Trebuchet MS Posted October 27, 2010 Report Share Posted October 27, 2010 Right then, it seems that my usual practice of getting advice for balancing my cards before generating them doesn't work here. So, presenting the Megaman Battle Network series, starting from game 1. You can view (and help balance) the cards under construction here. Battle Network 1 [spoiler=Monster Cards] [spoiler=Spell Cards] [spoiler=Trap Cards] Battle Network 2 [spoiler=Monster Cards] [spoiler=Style Changes] [spoiler=Spell Cards] [spoiler=Trap Cards] Battle Network 3 [spoiler=Monster Cards] [spoiler=Spell Cards] [spoiler=Trap Cards] Battle Network 4 [spoiler=Monster Cards] [spoiler=Soul Unisons] [spoiler=Spell Cards] [spoiler=Trap Cards] [spoiler=Secret Cards] Battle Network 5 [spoiler=Monster Cards] [spoiler=Soul Unisons] [spoiler=Spell Cards] [spoiler=Trap Cards] [spoiler=Secret Cards] Battle Network 6 [spoiler=Monster Cards] [spoiler=Beast Out] [spoiler=Spell Cards] [spoiler=Trap Cards] [spoiler=Secret Cards] Well, that wraps everything up for all Battle Network cards spanning BN1 to BN6. Still, feel free to drop any comments, especially those regarding balance issues. Link to comment Share on other sites More sharing options...
TheComposer Posted October 27, 2010 Report Share Posted October 27, 2010 New pics for Mettaur, Billy, Fishy and Barrier would be nice. Some are blurry but they aren't TOO bad. For a relatively new member, these are good cards and they stick with the theme of the game. I'll give them an 8.5/10. Good job. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 27, 2010 Author Report Share Posted October 27, 2010 Couldn't find high-quality images for some cards so I had to settle for magnified images from the GBA games (thus the pixellation). Others came from screencaps of the anime, maybe blurred as a result of me pausing between 2 frames. Link to comment Share on other sites More sharing options...
Zkaiser Posted October 27, 2010 Report Share Posted October 27, 2010 These are the best Battle Network cards I've seen on this entire site. The effect were awesome and original and there is a lot of good synergy. 10/10 You should make Contact Fusions for Megaman. Link to comment Share on other sites More sharing options...
Whiscash Posted October 27, 2010 Report Share Posted October 27, 2010 Alright, these are pretty fantastic. I actually came back to the site just to make a set like this, but there would be no way to top this....Would you per chance be up to collaboration for the BN2 set? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 28, 2010 Author Report Share Posted October 28, 2010 Metool, Fishy, and Billy pictures updated, courtesy of Whiscash. Link to comment Share on other sites More sharing options...
JackCollins Posted October 28, 2010 Report Share Posted October 28, 2010 Impressive variety of cards. I had an idea a while back to do a series like this but I got to busy. I love when other people do my work for me. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 29, 2010 Author Report Share Posted October 29, 2010 Battle Network 2 cards have now been made! Introducing:-Rockman's Style Changes as Fusion monsters with their own unique Summon condition-Program Advances that, just like in the games, combine several Battlechips into deadly one-off attacks-Something else that should go in here but I can't figure out what! Link to comment Share on other sites More sharing options...
Whiscash Posted October 29, 2010 Report Share Posted October 29, 2010 You've mostly outdone yourself with this second set, though there are a few balancing issues I'd like to bring up; 1. MagnetMan is horrifically overpowered. Right now you've got a 2500/2300 monster for one tribute that summons a second monster automatically that isn't bound to the first. Giving it a 7-star rating would help balance it a lot more, but it would also help if the token were destroyed when the original MagnetMan card is destroyed.2. Gate Cannon is vague enough that right now it destroys your opponent's tokens too and turns them against them. Otherwise they're pretty great. There are others I'll probably find later, but right now I have no additional complaints! Link to comment Share on other sites More sharing options...
Zkaiser Posted October 29, 2010 Report Share Posted October 29, 2010 ^Yeah, Magnet man is pretty broke. I see no problem with Gate Cannon though. If your opponent has tokens, who cares? That's a rare occurrence anyways. Those style changes are awesome. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 30, 2010 Author Report Share Posted October 30, 2010 Magnetman now bumped up to LV7, and the Token destroys itself if he leaves the field now. Link to comment Share on other sites More sharing options...
Whiscash Posted October 30, 2010 Report Share Posted October 30, 2010 Much better!Really, just exceptional job all around. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 31, 2010 Author Report Share Posted October 31, 2010 *bump* ...Any other comments? Balance suggestions? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 2, 2010 Author Report Share Posted November 2, 2010 Bumping from page 2. Link to comment Share on other sites More sharing options...
ShimoHkun1 Posted November 3, 2010 Report Share Posted November 3, 2010 pritty good 9.5\10 Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 5, 2010 Author Report Share Posted November 5, 2010 Battle Network 3 cards have now been made! Introducing:-Punk as a secret card-3 more Style Changes, plus a special Fusion!-Battlechips that are Trap Monsters! I will need some help with images for KillerEye and Viney, though... Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 6, 2010 Author Report Share Posted November 6, 2010 Sure is difficult to keep a topic real active in this place, huh? Bump'd. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 8, 2010 Author Report Share Posted November 8, 2010 ...Bump. ._. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 12, 2010 Author Report Share Posted November 12, 2010 *nudge* Link to comment Share on other sites More sharing options...
Zkaiser Posted November 13, 2010 Report Share Posted November 13, 2010 I still love all of these cards. MMBN3 was a great game and it's good to see someone be able to translate their in game abilities into cards so well. Although Sandman is broken. I love these cards, man! I might run a deck with them some day. You should make more field cards and make a good polymerization for Forte and Rockman. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 13, 2010 Author Report Share Posted November 13, 2010 The Forte and Rockman fusions are actually planned for future sets. Desertman's broken? Really? Maybe it's because I didn't put a no-Tribute restriction on the Tokens... I would try to make other Field cards, but the lack of high-quality images of field-changing Battlechips limits what I can do without resorting to a zoomed-in image from the games. Link to comment Share on other sites More sharing options...
Zkaiser Posted November 13, 2010 Report Share Posted November 13, 2010 Well getting a full field at the cost of one card is kinda broken. Also, why didn't you make the Chess Pieces actual Battlechips? I remember getting some of those chips MMBN3. I hope you do something awesome for Dark Chips! I loved MMBN4's Dark Chip system. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 13, 2010 Author Report Share Posted November 13, 2010 But Desertman himself can't really fight back, and only two of the monsters generated by his swarm are competent beatsticks. Anyway, I threw in a no-Tribute restriction on the Tokens and made them disappear when Desertman leaves. Maybe I could rework the Chesspiece names a little. "Battlechip Chesspiece _____" seems a little clumsy though. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 15, 2010 Author Report Share Posted November 15, 2010 Battle Network 4 set complete! Introducing:-Soul Unisons, which work like Contact Fusions, only that you can Contact from your hand, too!-The iconic Red Sun and Blue Moon battlechips!-A Dark Chip that grants you power at a price...-Django also cameos! Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 15, 2010 Author Report Share Posted November 15, 2010 I went ahead and fiddled around with the EXE3 Set, and switched out a few reprints from the other Sets with more Field cards in the form of the _____Stage battlechips. I even tweaked Ground Style to support Fields a little since that's what it does best. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.