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ARMORED LIBERATION SET! 100/100


AsterikcAde

  

31 members have voted

  1. 1. What do you guys think of this set?

    • AWESOME! THIS IS YOUR BEST SET YET!!!
    • Eh...it's great, could've been better
    • What is this piece of s***? I could do better than this pile of crusty old s*** of a set!
    • ......................GET OUT.......JUST GET THE f*** OUT!!!


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[img]http://i52.tinypic.com/334u8w8.png[/img]

[img]http://i54.tinypic.com/6fpfk0.png[/img] [img]http://i56.tinypic.com/2nrodxt.png[/img]

[size=4][b]LOGO CREDIT GOES TO: LIGHTNING CLOUD[/b][/size]
[b]BOOSTER PACK AND BOOSTER BOX CREDIT GOES TO: E-HERO KYLE[/b]

[size=4][b]INFORMATION:[/b][/size] [size=4][b][i]What's up fellow YGO cardmakers! This is my finalized and finished set that I came up with. This set is totally devoted to Machine-Type monsters and the set also includes my very own archetype known as "Armored Avengers". These guys can help you in the duel anyway possible, by revealing these suckers from your hand, you can activate awesome effects to hinder your Opponent's strategies useless. The first six Armored Avenger monsters are the main ones and you can Special Summon them whenever a certain condition is met. This set has 100 cards and I've spent some time working on this set, writing down rough drafts of cards and I worked really hard on this set and I hope you guys enjoy it![/i][/b][/size]

[size=4][b]SET BREAKDOWN:[/b][/size]
[b]53 Monsters[/b]
[b]23 Spells[/b]
[b]24 Traps[/b]

[spoiler=Monsters]
[spoiler=Effect Monsters]
[img]http://img109.imageshack.us/img109/1126/70725.jpg[/img]
[spoiler=Card's Lore]This card cannot be Normal Summoned or set. This card cannot be Special Summoned unless a monster you control is targeted by an attack or is destroyed. When this card is summoned, destroy a number of spell and traps on the Opponent's side of the Field equal to the number of stars of the monster that is the target of an attack or is destroyed.[/spoiler]
[img]http://img594.imageshack.us/img594/1126/70725.jpg[/img]
[spoiler=Card's Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned unless a monster you control is destroyed or removed from the duel. When this card is summoned, inflict 500 damage to your Opponent times the number of occupied Spell and Trap Zones on the Field. Once per turn, if you declare an attack with this card, your Opponent discards 1 card from their hand for every unoccupied Spell and Trap Zone on their side of the Field. If this card is in your Hand, you may reveal it and discard it from your Hand and inflict 800 damage to your Opponent.[/spoiler]
[img]http://img340.imageshack.us/img340/1126/70725.jpg[/img]
[spoiler=Card's Lore]You may reveal all cards from your Hand, if this card is in your Hand, discard it to inflict 500 damage times the number of "Armored Avenger" cards that are revealed from your hand to your Opponent. When you summon this card, add 1 "Armored Avenger" card from your Graveyard to your Hand.[/spoiler]
[img]http://img80.imageshack.us/img80/1126/70725.jpg[/img]
[spoiler=Card's Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned unless a monster you control is a target of an effect of a monster, spell, or trap card. If you declare an attack with this card, this card gets +100 times the number of "Armored Avenger" monsters that are face up on the field to ATK and DEF only during the Battle Phase. You may reveal this card from your hand and discard it, if you do, all face up "Armored Avenger" monsters you control gets +500 to ATK and DEF.[/spoiler]
[img]http://img255.imageshack.us/img255/1126/70725.jpg[/img]
[spoiler=Card's Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned unless you are inflicted life points of damage. When you summon this card, negate all damage that would be inflicted to you this turn. Once per turn, if you declare an attack with this card and successfully destroy a monster, add 1 "Armored Avenger" card from your Graveyard to your Hand. You may reveal this card from your hand and discard it, you gain 500 life points times the number of "Armored Avenger" monsters you have in your Hand and on the Field.[/spoiler]
