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Spoon's Single Pop Culture Character Collection (SSPCCC)


Spoon

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I currently have some time, and I thought by myself: Why are you keep making one thread at a time for one character only? That's a waste of forum bandwidth, nobody looks at it anyway... sooo, why not just collecting them all in one place? And here we go, I tried to get all my old stuff together and put it in here... I hope I didn't forget anything :P

This will be updated whenever I find time and inspiration to make another character that's not included in a Set, so keep looking out for it :)

[u][b]PS:[/b][/u] I [i]usually[/i] don't take any requests. At least not here. You may drop me a PM and ask kindly, but the response will be "No" 99% of the time anyway.

[center][b][u]Latest Additions:[/u][/b]
[IMG]http://img190.imageshack.us/img190/6738/talih.jpg[/IMG]
[spoiler=Lore:]While this card is face-up on the field: You can skip your Draw Phase. If you do, once until your opponent's next End Phase, during either player's turn: You can flip all face-up monsters your opponent controls face-down. Once per turn: You can discard 1 card; Special Summon 1 "Chiktikka Token" in face-up Attack Position (Thunder-Type/LIGHT/Level 4/1800 ATK/0 DEF). If this card or a "Chiktikka Token" you control attack a face-down monster: Destroy that monster with this card's effect without flipping it face-up or applying damage calculation.[/spoiler]
[SIZE=1](Credit for the Template goes to [url="http://forum.yugiohcardmaker.net/topic/238263-hd-free-card-template/"]Touma[/url])[/SIZE]

[spoiler=The Cards (finished/34)]
[spoiler=Amaterasu, the Sun Goddess (Okami)][IMG]http://img405.imageshack.us/img405/236/amaterasu.jpg[/IMG]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 13 or more monsters in your Graveyard. Each time a player adds a card(s) to their hand (including drawing them), place 1 Ink Counter on this card. This card gains 300 ATK for each Ink Counter on it. Once per turn, you can remove 1 Ink Counter from this card to activate 1 of the following effects:
●Flip all face-down monsters your opponent controls to face-up Attack Position (Flip effects are not activated), then remove from play all Flip Effect Monsters flipped by this effect.
●Flip all face-up monsters your opponent controls to face-down Defense Position. Then, destroy Spell or Trap Cards your opponent controls up to the number of monsters affected by this effect.
●Special Summon 1 Beast-Type, Warrior-Type or Plant-Type monster from your Graveyard. If a monster Special Summoned by this effect would be destroyed by an opponent's card (either by battle or by a card's effect), you can remove 1 monster with the same Type as that monster in your Graveyard from play and remove 1 Ink Counter from this card instead.
When this card is sent from the field to the Graveyard, send all cards you control to the Graveyard, then return all monsters in your Graveyard to your Deck.[/spoiler]

[spoiler=Amy Sorel, Beautiful Fencer (Soul Calibur)][IMG]http://img852.imageshack.us/img852/6537/amye.jpg[/IMG]
If you control a face-up "Raphael Sorel", you can Special Summon this card from your hand. During each of your Standby Phases, you can place 1 Stance Counter on this card (max. 4). During your End Phase, you can remove all Stance Counters from this card to gain 800 Life Points for each Counter removed. This card gains 1 of the following effects, depending on the number of Stance Counters on it:
●1: When this card attacks, your opponent cannot activate Spell or Trap Cards until the end of Damage Step. This card inflicts Piercing Damage.
●2: When this card attacks a Defense Position monster, destroy it without applying damage calculation, then inflict damage to your opponent equal to half of that monsters DEF.
●3: When this card battles, destroy the monster it battles before damage calculation.
●4: This card cannot be targeted by your opponent's card effects and cannot be selected as an attack target. This card's attack and it's effects cannot be negated. When this card attacks a face-up Attack Position monster, it gains ATK equal to that monsters ATK during Damage Step only.

[spoiler=Support Cards][img]http://img683.imageshack.us/img683/773/234848u.jpg[/img]
This card can only be activated if you control a face-up Attack Position "Amy Sorel" and "Raphael Sorel", and only during either player's Main Phase. Destroy all face-up Attack Position monsters your opponent controls. Your opponent cannot Set or activate Spell and Trap Cards until the End Phase. If "Amy Sorel", "Raphael Sorel" and this card are in your Graveyard, you can remove this card from play to Special Summon one of the other cards in face-up Defense Position.[/spoiler][/spoiler]

[spoiler=Asuka Kazama (Tekken)][IMG]http://img191.imageshack.us/img191/3111/asukaq.jpg[/IMG]
1 Warrior-Type Tuner + 1 or more non-Tuner monster(s)
When this Defense Position monster is selected as an attack target, destroy the attacking monster at the start of Damage Step. When this card attacks a Defense Position monster, destroy it immediately with this card's effect without flipping it face-up or applying damage calculation. When this card's battle position is changed, it is unaffected by your opponent's card effects until the End Phase. This card's attack and effect cannot be negated.[/spoiler]

[spoiler=Carly Nagisa & Dark Signer Carly (Yu-Gi-Oh! 5D's)][IMG]http://img696.imageshack.us/img696/5417/carly.jpg[/IMG]
When this card is Normal or Special Summoned, Special Summon up to 2 "Fortune Fairy" monsters from your hand or Deck. Each time a Spell Card is activated, place 1 Spell Counter on this card. Face-up "Fortune Fairy" monsters you control gain 800 ATK and DEF for each Spell Counter on this card. Once per turn, during your opponent's turn, if your opponent Normal or Special Summons a monster, you can remove 3 Spell Counters from this card to remove the Summoned monster from play. It is returned to the field in it's original position during your opponent's next Standby Phase.

