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Darksworn Set (41/41) **Set Complete** Enjoy


Sephiroth_The_Legend

Should i incorporate a self inflicting burn effect on all the monsters?  

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  1. 1. Should i incorporate a self inflicting burn effect on all the monsters?



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Also, im open to any ideas and suggestions for the look of the booster. its called Enter Darksworn

 

[spoiler=Monsters]

[spoiler=EDS-001]

351037s.jpg

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by adding 5 "Darksworn" monsters with different names that are removed from play back to your Deck. When this card is Special Summoned, you can destroy all cards on the field and remove them from play. During the 2nd Standby Phase after this card's activation, Special Summon this card to your side of the field, ignoring the summoning conditions. This card gains 100 ATK for every "Darksworn" monster removed from play with a different name. The controller of this card loses 100 Life Points for every "Darksworn" monster that is removed from play. At the End Phase of this turn, remove from play the top 4 cards from your Deck.

 

[spoiler=EDS-002]351037bd.jpg

Lore:

This card cannot be Normal Summoned or Set. When this card is sent from your Deck and removed from play by a card effect, Special Summon this card to your side of the field during your next Standby Phase. At the End Phase of your turn, remove from play the top 2 cards of your Deck.

 

[spoiler=EDS-003]351037dr.jpg

Lore:

When this card is Normal Summoned or Special Summoned, it is changed to Defense Position. Once per turn, during your Main Phase 1, you can remove 1 "Darksworn" monster from your Graveyard from play, add 1 "Darksworn" monster from your Deck to your hand with the same Level as the card you removed. At the End Phase of your turn, remove from play the top 3 cards of your Deck.

 

[spoiler=EDS-005]

351037b.jpg

Lore:

Discard 1 "Darksworn" from your hand to activate this effect. This card’s Original ATK becomes 2200. If you activate this effect, remove this card from play at the End Phase of this turn. If this card is removed from the field except by it's own effect you can remove 1 "Darksworn" from your hand from play to add this card back to your hand.

 

[spoiler=EDS-007]

351037h.jpg

Lore:

Once per turn, you can discard 1 "Darksworn" monster or an "Accursed Judgment Dragon" from your hand to the Graveyard to increase the ATK of this card by 700. When this card is used for the Synchro Summon of a "Darksworn" monster, you can remove this card from play. Add this card to your hand after the 2nd Standby Phase after this card’s activation.

 

[spoiler=EDS-008]

351037t.jpg

Lore:

Loyal servant and pet of the Darksworn army. They are inducted by torture in order to turn them into the ultimate fighting beasts. Long ago, their species was prominent across the land, now, they are almost extinct with the only ones left serving the Darksworns.

 

[spoiler=EDS-009]

351037z.jpg

Lore:

This cannot be used for a Synchro Summon during the turn it is Summoned. During each of your Standby Phases, you lose Life Points equal to the number of "Darksworn" monsters in your Graveyard x100. Each time this card destroys a monster by a result of battle and sends it to the Graveyard, add 1 "Darksworn" monster from your Deck with an ATK equal to or less than the ATK of the monster that was destroyed. At the End Phase of your turn, remove from play the top 3 cards from your Deck.

 

[spoiler=EDS-012]

351037p.jpg

Lore:

You can discard 1 Level 6 or higher "Darksworn" monster from your hand to the Graveyard to Special Summon this card if it is removed from play. This can only be used for the Synchro Summon of a "Darksworn" monster. If this card is used for the Synchro Summon of a monster, it is removed from play and not sent to the Graveyard. While this card is removed from play, during each of your Standby Phases, you lose Life Points equal to the number of "Darksworn" monsters in your Graveyard x100.

 

[spoiler=EDS-013]

351037p.jpg

Lore:

When this card is Normal Summoned, you can add 1 Spell Card from your hand to your Deck and remove 1 monster you control from play except this card. Special Summon 1 "Darksworn" from your Deck whose Level is equal to or less than the monster you removed. At the End Phase of your turn, remove from play the top 2 cards, if any "Darksworn" monsters are removed from play with this effect, you can pay 1000 Life Points to add 1 of those cards to your hand.

 

[spoiler=EDS-014]

351037ph.jpg

Lore:

While this card is face-up on the field in Attack Position, neither player can send cards directly from their Deck to the Graveyard. When this card is destroyed while in Defense Position, your opponent selects a Level (1-12). Pick up (not draw) cards from Deck until you pick up a Monster Card. If the Level of the monster card is the same as the Level your opponent selected, you lose 1000 Life Points and Special Summon the monster to your opponent's side of the field. If the Level of the monster is not the same as the one your opponent selected, Special Summon it to your side of the field. At the End Phase of your turn, remove from play the top 4 cards from your Deck.