[img]http://img442.imageshack.us/img442/9550/70725c.jpg[/img]
[spoiler=Card's Lore]When you summon this card, return up to 2 "Armored Avenger" cards from your side of the Field to your Hand. You may reveal this card from your Hand and discard it, if you do, draw a card for each "Armored Avenger" monster you have face up on the Field.[/spoiler]
[img]http://img412.imageshack.us/img412/1126/70725.jpg[/img]
[img]http://img254.imageshack.us/img254/1126/70725.jpg[/img]
[img]http://img442.imageshack.us/img442/4043/70725t.jpg[/img]
[spoiler=Card's Lore]You may reveal this card from your hand, if you do, search your Deck for 1 "Armored Avenger" tuner monster and add that card to your Hand. Shuffle your Deck afterwards. Whenever you summon an "Armored Avenger" tuner monster, select 1 Spell or Trap on your Opponent's side of the Field and shuffle that card into his or her Deck as long as this card remains face up on the Field.[/spoiler]
[img]http://img821.imageshack.us/img821/2645/70725s.jpg[/img]
[img]http://img262.imageshack.us/img262/6379/70725m.jpg[/img]
[spoiler=Card's Lore]All damage inflicted on other "Armored Avenger" monsters you control is reduced by -200 as long as this card remains face up on the Field. If you declare an attack with this card, other "Armored Avenger" monsters on your Side of the Field gets +200 to ATK only during your Battle Phase.[/spoiler]
[img]http://img541.imageshack.us/img541/1126/70725.jpg[/img]
[img]http://img406.imageshack.us/img406/1126/70725.jpg[/img]
[img]http://img406.imageshack.us/img406/9228/70725w.jpg[/img]
[spoiler=Card's Lore]You may reveal this card from your Hand, if you do, reduce this card's star level by 1 for each "Armored Avenger" monster on the Field. If this card is summoned, put 3 Persistent Counters on it. If this card were to be destroyed by an attack or a card's effect, remove 1 Persistent Counter from this card and it is not destroyed. Instead, switch this card to face down Defense Position. If there are no more Persistent Counters on this card, send it to the Graveyard and Special Summon 1 "Armored Avenger Solid State Squadron" from your Hand onto the battlefield in face down Defense Position.[/spoiler]
[img]http://img406.imageshack.us/img406/5394/70725v.jpg[/img]
[spoiler=Card's Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned unless you have two or more "Armored Avenger" tuner monsters in your Graveyard. Other "Armored Avenger" monsters you control are treated as tuner monsters as long as this card remains face up on the Field. You may reveal this card from your Hand, if you do, select 1 "Armored Avenger" monster on your side of the Field, the designated monster is treated as a tuner monster as long as this card remains in your Hand.[/spoiler]
[img]http://img248.imageshack.us/img248/1126/70725.jpg[/img]
[spoiler=Card's Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by searching your Deck and sending 3 "Armored Avenger" monsters to your Graveyard. Shuffle your Deck afterwards. When this card is summoned, Special Summon 2 level 6 "Armored Avenger" monsters from your Graveyard onto the Field. If an "Armored Avenger" monster is summoned in this way, it's effect is negated. (You can only use this effect if you have two or more unoccupied monster zones). If an "Armored Avenger" monster is sent from the Field to the Graveyard, as long as this card is face up on the Field, select 1 card on the field and destroy it. You may reveal this card from your hand and discard it, if you do, inflict 1000 damage of life points damage to your Opponent. If this card is in your Graveyard, you may send all "Armored Avenger" monsters on your side of the Field to your Graveyard and shuffle this card into your Deck.[/spoiler]
[img]http://img266.imageshack.us/img266/1976/70725l.jpg[/img]
[img]http://img266.imageshack.us/img266/6076/70725x.jpg[/img]
[img]http://img832.imageshack.us/img832/1126/70725.jpg[/img]
[img]http://img502.imageshack.us/img502/3745/70725q.jpg[/img]