[IMG]http://img153.imageshack.us/img153/9023/darkcarly.jpg[/IMG]
This card cannot be Normal Summoned or Set. This card cannot be Special Summon except by Tributing 1 "Carly Nagisa, Raging Reporter" you control. This card's name is also treated as "Fortune Lady Carly" while it is face-up on the field. When this card is Summoned, destroy all other monsters you control, then Special Summon up to 2 "Fortune Lady" monsters from your hand, Deck or Graveyard. Each time a Spell Card is activated, place 1 Spell Counter on this card. Increase the Level of all "Fortune Lady" monsters you control by 1 for each Spell Counter on this card. Once per turn, during either player's turn, you can remove 3 Spell Counters from this card to negate the activation of a Spell or Trap Card and destroy it. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Carly Nagisa, Raging Reporter" from your Graveyard.[/spoiler]

[spoiler=Cirno the Ice Fairy (Touhou)][IMG]http://img818.imageshack.us/img818/5964/cirno.jpg[/IMG]
3 Level 4 WATER monsters
If your opponent Summons a monster, you can remove 1 Exceed Material Monster from this card to place 1 Ice Counter on that card. While this card is face-up on the field, monsters with an Ice Counter have their effects negated and cannot attack or change their Battle Position. If this card attacks a monster with an Ice Counter, destroy it at the start of Damage Step and inflict damage to your opponent equal to that monsters DEF. This card can attack attack all monsters with an Ice Counter your opponent controls once each. If this card is targeted by an opponent's Spell or Trap Card, you can remove 1 Ice Counter from anywhere on the field to negate the activation of that card and destroy it.[/spoiler]

[spoiler=Dark Master Puppetmon (Digimon)][IMG]http://img546.imageshack.us/img546/4185/puppet.jpg[/IMG]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by giving your opponent the control over 3 face-up monsters you control. During your opponent's next End Phase, destroy those monsters. Once per turn, you can discard 1 card to select 1 card your opponent controls and take control of it while this card remains face-up on the field. Each time the control of a card switches, inflict 800 damage to the player who lost control of the card and place 1 Let's Play Counter on this card (max. 4). Remove 4 Let's Play Counters from this card to add all cards from your opponents hand to yours and take control of all cards in their Spell & Trap Card Zone while this card remains face-up on the field.[/spoiler]

[spoiler=Diablo, Lord of Terror (Diablo)][IMG]http://img859.imageshack.us/img859/8471/diablon.jpg[/IMG]
1 Fiend-Type Tuner + 2 or more FIRE non-Tuner monsters
This card cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, send all other cards you control to the Graveyard and inflict 400 damage to your opponent for each card sent that way. Cards on the field and in either player's Graveyard cannot be removed from play or returned to either player's hand or Deck. You cannot Summon monsters. If your opponent Special Summons a monster, that monsters ATK and DEF is halved. When this card is destroyed and sent to the Graveyard, Special Summon as many Fiend-Type FIRE monsters from your Graveyard as possible.[/spoiler]

[spoiler=Freya, Goddess of Creation (Valkyrie Profile)][IMG]http://img651.imageshack.us/img651/5936/freyah.jpg[/IMG]
1 LIGHT Fairy-Type Tuner + 1 or more DARK Fairy-Type non-Tuner monster(s)
Once per turn, when you Synchro Summon, you can Special Summon 1 of the non-Tuner monsters used for that Synchro Summon from your Graveyard. It's effects are negated. Once per turn, you can Tribute 1 Synchro Monster you control to have this card gain ATK equal to half of the Tributed monsters ATK and the following effect until the End Phase:
●If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card destroys an opponent's monster by battle, destroy all monsters your opponent controls and inflict 800 damage to your opponent for each monster destroyed this way.[/spoiler]

[spoiler=Garnet Til Alexandros XVII (Final Fantasy IX)][IMG]http://img847.imageshack.us/img847/5180/garnet.jpg[/IMG]
If 2 or more monsters you control are destroyed by battle and sent to the Graveyard during your opponent's Battle Phase, you can Special Summon this card from your hand at the end of that Battle Phase, then you can return 1 of the destroyed monsters from your Graveyard to your hand. You cannot Special Summon monsters except "Eidolon", "G.F.", "Esper" or "Aeon" monsters. While you control an "Eidolon", "G.F.", "Esper" or "Aeon" monster, this card cannot be selected as an attack target or as a target for a card effect. Once per turn, you can Special Summon 1 "Eidolon", "G.F.", "Esper" or "Aeon" monster from your hand or Graveyard. A monster Special Summoned this way is removed from play when this card is removed from the field.
[spoiler=Summons][IMG]http://img153.imageshack.us/img153/91/doomtrain.jpg[/IMG]
When this card battles, you can reduce it's ATK and DEF to 0 until the end of the Damage Step. If you do, this card cannot be destroyed by that battle and the monster it battles gains the following effects at the end of the Damage Step:
●This card's ATK and DEF become 0. This card cannot be targeted and is unaffected by it's controllers card effects. This card cannot be Tributed or used as a Synchro or Exceed Material Monster. This card's original effect is negated (including in the Graveyard) and it cannot attack or change it's Battle Position. During each Standby Phase, this card's controller takes 800 damage.
If this card is destroyed by an opponent's card effect, all face-up monsters they control gain the above effect until the End Phase of your next turn.[/spoiler][/spoiler]

