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Megaman Battle Network Cards (310 cards over 6 sets)


Trebuchet MS

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Right then, it seems that my usual practice of getting advice for balancing my cards before generating them doesn't work here. So, presenting the Megaman Battle Network series, starting from game 1.

 

You can view (and help balance) the cards under construction here.

 

Battle Network 1

 

[spoiler=Monster Cards]001.jpg002.jpg

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005.jpg006.jpg

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011.jpg012.jpg

013.jpg014.jpg

015.jpg016.jpg

017.jpg018.jpg

019.jpg020.jpg

021.jpg022.jpg

023.jpg024.jpg

 

[spoiler=Spell Cards]025.jpg026.jpg

027.jpg028.jpg

029.jpg030.jpg

031.jpg032.jpg

033.jpg034.jpg

035.jpg036.jpg

037.jpg038.jpg

039.jpg040.jpg

041.jpg042.jpg

 

[spoiler=Trap Cards]043.jpg044.jpg

045.jpg046.jpg

047.jpg048.jpg

049.jpg050.jpg

 

 

Battle Network 2

 

[spoiler=Monster Cards]001.jpg002.jpg

003.jpg004.jpg

005.jpg006.jpg

007.jpg008.jpg

009.jpg010.jpg

011.jpg012.jpg

013.jpg014.jpg

015.jpg016.jpg

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019.jpg020.jpg

 

[spoiler=Style Changes]021.jpg022.jpg

023.jpg024.jpg

025.jpg

 

[spoiler=Spell Cards]026.jpg027.jpg

028.jpg029.jpg

030.jpg031.jpg

032.jpg033.jpg

034.jpg035.jpg

036.jpg037.jpg

038.jpg039.jpg

040.jpg041.jpg

042.jpg

 

[spoiler=Trap Cards]043.jpg044.jpg

045.jpg046.jpg

047.jpg048.jpg

049.jpg050.jpg

 

 

Battle Network 3

 

[spoiler=Monster Cards]000.jpg

001.jpg002.jpg

003.jpg004.jpg

005-1.jpg006.jpg

007.jpg008.jpg

009.jpg010.jpg

011-1.jpg012.jpg

013.jpg014.jpg

015.jpg016.jpg

017.jpg018.jpg

019.jpg020.jpg

021.jpg022-1.jpg

023.jpg024.jpg

025.jpg

 

[spoiler=Spell Cards]026.jpg027.jpg

028.jpg029.jpg

030.jpg031.jpg

032.jpg033.jpg

034.jpg035.jpg

036.jpg037.jpg

038.jpg039.jpg

 

[spoiler=Trap Cards]040.jpg041.jpg

042.jpg043.jpg

044.jpg045.jpg

046.jpg047.jpg

048-1.jpg049-1.jpg

050-1.jpg

 

 

Battle Network 4

 

[spoiler=Monster Cards]001.jpg002.jpg

003.jpg004.jpg

005.jpg006.jpg

007.jpg008.jpg

009.jpg010.jpg

011.jpg012.jpg

013.jpg014.jpg

015.jpg016.jpg

017.jpg018.jpg

019.jpg020.jpg

021.jpg022.jpg

023.jpg024.jpg

025.jpg026.jpg

027-1.jpg

 

[spoiler=Soul Unisons]028.jpg029.jpg

030.jpg031.jpg

032.jpg033.jpg

034.jpg035.jpg

036.jpg037.jpg

038.jpg039.jpg

 

[spoiler=Spell Cards]040.jpg041.jpg

042.jpg043.jpg

044.jpg045.jpg

046.jpg047.jpg

048-1.jpg049.jpg

050.jpg

 

[spoiler=Trap Cards]051.jpg052.jpg

053.jpg054.jpg

055.jpg056.jpg

057.jpg058.jpg

059.jpg060.jpg

 

[spoiler=Secret Cards]061.jpg062.jpg

000.jpg

 

 

