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Megaman Battle Network Cards (310 cards over 6 sets)

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#1
Trebuchet MS

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Right then, it seems that my usual practice of getting advice for balancing my cards before generating them doesn't work here. So, presenting the Megaman Battle Network series, starting from game 1.

You can view (and help balance) the cards under construction here.

Battle Network 1

Monster Cards

Spell Cards

Trap Cards


Battle Network 2

Monster Cards

Style Changes

Spell Cards

Trap Cards


Battle Network 3

Monster Cards

Spell Cards

Trap Cards


Battle Network 4

Monster Cards

Soul Unisons

Spell Cards

Trap Cards

Secret Cards


Battle Network 5

Monster Cards

Soul Unisons

Spell Cards

Trap Cards

Secret Cards


Battle Network 6

Monster Cards

Beast Out

Spell Cards

Trap Cards

Secret Cards


Well, that wraps everything up for all Battle Network cards spanning BN1 to BN6. Still, feel free to drop any comments, especially those regarding balance issues.

Edited by Gadjiltron, 07 November 2011 - 11:11 PM.

MegaMan Battle Network series cards - Cards for Battle Network 1-6 present
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#2
TheComposer

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New pics for Mettaur, Billy, Fishy and Barrier would be nice. Some are blurry but they aren't TOO bad. For a relatively new member, these are good cards and they stick with the theme of the game. I'll give them an 8.5/10. Good job.

forte-2.jpgpetforte.gif

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#3
Trebuchet MS

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Couldn't find high-quality images for some cards so I had to settle for magnified images from the GBA games (thus the pixellation). Others came from screencaps of the anime, maybe blurred as a result of me pausing between 2 frames.

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#4
Zkaiser

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These are the best Battle Network cards I've seen on this entire site. The effect were awesome and original and there is a lot of good synergy.

10/10

You should make Contact Fusions for Megaman.
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#5
Whiscash

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Alright, these are pretty fantastic. I actually came back to the site just to make a set like this, but there would be no way to top this.
...Would you per chance be up to collaboration for the BN2 set?
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#6
Trebuchet MS

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Metool, Fishy, and Billy pictures updated, courtesy of Whiscash.

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#7
JackCollins

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Impressive variety of cards. I had an idea a while back to do a series like this but I got to busy. I love when other people do my work for me.

#8
Trebuchet MS

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Battle Network 2 cards have now been made!

Introducing:
-Rockman's Style Changes as Fusion monsters with their own unique Summon condition
-Program Advances that, just like in the games, combine several Battlechips into deadly one-off attacks
-Something else that should go in here but I can't figure out what!

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#9
Whiscash

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You've mostly outdone yourself with this second set, though there are a few balancing issues I'd like to bring up;

1. MagnetMan is horrifically overpowered. Right now you've got a 2500/2300 monster for one tribute that summons a second monster automatically that isn't bound to the first. Giving it a 7-star rating would help balance it a lot more, but it would also help if the token were destroyed when the original MagnetMan card is destroyed.
2. Gate Cannon is vague enough that right now it destroys your opponent's tokens too and turns them against them.

Otherwise they're pretty great. There are others I'll probably find later, but right now I have no additional complaints!
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#10
Zkaiser

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^Yeah, Magnet man is pretty broke.

I see no problem with Gate Cannon though. If your opponent has tokens, who cares? That's a rare occurrence anyways.

Those style changes are awesome.
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#11
Trebuchet MS

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Magnetman now bumped up to LV7, and the Token destroys itself if he leaves the field now.

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#12
Whiscash

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Much better!
Really, just exceptional job all around.
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#13
Trebuchet MS

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*bump*

...Any other comments? Balance suggestions?

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#14
Trebuchet MS

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Bumping from page 2.

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#15
ShimoHkun1

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pritty good 9.5\10

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#16
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Battle Network 3 cards have now been made!

Introducing:
-Punk as a secret card
-3 more Style Changes, plus a special Fusion!
-Battlechips that are Trap Monsters!

I will need some help with images for KillerEye and Viney, though...

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#17
Trebuchet MS

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Sure is difficult to keep a topic real active in this place, huh?

Bump'd.

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#18
Trebuchet MS

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...Bump.

._.

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#19
Trebuchet MS

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*nudge*

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#20
Zkaiser

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I still love all of these cards. MMBN3 was a great game and it's good to see someone be able to translate their in game abilities into cards so well. Although Sandman is broken. I love these cards, man! I might run a deck with them some day.

You should make more field cards and make a good polymerization for Forte and Rockman.
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