[spoiler=Haruna Saotome - Chaotic Artist (Mahou Sensei Negima!)][IMG]http://img859.imageshack.us/img859/2810/haruna.jpg[/IMG]
This card can only be Ritual Summoned with the Ritual Spell Card "Pactio! Fictrix Comica". When this card is Ritual Summoned, select 1 monster in either player's Graveyard and remove it from play, then Special Summon 1 "Golem Token" in face-up Attack Position. It's Name, ATK, DEF, Level, Attribute, Type and effects are equal to that of the removed monster. When this card is removed from the field, destroy the Token Summoned this way. If your opponent Special Summons a monster whose ATK is higher than this card's DEF, draw 1 card and reveal it. If that card is a monster, Special Summon it in face-up Defense Position. During this turn, your opponent can only select that monster as an attack target. If that card is not a monster, equip it to this card. This card loses 500 ATK and DEF for each card equipped to it by this effect.[/spoiler]

[spoiler=Kaim Argonar, Immortal Dreamer (Lost Odyssey)][IMG]http://img405.imageshack.us/img405/3019/kaim.jpg[/IMG]
This card can only be Special Summoned from your hand if you control no monsters while your opponent controls a Level 7 or higher monster. During each of your Standby Phases, place 1 Dream Counter on this card. When this card is destroyed by an opponent's card (either by battle or by a card's effect), Special Summon it during the End Phase, then select and activate 1 of the following effects, depending on the number of Dream Counters on this card when it was destroyed:
●1+: Draw 1 card.
●2+: Destroy 1 card on the field.
●3+: Special Summon 1 Level 4 or lower Warrior-Type or Spellcaster-Type monster from your Deck.
●4+: Special Summon 1 monster from your Graveyard, ignoring it's Summoning Conditions.[/spoiler]

[spoiler=Kupo the Christmas Moogle (Final Fantasy)][IMG]http://img863.imageshack.us/img863/2707/kupo.jpg[/IMG]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying half your Life Points and having your opponent gain the same amount of Life Points you lost this way. Once per turn, you can Special Summon 1 "Present Token" to each player's side of the field (Fairy-Type/LIGHT/Level 1/0 ATK/0 DEF). If it's Christmas Eve, Special Summon 1 additional "Present Token" to your side of the field. If it's Christmas day, Special Summon 1 additional "Present Token" to your opponent's side of the field. Face-up Level 1 LIGHT Fairy-Type monsters (except Tokens) gain 1000 ATK and DEF for each "Present Token" on the field. A player who destroys a "Present Token" (either by battle or by a card's effect) selects and activates 1 of the following effects:
●Draw 1 card. Your opponent gains 1000 Life Points.
●Gain 1000 Life Points. Your opponent draws 1 card.[/spoiler]

[spoiler=Leanne, the Kind Amazoness (Resonance of Fate)][IMG]http://img838.imageshack.us/img838/1599/leanne.jpg[/IMG]
When this card is Summoned, place 3 Bezel Counter on it (max. 3). This card gains 100 ATK for each Bezel Counter on it. When this card destroys a monster by battle or it's own effect, place 1 Bezel Counter on it. Once per turn, you can remove 1 Bezel Counter from this card. If you do, this card can attack twice during this Battle Phase. You can remove 3 Bezel Counters from this card to destroy 1 monster your opponent controls. Then, you can select 1 other monster your opponent controls and activate 1 of the following effects: ●Switch it's battle position. ●Reduce it's ATK and DEF by 700. ●Gain Life Points equal to half of that monsters ATK. If there are no Bezel Counters on this card, this card's ATK and DEF become 0.
[spoiler=Alternative Art][IMG]http://img41.imageshack.us/img41/4846/leanne2.jpg[/IMG][/spoiler][/spoiler]

[spoiler=Lieutenant Tashigi (One Piece)][IMG]http://img696.imageshack.us/img696/142/tashigi.jpg[/IMG]
If there are 3 or more Equip Spell Cards in your Graveyard, you can Normal Summon this card without a Tribute. If you do, select 1 Equip Spell Card in your Graveyard and equip it to this card. If this card gains an amount of ATK by the effect of an Equip Spell Card equipped to it, this amount is doubled. While this card is equipped with an Equip Spell Card, negate the effects of cards your opponent controls that target this card or an Equip Spell Card you control and destroy them.[/spoiler]

[spoiler=Maggie Mui, Paper Summoner (Read or Die)][IMG]http://img97.imageshack.us/img97/3058/maggieu.jpg[/IMG]
When this card is Normal or Flip Summoned, it is changed to Defense Position. While this card is in face-up Defense Position, you can discard 1 Spell or Trap Card from your hand to negate the activation or the effect of a Spell or Trap Card that targets a monster you control and destroy it, and other monsters you control cannot be selected as an attack target. Once per turn, you can send 1 card in your hand to the Graveyard to add 1 "Book" or "Library" card from your Deck to your hand. During the turn a "Book" or "Library" card is activated or Summoned, you can switch this card's original ATK and DEF, until the End Phase.[/spoiler]

