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>>DUAL TYPES<<


NeosWiseman

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This set combines the three Card Types: Monsters, Spells and Traps; as well as their Subtypes to make new hybrid cards with multiple effects and multicolor templates. Enjoy! ^_^

 

HitoKage's Gift Card: [spoiler=Alex Russo W.I.T.]

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Once per turn, you can select 1 monster you control and place 1 Spell Counter on it. All monsters with a Spell Counter on it lose 200 ATK. During your End Phase, you gain Life Points equal to the number of Spell Counters on your monsters due to the effect of this card x 100. When this face-up card is destroyed and sent to the Graveyard, you can equip this card to a face-up monster you control as an Equip Spell Card with the following effect: • As long as the equipped monster has 4 or more Spell Counters on it, it is unaffected by the effects of Spell and Trap Cards and cannot be selected as an attack target. When the monster is destroyed, destroy this card.

 

You can give me suggestions for anime (anime base game) characters to make and I will consider creating them (If I'm familiar with the series)

 

[spoiler=Request list] !.:The Rater:.!: Myotismon (Digimon) *

poopybuttoxes: Yusei Fudo (Yu-Gi-Oh! 5D's) *

~SJ1~: Miku Hatsune (VOCALOID) *

destinydramonX: Akiza Izinski (Yu-Gi-Oh 5d's) *

Mothball: Hansel and Gretel (Black Lagoon) *

Chaos Sonic: Sora (Kingdom Hearts II) *

Digimistress15: Edward Elric (Fullmetal Alchemist) *

YamiGriffin: Goku (Dragon Ball Z) *

۞Ulquiorra Schiffer۞: Rukia Kuchiki (Bleach) *

Spoon: Welch Vineyard (Star Ocean) *

HitoKage: Rhyperior (Pokemon) *

Mata Ashita: Allen Walker (D. Grey-Man) *

Latino101: Master Chief (Halo) *

poopybuttoxes: Faust VIII (Shaman King) *

۞Ulquiorra Schiffer۞: Vegeta (Dragon Ball Z) *

Digimistress15: Yoh Asakura (Shaman King) *

Spoon: Freya Valkyrie Profile) *

Lieutenant Renji: Death the Kid (Soul Eater) *

NeosWiseman: C.C. (Code Geass) *

Legend X: Ash Ketchum (Pokemon) *

jad2342: Miroku (InuYasha) *

Chaos Sonic: Shadow the Hedgehog (Sonic) *

Byakuya Kuchiki: Gin Ichimaru (Bleach) *

rochster: Piccolo (Dragon Ball Z) *

♣Master of the Dead♣: Dora Marquez (Dora the Explorer) *

Musical K-ON!: Yui Hirasawa (K-ON!) *

Dranzer: Dr. Stein (Soul Eater) *

Dranzer: Kishin Asura (Soul Eater) *

Dranzer: Minato Namikaze (Naruto) *

Spoon: Re-l Mayer (Ergo Proxy) *

Spoon: Maggie Mui (Read or Die) *

Dranzer: Rokudo Mukuro (Katekyo Hitman Reborn!) *

♥Łövëły Ċ.Ċ♥: Mokona Modoki White & Black (Tsubasa Chronicle) *

.:The Rater:.!: Bowser (Mario) *

Spoon: Rita Mordio (Tales of Vesperia) *

rochster: Super Buu (Dragon Ball Z) *

☆BT☆:.: Orochimaru (Naruto) *

rochster: Tails Doll (Sonic R) *

Byakuya Kuchiki: Alphonse Elric (Fullmetal Alchemist) *

Grand_Hokage_Tsunade: Yugi Mutou (Yu-Gi-Oh!) *

Mephilesof Darkness: Lag Seeing (Tegame Bachi) *

Legendary Reploid Zero: The Reploid of Legend, Zero (Rockman Zero)

Zextra: Milotic (Pokemon)

Chaos Sonic: Tsunayoshi Sawada (Katekyo Hitman Reborn!)

eldest: Arthas the Lich King (World of Warcraft)

Spoon: Haruna Saotome (Negima!)

swordfire206: Chris Redfield (Resident Evil)

Byakuya Kuchiki: Roy Mustang (Fullmetal Alchemist)

.:☆BT☆:.: Zero (Kirbi)

Draconic: Zane Trusdale (Yu-Gi-Oh! GX)

 

Note: Requests will be fulfilled in the order they came in!

 

 

[spoiler=Part 1 (1-10)][spoiler=Knighmare Frame Prototype-02, Guren]GurenCard-1.png[spoiler=Lore:]• 1 Machine-Type monster + 1 Warrior-Type monster; • "Kallen Kozuki" + 1 or more non-Tuner Machine-Type monsters; This card can either be Fusion Summoned with the listed Fusion Materials, OR Synchro Summoned with the required Synchro Materials. This card cannot be targeted by Spell Cards. Once per turn, during your Main Phase, you can change the battle position of 1 face-up monster your opponent controls and negate its effect until the End Phase. A non-Machine-Type monster that battles this card loses 500 ATK during the Damage Step.

 

[spoiler=Shapeshifter, Nanoha of the Raising Heart]ShapeshifterNanohaoftheRaisingHeart.png[spoiler=Lore:]You can either Normal Summon this card and treat it as an Effect Monster, OR activate it as a Normal Spell Card. • Effect Monster: Once per turn, you can increase this card's Level by up to 2. When this card attacks, increase its ATK by 300 during the Damage Step only and gain 300 Life Points. • Normal Spell: Look at your opponent's hand and draw 1 card for each monster in it. During your Standby Phase, if this card is in your Graveyard, select 1 face-down card on the field and reveal it. If you use this effect, you cannot activate Spell Cards during this turn.

 

[spoiler=Lion-King-Blade Exorsist, Yomi Isayama/ Demon Form]Lion-King-BladeExorsistYomiIsayamaD.png[spoiler=Lore:]When this card is Tribute Summoned, you can destroy 1 Level 5 or lower Fiend or Zombie-Type, or Spirit Monster on the field. All Fiend or Zombie-Type, or Spirit Monsters lose 200 ATK and are flipped to face-down Defense Position at the End of the Battle Phase if they have declared an attack. While this card is in your hand it is also treated as a Counter Trap Card and can only be activated from your hand during your opponent's turn. Negate the activation and effect of 1 Spell Card and destroy that Spell Card and 1 face-up monster on the field.

 

[spoiler=Substitute Soul Reaper, Ichigo Kurosaki]SustituteSoulReaperIchigoKurosaki.png[spoiler=Lore:]While there are no other monsters on the field, this card is treated as a Normal Monster and loses its other effects. While this card is treated as an Effect Monster, it cannot be destroyed by the effects of Level 6 or higher monsters. Each time this card battles, decrease the ATK of the opposing monster by 300 and increase the ATK of this card by 500 points during the Damage Step only. If this card is destroyed in battle and sent to the Graveyard, pay 500 life points to Special Summon it in face-up Attack Position and decrease it's DEF by 200 points.