 

[spoiler=EDS-015]

351037l.jpg

Lore:

This card can be Special Summoned from your hand by removing 2 "Darksworn" monsters with different names from your Graveyard from play. Each time this attacks a non-DARK monster, increase this card's ATK by 500 during the Damage Step. Once per turn, you can reduce this card's ATK by 800 to Special Summon 1 "Darksworn" that is removed from play. The Special Summoned monster cannot declare an attack this turn. At the End Phase of your turn, remove from play the top 3 cards of your Deck.

 

[spoiler=EDS-016, request from Dark_Magician_Girl_=3]

351037h.jpg

Lore:

You can Special Summon this card from your hand if you control 2 or more "Darksworn" monsters. During Draw Phase, instead of drawing, you can pay 500 Life Points to search your Deck for a Level 4 or lower "Darksworn" monster and Special Summon it to your side of the field. The Special Summoned monster cannot declare an attack and is returned to the Deck at the End Phase of this turn.

 

[spoiler=EDS-021]

351037a.jpg

Lore:

Loyal servant and prophet of the legendary Darksworn army. He goes about his life questioning his very purpose in this life. He often wonders, is bloodshed the real path to ultimate power?

 

[spoiler=EDS-028]

351037ts.jpg

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 "Necro-Shaman - Darksworn Revivalist" from your side of the field from play. Each time your opponent activates a Spell or Trap card, you can send 1 Level 2 or lower "Darksworn" from your Deck to the Graveyard to negate the effect and destroy it. At the End Phase of your turn, if there are 2 or more Level 2 or lower "Darksworn" monsters in your Graveyard, remove this card from play.

 

[spoiler=EDS-033]

351037i.jpg

Lore:

When this card is removed from play by a card effect, you can activate the appropriate effect based on the type of card:

- Monster: Remove from play the top 4 cards of your Deck. Special Summon this card to your side of the field in Attack Position

- Spell: Pay 1000 Life Points, add this card to your hand.

- Trap: Add 1 "Darksworn" monster from your hand to your Deck. Add this card to your hand.

 

[spoiler=*New*EDS-040]

351037h.jpg

Lore:

This card cannot be Special Summon. This card returns to the owner's hand at the End Phase of the turn where it was Normal Summoned or flipped face-up. When this card is Normal Summoned, you can select 1 of your removed from play "Darksworn" Tuner monsters and Special Summon it to your side of the field. The Special Summoned monster cannot be used as a Synchro Material monster the turn it is Special Summoned. Once per turn, you can pay 1000 Life Points to destroy all monster cards on the field except this card. For every "Darksworn" monster destroyed by this effect, you can place 1 Destruction counter on this card (max.4). You can remove 4 Destruction counters from this card to inflict damage to your opponent equal to the number of "Darksworn" monsters in your Graveyard x500. You cannot conduct your Battle Phase this turn.

 

 

 

[spoiler=Spells]

[spoiler=EDS-004]

351037a.jpg

Lore:

You cannot activate this card from your hand if you have 4 or more cards in your hand excluding this card. Remove from play the top 2 cards of your Deck, remove from play 1 "Darksworn" from your Graveyard, and then add 1 "Darksworn" from your hand to your Deck. Draw 3 cards. If this card is in your Graveyard, you can remove from play 2 "Darksworn" monsters with different names to add this card back to your Deck.

 

[spoiler=EDS-006]

351037x.jpg

Lore:

Draw 2 cards. Then, remove from play 1 "Darksworn" monster with an ATK of 1500 or less from your hand. If you cannot, your opponent selects 1 monster in their Graveyard and Special Summons it to their side of the field in Attack Position.

 

[spoiler=EDS-010]

351037l.jpg

Lore:

Remove from play the top 3 cards of your Deck and send 1 "Darksworn" monster from your hand to the Graveyard. Search your Deck for a "Darksworn" monster. Show it to your opponent. Your opponent then selects a monster card in their hand and reveals it. If the Level of your monster is higher than your opponent's, remove both cards from play and draw 2 cards. If your monster has a lower Level than your opponent's, remove both cards from play, your opponent draws 2 cards.

 

[spoiler=EDS-011]

351037h.jpg

Lore:

Discard any number of cards from your hand to the Graveyard. Remove from play cards from the top of your Deck equal to the number of cards you discarded. If any "Darksworn" monster cards were removed from play by this effect, you can Special Summon 1 of them.