[spoiler=Maria Traydor, Quark's Leader (Star Ocean: Till the End of Time)][IMG]http://img59.imageshack.us/img59/7119/mariafy.jpg[/IMG]
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card attacks, you can change the battle position of the attack target (Flip Effects are not activated). When this card is selected as an attack target, you can discard 1 card to flip the attacking monster to face-down Defense Position. When this card inflicts battle damage to your opponent, it gains 300 ATK.[/spoiler]

[spoiler=Meat Boy, Beefiest Hero (Super Meat Boy)][IMG]http://img689.imageshack.us/img689/9008/meatboy.jpg[/IMG]
When this card is selected as an attack target or as a target for an opponent's card effect, send 1 "Meat Boy, Beefiest Hero" from your Deck to the Graveyard to negate that attack/card effect and end the Battle Phase/destroy that card respectively. If you do, this card cannot declare an attack until your next End Phase. When this card is destroyed by your opponent's card (either by battle or by a card's effect) and sent to the Graveyard, you can send 1 monster from your hand to the Graveyard to return this card to your Deck.

[spoiler=Support Cards][b][color="#00FF00"]Bandage[/color][/b]
[i]Quick-Play Spell Card[/i]
Activate only if you control a face-up Attack Position "Meat Boy, Beefiest Hero" and have 1 or more "Meat Boy, Beefiest Hero" in your Graveyard. Return all "Meat Boy, Beefiest Hero" you control on the field and in your Graveyard to your Deck, then draw 2 cards.[/spoiler][/spoiler]

[spoiler=Meta Knight, the Nemesis (Kirby)][IMG]http://img695.imageshack.us/img695/5291/45843479.jpg[/IMG]
1 or more DARK non-Tuner monster(s) - 1 Dark Tuner
During your opponent's Standby Phase, you can remove this face-up card from play. If you do, Special Summon it during your next Standby Phase, then select 1 "Sword" Equip Spell Card from your Deck or Graveyard and equip it to this card. If this card destroys an opponent's monster by battle, you can send 1 "Sword" Equip Spell Card equipped to this card to the Graveyard to attack once again in a row. When a "Sword" Equip Spell Card equipped to this card is sent to the Graveyard, draw 1 card. If this card is in your Graveyard, you can remove 2 "Sword" Equip Spell Cards in your hand, Deck or Graveyard from play to Special Summon it in face-up Attack Position, then destroy all other cards you control.[/spoiler]

[spoiler=Mikoto "Railgun" Misaka (To Aru Majutsu no Index/To Aru Kagaku no Railgun)][IMG]http://img138.imageshack.us/img138/8505/misaka.jpg[/IMG]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 or more Thunder-Type monsters in your Graveyard. Increase this card's ATK by 400 and place 1 Railgun Counter on it for each Thunder-Type monster removed for it's Summoning (max. 10). Once per turn, you can send up to 2 Thunder-Type monster from your Deck to the Graveyard to place the same number of Railgun Counters on this card. You can remove 3 Railgun Counters from this card to destroy all cards in 1 column on the field, then inflict 400 damage to your opponent for each card destroyed that way. You can remove 10 Railgun Counters from this card to destroy all cards in 1 player's Spell & Trap or Monster Card Zone, then inflict 600 damage to your opponent for each card destroyed that way. This card cannot be destroyed by it's own effects.[/spoiler]

[spoiler=Nameless Boy (Limbo)][IMG]http://img852.imageshack.us/img852/8008/boy.jpg[/IMG]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if a Level 1 Normal Monster you control is destroyed by battle or an opponent's card effect. You can only control 1 face-up "Nameless Boy". If this card would be destroyed by battle or an opponent's card effect, you can remove 1 Normal Monster in your Graveyard from play instead. Level 4 or lower Normal Monsters you control cannot be targeted by your opponent's card effects or be destroyed by battle, and you take no battle damage from battles involving them. When this card inflicts battle damage to your opponent, you can Special Summon 1 Level 4 or lower Normal Monster from your Graveyard in face-up Defense Position.[/spoiler]

[spoiler=Panty & Stocking (Panty & Stocking with Garterbelt)][IMG]http://img20.imageshack.us/img20/7569/pantyv.jpg[/IMG]
1 LIGHT Fairy-Type monster + 1 DARK Fairy-Type monster
This card cannot be Special Summoned except by Fusion Summon. This card's Attribute is also treated as DARK. Once per turn, you can remove 1 LIGHT or DARK Fairy-Type monster in your Graveyard from play to activate the corresponding effect until the End Phase:
●LIGHT: When this card battles a face-up Level 5 or higher monster, you can equip the attacked monster to this card without applying damage calculation.
●DARK: When this card battles a face-down monster or a Level 4 or lower monster, you can equip the attacked monster to this card without applying damage calculation.
This card gains ATK and DEF equal to the total ATK and DEF of all monsters equipped to it by it's own effect. This card can attack monsters your opponent controls up to the number of monsters equipped to it by it's own effect. If this card attacks your opponent directly, reduce the battle damage your opponent takes to 0 and place 1 Heaven Coin Counter on this card for each 1000 damage that would have been dealt by this attack. You can remove 1 Heaven Coin Counter from this card and destroy 1 monster equipped to it to draw 1 card. If this card would be destroyed by an opponent's card effect, you can remove 2 Heaven Coin Counters from this card and destroy 1 monster equipped to it to negate the effect of that card and destroy it.[/spoiler]

