zetsu1919 Posted December 1, 2010 Report Share Posted December 1, 2010 here are a couple of plant vs zombies cards i made, i will update frequently and will anounce when i have finished at the bottom of the page.[spoiler=plants] [spoiler=monsters] [spoiler=peashooter] [img]http://img716.imageshack.us/img716/8919/132654.jpg[/img] [spoiler=lore] once per turn you can lower the attack and defense of 1 card on your opponents side of the field by 100. if this card is attacked, lower the attacking monsters attack and defense by 100 before and after the damage step. if a monsters attack and/or defense is lowered to 0 by this cards effect, destroy the targeted monster. [/spoiler] [/spoiler] [spoiler=sunflower] [img]http://img560.imageshack.us/img560/8919/132654.jpg[/img] [spoiler=lore] when this card is summoned, place 2 sun tokens on this card. once per turn, during your standby phase, you can place 1 sun token on this card. during your main phase, you can remove any amount of sun tokens from your side of the field to special summon 1 plant type monster from your hand or deck whose level is equal to the amount of sun tokens removed. [/spoiler] [/spoiler] [spoiler=cherrybomb][img]http://img820.imageshack.us/img820/8919/132654.jpg[/img][spoiler=lore] this cards effect can not be negated. when this card is summoned, tribute this card to destroy up to 2 cards with adjacent monster card slots. [/spoiler] [/spoiler] [spoiler=wall-nut][img]http://img716.imageshack.us/img716/4798/132654z.jpg[/img][spoiler=lore] when this card is summoned, change it to defense position. your opponents monsters can not attack any other plant type monster. if multiple cards with this effect are on your side of the field, the opponent can choose which one to attack. [/spoiler] [/spoiler] [spoiler=potato mine] [img]http://img703.imageshack.us/img703/2614/132654j.jpg[/img] [spoiler=lore] when your opponent attacks with a zombie type monster, you can discard this card to destroy the attacking monster. if this card is attacked, destroy the attacking monster by tributing this card. [/spoiler] [/spoiler] [spoiler=snow pea] [img]http://img820.imageshack.us/img820/5711/132654o.jpg[/img] [spoiler=lore] when this card battles with an opponents monster, lower the attacking monsters attack and defense by 100 before and after the damage step. once per turn you can switch 1 monsters battle position, the targeted monster can not change its battle position until your opponents endphase. if a monsters attack and/or defense is reduced to 0 by this cards effect, destroy it.[/spoiler] [/spoiler] [spoiler=chomper] [img]http://img573.imageshack.us/img573/8126/132654q.jpg[/img] [spoiler=lore] when this card battles with an opponents monster, destroy the battling monster before the damage step, this card can only activate this effect once every 3 turns. [/spoiler] [/spoiler] [spoiler=repeater] [img]http://img577.imageshack.us/img577/6021/132654s.jpg[/img] [spoiler=lore] twice per turn you can lower the attack and defense of 1 card on your opponents side of the field by 100. if this card is attacked, lower the attacking monsters attack and defense by 200 before and after the damage step. if a monsters attack and/or defense is lowered to 0 by this cards effect, destroy the targeted monster. [/spoiler] [/spoiler] [spoiler=puff-shroom] [img]http://img823.imageshack.us/img823/8919/132654.jpg[/img] [spoiler=lore] you can special summon this card from your hand during the main phase, you can only special summon 1 puff-shroom per turn this way.this cards effect is negated unless there is a face up field spell with "(night time)" in its name. if this card is attacked, lower the attacking monsters attack and defense by 100 before and after the damage step. if a monsters attack and/or defense is lowered to 0 by this cards effect, destroy the targeted monster. [/spoiler] [/spoiler] [/spoiler] [spoiler= spell/trap] [spoiler=front yard daytime] [img]http://img577.imageshack.us/img577/4803/132654x.jpg[/img] [spoiler=lore] this card can not be removed from the field by the effect of a plant or zombie type monster. monsters with the water atribute cannot be summoned. plant type monsters with the dark atributes effects are negated. once per turn, during your standby phase, you can place 1 sun token on this card, you can remove any number of sun tokens on your side of the field to special summon 1 plant type monster from your hand or deck whose level is equal to the number of sun tokens removed from the field, this effect can be activated on either players turn [/spoiler] [/spoiler] [spoiler=front yard nighttime] [img]http://img686.imageshack.us/img686/9098/132654t.jpg[/img] [spoiler=lore] this card can not be removed from the field by the effect of a plant or zombie type monster. monsters with the water atribute cannot be summoned. when 3 or more zombie type monsters attack during 1 battle phase, you can add 1 "gravestone" token to this card. you can remove 1 "gravestone" token from this card to special summon 1 level 4 or lower zombie type monster from your hand, deck, or graveyard.