 

[spoiler=Inner Warrior Sailor Mercury, Aqua Storm]InnerWarriorSailorMercuryAquaStorm.png[spoiler=Lore:]When this card is Summoned, change all Attack Position non-WATER monsters to face-up Defense Position. While this card is face-up on the field, once per turn, you can decrease the ATK of 1 of your opponent's face-up monsters by 600 and gain 600 Life Points. If this card is Summoned by the effect of "Inner Warrior Sailor Moon, Twilight Flash", this card is treated as a Ritual Monster, has its other effects negated and gains the following effect: • Each time your opponent draws a card, you can look at it and this card gains 200 ATK and you 500 Life Points.

 

[spoiler=Myotismon, the King of Undead Digimon]MyotismontheKingofUndeadDigimon.png[spoiler=Lore:]This card cannot be destroyed in battle while it is in face-up Attack Position. This card gains 100 ATK for every Fiend-Type monster on your field. Each time a Fiend-Type monster you control is destroyed and sent to the Graveyard, you can discard 1 card to Special Summon the destroyed monster. If there are no Spell or Trap Cards on your field, you can move this card to your Field Spell Card Zone and treat it as a Field Spell Card with the following effect: • All Level 4 or lower Fiend-Type monsters you control cannot be destroyed in battle once per turn.

 

[spoiler=Stardust Fighter Yusei Fudo]Yusei.png[spoiler=Lore:]You can Summon this card as and treat it as an Effect Monster OR Set this card in your Spell and Trap Card Zone as a Counter Trap Card. • Effect Monster: When this card is selected as an attack target by a Level 6 or higher monster increase the ATK of this card by 500. Control of this card cannot change. • Counter Trap Card: Discard 4 cards from your hand to negate the activation of a Spell, Trap or Monster Card effect and destroy that card. During your End Phase you can Tribute 1 monster to add that card from your Graveyard to your hand.

 

[spoiler=Digitally Generated Vocal - Miku Hatsune]DigitallyGeneratedVocal-MikuHatsune.png[spoiler=Lore:]While this card is the only card in your hand, it is treated as a Normal Spell Card with the following effect: • Draw 3 cards. If any of these cards are Spell or Trap Cards, discard them and gain 500 Life Points per card. If you draw this card by a card effect, it is treated as a Normal Trap Card gaining the following effect: • Activate only during your opponent's Standby Phase. Increase the ATK of 1 monster they control by 500 until the End Phase to draw 1 card. When your Life Points are 2000 or less this card is treated as an Effect Monster Card and cannot be destroyed in battle while you have cards in your hand. Each time this card battles, you gain 400 Life Points before the Damage Step. This card cannot be treated as more than 1 Type at a time.

 

[spoiler=Akiza Izinski, Between The Girl And The Witch]AkizaIzinskiBetweenTheGirlAndThe-1.png[spoiler=Lore:]This card can be used in your Main Deck being treated as an Effect Monster OR be treated as a Dark Synchro monster in your Extra Deck. • Effect Monster: This card cannot be destroyed by battle while you control a face-up Plant-Type monster. Once per turn, you can select 1 face-up Psychic-Type monster and change its battle position. • Dark Synchro Monster: 1 Dark Tuner + 1 or more Plant-Type non-Tuner monsters; This card is also treated as Psychic-Type. This card's controller must pay 500 Life Points to declare an attack. Your opponent cannot use effects that require Life Points to be paid as a cost.

 

[spoiler=Hänsel and Gretel]HanselandGretel.png[spoiler=Lore:]While this card is in your hand, Deck or Graveyard, or removed from play, it is treated as an Effect Monster. When this card is Summoned, it is treated as a Synchro Monster, its name is treated as "Hansel" and it gains the following effect: • When a Tuner Monster is Summoned to your opponent's side of the field, take control of that monster and have it being treated as a DARK Fiend-Type monster. Destroy that monster during your End Phase and take 1000 damage. When this card attacks, it is treated as a Fusion monster, its name is treated as "Gretal" and it gains the following effect: • Decrease the ATK of the attack target by 100 for every DARK Fiend-Type monster in your Graveyard during the Damage Step only. In addition, you can remove 1 monster from your hand from play to have this card gain ATK equal to the DEF of the opposing monster during the Damage Step only.

 

 

[spoiler=Part 2 (11-20)][spoiler=Lightforce Key Master Sora of the Synch Blade]LightforceKeyMasterSoraoftheSync-1.png[spoiler=Lore:]1 LIGHT monster + 1 Level 5 or higher Warrior-Type monster This card can only be Fusion Summoned by removing the above Fusion Materials from your field. Once per turn, this card can attack 1 of the monsters you control instead. All Battle Damage is reduced to 0. At the end of the Damage Step, when you use this effect, increase the ATK of this card by 600. This card cannot be targeted by your opponent's Spell Cards. While this card is in your Graveyard, it is treated as a Quick-Play Spell Card with the following effect: • During your opponent's Standby Phase, you can add this card to your hand. This card can be activated during both players' Battle Phases. Tribute 1 monster you control to negate the attack of 1 monster and destroy it.

 

[spoiler=Fullmetal Alchemy Master Edward Elric]FullmetalAlchemyMasterEdwardElric.png[spoiler=Lore:]This card is also treated as Spellcaster-Type. Once per turn, increase the ATK of this card by 100 for every other face-up Warrior-Type monster on the field. This card's Level is decreased by 1 during your Standby Phase (min. 1). While this card is in your Graveyard, it is treated as a Synchro Monster and can by Synchro Summoned with the following Materials: 1 Warrior-Type Tuner + 1 or more Spellcatser-Type non-Tuner monsters; and has the following effect: • When this card attacks, your opponent cannot activate Spell and Counter Trap Cards until the end of the Damage Step. If this card battles a Defense Position monster, this card gains 400 ATK during the Damage Step only. This card cannot be removed from play while face-up on the field.

 

[spoiler=Z Fighter Saiyan Form - Goku the Chosen]ZFighterSaiyanForm-GokutheChosen.png[spoiler=Lore:]This card cannot be destroyed in battle. During your Standby Phase, place 1 Evolution Counter on this card and its Level is increased by 1 and its ATK and DEF are increased by 300. When this card battles, remove 1 Evolution Counter to destroy 1 face-down card on the field before the Damage Step. (This effect is not optional.) During your Standby Phase, you can place this card with 3 Evolution Counters on it in your Extra Deck and treat it as a Fusion Monster with the following effect: • 1 Warrior-Type monster + 2 Level 4 or lower monsters; This card cannot be destroyed in battle. When this card is Fusion Summoned, double its original Level, ATK and DEF. Each time your opponent places a Counter(s) on a face-up card(s), you can return this card to your Extra Deck to destroy that card(s) and inflict 1000 damage to your opponent.

 

[spoiler=Initial Release Rukia Kuchiki]InitialReleaseRukiaKuchiki.png[spoiler=Lore:]This card can only be Ritual Summoned with the Ritual Spell Card "Dance of the White Snow". During your Standby Phase, you can remove from play the top card of your Deck and activate 1 of the following effects according to its Type: • Monster: Destroy 1 monster on the field and increase this card's ATK by 300 points. • Spell: Change all face-up monsters on your opponent's field to Defense Position and this card inflicts piercing damage until the End Phase. • Trap: Remove all cards from your opponent's field from play and have this card's ATK decreased to 0. In addition, skip your Battle Phase during this turn. While this card is face-up, you can Set it in your Spell and Trap Card Zone and treat it as a Normal Trap Card that negates the attack of 1 of your opponent's monsters and changes it to Defense Position. If this card would be destroyed while face-down, Special Summon it in face-up Attack Position and treat it as a Ritual Monster.