 

[spoiler=EDS-023]

351037q.jpg

Lore:

This card can only be activated while you control 1 or more "Darksworn" monsters. All "Darksworn" monsters gain 400 ATK and DEF. Each time a "Darksworn" monster is removed from by play by a card effect, you can place 1 "Necromancy" counter on this card (max.5). During your Main Phase 1, you can activate one of the following effects:

- Remove 1 "Necromancy" counter from this card. Special Summon 1 Level 2 or lower "Darksworn" monster from your hand.

- Remove 3 "Necromancy" counters from this card. Draw 1 card.

- Remove 5 "Necromancy" counters from this card. Send Monster Cards from your Deck to the Graveyard that are listed on a "Darksworn" Synchro Monster and Special Summon that monster to your side of the field (this is treated as a Synchro Summon). It's effect is negated during the turn it is Special Summoned.

At the End Phase of your turn, remove the top 4 cards from your Deck from play.

 

[spoiler=EDS-024]

351037.jpg

Lore:

Pay 1000 Life Points. Neither player can Special Summon monsters except for "Darksworn" monsters. During the End Phase of your turn, place 1 "Curse" counter on this card (max.3). When this card has 3 "Curse" counters on it, destroy this card. If this card is in your Graveyard, you can pay 1000 Life Points to place this card on top of your Deck.

 

[spoiler=EDS-031]

351037o.jpg

Lore:

This card is used to Ritual Summon "Shoorin - Darksworn Armsmaster". You must Tribute monsters from the field or your hand whose total Levels equal 8 or more. If this card is removed from play by a card effect, you can pay 500 Life Points to add this card to your hand. If a face-up "Shoorin - Darksworn Armsmaster" you control is the target of an Effect Monster's effect, you can remove this card from your Graveyard from play to negate the effect and destroy it.

 

[spoiler=*New*EDS-039]

351037o.jpg

Lore:

This card can only be activated while your opponent controls 2 or more monsters. Select 1 monster your opponent controls, your opponent then selects a monster they control except the one you chose. You gain control of the card your opponent selected until the End Phase. The selected monster cannot declare an attack and cannot be sent to the Graveyard this turn.

 

 

 

[spoiler=Traps]

[spoiler=EDS-026]

351037e.jpg

Lore:

You can only activate this as Chain Link 3 or higher. Tribute 1 "Darksworn" monster you control, inflict damage to your opponent equal to the total number of "Darksworn" monsters that are removed from play x300. This cannot be activate if your opponent's Life Points are 5000 or lower. If you activate this card as Chain Link 4 or higher, you can pay 500 Life Points to return this card to your hand.

 

[spoiler=EDS-027]

351037n.jpg

Lore:

Tribute 1 Level 8 or higher "Darksworn" Synchro Monster you control. Special Summon 1 monster from your Deck that is listed as a Synchro Material Monster to your side of the field and equip it with this card. If the equipped monster is targetted by a Spell or Trap card, you can pay 500 Life Points to negate the effect and destroy it. If the equipped monster is destroyed as a result of battle, you can destroy this card instead.

 

[spoiler=EDS-029]

351037c.jpg

Lore:

You can only activate this card from your hand in response to a Direct Attack. Your opponent takes the damage you would have received. Then, by removing 1 "Darksworn" from your hand from play, Special Summon 1 "Darksworn" from your Deck with an ATK less than the damage your opponent took. It's effect is negate while it is face-up on the field.

 

[spoiler=EDS-032]

351037m.jpg

Lore:

This can only be activated if you control 3 or more "Darksworn" monsters with different names. Destroy all cards on the field, except "Darksworn" monsters. If any Spell or Trap cards were destroyed, the controller of those cards draw 1 card for each card destroyed by this effect.

 

[spoiler=*New*EDS-036]

351037y.jpg

Lore:

Tribute 1 "Darksworn" monster on your side of the field with 500 ATK or less. Check all cards on your opponent's side of the field and in their hand. Send all non-DARK monsters to the Graveyard. Your opponent gains 500 Life Points for every card sent to the Graveyard by this effect.

 

[spoiler=*New*EDS-037]

351037b.jpg

Lore:

You can only activate this if you have 4 or more "Darksworn" monsters removed from play with different names. Search your Deck for a Normal "Darksworn" monster and show it to your opponent. Your opponent then searches their Deck for a Normal monster and adds it to their hand. If your opponent cannot, Special Summon the selected card to your side of the field. If they can, Special Summon the selected card to your opponent's side of the field.