[img]http://img266.imageshack.us/img266/7819/70725y.jpg[/img]
[img]http://img442.imageshack.us/img442/6787/70725mm.jpg[/img]
[img]http://img855.imageshack.us/img855/1126/70725.jpg[/img]
[spoiler=Card's Lore]When you summon this card, you may search your Deck for 3 Machine-Type monsters and send them to the Graveyard, your and your Opponent loses 500 life points times the number of each Machine-Type monsters that was sent to the Graveyard in this way. Shuffle your Deck afterwards. Once per turn, remove 3 Machine-Type monsters from your Graveyard from the Duel to take control of one face-up monster on your Opponent's side of the Field. It is treated as a Machine-Type in addition to its original monster type.[/spoiler]
[img]http://img843.imageshack.us/img843/5479/70725b.jpg[/img]
[spoiler=Card's Lore]When you summon this card, your Opponent discard all cards from his or her hand. At the beginning of your Standby Phase, you may select 1 monster from your Opponent's Graveyard and attach that card to this card. This card's ATK and DEF is increased by half of the attached monster's original ATK and DEF. (The maximum monsters to attach to this card is 3). If you do this, you cannot declare an attack with this card. If you use this card as a Synchro Material monster for a Synchro monster, add the current combined ATK and DEF of this card to that Synchro Monster's ATK and DEF. If this card is sent from the Field to the Graveyard, send all monsters that are attached to this card back to their owner's Graveyard.[/spoiler]
[img]http://img255.imageshack.us/img255/5479/70725b.jpg[/img]
[img]http://img824.imageshack.us/img824/1126/70725.jpg[/img]
[spoiler=Card's Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing a number of Machine-Type monsters from your Graveyard equal to the number of Machine-Type monsters that are face up on the Field. When you summon this card, put a number of Experiment Counters on this card equal to the number of Machine-Type monsters you removed from the Graveyard. Once per turn, you may remove 1 Experiment Counter from this card and increase the ATK and DEF of all Machine-Type you contol by 100 times the number of Experiment Counters on this card. If there are no more Experiment Counters on this card, shuffle this card and all removed Machine-Type monsters in your Deck.[/spoiler]
[img]http://img443.imageshack.us/img443/1126/70725.jpg[/img]
[img]http://img511.imageshack.us/img511/1126/70725.jpg[/img]
[img]http://img824.imageshack.us/img824/2645/70725s.jpg[/img]
[img]http://img411.imageshack.us/img411/1126/70725.jpg[/img]
[spoiler=Card's Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing three or more Machine-Type Synchro monsters OR three or more Machine-Type Tuner monsters from your Graveyard. You may Tribute Summon this card by removing up to five monsters from your Side of the Field, if you Summon this card in this way, you cannot declare an attack with this card for ten turns. Once per turn, you may increase this card’s ATK by 1000 for Damage Calculation only, and during your Battle Phase, you may pay 800 Life Points to reduce one of your Opponent’s monsters ATK and DEF to 0. You may send up to three Spells or Traps you control on your Spell & Trap Zones to your Deck to destroy up to three Spells or Traps your Opponent controls and remove them from the game. The Deck is then shuffled. If this card is sent from the Field to the Graveyard, you may select a Machine-Type Synchro monster or a Machine-Type Tuner monster from your remove from play area and Special Summon it onto your Side of the Field in any position.[/spoiler][/spoiler]
[spoiler=Fusion Monster]
[img]http://img219.imageshack.us/img219/1126/70725.jpg[/img]
[spoiler=Card's Lore]"Synergy Malestromoner" + "Bioborg Experiment"