 

[spoiler=Dance of the White Snow]DanceoftheWhiteSnow-1.png[spoiler=Lore:]This card's activation and effect cannot be negated. This card is used to Ritual Summon "Initial Release Rukia Kuchiki". You must also Tribute monsters from the field or your hand whose total Levels equal 5 or more. When this card is sent to the Graveyard after being activated, discard 1 card from the top of your Deck to return this card to you hand and treat it as a Spirit Monster until the end of the Duel. It gains the following effect: • This card cannot be Special Summoned except by an Effect Monster's effect. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Special Summoned or flipped face-up. Once per turn, you can have 1 face-up Attack Position monster gain 500 ATK until the End Phase. If that, monster battles during this turn, return it to it's owner's hand at the end of the Damage Step. You can Tribute this card and 1 Level 2 or higher monster you control to Special Summon 1 "Initial Release Rukia Kuchiki" from your Deck or Graveyard ignoring the summoning conditions.

 

[spoiler=The Book-Obsessed Warrior, Welch Vineyard]TheBook-ObsessedWarriorWelchVineyard.png[spoiler=Lore:]Once per turn, select 1 face-up monster on the field. That monster is returned to its owner's hand and its owner gains 1000 Life Points. You can Tribute this card to gain 1000 Life Points and have your opponent draw 1 card. If this card is discarded from your hand or Deck to the Graveyard by your opponent's card effect, add it to your hand and treat it as a Normal Spell Card with the following effect: • Destroy 1 face-down monster on the field and return it to its owner's Deck instead of sending it to the Graveyard. Then, you can Special Summon 1 Level 2 or lower monster from your hand.

 

[spoiler=Rhyperior the Destroyer]RhyperiortheDestroyer.png[spoiler=Lore:]You can Tribute 1 face-up Level 5 or higher Rock-Type monster you control to Special Summon this card. Once per turn, you can discard a number of cards to place 1 Boulder Counter on this card for each card discarded. If this card attacks, during the End Phase of the turn, inflict 300 damage to your opponent for each Boulder Counter on this card. If this card would be destroyed in battle, remove all Boulder Counters from it, and it is not. When this card is sent to the Graveyard, place it in your Extra Deck and treat it as a Fusion Monster with the following effect: • 1 Rock-Type monster + 1 Rock-Type monster; When this card is Fusion Summoned, you can equip 1 "Geodude the Earthshaker" from your Graveyard to this card. If equipped with this effect, this card inflicts Piercing damage and has 1 Boulder Counter placed on it during each of your End Phases. You can remove 2 Boulder Counters from this card to destroy 1 card on the field and inflict 800 damage to its controller. If this card would be destroyed, destroy the equipped "Geodude the Earthshaker" instead.

 

[spoiler=Allen Walker, The Crowned Clown of God]AllenWalkerTheCrownedClownofGod.png[spoiler=Lore:]1 Level 6 or higher Warrior-Type monster + 1 Fiend-Type monster This card can only be Fusion Summoned with the above Fusion Materials. Once per turn, you can destroy 1 face-up Equip Card on the field and have this card gain 600 ATK until the End Phase. When this card attacks, you can select 1 face-up Fiend, Zombie-Type or Spirit monster, negate its effect and change its battle position. If you use this effect, this card is changed to Defense Position. When this card is sent from the field to the Graveyard, return it to your Extra Deck and treat it as a Dark Synchro monster with the following effect: • This card cannot be destroyed or removed from play while face-up on the field. This card cannot attack. During each of your Standby and End Phases, place 1 Innocence Counter on this card. When a Fiend, Zombie-Type or Spirit monster is Summoned, you can remove 2 Innocence Counters from this card to destroy that monster and draw 1 card. Any Fiend, Zombie-Type or Spirit monster that would be sent to the Graveyard, is removed from play instead.

 

[spoiler=Master Chief, The Cyber Enhanced Supersoldier]MasterChiefTheCyberEnhancedSupersoldier.png[spoiler=Lore:]You can Special Summon this card from your hand by destroying 1 face-up Machine-Type monster your opponent controls. If Summoned this way, this card is treated as a Normal Monster while face-up on the field and has all its other effects negated. Any Spell and Trap Card that targets this card with its effect is removed from play during the End Phase of the turn. Once per turn, you can discard 1 Equip Spell Card from your hand to select 1 face-up Level 5 or lower Warrior or Machine-Type monster on the field and equip it to this card. While equipped with a card due to this effect, during each of your Battle Phases, this card can attack an additional time for every face-up Warrior and Machine-Type monster on the field. (This card can only be equipped with 1 card at a time.) If this card is in your Graveyard during your Standby Phase, you can equip it to 1 face-up Warrior-Type monster you control and treat it as an Equip Spell Card. The equipped monster's name is treated as "Master Chief, The Cyber Enhanced Supersoldier" and it cannot be destroyed in battle. You can remove this equipped card from play to destroy 2 cards on the field and end you turn.

 

[spoiler=Miku's Last Appending]MikusLastAppending.png[spoiler=Lore:]Once per turn, during your Standby Phase, you can treat this face-up card as a different Type of monster until your opponent's End Phase and it gains 1 of the following effects: • Effect Monster: This card's original ATK is equal to the difference between your and your opponent's Life Points. Battle Damage from battles involving this card is halved. • Ritual Monster: This card gains 400 ATK for each card in your hand. This card cannot be destroyed by battle with Ritual Monsters and when it is targeted by a card effect, you can draw 1 card or destroy 1 card on the field. • Synchro Monster: During your Battle Phase this card gains the ATK and the effect of 1 random Synchro Monster from your Extra Deck. During the End Phase, remove that Synchro Monster from play. • Fusion Monster: Once per turn, you can discard 1 "Polymerization" and 1 Fusion Monster from your Extra Deck to have this card gains ATK equal to that monster's Level x600. If you take Battle Damage during this turn, you draw 1 card during the End Phase for every 500 points of damage.

 

 

[spoiler=Part 3 (21-30)][spoiler=The Eccentric Shaman - Faust VIII/ Oversoul]TheEccentricShaman-FaustVIIIOversoul.png[spoiler=Lore:]If this card is used for the Synchro Summon of a DARK Synchro Monster, you can take the other Materials for the Synchro Summon from your opponent's side of the field. If you use this effect, the Summoned Synchro Monster loses 1000 ATK and can attack twice during each Battle Phase. When this card is sent to the Graveyard, place it in your Extra Deck and treat it as a Fusion Monster with the following effect: • 1 "Shaman" monster + 1 Level 5 or higher Fiend-Type monster; When this card is Fusion Summoned, its Level becomes 7. This card gains 200 ATK for every card in your Graveyard. Once per turn, you can destroy 1 face-up monster on the field and take damage equal to half that monster's original ATK. While your Life Points are 2000 or less, this card is unaffected by card effects.