 

[spoiler=*New*EDS-038]

351037q.jpg

Lore:

While this card remains face-up on the field, all monsters lose 200 ATK for every Restriction counter on this card. During the End Phase of each player's turn, place 1 Restriction counter on this card (max.10). When this card has 10 Restriction counters on it, send it to the Graveyard and both players Special Summon 1 monster from their Graveyard with 1000 ATK or less. The Special Summoned monsters cannot attack or be Tributed. If this card is in your Graveyard, you can remove it from play to decrease the ATK of all monsters your opponent controls by 200 during the Damage Step. This effect can be activated during either player's turn.

 

 

 

[spoiler=Fusions]

[spoiler=EDS-020]

351037fa.jpg

Lore:

"Giges - Darksworn Behemoth" + 1 Level 6 or higher "Darksworn"

You can Fusion Summon this card by removing the above Fusion Material monsters from play (You do not use "Polymerization"). This card gains 100 ATK for every "Darksworn" monster that is removed from play. If this destroys a monster as a result of battle and sends it to the Graveyard, you can destroy a card you control, except this one. If you do, draw 1 card.

 

[spoiler=EDS-025]

351037.jpg

Lore:

"Lazy Azure - Darksworn Maiden" + "Necro-Shaman - Darksworn Revivalist"

You can Special Summon this card from your Extra Deck by removing the above cards from play (You do not use "Polymerization"). Once per turn, activate 1 of the following effects based on the amount of Normal "Darksworn" monsters you control:

1 - Inflict 1000 damage to your opponent.

2 - Add 1 "Darksworn" from your Deck to your hand.

3 or more - Tribute all monsters you control, Special Summon 1 "Darksworn" monster from your Deck, ignoring summoning conditions.

 

[spoiler=*New*EDS-035]

351037kl.jpg

Lore:

"Necro-Shaman - Darksworn Revivalist" + 1 or more "Darksworn" monsters.

This can be Special Summoned from your Extra Deck by removing the above cards from your side of the field from play (You do not use "Polymerization"). If this card is selected as an attack target, toss a coin. If the result is Heads, pay 1000 Life Points and give control of this card to your opponent. At the End Phase of this turn, destroy all cards on your opponent's side of the field. You take damage equal to the amount of cards destroyed x200. If the result is Tails, switch this card to Defense Position. If this Defense Position card does battle with another monster, destroy the other monster without applying Damage Calculation. At the End Phase of your turn, remove from play the top 3 cards from your Deck.

 

[spoiler=*New*EDS-041]

351037l.jpg

Lore:

"Giges - Darksworn Behemoth" + "Necro-Shaman - Darksworn Revivalist" + "Lady Azure - Darksworn Maiden" + "Alluvira - Queen of the Darksworn"

You can Special Summon this card from your Extra Deck by removing the above cards from your side of the field, hand or Graveyard (You do not use "Polymerization") This card cannot be destroyed by card effect's controlled by your opponent. This card cannot be destroyed by battle (Damage Calculation is applied normally). If a "Darksworn" monster you control is the target of a card effect, you can pay 1000 Life Points to change the target to this card. If this card attacks, decrease the ATK of this card by 1000 during the Damage Step. If there are 15 or more "Darksworn" monsters removed from play with different names, you are declared the winner of the duel.

 

 

 

[spoiler=Synchros]

[spoiler=EDS-017]

351037gn.jpg

Lore:

1 "Darksworn" Tuner + 1 or more non-Tuner "Darksworn" monsters.

When this card is Synchro Summoned, you can pay 1000 Life Points to add 1 "Darksworn" that is removed from play to your hand. Each time this card destroys a non-DARK monster as a result of battle and sends it to the Graveyard, you can pay 500 Life Points to Special Summon it to your side of the field. It's effect is negated and it cannot declare an attack.

 

[spoiler=EDS-018]

351037.jpg

Lore:

1 "Darksworn" Tuner + 1 or more non-Tuner "Darksworn" monsters.

Once per turn, during your Standby Phase, you can pay 1000 Life Points to Special Summon 1 "Darksworn" monster from your hand. When a "Darksworn" monster is sent to the Graveyard other than "Allidaire - Darksworn Wizard" you can select a Type. Your opponent must select 1 monster from their Deck with the same Type as the one you selected and send it to the Graveyard. If they cannot, you can Special Summon 1 Level 2 or lower "Darksworn" monster from your hand.

 

[spoiler=EDS-019]

351037i.jpg

Lore:

1 "Darksworn" Tuner + 2 or more non-Tuner "Darksworn" monsters.

When this card is Synchro Summoned, you can add up to 2 cards from your Deck with "Darksworn" in their name to your hand. Neither player can Normal Summon or Set monsters while this card remains face-up on the field. Each time a monster is Special Summoned to either side of the field, decrease this card's ATK and DEF by 700.

