Jump to content

Smeagle's Ultimate Collection of Sets


Lord Smeagle

Favorite Set?  

3 members have voted

  1. 1. Favorite Set?

    • Wings of Steel
      2
    • Rift of Destiny
      0
    • Reign of Discordia
      0
    • Swarm of Vengeance
      0
    • End of Eternity
      3
    • Fist of the Cosmic Judge
      1
    • Miracle at Twilight
      0
    • SDS: Greed
      1
    • SDS: Wrath
      0
    • SDS: Sloth
      0
    • SDS: Lust
      0
    • SDS: Envy
      0
    • SDS: Pride
      0
    • SDS: Gluttony
      0
    • They're equally awesome/suckish
      7


Recommended Posts

For your enjoyment and the good of my signature (I'm running out of room for new stuff), introducing the Ultimate Set Collection. This post will encompass all of my previous 14 sets in a single post! Praise God for spoilers.

 

[spoiler=Seven Deadly Sets]Presenting, for your enjoyment, the Seven Deadly Sets! These sets are devoted to those most infamous of sins; Greed, Envy, Wrath, Sloth, Lust, Pride, and Gluttony.

 

This set includes contributor cards; names of contributors and the cards they created are at the bottom of the page. All other cards are mine.

 

Greed cards are an already-established set in Yu-Gi-Oh, and therefore revolve mostly around drawing cards.

 

[spoiler=Greed: 20/20 Cards]186078.jpg

186078x.jpg

186078x.jpg

186078h.jpg

186078t.jpg

186078x.jpg

186078y.jpg

186078d.jpg

186078b.jpg

186078iwf.jpg

186078aor.jpg

186078uqc.jpg

186078rpx.jpg

 

 

Queen of Greed's Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If you have seven cards in your hand, you can discard one card from your hand to Special Summon this card from your hand. This card's ATK and DEF are the number of cards in your hand x500. During your Draw Phase, draw 2 cards instead of one. You cannot play more than 2 cards from your hand per turn as long as this card remains face-up on the field. If a card is activated in response to this card declaring an attack, you can discard one card from your hand to negate it.

 

186078gqo.jpg

186078.jpg

186078m.jpg

createcardphpbqo.jpg

186078a.jpg

186078.jpg

186078s.jpg

 

 

 

Pride monsters are powerful monsters with self-imposed restrictions, due to their own arrogance.

 

[spoiler=Pride: 20/20 Cards]186078q.jpg

186078t.jpg

186078s.jpg

186078.jpg

 

Queen of Pride's Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. You can remove this card in your hand from play at the start of your opponent's Battle Phase. If you do this, your opponent can attack your Life Points directly this turn, and you cannot activate Trap Cards during the Battle Phase. During your next Standby Phase after you activate this effect, summon this card to your side of the field. During your Battle Phase, this card must declare an attack before any other monster you control. This card is unaffected by Trap Cards.

 

186078.jpg

186078cpb.jpg

186078q.jpg

186078p.jpg

186078s.jpg

186078.jpg

186078.jpg

186078c.jpg

186078.jpg

186078g.jpg

58362.jpg

186078a.jpg

186078l.jpg

186078z.jpg

186078o.jpg

186078tbd.jpg

 

 

 

 

 

Wrath cards revolve around the concept of revenge - cards get their effects when your monsters are destroyed.

 

[spoiler=Wrath: 20/20 Cards]186078azs.jpg

186078kwu.jpg

186078rud.jpg

186078.jpg

186078g.jpg

186078irt.jpg

186078hiv.jpg

186078fys.jpg

190478.jpg

186078.jpg

186078e.jpg

186078d.jpg

186078.jpg

186078h.jpg

186078u.jpg

2ajw7eq.png

186078v.jpg

186078.jpg

186078f.jpg

186078r.jpg

 

 

 

Gluttony monsters devour your opponent's cards, making them into Equip Spells, and then their spells can use them as fuel!