 

[spoiler=Vegeta - The Noble Saiyan Anti-Hero]Vegeta-TheNobleSaiyanAnti-Hero.png[spoiler=Lore:]When this face-up card is selected as an attack target, you can return it to your hand and reduce the ATK of the attacking monster by 500 points until the End Phase. At the end of the Battle Phase, Special Summon this card in face-up Attack Position and decrease its ATK by 400 points. When this card attack, destroy any face-up Field Spell Cards on the field before the Damage Step. If you do, this card cannot be destroyed by battle during this turn. You can place this face-up card in your Spell and Trap Card Zone and treat it as a Continuous Spell Card with the following effect: • A face-up Warrior-Type monster you control selected as an attack target by a non-Warrior-Type monster gains 200 ATK and DEF during the Damage Step only. When you control no face-up Warrior-Type monsters, remove this card from play and destroy 1 face-up non-Warrior-Type monster on the field.

 

[spoiler=The Destined King of Shamans - Yoh Asakura]TheDestinedKingofShamans-YohAsakura.png[spoiler=Lore:]1 Level 6 or higher Warrior-Type monster + 1 Spirit Monster This card can only be Fusion Summoned. This card is returned to its owner's hand during the End Phase of the turn that it is Fusion Summoned. When this card destroys a monster by battle while equipped with an equip card, you can return that equip card to the bottom of your Deck and destroy 1 face-up monster on the field. When this card becomes the target of a Trap Card effect, you can return this card to your Extra Deck, negate the effect, destroy that Trap Card and inflict 1000 damage to its controller. If this card is returned from the field to your hand due to its own effect treat it as a Ritual Monster with the following effect: • This card can only be Ritual Summoned with "Crimson Antiquity - The Asakura Legacy". When this card is successfully Ritual Summoned, return all Spirit Monsters in your Graveyard to your Deck and shuffle it. Then, this card gains 100 ATK and DEF for each card return by this effect. Once per turn, during your End Phase, you can select 1 Equip Spell Card from your Deck and add it to your hand. When an equip card is equipped to this card, destroy 1 face-down card on the field.

 

[spoiler=Crimson Antiquity - The Asakura Legacy]CrimsonAntiquity-TheAsakuraLegacy-1.png[spoiler=Lore:]This card's activation and effect cannot be negated. This card is used to Ritual Summon "The Destined King of Shamans - Yoh Asakura". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more. While the monster Ritual Summoned with this card is face-up on the field, during each of your Standby Phases, All monsters you control gain 300 ATK until the End Phase. You can pay 500 Life Points to Set this card in your Graveyard to your field and treat it as a Counter Trap Card with the following effect: • Activate this card when a monster you control is destroyed in battle and you took 800 or more Battle Damage. Change the monster that destroyed your monster to face-down Defense Position and gain Life Points equal to half the original DEF of the destroyed monster.

 

[spoiler=Valkyrie Freya - The Goddess of Creation]ValkyrieFreya-TheGoddessofCreation-1.png[spoiler=Lore:]You can discard this card from your hand to select 1 monster in the Graveyard. Then, Special Summon from your Deck 1 monster with a Level equal to the selected monster's and remove the selected monster from play. You can remove this card in your Graveyard from play and 1 monster from your hand to gain 1500 Life Points. If you Set this card on the field, treat it as a Continuous Trap Card with the following effect: • This card can only be activated while there are no monsters on your field. Reduce any Battle Damage you take to 0. In addition, any of your card effects that requires paying Life Points, have their cost halved. When a Monster is Normal Summoned or Set on your field, destroy this card.

 

[spoiler=Death the Kid, Heir of the Reaper]DeaththeKidHeiroftheReaper.png[spoiler=Lore:]1 Tuner Monster + 1 Union Monster This card can only be Special Summoned from your Extra Deck by discarding the above cards from your hand. (You do not use "Polymerization".) When this card is successfully Summoned, add 1 Union Monster from your Deck to your hand. When this card battles a Fiend or Zombie-Type monster, that monster loses 100 ATK and DEF for every card in your opponent's hand during the Damage Step only. When this card destroys a monster by battle, that monster's controller cannot activate Trap Cards until the End Phase of the turn. During your Standby Phase, if there are no other monsters in your Graveyard except for this card, place this card in your Extra Deck. While the number of cards in your and your opponent's hands are the same number, equal to 3 or less, all face-up monsters on the field have their effects negated. This card's other effects are also negated.

 

[spoiler=C.C. - The Immortal "Witch" of Geass]CC-TheImmortalWitchofGeass.png[spoiler=Lore:]This card cannot be Special Summoned or Set. This card cannot be destroyed by battle and by card effects, and cannot be Tributed except for the Tribute Summon of a "Lelouch" monster. When this card is Normal Summoned, select 1 face-up monster on the field except for "C.C. - The Immortal "Witch" of Geass". During each of your End Phases, place 1 Geass Counter on the selected monster (max. 4). Depending on the number of Geass Counters on the selected monster, it gains 1 of the following effects: • 1: When this card attacks, you can change the battle position of the attack target before damage calculation; • 2: Your opponent takes double damage from battles involving this card; • 3: This card loses 500 ATK during your Battle Phase only and it can attack all monsters your opponent controls once each; • 4: Monsters cannot be Summoned in Defense position and all monster on the field change to Attack Position. (Flip Effects are not activated at this time.) When there are 4 Geass Counters on the selected monster, equip this card to the selected monster and treat it as a Normal Trap Card with the following effect: • A monster equipped with this card cannot be selected as an attack target and gains 100 ATK and DEF during each of your End Phases.

 

[spoiler=Ash Ketchum, the Passionate Pokémon Trainer]AshKetchumthePassionatePokemonTrainer.png[spoiler=Lore:]While there are no other "Pokemon" monsters face-up on your field, this card is treated as a Normal Monster and loses its other effects. While this card is treated as an effect monster, it gains 100 ATK for every face-up "Pokemon" monster on the field. Once per turn, during your Main Phase, you can send 1 "Creature Trap - Poke Ball" from your Deck to the Graveyard to take control of 1 face-up Level 5 or lower "Pokemon" monster your opponent controls, OR Special Summon 1 Level 3 or lower "Pokemon" monster from either player's Graveyard. If this card is the only card in your hand and you control no monsters on the field, this card is treated as a Normal Spell Card with the following effect: • Draw 1 card for every 2 "Pokemon" monsters in both players' Graveyards.

 

[spoiler=Creature Trap - PokéBall]CreatureTrap-PokeBall.png[spoiler=Lore:]This card's effect can only be activated while you control a monster(s) with "Pokemon Trainer" in its name on your field. Treat this card as 1 of the following Types to activate the appropriate effect: • Counter Trap Card: Negate the attack of 1 "Pokemon" monster your opponent controls and take control of that monster until your next End Phase. That monster cannot be Tributed; - Normal Spell Card: Return 1 face-up "Pokemon" monster to its owner's Deck and shuffle it. Then, Special Summon 1 "Pokemon" monster from your hand with Level equal to or lower than the Level of the returned monster -2; • Effect Monster: FLIP: Add 1 face-up "Pokemon" monster on the field to your hand. That monster has its Level increased by 1 while in your hand or on your field.

