TechnoDoomedOne Posted June 19, 2010 Report Share Posted June 19, 2010 MONSTERS [19]3x Assault Beast3x Flamvell Firedog3x Flamvell Magician3x Gravekeeper's Spy3x UFO Turtle1x Marshmallon1x Morphing Jar2x Stardust //Assault Mode SPELLS [9]1x Brain Control1x Mind Control1x Heavy Storm1x Mystical Space Typhoon1x Scapegoat1x Rekindling1x Lightning Vortex1x Hammer Shot1x Smashing Ground TRAPS [12]3x Assault Mode Activate2x Dust Tornado3x Dimensional Prison1x Mirror Force3x Zoma the Spirit This deck has proven very, very useful for me and has given me many victories. The only think I don't like is that when I draw the 2 Stardust Assaults I can no longer Summon them. =/ IMPORTANT NOTE: Suggestions are welcomed, but I need a balanced deck with flexibility to withstand ANY deck without having to lose Game1 to proceed to use side-deck, and cards like Hammer Shot, Marshmallon, Dust Tornado and Lightning Vortex have proven VERY useful to even think about getting them out. Link to comment Share on other sites More sharing options...
LuffyLaxer Posted June 19, 2010 Report Share Posted June 19, 2010 Assualt teleport. Helps with getting the assualt modes back into your deck. Link to comment Share on other sites More sharing options...
jabber2033 Posted June 19, 2010 Report Share Posted June 19, 2010 This deck has proven very' date=' very useful for me and has given me many victories. The only think I don't like is that when I draw the 2 Stardust Assaults I can no longer Summon them. =/[/quote'] Magical Mallet or Assault Teleport work wonders in this situation. I also highly recommend 2 more Rekindlings. It's one of the main cards with Flamvells. I also personally wouldn't run Zoma, Spys, or UFO Turtle. I have no idea why those are there. Anyhow, here's my version of SDD/AM: 192x SDD/AM3x Firedog3x Magician2x Assault Beast2x Flamvell Poun3x Ryko, Lightsworn Hunter1x Jain, Lightsworn Paladin1x Plaguespreader1x Blackwing - Gale1x Sangan 143x Rekindling2x Magical Mallet2x Book of Moon1x Pot of Avarice1x Charge of the Light Brigade1x Heavy Storm1x MST1x Brain Control1x Foolish Burial1x Solar Recharge 71x Call of the Haunted1x Mirror Force1x Starlight2x Bottomless2x Assault Mode Activate This incorporates a Lightsworn engine. The LS cards send your Flamvells to the grave so you can play Rekindling, synchro, and repeat. Mallet helps to recycle SDD/AM that you draw back into your deck. Avarice helps to recover milled SDD/AM or other cards. The rest of the cards are pretty much staples. Link to comment Share on other sites More sharing options...
TechnoDoomedOne Posted June 19, 2010 Author Report Share Posted June 19, 2010 I'll give a try at your deck and see how it works. I have no experience playing Lightsworns this far, so I don't know if I'll play correctly the first times though. EDIT: I didn't do as bad as I though with the deck. I feared playing horribly with cards that I'm not used to play, but I think I fared well in the duels I've played so far with this deck. Pretty fast and consistent, it's a Synchro Machine-Creation deck. However, it has some flaws: you normally end up with weak monsters and playing just to mantain card advantage until you can Synchro or get SDD/AM out, something you sometimes don't get as you mill the Rekindlings, the SDD/AM or the Rikos. And even once while playing against a Stall Deck I lost by deckout. Nonetheless, I find it a very good try at SDD/AM for your part. ------------------------------------------------------------------------As for my build, let me explain it to you: The goal is to have Stardust as faster as possible. So, either you draw Flamvell Magician, or get it out via Flamvell's Dog or UFO Turtle's effect. Gravekeeper's Spy is like Marshmallon, a stall card to withstand while I cannot get Stardust //Assault Mode, and can aid greatly in Synchro Summoning. Same for Zoma, except for his burn effect, that makes wonders mid to late game. Also Flamvell Dog, UFO Turtle and Gravekeeper's Spy thin the deck, making easier to get either Assault Beast or Assault Mode, so I can just get it quickly to summon Stardust //Assault Mode right away. It's not a ultra-fast build, just fast whilst consistent and conservative, which is pretty much my way of playing. It has its flaws, though, as I can hardly mantain card advantage without Stardust //Assault Mode. I thought about adding your choices, but your deck focus on summoning from the grave, and my deck focus on summoning from the deck. Link to comment Share on other sites More sharing options...
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