 

[spoiler=Gluttony: 20/20 Cards]186078mdf.jpg

186078txk.jpg

186078mco.jpg

186078o.jpg

186078x.jpg

186078.jpg

186078.jpg

186078.jpg

186078u.jpg

82626f.jpg

186078.jpg

186078w.jpg

186078g.jpg

186078.jpg

186078v.jpg

186078.jpg

186078v.jpg

186078.jpg

186078jab.jpg

186078xaq.jpg

 

 

 

 

 

Envy cards are all about using your opponent's cards against them. Change of Heart-like effects are just the beginning.

 

[spoiler=Envy: 20/20 Cards]186078o.jpg

186078v.jpg

186078w.jpg

186078w.jpg

186078.jpg

186078bpu.jpg

186078l.jpg

186078e.jpg

186078.jpg

186078p.jpg

186078k.jpg

186078m.jpg

186078w.jpg

186078v.jpg

186078j.jpg

186078w.jpg

186078.jpg

186078.jpg

186078ufx.jpg

186078a.jpg

 

 

 

Lust cards force your opponent to pay Life Points in order to do just about anything, slowly (and often willingly) giving up their soul...

 

[spoiler=Lust: 20/20 Cards]186078g.jpg

186078rqi.jpg

186078ghl.jpg

186078yse.jpg

186078x.jpg

186078a.jpg

186078i.jpg

186078.jpg

186078ipt.jpg

186078s.jpg

186078.jpg

186078q.jpg

186078v.jpg

186078.jpg

186078n.jpg

186078p.jpg

186078.jpg

186078.jpg

186078o.jpg

190478v.jpg

 

 

 

Sloth Cards revolve around the Sleep Counter, and consist mostly of Stall and Burn cards to give your opponent a slow and ungraceful death.

 

[spoiler=Sloth: 20/20 Cards]186078uoy.jpg

186078ptu.jpg

 

Queen of Sloth's Effect: This card cannot be Normal Summoned. This card cannot be Special Summoned except by it's own effect. If there are four or more monsters on the field and all monsters on the field have "Sleep Counters" on them, you can Special Summon this card from your hand. As long as this card remains face up on the field, monsters with "Sleep Counters" on them cannot attack and their effects are negated. This card is unaffected by the effects of "Sleep Counters." During each player's End Phase, inflict 300 damage to your opponent for each monster on the field with a "Sleep Counter" on it. This card cannot be destroyed by battle.

 

186078jlm.jpg

186078h.jpg

186078.jpg

186078p.jpg

186078z.jpg

186078k.jpg

186078.jpg

79968.jpg

186078l.jpg

186078p.jpg

190478j.jpg

 

Slumber Maiden's Effect: When this card is Summoned, you can place 1 Sleep Counter on each face-up monster on the field. During your Standby Phase, you can discard 1 card from your hand to place 1 Sleep Counter on this card (max. 5). During your End Phase, depending on the number of Sleep Counters on this card, activate the follwoing ability:

-1: Place 1 Sleep Counter on 1 face-up monster your opponent controls.

-2: Your opponent cannot Normal Summon or Set during their next Main Phase.

-3: Inflict 1000 points of damage to your opponent's Life Points.

-4: Draw a number of cards equal to the nuber of Sleep Counters on the field.

-5: Tribute this card face-up. Your opponent must skip their next Draw Phase.

 

186078o.jpg

186078f.jpg

186078f.jpg

186078d.jpg

186078.jpg

186078g.jpg

186078m.jpg

 

 

 

 

 

[spoiler=List of Contributors:]Ayasato-chan

Soulstealer - Primary Soldier of Lust

Vindictive Maiden of Flames

Slumber Enchantress

Phanax Leminer

Pre-Destined - The Sloth

Aelsthla-Mental

Ruler of Illusions

「Ramanga」

Swallowed Up

Kagamine Len

Mistress of Revenge

End

Mammon, Demon of Greed

 

 

 

[spoiler=Wings of Steel]2myb0c9.jpg

 

This set introduces two opposing forces of monsters - Tech-Angels and Cyber-Demons. Tech-Angels are Fairy-types that augment their light powers with Tech-Counters and also count as Machines. Cyber-Demons are part-Fiend, part-Machine monsters whose effects activate by returning to the Graveyard from out-of-play. These two forces collide in a post-apocalyptic world...