 

[spoiler=Wind Tunnel Miroku]WindTunnelMiroku.png[spoiler=Lore:]1 Warrior-Type non-Tuner monster - 1 Dark Tuner When this card is Summoned, remove all Dark Tuner Monsters from your Graveyard from play to have this card gain 100 ATK per monster. During your Battle Phase, you can decrease the ATK of this card by 1000 points during the Damage Step only and it is not destroyed by battle. Each time this card battles, place 1 Wild Tunnel Counter on this card. You can remove 2 Wild Tunnel Counters from this card to negate 1 of your opponent's monster's attack, destroy that monster and inflict 800 damage to your opponent. While you have no cards in your hand, this card is treated as a Normal Monster and loses its other effects.

 

 

[spoiler=Part 4 (31-40)][spoiler=Shadow, the Ultimate Life Form]ShadowtheUltimateLifeForm.png[spoiler=Lore:]You can discard 2 Spell Cards to Special Summon this card from your hand. Once per turn, you can select 1 Spell Card from your Deck and send it to the Graveyard to have all face-up monsters your opponent controls lose 200 ATK and this card gain 500 ATK until the End Phase. When this card attacks your opponent must discard 1 Trap Card from their hand to activate a Trap Card. When there are 7 or more Spell Cards in your Graveyard and 4 or more Trap Cards in your opponent's Graveyard, move this card to your Spell and Trap Cards Zone treating it as a Continuous Trap Card with the following effect: • While there are Spell Cards in your Graveyard, this card cannot be destroyed by card effects. Once per turn, during your Main Phase, you can place 1 Chaos Counter on this card and add 1 Spell Card from your Graveyard to your hand. During your end Phase you lose 500 Life Points for every Chaos Counter on this card.

 

[spoiler=Shooting-To-Kill Sacred Spear, Gin Ichimaru]Shooting-To-KillSacredSpearGinIchimaru.png[spoiler=Lore:]During the turn this card is Summoned you lose 700 Life Points at the beginning of the Battle Phase and this card can attack your opponent directly. When this card attacks, it is unaffected by Spell and Trap Card effects that target it until the end of the Damage Step. This card cannot be destroyed by battle with a Level 6 or lower monster. When this card is targeted by your opponent's card effect, Special Summon 1 Tuner Monster from your Graveyard, then, place this card in your Extra Deck and treat it as a Synchro Monster with the following effect: • 1 Tuner + 1 Warrior-Type non-Tuner monster; During your Standby Phase, increase the Level of this card by 1. During your Battle Phase, this card can attack once for every 3 Level Stars in its Level. When this card destroys a monster in battle, you can reduce this card's ATK by 200 points to remove that monster from play.

 

[spoiler=Namekian Reincarnation - Piccolo of the Dragon Clan]NamekianReincarnation-PiccolooftheDragonClan.png[spoiler=Lore:]Each player takes 100 damage during each Phase of their turn. Any effect damage you take is halved. (This card's effect damage is excluded.) When this card attacks, you can send the top card from your Deck to the Graveyard. If it is a monster, your opponent takes 800 damage. Otherwise, reduce the ATK of this card by 1000 points during the Damage Step only. When this card is sent to the Graveyard, place it in your Extra Deck and treat it as a Level 9 Synchronized Fusion Monster with the following effect: • 1 Fusion Monster + 1 Warrior-Type Tuner Monster; You can Fusion Summon this card during your turn or your opponent's Battle Phase by sending the above Fusion Materials from your field to the Graveyard. Once per turn, you can have this card lose 1000 ATK to inflict 1000 damage to your opponent. Any damage you take during your opponent's turn is reduced by 1500 points.

 

[spoiler=Dora Marquez, Explorer of the World]DoraMarquezExploreroftheWorld.png[spoiler=Lore:]Once per turn, during your Standby Phase, you can look at the top 5 cards from your opponent's Deck, select 2 of them and send them to the Graveyard. Then, place 1 Around-The-World Counter on this card. During the Battle Phase of the turn you activated this effect, you can only declare 1 attack. During your End Phase, you can return this card to your hand to send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of Around-The-World Counters on this card. While this card is in your hand, you can treat it as a Quick-Play Spell Card with the following effect: • This card can only be activated from your hand, during both players' Battle Phases. When a monster declares an attack, have the controller of that monster discard the top 3 cards from their Deck. If they do not, negate the attack. While this card is in your Graveyard during your Main Phase, you can place it at the bottom of your Deck. Then, look at your opponent's hand and if possible select 1 card of each Type (Monster, Spell and Trap) and send that card(s) to the Graveyard. Your opponent then draws as many cards as they discarded by this effect.

 

[spoiler=Yui Hirasawa - Tea Time's Guitarist]YuiHirasawa-TeaTimesGuitarist-1.png[spoiler=Lore:]1 LIGHT Tuner + 1 or more non-Tuner monsters; This card gains 100 ATK and DEF for every non-Tuner monster used to Synchro Summon it. When this card battles, you can place 1 Gitah Counter on it before the Damage Step (max. 4). While there is a Gitah Countr(s) on this card, it cannot be destroyed by battle and you take no Battle Damage from battle involving it. This card loses 400 ATK for every Gitah Counter on it. You can remove 4 Gihat Counters from this card to have all face-up LIGHT monsters you control be treated as Tuners and increase the Level of all face-up Fairy-Type monsters on the field by 1 until the End Phase. If this card would be destroyed or returned to your Extra Deck by a card effect, you can return it to your hand and treat it as a Ritual Monster with the following effect: • This card can only be Special Summoned from your hand by discarding 2 Ritual Spell Cards. (This is treated as a Ritual Summon.) Once per turn, during your Main Phase, you can Special Summon 1 Level 4 or lower Fairy-Type non-Tuner monster from your hand. During the turn a monster is Summoned with this effect, it cannot be destroyed by Trap Card effects. When this card is destroyed in battle, return it to your Extra Deck treating it as a Synchro monster.

 

[spoiler=Franken Stein - The Death Scythe Meister]FrankenStein-TheDeathScytheMeister.png[spoiler=Lore:]• 1 Tuner + 1 or more Warrior-Type non-Tuner monster; When this card is Synchro Summoned, change all face-up Defense Position monsters on your opponent's field to Attack Position. If this card attacks a Level 6 or lower monster, destroy that monster without damage calculation. If the destroyed monster is an effect monster this card loses 200 ATK and DEF. When an equip card is equipped to this card, you can draw 1 card. While this card is in your Extra Deck it can also be treated as a Dark Synchro Monster with the following effect: • 1 DARK Warrior-Type non-Tuner monster - 1 Dark Tuner; This card's Attribute is treated as DARK while face-up on the field. When this card is attacked while in face-up Defense Position, reduce the ATK of this card to 0 and have it gain the same amount of DEF until the end of the current Battle Phase. When this card battles an Attack Position monster, toss a coin. If the result is Heads, halve that monsters original ATK during the Damage Step only. If the result is Tails, change the attack target to Defense Position. This card cannot be destroyed in battle and by Spell Card effects while you control another Warrior-Type monster face-up on your field.