This card cannot be Normal Summoned or Set. This card can only be Fusion Summoned with the above Fusion Material cards. Once per turn, if you declare an attack with this card, you may destroy a face down Spell or Trap card on the Field. Then add the destroyed Spell or Trap's effect to this card. This card has the effect of the destroyed Spell or Trap card unless you choose to destroy another face down Spell or Trap card when you declare an attack with this card. If this card destroys a monster in DEF position, inflict the difference as Battle Damage from this card's ATK and the designated monster's DEF to your Opponent's Life Point. If this card is sent from the Field to the Graveyard, shuffle one of the Fusion Material cards listed to Fusion Summon this card in your Deck.[/spoiler][/spoiler]
[spoiler=Ritual Monster]
[img]http://img337.imageshack.us/img337/1126/70725.jpg[/img]
[spoiler=Card's Lore]This monster can only be Ritual Summoned with the Ritual Spell Card, "Project Jaeger". You must also offer monsters whose total Level Stars equal 12 or more as a Tribute from the field or your hand. When you summon this card, destroy all other cards on the Field and inflict 500 damage to your Opponent times the number of cards that were destroyed in this way and you gain 500 Life Points times the number of cards that was destroyed in this way. When you declare an attack with this card, increase this card's ATK by 1000 only during Damage Calculation. If your Opponent set a Spell or Trap card, as long as this card remains face up on the Field, destroy that Spell or Trap card immediately and select 1 "Machine-Type" monster from your Graveyard and reveal it, if you do, decrease the ATK of a monster on the Field to 0 until the End Phase of your Opponent and add that revealed card to your Hand. Once per turn, you may select 1 "Machine-Type" monster from your Graveyard and Special Summon it on the Field in any position. If this card is in your Graveyard, whenever you reveal a card from your Hand, destroy 1 card on the Field. Your Opponent may pay 1000 life points to remove this card from the Graveyard from the game.[/spoiler][/spoiler]
[spoiler=Synchro Monsters]
[img]http://img651.imageshack.us/img651/5479/70725b.jpg[/img]
[spoiler=Card's Lore]1 Tuner Monster + 1 or more Non-Tuner Machine-Type Monster(s)
This card cannot be Special Summoned or Set. This card can only be Synchro Summoned. You may declare an attack with this card while it's face-up in DEF position. If this card destroys a monster in face-up DEF position, select a random card from your Opponent's Hand and your Opponent reveals that card, if that revealed card is a monster, the ATK and DEF of all monsters on your Opponent's Side of the Field is decreased by 300 permanently but if the revealed card is a Spell or Trap card, your Opponent removes all cards from their Hand from the Game.[/spoiler]
[img]http://img857.imageshack.us/img857/1696/70725u.jpg[/img]
[spoiler=Card's Lore]"Viral Fighter" + 1 Tuner Machine-Type Monster + 1 Non-Tuner Monster
This card cannot be Normal Summoned or Set. This card can only be Synchro Summoned with "Viral Fighter".
If this card is affected by "Viral Fighter's" effect, you cannot increase this card's ATK and DEF further for the rest of the Duel. When this card destroys a monster during your Battle Phase, remove that monster from the Duel and you gain half of this card's ATK to your Life Points.[/spoiler]
[img]http://img832.imageshack.us/img832/4469/70725z.jpg[/img]
[spoiler=Card's Lore]1 Machine-Type Tuner Monster + 1 or more Non-Tuner Monster(s)
Whenever you reveal a card from your Hand, as long as this card remains face up on the Field, negate all damage that would be inflicted on a face-up monster you control. If you discard a Machine-Type monster from your Hand, as long as this card is face up on the Field, you gain 500 Life Points.[/spoiler]
[img]http://img64.imageshack.us/img64/7819/70725y.jpg[/img]
[spoiler=Card's Lore]1 WIND Machine-Type Tuner Monster + 1 Non-Tuner Machine-Type Monster
This card cannot be Special Summoned. This card can only be Synchro Summoned. If you declare an attack with this card, you may pay 1000 Life Points and your Opponent reveals all Spell and Trap cards he/she have in her Hand. Your Opponent send those cards to the Graveyard. If a WIND Machine-Type monster you control is sent from the Field to the Graveyard, as long as this card remains face up on the Field, select 1 Spell or Trap card from your Graveyard and set that card face down on one of your unoccupied Spell & Trap Zones[/spoiler]
