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The "Flame" set [29/??]


~{Rochster}~

  

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  1. 1. How do you rate this whole set?

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    • Anything higher!
  2. 2. Should I make a season 3?

    • Yesh!
    • Neva!
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This is my "Flame" set. its a set with double-type pyro monsters that work well with eachother.
[spoiler='Season 1'][spoiler='monsters'][img]http://img824.imageshack.us/img824/1984/248927a.jpg[/img]
[img]http://img837.imageshack.us/img837/3430/248927t.jpg[/img]
[spoiler='lv.5 lore']This card cannot be Normal Summoned or set. This card can only be Special Sumonned by the effect of "Leiru, the Flame Lv. 3." This card's type is also treated a "Warrior-Type." Once per turn, during your main phase, you may discard a card from your hand to destroy a card on the field with the same type. (Monster, Spell, or Trap) During your opponent's battle phase, you may sacrifice this card and one more FIRE type monster to Special Summon "Leiru, the Flame Lv. 7" from your hand, Deck or Graveyard.[/spoiler]
[img]http://img844.imageshack.us/img844/1479/248927v.jpg[/img]
[spoiler='lv.7 lore']This card cannot be Normal Summoned or set. This card can only be Special Sumonned by the effect of "Leiru, the Flame Lv. 5." This card's type is also treated a "Warrior-Type." Once per turn, you may reduce this card's ATK and DEF by 500 to destroy one monster on the field or to select and destroy one random card from your opponent's hand. Once this card's ATK and DEF reaches 1500, it cannot be selected as an attack target. Once this card's ATK and DEF reach 1000, it cannot be the target of Spell CArds, Trap Cards, or effect monster's effects. Once this card's ATK and DEF reaches 0, destroy this card and Special Summon one "Leiru, the Flame Lv. 10 from your hand or Deck.[/spoiler][img]http://img834.imageshack.us/img834/3761/248927k.jpg[/img]
[spoiler='lv.10 lore']This card cannot be Normal Summoned or set. This card can only be Special Sumonned by the effect of "Leiru, the Flame Lv. 7." This card's type is also treated a "Warrior-Type." Once per turn, during your opponent's battle phase, if your opponent attacks with a monster, remove it from play. Activate one of these effects depending on what monster was removed from play. Lv 1-2: Special Summon one level 4 or lower monster from your hand in face-down defence position. Lv 3-4: Destroy 2 Spell or Trap cards on the field. Yoy then must reduce this card's ATK or DEF by 300. Lv 5-6: Destroy 2 level 4 or lower monsters on the field. If you cannot, this card's ATK or DEF gets reduced by 500. Lv. 7-10: destroy all Spell and Trap cards on your opponent's side of the field. Lv. 11-12: Destroy all Spell and Tra cards on your opponent's side of the field. Your opponent takes 300 points of damage for each card destroyed, OR Destroy all but one monster card your opponent controls. Your oppoent takes 500 damage for each card destroyed and this card loses ATK and DEF equal to the monsters destroyed x300, OR have this card gain half the ATK or DEF of the removed from play monster. When this card is destroyed, you gain life points equal to the number of cards removed from play by this card's effect x500.[/spoiler] [img]http://img832.imageshack.us/img832/6553/248927o.jpg[/img]
[spoiler='arios lore']This card is treated as a Normal Monster while it is face up on the field or in he Graveyard. While this card is face up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
This card is also treated as a LIGHT type and a Warrior-Type. This card cannot be destroyed by battle or card effect of a LIGHT or FIRE monster. (Damage calculation is applied normally) If this card attacks a FIRE or LIGHT type monster, your opponent cannot activate Spell or Trap cards until the end of the damage step.[/spoiler]
[img]http://img835.imageshack.us/img835/1984/248927a.jpg[/img]
[spoiler='Assassinator Lore']This card's type is also treated s "Warrior-Type." This card canoot be Normal Summoned or Set. This card can not be Special Summoned except by removing from play 3 Pyro-Type monsters from your Graveyard. This card gains ATK equal to the combined levels of the monsters removed from play by this effect. This card cannot gain over 2000 ATK by this effect. When this card is Special Summoned, Destoy one monster on the field for evry 500 points this card has gained by it's own effect. When this card is destroyed, you may remove it from play to remove from play all of the monsters destroyed by this card's effect. You get dealt 500 damage equal to the cards removed from play by this card's effect. (excuding the sacrificed monsters and this card.)
These effects cannot be negated.[/spoiler]
[img]http://img834.imageshack.us/img834/8218/248927d.jpg[/img]
[img]http://img255.imageshack.us/img255/8522/248927.jpg[/img]
[img]http://img683.imageshack.us/img683/8522/248927.jpg[/img]
[img]http://img716.imageshack.us/img716/417/248927n.jpg[/img]
[spoiler='Burst Dragon Lore']This card's type is also treated as Dragon-Type. Your opponent cannot select another "Flame" monster other then this card as an attack or effect target. While this card is face-up on the field, all WATER monsters on the field cannot attack or use their ability. If there is no other "Flame" monster on your side of the field, this card is sent to your Graveyard.[/spoiler]