[spoiler=Razputin "Raz" Aquato (Psychonauts)][IMG]http://img231.imageshack.us/img231/4889/razu.jpg[/IMG]
1 Psychic-Type Tuner + 1 or more Psychic-Type non-Tuner monster(s)
When this card is Synchro Summoned, add 2 Spell or Trap Card with "Psychic-Type" written in their card text from your Deck to your hand. During either player's Draw Phase, before the turn player draws, look at the top card of their Deck and either send it to the top or the bottom of their Deck. When this card battles a WATER monster, return this card to your Extra Deck after damage calculation.

[spoiler=Support Cards][b][color="#00FF00"]Telekinesis[/color][/b]
[i]Equip Spell Card[/i]
This card can only be equipped to a Level 4 or higher Psychic-Type monster. Once per turn, you can destroy 1 card equipped to a monster on the field, except this card. If the destroyed card was a Monster Card, inflict damage to your opponent equal to it's ATK. If the destroyed card was a Spell Card, discard 1 random card from your opponent's hand. If the destroyed card was a Trap Card, remove from play up to 3 cards in your opponent's Graveyard.

[b][color="#00FF00"]Pyrokinesis[/color][/b]
[i]Equip Spell Card[/i]
This card can only be equipped to a Level 3 or higher Psychic-Type monster. During your End Phase, if the equipped monster is in Attack Position and did not attack this turn, you can destroy 1 face-up card on the field.

[b][color="#00FF00"]Invisibility[/color][/b]
[i]Equip Spell Card[/i]
This card can only be equipped to a Level 3 or higher Psychic-Type monster. The equipped monster cannot be selected as an attack target or as a target for an opponent's card effect. If the equipped monster attacks, this effect is negated until your next Standby Phase.

[b][color="#00FF00"]Levitation[/color][/b]
[i]Equip Spell Card[/i]
This card can only be equipped to a Level 4 or higher Psychic-Type monster. Once per turn, during your Main Phase, you can half the equipped monsters ATK until the End Phase. If you do, it can attack your opponent directly this turn. During the End Phase of the turn this effect was activated, remove the equipped card from play and return this card to your hand. If a monster was removed from play by this card's effect, return it to the field in face-up Attack Position during your next Standby Phase.

[b][color="#00FF00"]Clairvoyance[/color][/b]
[i]Equip Spell Card[/i]
This card can only be equipped to a Level 5 or higher Psychic-Type monster. During your Main Phase, you can reveal 1 card in your hand and all cards in your opponent's hand. Cards that are revealed by this card's effect stay revealed until the End Phase and cannot be Summoned or activated. When the equipped monster inflicts Battle Damage to your opponent, reveal the top 5 cards of your opponent's Deck. Select and remove 1 of the revealed cards from play and return the rest to your opponent's Deck in any order.[/spoiler][/spoiler]

[spoiler=Rikku, the Crafty Al-Bhed Thief (Final Fantasy X)][IMG]http://img718.imageshack.us/img718/1155/rikku2.jpg[/IMG]
When this card attacks a face-up Machine-Type monster, destroy that monster without applying damage calculation. Once per turn, you can either send the top 2 cards from your Deck to the Graveyard OR send 2 cards you control on the field or in your hand to the Graveyard to activate the corresponding effect:
●2 Trap Cards: Look at your opponent's hand, select 1 Spell or Trap Card and add it to your hand.
●2 Spell Cards: Draw 2 cards.
●2 Monster Cards: Destroy up to 2 face-up monsters your opponent controls with DEF lower than this card's ATK.
●1 Trap Card, 1 Spell Card: Destroy up to 2 Spell or Trap Cards your opponent controls.
●1 Trap Card, 1 Monster Card: Look at your opponent's hand, select 1 monster and return it to the bottom of their Deck, then draw 1 card.
●1 Spell Card, 1 Monster Card: Face-up monsters you control gain 1000 ATK and DEF and cannot be destroyed by battle until the End Phase.
[spoiler=Alternative Art (Final Fantasy X-2)][IMG]http://img852.imageshack.us/img852/9421/rikku.jpg[/IMG][/spoiler][/spoiler]

[spoiler=Rita Mordio, Brilliant Mage of Aspio (Tales of Vesperia)][IMG]http://img819.imageshack.us/img819/1350/ritaeu.jpg[/IMG]
This card cannot be Special Summoned. The Tributes for this card's Normal Summon must be Spellcaster-Type monsters. When this card is Normal Summoned, destroy all other cards on the field. During your Draw Phase, if you draw a Spell Card, you can reveal it to draw 1 more card. If this card would be destroyed or targeted by an opponent's card effect, you can discard 1 Spell Card to negate the effect of that card and destroy it.[/spoiler]

[spoiler=Ritz Malheur (Final Fantasy Tactics Advance)][IMG]http://img52.imageshack.us/img52/9211/ritz.jpg[/IMG]
This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 3 "Viera" monsters you control. This card is also treated as a "Viera" and Spellcaster-Type monster while face-up on the field. When this card is Summoned, select 1 "Viera" monster from your hand, Deck or Extra Deck and equip it to this card. During your Standby Phase, you can return the equipped card to your Deck and select 1 "Viera" monster from your hand, Deck or Extra Deck and equip it to this card. While this card is equipped with a "Viera" monster, it gains that cards effect. If this card would be removed from the field by battle or an opponent's card effect while a "Viera" monster equipped to it by it's own effect, you can send that card to the Graveyard instead.