[img]http://img196.imageshack.us/img196/1126/70725.jpg[/img]
[spoiler=Card's Lore]1 Tuner Machine-Type Monster + 1 or more EARTH Non-Tuner Monster(s)
This card cannot be Special Summoned. This card can only be Synchro Summoned. When you summon this card, switch all face up ATK position monsters to DEF position. If you declare an attack with this card, you may destroy all face up DEF position monsters (excluding this card) and your Opponent removes a card from the top of their Deck from the game for each face up DEF position monster that was destroyed in this way. If you choose to do this, you cannot declare an attack with this card during your next Battle Phase. If this card is sent from the Field to the Graveyard, reduce both Player's life points by half.[/spoiler]
[img]http://img511.imageshack.us/img511/4469/70725z.jpg[/img]
[spoiler=Card's Lore]1 Machine-Type Tuner Monster + 2 DARK Machine-Type Non-Tuner Monsters
This card cannot be Special Summoned. This card can only be Synchro Summoned. This card is unaffected by the effects of Spells and Traps. When you summon this card, decrease the Life Points of you and your Opponent by 2000. If this card were to be destroyed or removed from the game, you may remove 3 Tuner Monsters from your Graveyard from the game and Special Summon this card on your side of the Field in any position. If you declare an attack with this card, you may destroy all cards on the Field (excluding this card). If you do this, reveal all Machine-Type monsters from your hand and send them to the Graveyard. If this card successfully inflict direct damage to your Opponent, Special Summon 1 Machine-Type monster from your Graveyard to the Field, the effect of that monster is negated if it was summoned in this way. Whenever a Machine-Type monster is summoned, your Opponent removes a card from the top of his/her Deck from the game for each star of that summoned Machine-Type monster's level.[/spoiler][/spoiler]
[spoiler=Spells]
[img]http://img259.imageshack.us/img259/1126/70725.jpg[/img]
[img]http://img233.imageshack.us/img233/1126/70725.jpg[/img]
[img]http://img233.imageshack.us/img233/2645/70725s.jpg[/img]
[img]http://img441.imageshack.us/img441/1126/70725.jpg[/img]
[img]http://img233.imageshack.us/img233/8283/70725o.jpg[/img]
[img]http://img513.imageshack.us/img513/1126/70725.jpg[/img]
[spoiler=Card's Lore]Equip only to a face up Machine-Type monster you control. When this card is equipped onto a monster you control, tribute 1 face up monster you control and increase the equipped monster's ATK and DEF by half of the ATK and DEF of the tributed monster. If this card attacks your Opponent directly, instead of your Opponent taking normal damage, decrease the equipped monster's ATK and DEF by the same points that was decreased from the tribute monster's ATK and DEF and inflict the rest of the damage to your Opponent. If the equipped monster's ATK or DEF is 0, remove this card and the designated monster from the game.[/spoiler]
[img]http://img252.imageshack.us/img252/1126/70725.jpg[/img]
[img]http://img856.imageshack.us/img856/1126/70725.jpg[/img]
[spoiler=Card's Lore]Equip only to a face up "Armored Avenger" monster on your side of the Field. Once per turn, as long as this card is equipped to a face up monster, reveal a card from your Hand and discard it, if you do, the monster who is equipped with this card cannot be destroyed as a result of battle. (Apply damage calculation normally). If you successfully inflict direct damage with the equipped monster, select 1 Machine-Type monster from your Graveyard and shuffle that card in your Deck.[/spoiler]
[img]http://img577.imageshack.us/img577/1126/70725.jpg[/img]
[img]http://img340.imageshack.us/img340/5479/70725b.jpg[/img]
[img]http://img254.imageshack.us/img254/1737/70725g.jpg[/img]
[img]http://img64.imageshack.us/img64/1126/70725.jpg[/img]
[img]http://img163.imageshack.us/img163/1126/70725.jpg[/img]