 

[spoiler=Demon God Asura's Field of Madness]DemonGodAsurasFieldofMadness-2.png[spoiler=Lore:]No other Field Spell Cards can be activated. During the Battle Phase, all monsters on the field are treated as Fiend-Type. When 2 Fiend-Type monsters battle, both players lose Life Points equal to the combined Levels of the battling monsters x100 before the Damage Step. When a Fiend-Type monster destroys a monster in battle, equip the destroyed monster to the monster that destroyed it and have the equipped monster gains 500 ATK. When this card is destroyed and sent to the Graveyard, have all face-up monsters on the field be treated as Fiend-Type while they remain face-up on the field. When this card is targeted by a card effect, you can change its Type to Continuous Trap Card with the following effect: • This card remains in your Field Spell Card Zone. No Field Spell Cards can be activated. Once per turn, during your Main Phase, you can select 1 free slot in your Spell and Trap Cards Zone and move this card to it. Then, you can destroy 1 face-down card on the field for every face-up Fiend-Type monster you control. Every Zone this card is placed on cannot be used for the rest of the Duel.

 

[spoiler=Yellow Flash of the Leaf, Minato Namikaze]YellowFlashoftheLeafMinatoNamikaze.png[spoiler=Lore:]1 Warrior-Type Tuner + 1 or more non-Tuner monsters; Once per turn, during your Main Phase, you can place 1 Flash Counter on a Card Zone on your opponent's field. That Card Zone is treated as Marked. This card is unaffected by the effects of cards in Marker Card Zones. When this card battles, discard 1 card and it is not destroyed during the current battle. Then, place 1 Flash Counter on the Card Zone of the opposing monster. When another monster you control becomes the target of an attack or the effect of a card in a Marked Card Zone, you can return this card to your Extra Deck to negate the attack or effect, destroy that card and remove the Flash Counter from the Card Zone. During your Standby or Main Phase, you can place this face-up card on 1 unoccupied Marked Card Zone on your opponent's field and treat it as a Continuous Spell Card. While this card is face-up on your opponent's field, the effects of cards in this card's column cannot be used. During your opponent's End Phase, you can pay 500 Life Points to move this card to another unoccupied Marked Card Zone on your opponent's field. When your opponent attacks, you can pay 800 Life Points to destroy this card, 1 card in this card's column and 1 card in this card's row.

 

[spoiler=Inspector Re-l Mayer, the "Princess" of Romdo]InspectorRe-lMayerthePrincessofRomdo.png[spoiler=Lore:]When this card is Normal Summoned, reveal the top 3 cards from both players' Decks. Then inflict 200 Damage to your opponent for each monster amongst the revealed cards, rearrange your cards in any order and the place all revealed cards on the top of their owner's Deck. When this card would be destroyed by battle, reveal the top card of your Deck. If that card is a monster, place it at the bottom of your Deck and this card is not destroyed during the current battle. Otherwise, destroy this card with this effect and add the revealed card to your hand. This card cannot be removed from play while it is face-up on the field. When a card effect that allows you to look at your opponent's hand is activated, Set this card on your opponent's field and treat it as a Normal Trap Card with the following effect: • This card is immediately activated when your opponent declares an attack. Send the top 3 cards from your Deck to the Graveyard to negate the attack. Then, your opponent draws 1 card for every monster discarded by this effect.

 

[spoiler=Ishizu Ishtar, Heiress of the King's Tombkeepers]IshizuIshtarHeiressoftheKingsTombkeepers.png[spoiler=Lore:]During your Draw Phase, before you draw a card, look at the top card of your Deck. Then, place the card either at the top or the bottom of your Deck. While there is a face-up Defense Position Rock-Type monster on your field, this card cannot be destroyed by battle and by Spell Cards. This card gains 100 ATK for each "Gravekeeper's" monster in your Graveyard. While this card is in your hand you can treat it as a Continuous Trap Card with the following effect: • You can look at every card your opponent draws. Once per turn, during your opponent's Standby Phase, you can select 1 face-up Warrior-Type monster on your opponent's field and have it lose 200 ATK for every card in your hand. When a Warrior-Type monster attacks you directly, destroy that monster and this card and end the Battle Phase.

 

 

[spoiler=Part 5 (41-50)][spoiler=Maggie Mui, the Paper Puppetmaster]MaggieMuithePaperPuppetmaster.png[spoiler=Lore:]1 Warrior-Type Tuner + 1 non-Tuner monster; When this card is Synchro Summoned, change all face-up Level 3 or lower monsters you control to Defense Position. Each time this card would be destroyed by a card effect, it is not and you can place 1 Paper Control Counter on 1 face-up monster your opponent controls. Monsters with a Paper Control Counter(s) on them cannot be Tributed and have their Levels increased by 2. Take control of any monster with 3 Paper Control Counters on it. When this card is destroyed by battle and sent to the Graveyard, you can return it to your Deck (the Deck is then shuffled) and treat it as a Counter Trap Card with the following effect: • Pay 700 Life Points to negate the activation and effect of a Spell or Trap Card that targets 1 monster you control and destroy it. Then, Special Summon 1 "Papershield Puppet Token" (WIND / Warrior-Type / Level 4 / ATK 0 / DEF 2100) in face-up Defense Position. Your opponent's Spell and Trap Card effects can only target that "Papershield Puppet Token" while it is on the field.

 

[spoiler=Super Mario - The Ultimate Brawler]SuperMario-TheUltimateBrawler.png[spoiler=Lore:]1 "Mario" monster + 1 Level 5 or higher Warrior-Type monster; When this card is Fusion Summoned, you can double its original ATK until the End Phase. When this card battles a monster, all Battle Damage is reduced to 0 and neither monster is destroyed. At the end of the Damage Step, place 1 Brawl Counter on both monsters. At the beginning of your Battle Phase, all monsters with a Brawl Counter(s) except for "Super Mario - The Ultimate Brawler" lose 1000 ATK for each Counter on them until the end of the turn. While there is a Brawl Counter(s) on this card, it can attack your opponent directly and your opponent cannot activate Trap Cards until the end of the Damage Step. Each time this card attacks directly, remove 1 Brawl Counter from it. While this card is face-up on your field, you can place it in your opponent's Spell and Trap Card Zone and treat it as a Continuous Spell Card with the following effect: • You can Tribute 1 Level 8 or higher monster you control to destroy this card. During your Standby Phase, place 1 Brawl Counter on this card. When a monster you control attacks, it loses 400 ATK for every Brawl Counter on this card during the Damage Step only.

 

[spoiler=Rokudo Mukuro - Master of the 6 Paths]RokudoMukuro-Masterofthe6Paths.png[spoiler=Lore:]This card can be used in your Deck and treated as a Ritual Monster Card that can only be Ritual Summoned with the Ritual Spell Card, "Paths of Reincarnation". When this card is Ritual Summoned, you can select 1 face-up monster on your opponent's field and return it to the bottom of its owner's Deck and Special Summon 1 monster with the same Level from your opponent's Graveyard to their side of the field in the same battle position. That monster cannot attack, be Tributed or activate its effect. If this card is the only monster on your field, you can select 1 face-up monster your opponent controls and have this card gain its effect until your next Standby Phase. When this card attacks, you can reduce all Battle Damage your opponent would have taken to 0 to Special Summon 1 Level 2 or lower Beast or Wined Beast-Type monster from your hand. At the beginning of your Battle Phase you can pay 1000 Life Points to have this card gain 400 ATK and be able to attack all monsters your opponent controls once each during this Battle Phase only. Once per turn, you can discard 3 cards from your hand to take control of 1 Level 7 or lower monster your opponent controls until the end of the turn. You can also use this card in your Extra Deck. Then, its name becomes "Rokudo Mokuro - Possession Shot" and it is treated as a Synchro Monster with the following effect: • 1 Tuner + 1 or more non-Tuner monsters your opponent controls; When this card is targeted by a card effect, you can change the target to 1 appropriate monster your opponent controls. Any Battle Damage you would take from battles involving this card is inflicted to your opponent instead.