 

186078tk1.jpg186078gt7.jpg186078rj8.jpg186078nc8.jpg186078gz1.jpg186078nj1.jpg186078kb8.jpg186078vx9.jpg186078ub2.jpg186078cj3.jpg186078wg0.jpg186078nr2.jpg186078yh2.jpg186078rl0.jpg186078li7.jpg186078fk8.jpg186078iy5.jpg186078vu1.jpg186078yk7.jpg186078qn7.jpg186078kz6.jpg186078rk5.jpg186078wo4.jpg186078ev7.jpg186078la0.jpg186078na5.jpg186078nn0.jpg186078du4.jpg186078di8.jpg186078ny7.jpg186078uq2.jpg186078qt5.jpg186078un6.jpg

 

Altima's Effect: This card cannot be Normal Summoned. This card can only be Special Summoned from the hand when you control 3 or more "Tech-Angel" monsters. When this card is Summoned, place all "Tech Counters" on the field on this monster, then destroy all "Tech-Angel" monsters you control. When this card destroys a monster as a result of battle, you can remove 1 "Tech Counter" from this card to attack again during the same Battle Phase. During your End Phase, place 1 "Tech Counter" on this card. When this card is destroyed by a card effect, your opponent takes 200 damage for each "Tech Counter" on this card.

 

186078yl4.jpg186078fc2.jpg186078rr3.jpg186078fk1.jpg186078eb5.jpg186078nq7.jpg186078pc6.jpg186078vy3.jpg186078ve5.jpg186078rf7.jpg186078yo7.jpg

 

Azrael's Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by its own effect. Remove 13 "Tech Counters" from cards you control to remove this card in your hand from play. During your third Standby Phase after you activate this effect, Special Summon this card and send all other cards on the field to the Graveyard. Place "Tech Counters" on this card equal to the number of cards destroyed by its effect. This card's ATK and DEF are the number of "Tech Counters" on it x200. While there is a "Tech Counter" on this card, its type is also treated as Machine.

 

Img Credit: Google Images and Photoshop. Enjoi!

 

 

[spoiler=Rift of Destiny]m7gsd3.jpg

 

Right, so this "fateful" set centers around two groups of monsters: The Dividers of Destiny and the Pre-Destined monsters. The Dividers of Destiny are a team of seven lethal ladies, most with effects based around the concept of "half." The Pre-Destined are a group of unfortunate individuals fated to meet their end in a certain way...but gifted with powerful abilities in exchange. There are a few obligatory unrelated monsters as well, and the necessary Spell and Traps to support them.

 

186078xv3.jpg186078np5.jpg186078pw0.jpg186078bf8.jpg186078mp0.jpg186078pf5.jpg186078rj4.jpg186078lq4.jpg186078vv7.jpg186078fl2.jpg186078jm3.jpg186078sx9.jpg186078rk2.jpg186078wk6.jpg186078sk9.jpg186078cg9.jpg186078ez2.jpg186078ji4.jpg186078uw0.jpg186078hz5.jpg186078ef7.jpg186078ih2.jpg186078hd4.jpg186078dn3.jpg186078el5.jpg186078tv5.jpg186078uq5.jpg186078vf2.jpg186078gc8.jpg186078ab1.jpg186078ih0.jpg186078pa2.jpg186078pa2.jpg186078tk8.jpg186078jx6.jpg186078uf6.jpg186078bb7.jpg186078hb1.jpg186078xn5.jpg186078rb8.jpg186078mk2.jpg186078xa6.jpg186078oa6.jpg186078de2.jpg186078ks6.jpg

 

IMG Credit: Google + Photoshop

 

 

[spoiler=Reign of Discordia]A terrible new threat looms on the horizon: The coming of the Paradox Army. Created by a power beyond human comprehension, these creatures, by their very nature, are a threat to themselves and everything around them. To prevent the un-making of the entire world, all the planet's heroes must join together - be they good, bad, or worse!