[spoiler=Support Cards][color="#FFA500"][b]Viera White Mage[/b][/color]
LIGHT | Level 1
[Spellcaster / Effect]
Lore:
Once per turn, you can discard 1 Spell Card from your hand to activate 1 of the following effects:
●You gain 1500 Life Points. You cannot conduct your Battle Phase this turn.
●Special Summon 1 Level 4 or lower monster from your Graveyard. You cannot conduct your Draw Phase during your next turn.
●Destroy a card whose effect lowers the ATK and/or DEF of a monster you control.
ATK/200 DEF/500

[color="#FFA500"][b]Viera Archer[/b][/color]
WIND | Level 2
[Warrior / Effect]
Lore:
This card's attack cannot be negated. When this card attacks a Defense Position monster, you do not take Battle Damage from that battle, that monsters DEF is reduced by 500 and it cannot change battle positions until your opponent's next End Phase.
ATK/1100 DEF/600

[color="#FFA500"][b]Viera Fencer[/b][/color]
EARTH | Level 3
[Warrior / Tuner]
Lore:
During your Main Phase 1, You can discard 1 Trap Card from your hand: This card can attack twice during this Battle Phase. When this card destroys a monster by battle, place 1 Poison Counter on this card. During your End Phase, send cards from your opponent's Deck to the Graveyard equal to the number of Poison Counters on this card. While this card is in face-up Attack Position, it cannot be destroyed by battle (damage calculation is applied normally).
ATK/900 DEF/1400

[b][color="#FFA500"]Viera Red Mage[/color][/b]
FIRE | Level 4
[Spellcaster / Tuner]
Lore:
During your turn, if you activate a Normal or Quick-Play Spell Card, you can pay 2000 Life Points to select 1 card with the same name as that Spell Card from your hand or Deck and activate it. Both Spell Cards are removed from play after their activation. When this card is selected as a target for the effect of 1 of your opponent's Spell Cards, you can discard 1 Spell Card from your hand to negate that card's effect and destroy it.
ATK/1400 DEF/1700

[b][color="#FFA500"]Viera Elementalist[/color][/b]
WATER | Level 5
[Spellcaster / Effect]
Lore:
You can Special Summon this card from your hand by removing 2 monsters with different Attributes in your Graveyard from play. Each time your opponent pays Life Points as a cost to activate the effect of a Spell or Trap Card, you gain the same amount of Life Points. Once per turn, you can change 1 monster's Attribute that is face-up on the field or in either player's Graveyard. This card's Attribute is also treated as FIRE, WIND, DARK, LIGHT and EARTH.
ATK/2000 DEF/1300

[b][color="#FFA500"]Viera Assassin[/color][/b]
DARK | Level 6
[Warrior / Effect]
Lore:
Once per turn, destroy 1 Level 6 or lower face-up monster your opponent controls. This card cannot attack the turn this effect was activated. During your End Phase, if you did not attack with this card and if you did not activate it's effect, place 1 Ultima Counter on it (max. 3). You can remove 3 Ultima Counters from this card to destroy all monsters your opponent controls and inflict damage to your opponent equal to the total Level of monsters destroyed by this effect x 300.
ATK/2400 DEF/1850

[b][color="#808080"]Viera Sniper[/color][/b]
DARK | Level 7
[Synchro / Warrior / Effect]
Lore:
1 "Viera" Warrior-Type Tuner + 1 or more non-Tuner monsters
You can send 1 card from your hand to the Graveyard to destroy 1 face-up card your opponent controls OR select 1 card from your opponent's hand and discard it that has the same Card Type as the sent card. While you have 3 or more cards in your hand, you can discard all cards in your hand: This card can attack your opponent directly during this turn. During your End Phase, you gain 400 Life Points for each card you discarded for this card's effects.
ATK/2900 DEF/2400

[b][color="#808080"]Viera Summoner[/color][/b]
LIGHT | Level 8
[Synchro / Spellcaster / Effect]
Lore:
1 "Viera" Spellcaster-Type Tuner + 1 or more non-Tuner monsters
You can pay 1000 Life Points and remove 1 monster in your Graveyard from play to Special Summon 1 monster with the same Type from your hand. Each time you pay Life Points as a cost to activate the effect of a Spell or Trap Card, half that amount of Life Points. While you control a face-up monster Special Summoned by this card's effect, this card cannot be selected as an attack target.
ATK/2200 DEF/2850[/spoiler][/spoiler]