[img]http://img823.imageshack.us/img823/5705/248927i.jpg[/img] [/spoiler]
[spoiler='Spells'][img]http://img842.imageshack.us/img842/5634/248927e.jpg[/img]
[spoiler='spiit flame sword lore']This card can only be equipped to a FIRE monster. The equipped monster gains ATK and DEF points equal to it's level x100. This card gains one "Flame Counter" every time the equipped monster attacks. You can remove 3 Flame Counters from this card to destroy one monster with a higher level than the equipped monster. For every Flame Counter this card has, the equipped monster loses 100 ATK. You can remove 8 Flame Counters from this card to destroy all Spell and Trap cards on your opponent's side of the field and their hand. You can remove any amount of Flame counters on this card to deal damage to your opponent equal to the number of counters removed from this card x100.[/spoiler]
[img]http://img715.imageshack.us/img715/1984/248927a.jpg[/img]
[img]http://img202.imageshack.us/img202/8522/248927.jpg[/img]
[img]http://img715.imageshack.us/img715/695/248927j.jpg[/img]
[img]http://img825.imageshack.us/img825/8522/248927.jpg[/img]
[spoiler='Flame Sword Lv10 Lore']This card can only be activated by removing from play "Flame Sword Lv3, Lv5 and Lv7" from your Graveyard. This card can only be equipped to a FIRE monster with "Lv10" in it's name. The equipped monster can attack twice and cannot be destroyed by card effects. Once the equipped monster is destroyed, return all monsters with the same name as that card from your Graveyard to your Deck and shuffle. If this face-up card were to be sent to the Graveyard, remove it from play.[/spoiler] [/spoiler]
[spoiler='Extra Deck'][img]http://img691.imageshack.us/img691/8522/248927.jpg[/img]
[spoiler='Flame Spirit Lore']"Dead Flame Spirit" + 2 or more Pyro-Type monsters"
This card is sent to the Extra Deck during the end phase it is Synchro Summoned. When this card is sent to the Extra Deck this way, Special Summon the synchro material monsters used to Synchro Summon this card to your side of the field. This card is also treated as "Dragon-Type." If this card destroys a monster by battle, this card is not sent to the Extra Deck during the end phase of the turn this card destroyed a monster by battle. This card can only be Synchro Summoned 5 times. When this card is sent to the Extra Deck 5 times by it's own effect, remove it from play.[/spoiler]
[IMG]http://i55.tinypic.com/302ctvs.jpg[/IMG]
[spoiler='Anhialator lore']1 "Flame" Tuner + 1 or more FIRE non-Tuner Monsters
When this card is Synchro Summoned, add 1 "Flame" Trap Card from your Deck or Graveyard to your hand. This card's Type is also treated as Warrior-Type. This card gains 200 ATK for each "Flame" monster on your side of the field.[/spoiler] [/spoiler]
[spoiler='Nothin' like a good Kuriboh, eh!?!?'][img]http://img838.imageshack.us/img838/7258/248927u.jpg[/img][/spoiler]
[spoiler='The Ruler of Flames!!!'][img]http://img94.imageshack.us/img94/1984/248927a.jpg[/img]
[spoiler='Lore']This card cannot be Normal Summoned or set. This card cannot be Special Summoned except by tributing 3 "Flame" monsters whose levels equal 10 or more. This card is also treated as a DARK monster and a Fiend-Type monster. When this card deals battle damage to your opponent, you may Special Summon one Pyro-Type monster from your hand, Deck, or Graveyard whose level is equal to or less the damage dealt to your opponent divided by 100. (rounded down) This card cannot be destroyed by battle. If this card destroys a Pyro-Type monster, Special Summon it to your side of the field. You can tribute that monster for this card to gain ATK and DEF points equal to the monster's level x100. When this card is destroyed, both players Graveyards are removed from play. (excluding this card) You can remove from play this card in your Graveyard to have one monster on your side of the field gain half of this monster's current ATK. That monster cannot deal battle damage to your opponent. These effects cannot be negated.[/spoiler] [/spoiler]
[spoiler='Traps'][img]http://img121.imageshack.us/img121/8522/248927.jpg[/img]
[spoiler='Everlasting Flames Lore']While this card is face-up on the field, all "Flame" monsters you control cnnot be destroyed by card effects. If a "Flame" monster you control is destroyed, place one "Flame Burst Counter" (max. 12)on this card. You can remove Flame Burst Counters from this card to Special Summon one "Flame" monster from your Graveyard whose level is equal to or less than the number of counters removed. You can sacrafice this card with 5 Flame Burst Counters to add 1 "Telimans, the Ruler of Flames" from your deck or Graveyard to your hand.[/spoiler]
[img]http://img814.imageshack.us/img814/8522/248927.jpg[/img]
[spoiler='20 Days of Flame Lore']While this card is face-up on the field, all "Flame" monsters on your side of the field cannot be destroyed by battle. (damage calculation is applied normaly) After every end phase, put 1 "Day of Flame Couter" on this card. Once there are 10 Day of Flame Counters on this card, search your Deck for a "Flame" card and add it to your hand. Once there are 20 Day of Flame Counters on this card, pay half of your life points and destroy this card.[/spoiler] [/spoiler][/spoiler]