 

Right, so onto the actual sets...there's of course the Paradox monsters, who usually have Type and Attribute conflicts, like WATER/Pyro, for instance. They can't be summoned without Discordant Realm, and all their Spells and Traps use Discord Counters generated by Discordant Realm. There's a few new D-Heroes and a lot of new Evil Heroes (they never gave us much to work with...) and the Hero Sidekicks who are Union monsters. Then there's the Trinity Heroes, who are fusions between all three groups of Heroes, and some random stuff, plus a Tech-Angel for good measure. Enjoi!

 

186078kg5.jpg186078zo9.jpg186078lc0.jpg186078ut3.jpg186078lg9.jpg186078fe5.jpg186078rf1.jpg186078pz9.jpg186078tn3.jpg186078dj0.jpg186078zr8.jpg186078db5.jpg186078sq9.jpg186078dd6.jpg186078hp5.jpg186078yc7.jpg186078jx4.jpg186078kd1.jpg186078lw2.jpg186078xj9.jpg186078sy8.jpg186078dl3.jpg186078mj8.jpg186078ow7.jpg186078oy9.jpg186078kl1.jpg186078cy9.jpg186078qf0.jpg186078ao1.jpg186078pr3.jpg186078wi1.jpg186078my3.jpg186078th2.jpg186078vu2.jpg186078mk4.jpg186078pz6.jpg186078jd6.jpg186078wn3.jpg186078vz4.jpg186078xv5.jpg186078dz4.jpg

 

Image Credit: Google Images, photoshop, and fantasygallery.com

 

 

[spoiler=Swarm of Vengeance]Alright, so this is my latest set and it's got a whole lotta stuff. Obviously, I've got a few Insect cards that offer some much-needed support. There's a new set that revolves around flipping 3 coins for random-power effects (and sometimes, they're just random.) Then there's the Shaman of Time, a mysterious magician who remains untouched by the ravages of time and uses that to his advantage. There are a few Spirit-Type monsters, two Cyber-Demons and the obligatory Tech Angel (see my Wings of Steel set), and a couple of Trap Cards, just for fun. Constructive criticism welcome.

 

186078.jpg186078.jpg186078q.jpg186078v.jpg186078.jpg186078w.jpg186078f.jpg186078r.jpg186078v.jpg186078i.jpg186078s.jpg186078.jpg186078v.jpg186078z.jpg186078c.jpg186078w.jpg186078t.jpg186078.jpg186078p.jpg186078o.jpg186078d.jpg186078t.jpg186078k.jpg186078.jpg186078n.jpg186078nzk.jpg186078w.jpg186078i.jpg186078q.jpg186078vzq.jpg186078b.jpg186078z.jpg186078zmx.jpg186078l.jpg186078ikr.jpg186078g.jpg186078ghb.jpg186078j.jpg186078ley.jpg186078bch.jpg186078i.jpg186078bdt.jpg186078o.jpg

 

Temparros's Effect: 1 Tuner + 1 or more non-Tuner monsters.

Once per turn, you can destroy 1 monster with an "Age Counter" to Special Summon 1 "Tempus Token" to your side of the field. This token has the same ATK, DEF, Attribute, Type, Level and Effect as the destroyed monster. As long as you control a "Tempus Token," this card cannot be selected as an attack target, or be affected by your opponent's Spell Cards. When this card is destroyed, destroy all "Tempus Tokens" you control, and skip a number of Draw Phases equal to the number of "Tempus Tokens" that were destroyed.