[/spoiler] [/spoiler] [/spoiler] [/spoiler] [spoiler=zombies] [spoiler=monsters] [spoiler=zombie] [img]http://img257.imageshack.us/img257/9098/132654t.jpg[/img] [spoiler=lore] this card can attack directly if there are no plant type monsters on your opponents side of the field. when this card battles with a monster, lower the other monsters attack and defense by 100 before and after the damage step. the controller of this card takes no damage from a battle where this card attacked. [/spoiler] [/spoiler] [spoiler=flag zombie] [img]http://img821.imageshack.us/img821/8919/132654.jpg[/img] [spoiler=lore] when this card is summoned, special summon 1 level 4 or lower zombie type monster from your hand. this card can attack directly if there are no plant type monsters on your opponents side of the field. when this card battles with a monster, lower the other monsters attack and defense by 100 before and after the damage step. the controller of this card takes no damage from a battle where this card attacked. [/spoiler] [/spoiler] [spoiler=conehead zombie] [img]http://img686.imageshack.us/img686/6021/132654s.jpg[/img] [spoiler=lore] this card can attack directly if there are no plant type monsters on your opponents side of the field. when this card battles with a monster, lower the other monsters attack and defense by 150 before and after the damage step. the controller of this card takes no damage from a battle where this card attacked. [/spoiler] [/spoiler] [spoiler=pole vaulter zombie] [img]http://img171.imageshack.us/img171/3763/132654p.jpg[/img] [spoiler=lore] the turn this card is summoned, this card can attack directly. this card can attack directly if there are no plant type monsters on your opponents side of the field. when this card battles with a monster, lower the other monsters attack and defense by 100 before and after the damage step. the controller of this card takes no damage from a battle where this card attacked. [/spoiler] [/spoiler] [spoiler=buckethead zombie] [img]http://img560.imageshack.us/img560/1294/132654a.jpg[/img] [spoiler=lore] this card can attack directly if there are no plant type monsters on your opponents side of the field. when this card battles with a monster, lower the other monsters attack and defense by 200 before and after the damage step. the controller of this card takes no damage from a battle where this card attacked. [/spoiler] [/spoiler] [spoiler=newspaper zombie] [img]http://img697.imageshack.us/img697/8919/132654.jpg[/img] [spoiler=lore] once, if this card would be destroyed by battle, it is not destroyed, after this effect is activated, this card can attack twice per round. this card can attack directly if there are no plant type monsters on your opponents side of the field. when this card battles with a monster, lower the other monsters attack and defense by 150 before and after the damage step. the controller of this card takes no damage from a battle where this card attacked. [/spoiler] [/spoiler] [spoiler=screen door zombie] [img]http://img171.imageshack.us/img171/5711/132654o.jpg[/img] [spoiler=lore] this card can attack directly if there are no plant type monsters on your opponents side of the field. when this card battles with a monster, lower the other monsters attack and defense by 200 before and after the damage step. the controller of this card takes no damage from a battle where this card attacked. [/spoiler] [/spoiler] [spoiler=football zombie] [img]http://img697.imageshack.us/img697/8682/132654w.jpg[/img] [spoiler=lore] this card can attack directly if there are no plant type monsters on your opponents side of the field. this card can attack twice per round. when this card battles with a monster, lower the other monsters attack and defense by 250 before and after the damage step. the controller of this card takes no damage from a battle where this card attacked. [/spoiler] [/spoiler] [spoiler=dancing zombie] [img]http://img697.imageshack.us/img697/12/132654m.jpg[/img] [spoiler=lore] once per turn, during your standby phase, special summon as many "backup dancer" cards from your hand, deck, graveyard, or removed from play as possible. this card can attack directly if there are no plant type monsters on your opponents side of the field. when this card battles with a monster, lower the other monsters attack and defense by 100 before and after the damage step. the controller of this card takes no damage from a battle where this card attacked. [/spoiler] [/spoiler] [spoiler=backup dancer] [img]http://img39.imageshack.us/img39/8919/132654.jpg[/img] [spoiler=lore] this card can not be normal summoned or set. this card can not be special summoned except by the effect of "dancing zombie" this card can attack directly if there are no plant type monsters on your opponents side of the field. when this card battles with a monster, lower the other monsters attack and defense by 100 before and after the damage step. the controller of this card takes no damage from a battle where this card attacked. [/spoiler] [/spoiler] [/spoiler] [spoiler=spell/trap] [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
zetsu1919 Posted December 1, 2010 Author Report Share Posted December 1, 2010 bump Link to comment Share on other sites More sharing options...
zetsu1919 Posted December 2, 2010 Author Report Share Posted December 2, 2010 added potato mine, snow pea, chomper, and repeater, also frontyard (night time) Link to comment Share on other sites More sharing options...