 

[spoiler=EDS-022]

351037g.jpg

Lore:

1 "Darksworn" Tuner + 1 or more non-Tuner "Darksworn" monsters.

Once per turn, during your opponent's Main Phase, you can switch this card to Defense Position. If your opponent declares an attack against a "Darksworn" monster you control, you can switch the target to this card. If a monster battles with a "Darksworn" monster, it loses 700 ATK during the Damage Step. If this card inflicts battle damage during your opponent's Battle Phase, your opponent must discard 1 random card at the end of the Battle Phase.

 

[spoiler=EDS-034]

351037r.jpg

Lore:

"Flesh & Shackle - Darksworn Flesh Eaters" + 1 or more non-Tuner "Darksworn" monsters.

When this card is Synchro Summoned, remove all Tuner monsters in your Graveyard. For every card removed by this effect, this card gains 100 ATK. When this card is destroyed, you can Special Summon 1 of the Synchro Material monsters that was used for the Synchro Summon of this card.

 

 

 

[spoiler=Rituals]

[spoiler=EDS-030]

351037n.jpg

Lore:

This card can only be Ritual Summoned with the Ritual Spell Card, "Swordmaster's Bane". Each time a "Darksworn" monster inflicts Battle Damage to your opponent, place 1 "Armory" counter on this card (max.5). When this card has 5 "Armory" counters, you can remove all "Armory" counters to destroy this card. Then, you can select 5 "Darksworn" monsters from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand, and remove from play the other cards.

 

 

 

 

 

 

Enjoy :P

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pic is getting a little overused now

 

Anyways getting 5 Darksworns back to your deck combined with nuking the whole field' date=' then resummoning it bypassing the summoning conditions is a bit too much, give it another drawback

 

8.5/10

[/quote']

Um...there's this card called Judgment Dragon - not many people know about it, because it's in this awful archetype no one ever uses called 'Lightsworns'. Anyway, this Judgment Dragon lets you like, pay 1000 Life Points to destroy all cards on the field, except...you know...itself.

In summary, this card is probably inferior to the other card that already exists and is wildly popular and ridiculously over-powered in and of itself, and overall this card is weaker than the original. Ergo, this card cannot be over-powered.

 

PS: I know you want to make DARK Lightsworns. It seems really cool. Seriously, I get it. The only problem is that everyone else has ALREADY DONE THAT, and no one can think of doing anything but removing from play cards instead of milling them. Again, I get it, but make Dark counterparts of something else. Anything else.

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I like the idea, but maybe you should make it instead of milling your deck out of play you mill your graveyard out of play, and if you run out of cards in there to mill then they are destroyed. That way, you'd make some darksworns deck miller, some grave millers and some removed returners. I mainly like the idea beacuse I really h8 lightsworns. I hve ygo world championship 2009, and I really hate the copy of you that uses lightsworns (I always use AR to get past him X)) So go and make more, I like it.

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ah cheers for the ratings. i will being making the others slowly but surely.

 

@seriphan thats not a bad idea but i like the removal version as they are pretty much the opposites of lightsworns. i also have the same version.... i absolutely destroyed that guy with a TeleZombie deck :D i dont like the Judgment Dragon CPU in World Championship tho..... its amazing how often he gets an OTK..

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I like the idea. and why do people always comment on a pic being overused? its not like everyone in the world looks at all 9 million cards in this forum and counts the number of times one pic shows up. if a pic is used a lot, it means that its a good pic that works in a lot of cards. thus, when a pic is over used, its a good thing. as for this card, 8/10

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I know the pic is overused too, because I used it...

But you took a great idea though, however you just couldn't find the right things for it.

Well done for the idea, and MOST of the pics are good...

BUT Into the Darkness has a EXTREMELY bad, not correct pic.

But for everything else you get 7/10 from me.

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Overused pic' date=' idea and effect.

 

This "Remove the top xxx cards of your deck from play" part has allready been used. By me, actually.

 

So, not very original, I'm afraid.

 

The card is, however interesting and balanced.

 

G.

[/quote']

 

really? sorry bout that, i hadn't seen it before so i decided to use it. as lightsworn mills, darksworn should too....

 

@Oleon4 yes, i know the pic is overused.. i will changed it if i find another. im not happy with that pic either. what sort of things would you change?

@Dark_Magician_Girl_=3 Thanks :D

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i do think darksworn monsters should mill the cards out of play. but when they are distroyed and sent to the graveyard you should lose 100 life points X the levels of of all the darksworn monsters in the graveyard during the end phase.

 

but i like the pics

i just wish the darksworns had self burn damage to compensate for the semi-overpowerdness.

make more cards i wana see the entire dark sworn army.

 

9/10

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