 

186078lzk.jpg186078u.jpg186078bjp.jpg186078h.jpg186078a.jpg186078y.jpg186078o.jpg186078m.jpg186078hwk.jpg

 

Image Credit: Google Images and Photoshop. Enjoi!

 

 

[spoiler=End of Eternity]2ljjnz4.jpg

 

The saga continues with this newest installation of cards. The Earth is threatened with certain destruction, thanks to the reality-defying forces of the Paradox Army. Only a handful of survivors remain, but they are ready to fight to the bitter end. In desperation, an ancient race has revealed themselves to humanity - the Lycanthropes - and are ready to lend their aid. But even their combined might cannot possibly stand against both the Paradox Army and the newest threat, the Four Horsemen of the Apocalypse!

 

186078.jpg186078t.jpg186078c.jpg186078h.jpg186078z.jpg186078i.jpg186078vbj.jpg186078yhe.jpg186078fbt.jpg186078p.jpg186078txg.jpg186078b.jpg186078k.jpg186078l.jpg186078s.jpg186078p.jpg186078zfx.jpg186078qex.jpg186078red.jpg186078rod.jpg186078qrw.jpg186078adi.jpg186078fva.jpg186078lqx.jpg186078grr.jpg186078ihf.jpg186078rfu.jpg186078bzd.jpg186078gjm.jpg186078rwt.jpg186078n.jpg186078gjo.jpg186078t.jpg186078ika.jpg186078bbi.jpg186078mrx.jpg186078k.jpg186078oru.jpg186078vmj.jpg186078ank.jpg186078per.jpg186078c.jpg186078zlt.jpg186078d.jpg186078tah.jpg186078grb.jpg186078pgk.jpg186078mfo.jpg186078zdq.jpg

 

Image Credit: Google, Photoshop and www.epilogue.com. Enjoi!

 

 

[spoiler=Fist of the Cosmic Judge]168aps1.jpg

 

As humanity and the fabric of reality hangs by a thread, a ray of hope makes its presence known; the Cosmic Lawkeepers! These fearsome fighters have impressive powers to match even the Paradox Army. But the lightened mood doesn't last long; the Lawkeepers' idea of saving the world is relieving it of free will, and the heavy-handed Destiny Heroes have defected to their side! Adding to the conflict are The Afflicted, a rogue group of humans exposed to the reality-warping powers of the Paradox Army, gaining great but uncontrollable powers that manifest as lightning. If the Earth is to survive, they're going to need a miracle.

 

186078.jpg186078m.jpg186078mox.jpg186078n.jpg186078s.jpg186078x.jpg186078mpw.jpg186078jgk.jpg186078ztj.jpg186078x.jpg186078heg.jpg186078mgt.jpg186078zob.jpg186078cyb.jpg186078crd.jpg186078gao.jpg186078xkz.jpg186078nhl.jpg186078pzd.jpg186078fzb.jpg

 

Effect: 1 "Cosmic Lawkeeper" monster + 1 "Destiny Hero" monster

This card can only be Summoned from your Extra Deck by removing the abovementioned Fusion-Material Monsters from your side of the field from play. (you do not use Polymerization.) This card's ATK and DEF are equal to half the combined original ATK and DEF of the Fusion-Material Monsters. This card gains the effect of the "Lawkeeper" monster used to Special Summon it. When this card is destroyed as a result of battle, you can Special Summon the "Destiny Hero" monster removed from play by this card's effect.

 

186078gqc.jpg186078nad.jpg186078prt.jpg186078ewv.jpg186078hjc.jpg186078caq.jpg186078vfp.jpg186078i.jpg186078lii.jpg186078f.jpg186078u.jpg186078voa.jpg186078x.jpg186078fav.jpg186078a.jpg186078cen.jpg186078wnc.jpg186078smc.jpg186078h.jpg186078xuv.jpg186078fkw.jpg186078hcd.jpg186078y.jpg186078bov.jpg

 

Image Credit: Google Images and Photoshop. Enjoi!