[img]http://img64.imageshack.us/img64/1696/70725u.jpg[/img]
[img]http://img339.imageshack.us/img339/9550/70725c.jpg[/img]
[img]http://img337.imageshack.us/img337/1976/70725l.jpg[/img]
[img]http://img408.imageshack.us/img408/4017/70725n.jpg[/img]
[img]http://img59.imageshack.us/img59/1126/70725.jpg[/img]
[img]http://img513.imageshack.us/img513/7819/70725y.jpg[/img]
[spoiler=Card's Lore]All face up Machine-Type monsters on your side of the Field gets +500 to ATK and DEF and if a Machine-Type monster's effect is activated, your Opponent must pay 500 Life Points per target monster effect that he/she attempts to negate, if not, your Opponent removes 1 card on their side of the Field from the Game. Whenever you reveal a card from your hand and discard it, select 1 card from your Graveyard and shuffle it in your Deck.[/spoiler]
[img]http://img834.imageshack.us/img834/1126/70725.jpg[/img]
[spoiler=Card's Lore]Whenever you reveal a card from your Hand, if it is a monster card, search your Opponent's Deck for a number of monster cards equal to the number of stars of that monster's level and send them to the Graveyard. If the revealed card is a Spell or Trap card, search your Opponent's Deck for two Spell or Trap cards and send them to the Graveyard. Shuffle your Opponent's Deck afterwards.[/spoiler][/spoiler]
[spoiler=Traps]
[img]http://img217.imageshack.us/img217/1126/70725.jpg[/img]
[img]http://img847.imageshack.us/img847/1126/70725.jpg[/img]
[img]http://img690.imageshack.us/img690/1126/70725.jpg[/img]
[spoiler=Card's Lore]Activate only if your Opponent inflicts direct damage to you. Reveal a Machine-Type monster from your Hand, inflict half the original ATK of the revealed monster to your Opponent. If the revealed card is a "Armored Avenger" monster, trigger the above effect in addition with this effect; decrease the ATK of your Opponent's face up monsters by 500 until the End Phase of your turn.[/spoiler]
[img]http://img218.imageshack.us/img218/1126/70725.jpg[/img]
[img]http://img402.imageshack.us/img402/1126/70725.jpg[/img]
[img]http://img97.imageshack.us/img97/1126/70725.jpg[/img]
[img]http://img696.imageshack.us/img696/1126/70725.jpg[/img]
[img]http://img683.imageshack.us/img683/1054/70725h.jpg[/img]
[spoiler=Card's Lore]Activate only if a level 7 or higher Machine-Type monster you control is sent from the Field to the Graveyard. Special Summon 1 level 6 "Armored Avenger" monster from your Hand or Deck onto the Field in any position (Ignore any summoning conditions of the monster). If you reveal a "Armored Avenger" at the time you activated this card, increase the ATK of the summoned level 6 "Armored Avenger" monster by 500 until the end of your turn.[/spoiler]
[img]http://img820.imageshack.us/img820/1696/70725u.jpg[/img]
[img]http://img64.imageshack.us/img64/2971/70725r.jpg[/img]
[img]http://img69.imageshack.us/img69/1126/70725.jpg[/img]
[img]http://img834.imageshack.us/img834/7223/70725j.jpg[/img]
[img]http://img716.imageshack.us/img716/1126/70725.jpg[/img]
[spoiler=Card's Lore]Activate only if you are inflicted 2000 or more damage to your Life Points and activate only if you have 4000 or less Life Points. Reveal all Machine-Type monsters from your hand and discard them. Inflict 900 damage to your Opponent times the number of total stars of each Machine-Type monster that was discarded in this way and destroy all Spells and Traps your Opponent controls. If you reveal 3 or more "Armored Avenger" monsters, the damage cannot be negated and remove 5 cards from your Graveyard from the game.[/spoiler]
[img]http://img834.imageshack.us/img834/1976/70725l.jpg[/img]
[img]http://img534.imageshack.us/img534/1126/70725.jpg[/img]
[img]http://img233.imageshack.us/img233/1737/70725g.jpg[/img]
[spoiler=Card's Lore]Activate only if two or more Machine-Type monsters you control is sent from the Field to the Graveyard. Special Summon from your Hand or your Deck two level 6 or lower Machine-Type monsters onto the Field in any position (ignore any summoning conditions if the monsters have any) and you may conduct your Battle Phase this turn, if you do, skip your next Battle Phase. If you Special Summon one or two "Armored Avenger" monsters, draw 2 cards.[/spoiler]