[spoiler=Rosalina, Warden of the Stars (Super Mario Galaxy)][IMG]http://img263.imageshack.us/img263/3410/rosalina.jpg[/IMG]
This card can only be Ritual Summoned with the Ritual Spell Card "Starlight Ritual". When this card is Ritual Summoned, Special Summon 1 "Luma Token" (Fairy-Type/LIGHT/Level 2/500 ATK/0 DEF) for each monster used for this card's Ritual Summon. While this card is face-up on the field, "Luma Tokens" you control can attack your opponent directly and cannot be selected as attack targets. When a "Luma Token" inflicts battle damage to your opponent, you gain the same amount of Life Points. Once per turn, you can return 2 LIGHT monsters in your Graveyard to your Deck to Special Summon 1 "Luma Token". While you control a "Luma Token", your opponent cannot attack you directly and any effect damage inflicted to you becomes 0.
[spoiler=Ritual Trap Card][img]http://img819.imageshack.us/img819/9471/234848ab.jpg[/img]
Activate only when a face-up LIGHT monster you control is selected as an attack target or as a target for an opponent's card effect. Send that monster and LIGHT monster from your Deck to the Graveyard whose total Level equal 10 or more to Ritual Summon "Rosalina, Warden of the Stars". During the turn this card is activated, monsters you control cannot be destroyed by battle and are unaffected by your opponent's card effects.[/spoiler][/spoiler]

[spoiler=Sir Daniel Fortesque (Medievil)][IMG]http://img51.imageshack.us/img51/5827/fortesque.jpg[/IMG]
When you draw this card during your Draw Phase, you can reveal it and send it to the Graveyard to draw 1 card. When this card is Special Summoned from the Graveyard, place 1 Unwilling Savior Counter on this card (max. 1). This card gains 1000 ATK for each Unwilling Savior Counter on it. When this face-up card is destroyed and sent to the Graveyard, during your next Standby Phase, if your opponent controls a monster and you control no monsters, you must send the top 3 cards from your Deck to the Graveyard and Special Summon this card from your Graveyard.[/spoiler]

[spoiler=Tali'Zorah nar Rayya vas Normandy (Mass Effect)][IMG]http://img190.imageshack.us/img190/6738/talih.jpg[/IMG]
While this card is face-up on the field: You can skip your Draw Phase. If you do, once until your opponent's next End Phase, during either player's turn: You can flip all face-up monsters your opponent controls face-down. Once per turn: You can discard 1 card; Special Summon 1 "Chiktikka Token" in face-up Attack Position (Thunder-Type/LIGHT/Level 4/1800 ATK/0 DEF). If this card or a "Chiktikka Token" you control attack a face-down monster: Destroy that monster with this card's effect without flipping it face-up or applying damage calculation.[/spoiler]

[spoiler=To The Heart's Content (Kingdom Hearts)][IMG]http://s1.directupload.net/images/110409/z2cwiuk5.jpg[/IMG]
You can only activate this card if your opponent controls a monster while you control no monsters. Special Summon 1 monster from your hand and 1 from your Graveyard with the same name. During the turn those monsters are Special Summoned by this effect, they cannot be destroyed by battle or card effects. If 1 of the monsters is removed from the field, remove both monsters from play. Then, you can add 1 monster with the same name as those monsters from your Deck or Graveyard to your hand.[/spoiler]

[spoiler=High Priestess Tyrande Whisperwind (Warcraft III)][IMG]http://img852.imageshack.us/img852/2788/tyrande.jpg[/IMG]
1 Beast-Type Tuner + 2 or more non-Tuner monsters
Once per turn, when you Normal or Special Summon a Beast-Type monster, you can Special Summon 1 "Wisp Token" (Fairy/LIGHT/Level 1/0 ATK/0 DEF). Once per turn, you can remove from play 1 Beast-Type monster in your Graveyard to increase the Level of 1 "Wisp Token" by the Level of the removed monster, until the End Phase. When a "Wisp Token" is used for a Synchro Summon, you gain 1000 Life Points. If this card or a face-up Beast-Type monster you control would be destroyed by battle, you can Tribute 1 "Wisp Token" you control instead.[/spoiler]

[spoiler=Welcome to Wonderland (Deadman Wonderland)][IMG]http://img823.imageshack.us/img823/1036/wonderlando.jpg[/IMG]
When a monster removes an opponent's card(s) from the field (either by destroying it by battle or by it's own effect), place 1 Candy Counter on it. During the End Phase, remove 1 Candy Counter from all face-up monsters the turn player controls. If they cannot, destroy all monsters without a Candy Counter. Once per turn, during either player's Main Phase, either player can send 1 monster from their hand to the Graveyard to flip 1 monster they control into face-down Defense Position OR return 1 face-up monster they control to its owner's hand. During their opponent's Standby Phase, the opposing player draws 1 card for each Candy Counter on monsters they control.[/spoiler]

[spoiler=Xigbar, the Freeshooter (Kingdom Hearts II)][IMG]http://img585.imageshack.us/img585/4058/xigbar.jpg[/IMG]
This card cannot be Special Summoned. When this card is Normal Summoned, you can discard 1 card to add 1 Trap Card from your Graveyard to your hand. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, draw 1 card and reveal it. If that card is a Trap Card, this card can attack once again in a row. If it is not a Trap Card, discard it. Once per turn, you can reveal any number of Trap Cards in your hand and return this face-up card to your hand to destroy cards your opponent controls equal to the number of revealed Trap Cards.[/spoiler]

[spoiler=Yuri Hyuga, The Harmonixer (Shadow Hearts)][IMG]http://img703.imageshack.us/img703/8682/yuriu.jpg[/IMG]
There can only be 1 face-up "Harmonixer" monster on the field. During your Main Phase, you can send this card in your hand to the Graveyard. If you do, Special Summon this card from your Graveyard during your next Standby Phase and add 1 "Harmonixer Fusion" from your Deck or Graveyard to your hand. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can send 1 monster from your Deck to the Graveyard. A monster sent this way cannot be Special Summoned from the Graveyard.