 

[spoiler=Mokona - The Dimensional Rabbit-Like Duo]Mokona-TheDimensionalRabbit-LikeDuo.png[spoiler=Lore:]This card's Type depends on the number of cards in your hand. While the number is even, this card's name becomes "Mokona Soel" and it is treated as a LIGHT Synchro Monster with the following effect: • Once per turn, you can call a Monster Card Type. Your opponent then removes from play 2 cards of that Type form their hand. If there are no cards of the declared Type in your opponent's hand, you skip your Battle Phase during this turn. When this card card is selected as an attack target, you can reveal 1 Monster Card in your hand to negate the attack and remove this card from your play until your next Standby Phase. When your opponent Summons a monster, you can have this card's original ATK or DEF become equal to the original ATK or DEF of the Summoned monster until the End Phase. While the number of cards in your hand is odd, this card's name becomes "Mokona Larg" and it is treated as a DARK Dark Synchro Monster with the following effect: • Once per turn, you can pay 1000 Life Points to have the turn count go back by 2 turns. In addition, each player skips their next Draw Phase. When this card is in face-up Attack Position at the beginning of your Battle Phase, you can have it gain 500 ATK for every card on the field. If you do, only this card can attack during the current Battle Phase. When an effect that requires a die roll or a coin toss is activated, you can have it be re-rolled or re-tossed up to 2 times. Then, you discard 1card for each re-roll or re-toss.

 

[spoiler=Bowser, the Demon King of Koopas/ Giga Form]BowsertheDemonKingofKoopasGigaForm.png[spoiler=Lore:]Once while this card is on the field and during your turn only, you can have it gain 500 ATK until the End Phase. When this card attacks, destroy all Level 2 or lower monsters your opponent controls before the Damage Step. Once per turn, you can 1 card to activate 1 of the following effects: • Inflict 300 damage to your opponent for every card in their hand. • Inflict damage to your opponent equal to half the ATK of the monster on your field with the highest ATK. While this card is on the field you can Synchro Summon it and have it be treated as a DARK Fiend-Type Synchro Monster with the following effect: • 1 DARK Tuner + 1 Reptile-Type non-Tuner monster; When this card is Summoned you can place it in any unoccupied Monster Card Zone on your field. Monsters that are from the same column as this card lose 400 ATK during the Damage Step. Once per turn, you can discard 1 Spell Card to Special Summon 1 Thunder-Type monster from your hand and inflict damage to your opponent equal to half that monster's original ATK. That monster cannot attack and is returned to its owner's hand during the End Phase. When your opponent Summons a Fairy-Type monster, you can pay 1000 Life Points to take control of it until your next End Phase.

 

[spoiler=Rita Mordio, Spellcaster of Scrolls and Books]RitaMordio.png[spoiler=Lore:]When this card is Tribute Summoned, you can change its Attribute and have it be treated as that Attribute while face-up on the field. When a "Pigeonholing Books of Spell" is activated, you can draw 1 card after its effect resolves. Once per turn, you can equip this card with 1 "Scroll of Bewitchment" from your hand or Deck. Destroy that equip card during your opponent's next End Phase. This card is treated as 1 of the following Types and gains 1 of the following effects according to its Type: • WATER Ritual Monster: Pay 1000 Life Points to destroy all face-up monsters on your opponent's field. When this card attacks a face-down monster, destroy that monster without damage calculation. • FIRE Synchro Monster: Once per turn, during your Main Phase, your opponent rolls a six-sided die. Then, you discard a number of cards from the top of your Deck equal to the number your opponent rolled and your opponent takes 600 damage for each card discarded. If you activate this effect, this card loses 600 ATK during this turn's Battle Phase. • DARK Fusion Monster: When this card attacks, you can remove 1 DARK monster from your Graveyard from play to select 1 card from your opponent's hand. If that card is a monster with ATK higher than the ATK of the attack target, destroy the attack target without damage calculation. Otherwise, discard the selected card. • WIND Effect Monster: Return this card to your hand. • LIGHT Effect Monster: Destroy this card.

 

[spoiler=Super Buu, the Perfect Majin Fusion]SuperBuuthePerfectMaginFurion.png[spoiler=Lore:]This card cannot be Fusion Summoned. This card can only be Special Summoned from your Extra Deck when a Level 8 or higher DARK monster you control destroys a Level 3 or lower monster by battle. When this card is Special Summoned, destroy all face-up Level 8 or higher monsters you control and have this card gain 300 ATK per monster. This card is also treated as Warrior-Type. Once per turn, you can select 1 face-up monster on the field and equip it to this card. This card gains ATK equal to half the original ATK of that monster and if this card would be destroyed, you can unequip the equipped monster instead and Special Summon it in face-up Attack Position to it's owner's field. Once per turn, you can pay 500 Life Points to equip this face-up card to a face-up monster on your opponent's field. The equipped monster loses 2600 ATK and DEF. When the equipped monster attacks, your opponent must discard 1 card or that monster is destroyed. When the equipped monster is destroyed, Special Summon this card in face-up Attack Position. When this card is destroyed by battle and sent to the Graveyard, treat it as a Normal Spell Card and activate it. It gains the following effect: • Place 1 Destroy Everything Counter on every card on the field. During your next Standby Phase destroy all cards that have a Destroy Everything Counter(s) on them. If a card with a Destroy Everything Counter(s) is removed from the field before your next Standby Phase, its controller take 400 damage.

 

[spoiler=Orochimaru, the Ninja with Unlimited Skills]OrochimarutheNinjawithUnlimitedSkills.png

[spoiler=Lore:]1 non-Tuner monster - 1 Dark Tuner When this card is Synchro Summoned, its Level becomes 9. During each Battle Phase, this card can attack an additional time for every 5 Effect Monsters in your opponent's Graveyard. When this card destroys a monster by battle, it gains ATK equal to half the Level of the Level of that monster by x100. Each time this card would be destroyed, reduce its Level by 1 and its ATK and DEF by 300 points, and it is not. Then change this card's Type in the following order: Dark Synchro - Synchro - Fusion - Ritual - Effect - Normal. Each time this card's Type changes, its effect gets switched to 1 of the following: • Synchro: 1 Tuner + 1 or more Reptile-Type non-Tuner monsters; When a Level 3 or lower monster activates its effect during your turn, you can pay 1000 Life Points to destroy that monster and have this card gain it's effect until the End Phase. Once per turn, during your Battle Phase, you can send the above listed Synchro Materials from your hand to the Graveyard to Synchro Summon this card to a random unoccupied Monster Card Zone on your field. • Fusion: Once per turn, during your Main Phase, select 1 other face-up monster on the field and decrease its ATK by 1000 points. If you select a Level 6 or higher monster, it will gain 600 ATK during each Battle Phase (this effect is permanent). • Ritual: This card cannot be removed from play. At the beginning of each Battle Phase, take control of 1 face-up monster your opponent controls until the end of the Battle Phase. That monster cannot battle during this turn. • Effect: Once per turn, you can pay 700 Life Points and remove from play from your field, hand, Deck or Graveyard the Materials listed on a Fusion monster in your Extra Deck and Special Summon that monster ignoring the summoning conditions. (The following Types are excluded from this card's effect: Union, Spirit, Toon, Gemini and Tuner!)