Battle Network 5

 

[spoiler=Monster Cards]001.jpg002.jpg

003.jpg004.jpg

005.jpg006.jpg

007.jpg008.jpg

009.jpg010.jpg

011.jpg012.jpg

013.jpg014.jpg

015.jpg016.jpg

017.jpg018.jpg

019.jpg020.jpg

021.jpg022.jpg

023.jpg024.jpg

 

[spoiler=Soul Unisons]025.jpg026.jpg

027.jpg028.jpg

029.jpg030.jpg

031.jpg032.jpg

033.jpg034.jpg

035.jpg036.jpg

 

[spoiler=Spell Cards]037.jpg038.jpg

039.jpg040.jpg

041.jpg042.jpg

043.jpg044.jpg

045.jpg046.jpg

047.jpg048.jpg

049.jpg050.jpg

 

[spoiler=Trap Cards]051.jpg052.jpg

053.jpg054.jpg

055.jpg056.jpg

057.jpg058.jpg

059.jpg060.jpg

 

[spoiler=Secret Cards]061.jpg062.jpg

063.jpg

 

 

Battle Network 6

 

[spoiler=Monster Cards]001.jpg002.jpg

003.jpg004.jpg

005.jpg006.jpg

007.jpg008.jpg

009.jpg010.jpg

011.jpg012.jpg

013.jpg014.jpg

015.jpg016.jpg

017.jpg018.jpg

019.jpg020.jpg

021.jpg022.jpg

023.jpg024.jpg

 

[spoiler=Beast Out]025.jpg026.jpg

 

[spoiler=Spell Cards]027.jpg028.jpg

029.jpg030.jpg

031.jpg032.jpg

033.jpg034.jpg

035.jpg036.jpg

037.jpg038.jpg

039.jpg040.jpg

041.jpg

 

[spoiler=Trap Cards]042.jpg043.jpg

044.jpg045.jpg

046.jpg047.jpg

048.jpg049.jpg

050.jpg

 

[spoiler=Secret Cards]051.jpg052.jpg

053.jpg

 

 

Well, that wraps everything up for all Battle Network cards spanning BN1 to BN6. Still, feel free to drop any comments, especially those regarding balance issues.

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Battle Network 2 cards have now been made!

 

Introducing:

-Rockman's Style Changes as Fusion monsters with their own unique Summon condition

-Program Advances that, just like in the games, combine several Battlechips into deadly one-off attacks

-Something else that should go in here but I can't figure out what!

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You've mostly outdone yourself with this second set, though there are a few balancing issues I'd like to bring up;

 

1. MagnetMan is horrifically overpowered. Right now you've got a 2500/2300 monster for one tribute that summons a second monster automatically that isn't bound to the first. Giving it a 7-star rating would help balance it a lot more, but it would also help if the token were destroyed when the original MagnetMan card is destroyed.

2. Gate Cannon is vague enough that right now it destroys your opponent's tokens too and turns them against them.

 

Otherwise they're pretty great. There are others I'll probably find later, but right now I have no additional complaints!

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I still love all of these cards. MMBN3 was a great game and it's good to see someone be able to translate their in game abilities into cards so well. Although Sandman is broken. I love these cards, man! I might run a deck with them some day.

 

You should make more field cards and make a good polymerization for Forte and Rockman.

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The Forte and Rockman fusions are actually planned for future sets.

 

Desertman's broken? Really? Maybe it's because I didn't put a no-Tribute restriction on the Tokens...

 

I would try to make other Field cards, but the lack of high-quality images of field-changing Battlechips limits what I can do without resorting to a zoomed-in image from the games.

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But Desertman himself can't really fight back, and only two of the monsters generated by his swarm are competent beatsticks. Anyway, I threw in a no-Tribute restriction on the Tokens and made them disappear when Desertman leaves.

 

Maybe I could rework the Chesspiece names a little. "Battlechip Chesspiece _____" seems a little clumsy though.

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