[spoiler=Support Cards][b][color="#00FF00"]Harmonixer Fusion[/color][/b]
[i]Normal Spell Card[/i]
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a "Harmonixer" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon).

[color="#9932CC"][b]Harmonixer - Death Emperor[/b][/color]
[i]DARK | Level 5
[Fiend/Fusion/Effect][/i]
"Yuri Hyuga, The Harmonixer" + 1 DARK monster
This monster cannot be Special Summoned except with "Harmonixer Fusion". There can only be 1 face-up "Harmonixer" monster on the field. Once per turn, during your Main Phase, you can send 1 card in your hand to the Graveyard to select 1 face-up monster. That monster has it's effect negated until the End Phase. When this card attacks, toss 2 coins. If both show heads, destroy the attack target without applying damage calculation and inflict damage to your opponent equal to half it's ATK. If this card is destroyed and sent to the Graveyard, you can pay 1000 Life Points to return 1 removed from play "Yuri Hyuga, The Harmonixer" to the top of your Deck.
[i]ATK/2100 DEF/1500[/i]

[color="#9932CC"][b]Harmonixer - Charon[/b][/color]
[i]DARK | Level 7
[Fiend/Fusion/Effect][/i]
"Yuri Hyuga, The Harmonixer" + 2 DARK monsters
This monster cannot be Special Summoned except with "Harmonixer Fusion". There can only be 1 face-up "Harmonixer" monster on the field. Once per turn, during your Main Phase, you can send 1 card in your hand to the Graveyard. All other face-up monsters on the field have their effect negated until the End Phase. Once per turn, you can pay 800 Life Points to have this card gain 800 ATK until the End Phase. If this card is destroyed and sent to the Graveyard, you can pay 500 Life Points to return 1 removed from play "Yuri Hyuga, The Harmonixer" to the top of your Deck.
[i]ATK/2200 DEF/2400[/i]

[color="#9932CC"][b]Harmonixer - Czernobog[/b][/color]
[i]DARK | Level 9
[Fiend/Fusion/Effect][/i]
"Yuri Hyuga, The Harmonixer" + 3 DARK monsters
This monster cannot be Special Summoned except with "Harmonixer Fusion". There can only be 1 face-up "Harmonixer" monster on the field. Once per turn, during either player's Main Phase, you can send 1 card in your hand to the Graveyard. All other monsters on the field and in your opponent's Graveyard, hand and Removed from Play Zone have their effects negated until the End Phase. This card can attack all monsters your opponent controls once each. When this card attacks, toss a coin. If heads, destroy that monster without applying damage calculation and inflict damage to your opponent equal to it's ATK. If this card is destroyed and sent to the Graveyard, you can return 1 removed from play "Yuri Hyuga, The Harmonixer" to the top of your Deck.
[i]ATK/2800 DEF/2400[/i][/spoiler][/spoiler][/spoiler][/center]

So long,

Spoon

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[quote name='Grand_Hokage_Tsunade' timestamp='1295192771' post='4938351']
Hey Spoon, great cards. I got a question though.

[center][spoiler='The Question']How do you group your spoilers for your Monsters and Spells?[/spoiler][/center][/quote]
Thanks :)

And about your question:
[spoiler=Spoiler the Spoiler][spoiler=Spoiler inside the the Spoiler]Spoiler[/spoiler][/spoiler]

You just open a Spoiler in the Spoiler, it's not really hard.

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[quote name='LRPXD' timestamp='1295244778' post='4940250']
Lol I remember some of these cards Chopin, Amaterasu, Amy, Falsetto :) great cards I'll look over the rest later.[/quote]

Thanks :)

*bump*

Edit: Another addition from a great game: Yuri Hyuga, Shadow Hearts. Maybe I'll make a (written) Set out of the idea later, when I have all the Fusions together (3 at the moment and the specific Fusion Card), but for now, enjoy them here :)

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[quote name='Grand_Hokage_Tsunade' timestamp='1297368565' post='5001298']
Hey Spoon, I was wondering if I can request Jaden Yuki from Yu-Gi-Oh!GX?[/quote]

First: I hate Jaden. He's the most unlikable character in all of Yugioh. By far.
Second: Yes, you can request him... but I won't do it :P This is not a request thread, I'm doing the characters [b]I[/b] like, and only when [b]I[/b] want to make them ;) You can try to request, but the likelyhood of me listening to it is close to 0.

And guess what: Just now I feel like making a new card. Here it goes :)

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  • 2 weeks later...
  • 2 weeks later...
Could it be?
YES! It's the Hero made out of pure MEAT! A random applause for the most disgusting hero of all time (Damn, yet he's so cuddly cute), Meat Boy! Take that, Elemental Heroes, Destiny Heroes, Evil Heroes, your reign ends here!
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