 

[spoiler=Merciless Machine - Tails' Doll Prototype]MercilessMachine-TailsDollPrototype.png[spoiler=Lore:]When this card is Summoned, equip 1 Trap Card from your Graveyard to it. While equipped with a Trap Card, this card cannot be destroyed by battle and, once per turn, it cannot be removed from play. Once per trun, you can pay 500 Life Points to select 1 face-up monster, change its Type and have it lose 300 ATK. While this card is face-up on your field during your Main Phase, you can place this card in your Extra Deck treating it as a Synchro Monster with the following effect: • This card can only be Special Summoned from your Extra Deck by discarding 1 Machine-Type monster when a Beast-Type monster you control is destroyed by battle or by your opponent's card effect. When this card is Summoned, decrease the ATK of all face-up Beast or Beast-Warrior-Type monsters your opponent conrols by 800 points. When this card battles a Level 4 or lower Beast or Beast-Warrior-Type monster, your opponent takes double damage and that monster is removed from play at the end of the Damage Step. During each of your End Phases, remove 3 Trap Cards in your Graveyard from play, or destroy this card.

 

[spoiler=Alphonse Elric - The Mechanised Alchemist/ Stone Incarnate]AlphonseElric-TheMechanisedAlchemistStoneIncarnate.png[spoiler=Lore:]1 Level 6 or higher Spellcaster-Type monster + 1 Machine-Type monster This card can only be Special Summoned from your Extra Deck by sending the above Materials from your field to the Graveyard. This card cannot be destroyed by effects that target it and cannot be flipped face-down or change its battle position. This card cannot attack Level 8 or higher monsters. This card can attack every face-up Level 7 or lower monster your opponent controls once each. If this card is the only monster on your field, it gains 400 ATK and DEF. While this card is face-up on your field, you take no effect damage from the effects of FIRE monsters. When there are no monsters on your opponent's field, return this card to your Extra Deck and treat it as a Synchro Monster with the following effect: • 1 Tuner + 1 Spellcaster-Type non-Tuner monster; This card cannot be Special Summoned from the Graveyard. When this card is Synchro Summoned, its ATK and DEF becomes 0. This card cannot be destroyed by battle and by Spell Card effects. While this card is face-up on your field, Spellcaster-Type monsters you control can activate their "once per turn" effects up to three times per turn.

 

 

Newest Cards [spoiler=Yugi Mutou, Vessel of the Pharaoh's Spirit]YugiMutouVesselofthePharaohsSpirit.png[spoiler=Lore:]1 Warrior-Type Tuner + 1 or more Spirit non-Tuner monsters; This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 Spirit monster in your hand and Normal/Tribute Summon it (this does not count as the Normal Summon of the turn). During the turn this effect is activated, this card cannot attack. When this card battles a Level 7 or higher monster, this card gains ATK equal to the Level of the face-up Spirit monster on the field with the highest Level x100 during the Damage Step only. When a Spirit monster you control would be destroyed, you can return this card to your Extra Deck and it is not. When there are 3 or more face-up Spirit monsters on the field, this card has its effects negated and is treated as a Normal Monster while it remains face-up on the field. You can place 1 Spirit monster from your hand to the bottom of your Deck to equip this card to 1 face-up Spirit monster you control and treat it as an Equip Spell Card with the following effect: • The equipped monster does not return to its owner's hand during the End Phase. The equipped monster is treated as Warrior-Type. Battle Damage you take from battles involving the equipped monster is reduced to 0. When the equipped monster is destroyed, place it at the top of your Deck instead of sending it to the Graveyard.

 

[spoiler=Lag Seeing of the Spirit Amber Eye]LagSeeingoftheSpiritAmberEye.png[spoiler=Lore:]During your Battle Phase only, this monster gains 200 ATK for every face-up Gemini Monster on the field. You can decrease the ATK of this card by 500 points. If you do, this card can attack directly during this turn. When a Gemini monster is Normal Summoned while it is on the field, you can pay 500 Life Points to negate its effect until the End Phase. When this card is destroyed and sent from the field to the Graveyard, you can activate it and treat it as a Continuous Spell Card with the following effect: • All Gemini monsters on the field that are treated as Normal Monsters cannot be Summoned. Once per turn, during your Main Phase, you can select 1 face-up Normal Monster on the field and have it gain the effect of 1 face-up Gemini monster until the End Phase. If you use this effect your opponent cannot activate monster effects during this turn.

 

 

IMPORTANT NOTE: CREDIT FOR THE DUAL TYPE IDEA GOES TO MOTHBALL!!!

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what happened to all of the comments?

 

They're gone into the Abyss, to rest in pieces. No, seriously, this is a new thread, because he couldn't change the name of the old one.

Except that, nothing has changed... because if it had, that new card wouldn't be as awesome as it is ;) Though I have to admit, I dislike this border thingy, this one line at the lower side of the picture. Don't know if it's intended or not, but it looks a bit lone and stupid down there... maybe that's just me :lol:

 

*subscribes to this thread now*

 

So long,

 

Spoon

 

Edit: Oh, yeah, just for records: 10/10 :D

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Gah dude. The effect on faust is amazing (and i never say amazing). 11/10 man. The set is just too frikkin awesome.

Thank you, man! I was hoping that he turned out nice :D

 

what happened to all of the comments?

It's a new thread. The other one was really screwed by the renewal of the forums.

 

They're gone into the Abyss, to rest in pieces. No, seriously, this is a new thread, because he couldn't change the name of the old one.

Except that, nothing has changed... because if it had, that new card wouldn't be as awesome as it is ;) Though I have to admit, I dislike this border thingy, this one line at the lower side of the picture. Don't know if it's intended or not, but it looks a bit lone and stupid down there... maybe that's just me :lol:

 

*subscribes to this thread now*

 

So long,

 

Spoon

 

Edit: Oh, yeah, just for records: 10/10 :D

Yeah, sent to the Abyss. Nicely said. And about the border it's the easiest think to change. I don't like it either tbh :D

What you refer to as a "line" is actually the handle of Eliza's Guillotine :lol: (and when the name is you can see the blade)

Thank you! ^^

 

Faust is another good card, I can see what Spoon is talking about with the border thing but I don't think its to bad. Good job :)

 

Thank you, man! Muchly appreciated! *bow*

 

lol, I don't know if I rated it on the last one, so I'll just rate it again, lol

Of course, all of the Pics are awesome

Cards are awesome

Effects are awesome

10/10, overall this set is awesome

Dogma, I'm really grateful for your words! And for trying to get my thread stickied. Good news - it will be *thumbs up*

 

 

 

All of you are like the constant presence in this thread, guys! Thank you, all, again! *falls on his knees*

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not a fan of the pic, (it is better then Goku's though) only thing I see is "When this card is attacked, destroy any face-up Field Spell Cards on the field before the Damage Step. If you do, this card cannot be destroyed by battle during this turn." apart from that good card as always B)

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