[spoiler='Season 2'][spoiler='Monsters']
[spoiler='Flame Sun Warrior'][IMG]http://i53.tinypic.com/3499nc8.jpg[/IMG]
Jazin kay's image.[/spoiler]
[spoiler='Metal Flame Sentaur'][IMG]http://i53.tinypic.com/1zclke0.jpg[/IMG]
Jazin Kay's image.[/spoiler]
[/spoiler]
[spoiler='Spells']
[/spoiler]
[spoiler='Traps']
[/spoiler]
[spoiler='Extra Deck']
[spoiler='Flame Burst Golem'][IMG]http://i54.tinypic.com/4zug7l.jpg[/IMG]
Jazin Kay's image.
Whoops, tried to make it x200.[/spoiler]
[spoiler='Eternal Flame Elemental']1 "Flame" Tuner + 1 or more DARK non-Tuner monsters + 1 or more LIGHT non-Tuner monsters + 1 or more Machine-Type monsters
When this card is Synchro Summoned, Special Summon 2 Level 4 or lower "Flame" monsters from your hand, Deck, or Graveyard. This card is also treated as all of the Types and attributes of the monsters used to Synchro Summon this card.
Image credit goes to Jazin Kay
Lore: 1 "Flame" Tuner + 1 or more DARK non-Tuner monsters + 1 or more LIGHT non-Tuner monsters + 1 or more Machine-Type monsters
When this card is Synchro Summoned, Special Summon 2 Level 4 or lower "Flame" monsters from your hand, Deck, or Graveyard. This card is also treated as all of the Types and attributes of the monsters used to Synchro Summon this card.[/spoiler]
[spoiler='Eternal Flame Dragon'][IMG]http://i51.tinypic.com/xf0ztk.jpg[/IMG]
Image credit = Jazin Kay[/spoiler]
[spoiler='Draco-Flame Knight'][IMG]http://i54.tinypic.com/xbeibm.jpg[/IMG]
Image credit goes to Jazin Kay
Lore: 1 FIRE Dragon-Type Synchro Monster + 1 "Flame" Warrior-Type monster
This card can only be Special Summoned by Fusion Summon (from the Extra Deck). Once per turn, you can select 1 "Flame" monster in your Graveyard. Pay 700 Life Points to make this card's name and effect that of the selected monster. As long as this card is in face-up Attack Position, you do not take any Battle Damage.[/spoiler]
[spoiler='Flame Burst Samurai'][IMG]http://i54.tinypic.com/8zoegm.jpg[/IMG]
Lore: 1 "Flame" Tuner + 1 or more non-Tuner FIRE monsters
This card is also treated as a Warrior-Type. When this card attacks, you can remove from play 1 Level 4 or lower "Flame" monster to have this card gain half its ATK until the end of the Damage step. During your Standby Phase, you can pay 500 Life Points to add 1 of your removed from play "Flame" monsters back to your hand.[/spoiler]
[/spoiler]
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