can activate this effect; Immediately after this effect resolves, Normal Summon this card (from your hand). If this card is Normal Summoned: You can target 1 Thunder monster in your GY; Shuffle it into the Deck, and if you do, for the rest of the turn, all Thunder monsters you control will gain 500 ATK and DEF. Grandpahunder Level 4 / Light / Thunder / Tuner / Effect 1500 attack / 800 defense When a Level 4 LIGHT Thunder monster(s) is Normal Summoned to your field: You can activate this effect; Immediately after this effect resolves, Normal Summon this card (from your hand). If this card is Normal Summoned: You can target 1 Thunder monster in your GY; Shuffle it into the Deck, and if you do, draw 1 card. Cousinhunder Link 2 / Light / Thunder / Link / Effect Link Materials: 2 Thunder monsters Link Markers: Bottom Left, Bottom Right 1600 attack If a Thunder monster(s) is Normal Summoned to your field, this card gains 200 ATK for each of those Summoned monsters until the end of the turn. If this card is Link Summoned: You can target 1 Level 4 LIGHT Thunder monster in your GY; add that target to your hand, then you can Normal Summon 1 Level 4 LIGHT Thunder monster (from your hand) with a different original name from the added monster. You can only use this effect of “Cousinhunder” once per turn. Ancestorhunder Level 8 / Light / Thunder / Synchro / Effect 2300 attack / 3000 defense 1 Thunder Tuner + 1+ non-Tuner Thunder monsters Must first be Synchro Summoned. This card gains 100 ATK for each Level 4 LIGHT Thunder monster in your GY with different names during your Battle Phase only. When a card or effect is activated that targets a Thunder monster(s) you control: You can banish 1 Thunder monster from your GY; negate the activation, and if you do, destroy that card. During each End Phase, return as many cards as possible that were banished to activate this effect to the GY. Spirithunder Level 8 / Light / Thunder / Synchro / Effect 2800 attack / 2400 defense 1 Thunder Tuner + 1+ non-Tuner Thunder monsters Must first be Synchro Summoned. When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of times a Thunder monster(s) was Normal Summoned during this turn; destroy them. (If more than 1 Thunder monster is Normal Summoned at the same time, count each monster Summoned as an additional Normal Summon). If this card on the field is destroyed: You can target 2 Level 4 LIGHT Thunder monsters in your GY with different names; add them to your hand. You can only use each effect of “Spirithunder” once per turn. Godhunder Level 12 / Light / Thunder / Synchro / Effect 3200 attack / 2900 defense 1 LIGHT “Hunder” Tuner + 2+ non-Tuner LIGHT Thunder monsters Must first be Synchro Summoned. When this card is Synchro Summoned: You can draw cards equal to the total number of monsters Normal Summoned during this turn (Max.3). When your opponent activates a card or effect (Quick Effect): You can banish 2 Thunder monsters from your GY; negate the activation, and if you do, banish that card. During each End Phase, return as many cards as possible that were banished to activate this effect to the GY. If this card is sent from the field to the GY: You can add 1 Level 4 LIGHT Thunder monster from your Deck or GY to your hand. You can only use each effect of “Godhunder” once per turn. The Hunder Family Home Spell - Field When a Level 4 LIGHT Thunder monster(s) is Normal Summoned, your opponent cannot activate any cards or their effects. You can only use each of the following effects of “The Hunder Family Home” once per turn. When this card is activated: You can add 1 Level 4 LIGHT Thunder monster from your Deck to your hand. If you control a Thunder monster: You can activate this effect; Immediately after this effect resolves, Normal Summon 1 Thunder monster from your hand with the same Level as a Thunder monster you control. The Hunder Family Kinnection Spell - Quickplay If you control 3 or more Normal Summoned Level 4 LIGHT Thunder monsters and/or Thunder Synchro monsters: Destroy all cards your opponent controls, also until the end of the next turn after this effect resolves, you cannot Special Summon any monsters, except LIGHT Thunder monsters. You can only activate 1 “The Hunder Family Kinnection” per turn. If a Thunder monster(s) you control would be destroyed while this card is in your GY, you can banish this card form your GY instead. The Hunder Family Traditions Spell - Continuous While all of the monsters you control are Thunder monsters, all monsters you control gain 100 ATK for each Thunder monster in your GY with different original names. During your Main Phase: You can activate this effect; Immediately after this effect resolves, Normal Summon 1 Thunder monster from your hand. (You can only gain this effect once per turn). If a Thunder Synchro monster(s) is Special Summoned to your field: You can target 1 card on the field; destroy that target. You can only use this effect of “The Hunder Family Traditions” once per turn. Legacy of the Hunder Family Spell - Normal Add 1 “Hunder” Spell/Trap card from your Deck or GY to your hand, except “Legacy of the Hunder Family”, a “Thunder Dragon” card, or a “Weather” card. During your Main Phase, except this turn this card was sent to the GY: You can banish this card from your GY; Immediately after this effect resolves, Normal Summon 1 Level 4 LIGHT Thunder monster from your hand. You can only use each effect of “Legacy of the Hunder Family” once per turn. Judgement of the Hunder Family Trap - Counter When your opponent activates a Spell/Trap card or a monster effect while you control a Normal Summoned Level 4 LIGHT Thunder monster or a Level 8 or higher LIGHT Thunder Synchro monster: Negate the activation, and if you do, banish that card. If 3 or more Thunder monsters have been Normal Summoned during this turn while this card is in your GY: You can Set this card from your GY, but banish it when it leaves the field. You can only use 1 effect of “Judgement of the Hunder Family” per turn, and only once that turn.
×
×
  • Create New...