 

 

[spoiler=Miracle at Twilight]33numo9.jpg

 

This will be my final Saga Set that started with Wings of Steel. In this set, a new breed of hero emerges - the Salvation Ordinance Battalion (or S.O.B. for short - take it how you will.) Using the divine-powered technology of the Tech-Angels, these ordinary humans make war against both absolute law and absolute chaos - in giant fighting robots! But the true savior of reality as we know it is even more unexpected. This set also includes Synchro support, and additional support for Paradox, Lawkeeper and Hero monsters of all types.

 

(Note: Some cards referenced in the cards of this set do not appear in this set. See previous sets for more info.)

 

186078.jpg186078zof.jpg186078r.jpg186078.jpg186078z.jpg186078a.jpg186078jwb.jpg186078r.jpg186078ray.jpg186078t.jpg186078q.jpg186078c.jpg186078.jpg186078y.jpg

 

Angel of Despair's Effect: This monster cannot be Normal Summoned. This monster can only be Special Summoned by its own effect. You can place this card in your Field Spell Card zone as a Field Spell Card. If your opponent activates a Field Spell Card, this card is not destroyed. While this card is a Field Spell Card, it is unaffected by other card effects. While this card is a Field Spell, whenever a player takes damage, that player discards one card from their hand, and this card gains one counter. If either player gains Life Points, this card returns to the owner's hand. When this card has 4 counters, you can Special Summon it from your Field Spell Card zone. While this card is a face up Monster Card on your side of the field, your opponent's Life Points cannot increase.

 

186078n.jpg186078g.jpg186078f.jpg186078v.jpg186078.jpg186078p.jpg186078i.jpg186078u.jpg186078.jpg186078n.jpg186078q.jpg186078s.jpg186078.jpg186078k.jpg186078j.jpg186078z.jpg186078.jpg186078r.jpg

 

Nathaniel's Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When "Nathan, Dissonant Hero" is destroyed and sent to the Graveyard, you can Special Summon this card from your hand or Graveyard. If the Special Summon of this card is negated, return this card, every card on the field and both player's hands to their respective Decks, and then each player draws 2 cards. As long as this card remains face-up on the field, any card destroyed by a card effect is returned to the owner's hand. If this card was returned to your hand by its own effect, you can Tribute one monster you control to Special Summon it during your next Standby Phase.

 

186078.jpg186078z.jpg186078z.jpg

 

Shining Savior Mecha's Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 4 "S.O.B" monsters you control from play. This card's effect cannot be negated. While this card is face up on the field, its ATK and DEF are decreased by the current amount of Life Points you have. Any Battle Damage this card inflicts to your opponent's Life Points is halved. Whenever this card inflicts Battle Damage to your opponent's Life Points, you can draw 1 card. If this card is the only monster you control, this card cannot be destroyed by card effects. If this card is destroyed by battle, take damage equal to this card's ATK.

 

186078.jpg186078v.jpg186078thh.jpg186078z.jpg186078.jpg

 

The Face of Madness's Effect:

one Tuner + one or more non-Tuner Paradox monsters

This card's Type is also treated as Fiend. This card's Attribute is also treated as LIGHT. This card accumulates effects for each turn it has been on the field. +1: Both players must play with their Decks turned upside down. +2: This card is unaffected by Trap Cards. +3: This card's ATK and DEF are increased by 1000. +4: This card is unaffected by Spell Cards +5: Both players can Normal Summon monsters from their Graveyard. +6: This card is unaffected by your opponent's monster effects.

 

186078o.jpg186078n.jpg186078b.jpg186078z.jpg186078g.jpg186078k.jpg

 

Image Credit: Google Images, Photobucket, Photoshop, Father Wolf, Mage. Enjoi!

 

Link to comment
Share on other sites

  • 4 months later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...