darkwolf777 Posted November 25, 2010 Report Share Posted November 25, 2010 Yeah, what I said ended up being a bad example of ITT lol. In any case, ITT just states what one or the majority of people in the topic are saying, but in actuality is an incorrect statement. Remember that Necro o.x Link to comment Share on other sites More sharing options...
Giga Hand Posted November 25, 2010 Report Share Posted November 25, 2010 Another infinite loop: Prime Material Dragon + Fallen Nurse Reficule/Bad Reaction to Simochi + Any burn or heal effect. Prime makes it heal, Nurse/BRtS makes it burn, Prime makes it heal, Nurse makes iit burn, proceed ad judgedestroyscardsum. Link to comment Share on other sites More sharing options...
darkwolf777 Posted November 25, 2010 Report Share Posted November 25, 2010 [quote name='Giga Hand' timestamp='1290704281' post='4809305'] Another infinite loop: Prime Material Dragon + Fallen Nurse Reficule/Bad Reaction to Simochi + Any burn or heal effect. Prime makes it heal, Nurse/BRtS makes it burn, Prime makes it heal, Nurse makes iit burn, proceed ad judgedestroyscardsum. [/quote] Each card only affects the damage ONCE. If you had Prime Material Dragon, and Fallen Nurse Reficule/Bad Reaction to Simochi on the field and you tried to recover Life Points, then Bad Reaction to Simochi changes the healing to damage, Prime Material Dragon changes the damage to healing. The end result is Healing. You don't continue to bounce the card effects between each other. Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted November 26, 2010 Report Share Posted November 26, 2010 another reason that infinite loop have to be destroyed because once it begin neither you and the opponent can control it and it automatically lead to a draw then. i just prefer manual loop that when it optional to stop. Like the Dark Strike Fighter, Quillbolt Hedgehog and Iron Wall trap card. it can cause many loop but possible to stop afterward. Link to comment Share on other sites More sharing options...
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