Embittered Moon Posted December 2, 2010 Report Share Posted December 2, 2010 xD nice idea. I think this would actually work if you added Zombies. as of right now, 8/10. the effects are somewhat original, but not the best. we're not really allowed to rate more than that in AoC (any other cards), so I'll just leave it at that. keep making cards! Link to comment Share on other sites More sharing options...
zetsu1919 Posted December 3, 2010 Author Report Share Posted December 3, 2010 wow thanks. i am still making cards and am still trying to figure out what effects to give the zombies. so ill try to make some today Link to comment Share on other sites More sharing options...
zetsu1919 Posted December 3, 2010 Author Report Share Posted December 3, 2010 added 1st 5 zombies. Link to comment Share on other sites More sharing options...
smjang98 Posted December 3, 2010 Report Share Posted December 3, 2010 Good, I am a fussy man and I do not take incorrct OCGs lightly. However, your concept was fabulous and th effects were good. Overall: 7/10 Link to comment Share on other sites More sharing options...
Trebuchet MS Posted December 3, 2010 Report Share Posted December 3, 2010 That makes three PvZ threads I've seen here. So far, the cards in the other two threads aren't as properly made as yours. Though I must say that some of the instant-use plants are better off as Spell/Trap cards. Also, it'd be better if you crop your images to more square dimensions rather than simply having the generator distort images. Link to comment Share on other sites More sharing options...
zetsu1919 Posted December 3, 2010 Author Report Share Posted December 3, 2010 i would do thet but i dont know how Link to comment Share on other sites More sharing options...
Hizu X Posted December 4, 2010 Report Share Posted December 4, 2010 OCG could be changed a tad bit but overall... The concept of the whole thing is very well drawn out not to mention I am a fan of PVZ so hmmm... 8/10 Link to comment Share on other sites More sharing options...
zetsu1919 Posted December 5, 2010 Author Report Share Posted December 5, 2010 wow thanks. this is only my third forum and im already getting really good ratings Link to comment Share on other sites More sharing options...
monty1394 Posted December 6, 2010 Report Share Posted December 6, 2010 i had the same exact idea, pics and everything!!! D: i almost finished and my computer went kaput. 0_0 but anyways, good job on these, now i dont have to do them so you saved me lots of time XD Link to comment Share on other sites More sharing options...
zetsu1919 Posted December 7, 2010 Author Report Share Posted December 7, 2010 added newspaper zombie Link to comment Share on other sites More sharing options...
zetsu1919 Posted December 9, 2010 Author Report Share Posted December 9, 2010 added screen door zombie. its the same effect, atk, def, type, atribute, and level as buckethead but the fume shroom will have an effect that easily kills it Link to comment Share on other sites More sharing options...
zetsu1919 Posted December 10, 2010 Author Report Share Posted December 10, 2010 added football zombie Link to comment Share on other sites More sharing options...
wasim4teen Posted December 11, 2010 Report Share Posted December 11, 2010 [img]http://img593.imageshack.us/img593/5112/202442.jpg[/img] is it good? Link to comment Share on other sites More sharing options...
zetsu1919 Posted December 12, 2010 Author Report Share Posted December 12, 2010 [quote name='wasim4teen' timestamp='1292029761' post='4842813'] [img]http://img593.imageshack.us/img593/5112/202442.jpg[/img] is it good? [/quote] im pretty sure that you have to put these in a new forum as aposed to putting it in mine its like going to a resteurant and selling food inside of it Link to comment Share on other sites More sharing options...
zetsu1919 Posted December 13, 2010 Author Report Share Posted December 13, 2010 added dancing zombie and backup dancer will add nighttime plants next Link to comment Share on other sites More sharing options...
WTFauKorean Posted December 14, 2010 Report Share Posted December 14, 2010 haha these are pretty cool humor cards with interesting effects cant wait to see all the zombies Link to comment Share on other sites More sharing options...
zetsu1919 Posted December 14, 2010 Author Report Share Posted December 14, 2010 thanks for the compliment. there is a game these are based on that you should try out, its really fun. Link to comment Share on other sites More sharing options...
Say What Posted December 14, 2010 Report Share Posted December 14, 2010 I'm a big fan of PvZ. These cards aren't bad, but they aren't good. Your grammar is horrible. Plus your OCG is pretty bad. Instead of "attack and defense" it should be "ATK and DEF". Overall, 6.5/10. Link to comment Share on other sites More sharing options...
zetsu1919 Posted December 21, 2010 Author Report Share Posted December 21, 2010 yeah i wasnt sure about that and i decided on attack and defense instead but shouldnt be a big isue Link to comment Share on other sites More sharing options...
zetsu1919 Posted December 25, 2010 Author Report Share Posted December 25, 2010 added puff-shroom Link to comment Share on other sites More sharing options...
LFt Posted August 18, 2012 Report Share Posted August 18, 2012 Nice ideas! Link to comment Share on other sites More sharing options...
Antii Posted August 24, 2012 Report Share Posted August 24, 2012 i say make dancer zombie summon as many "zombie tokens" as possible... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.