[img]http://img198.imageshack.us/img198/1126/70725.jpg[/img]
[img]http://img638.imageshack.us/img638/1126/70725.jpg[/img]
[img]http://img405.imageshack.us/img405/1126/70725.jpg[/img]
[img]http://img101.imageshack.us/img101/1126/70725.jpg[/img]
[img]http://img824.imageshack.us/img824/5479/70725b.jpg[/img]
[img]http://img87.imageshack.us/img87/4017/70725n.jpg[/img][/spoiler]
[spoiler=Extra Cards]
[img]http://img202.imageshack.us/img202/1126/70725.jpg[/img]
[spoiler=Card's Lore]Whenever this monster is inflicted damage, draw a card. When you use this card as a Synchro Material for a Synchro Monster, add half of this card's original DEF onto that Synchro Monster's ATK and DEF until the end of your turn. You may reveal this card from your Hand and discard it, if you do, increase the DEF of all Machine-Type monsters you control by +300 until end of turn.[/spoiler]
[img]http://img585.imageshack.us/img585/1126/70725.jpg[/img]
[img]http://img571.imageshack.us/img571/5479/70725b.jpg[/img]
[spoiler=Card's Lore]Any damage that would be inflicted to another face up "Armored Avenger" monster you control is inflicted to this card instead. If this card is sent from the Field to the Graveyard, Special Summon 1 "Armored Avenger Frontliner" from your Hand or Deck onto the Field in face up ATK position. You may reveal this card from your Hand and discard it, if you do, destroy 1 card on the Field.[/spoiler]
[img]http://img864.imageshack.us/img864/1126/70725.jpg[/img]
[spoiler=Card's Lore]When you summon this card, reveal all Machine-Type monsters from your Hand and flip face up all Machine-Type monsters on your Side of the Field. You gain 500 Life Points times the number of Machine-Type monsters in your Hand and on the Field. Whenever a Machine-Type monster is sent from the Field to the Graveyard, you gain 500 Life Points. You may reveal this card from your Hand and discard it, if you do, select 1 "Armored Avenger" monster from your Graveyard and add that card to your Deck.[/spoiler]
[img]http://img846.imageshack.us/img846/1737/70725g.jpg[/img]
[spoiler=Card's Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned unless you activate more than four Spells or Traps within a chain link. When you summon this card, destroy any number of Spells and Traps on the Field. Once per turn, if you declare an attack with this card and successfully destroy a monster or successfully inflict direct damage to your Opponent, destroy 1 Spell or Trap on the Field. You may reveal this card from your Hand, if you do, shuffle 1 Spell or Trap on the Field to its owner's Deck.[/spoiler]
[img]http://img819.imageshack.us/img819/1976/70725l.jpg[/img]
[spoiler=Card's Lore]If this card is sent from the Field to the Graveyard, return 1 monster you and your Opponent controls to the Hand. If you reveal a card from your Hand while this card is face up on the Field, return 1 card on your Opponent's Side of the Field to his/her Hand.[/spoiler]
[img]http://img101.imageshack.us/img101/6379/70725m.jpg[/img]
[spoiler=Card's Lore]Once per turn, inflict 300 damage times the number of Equip Spells on the Field and in the Graveyard to your Opponent. Whenever a Machine-Type monster that is equipped with an Equip Spell attacks, as long as this card is face up on the Field, increase the ATK of that monster by +200 until end of turn.[/spoiler]
[img]http://img843.imageshack.us/img843/1126/70725.jpg[/img]
[spoiler=Card's Lore]Whenever you reveal a card from your Hand while this card is in your Hand, you may reveal this card from your Hand and put this card on top of your Deck and your Opponent reveals his/her Hand. Select 1 card from your Opponent's Hand and discard that card. Whenever you draw this card, reveal it and select 1 card on the Field and put that card at the bottom of its owner's Deck. When you summon this card, your Opponent discards all cards from his/her Hand to the Graveyard.[/spoiler]
[img]http://img683.imageshack.us/img683/4913/70725p.jpg[/img]
[spoiler=Card's Lore]This card's other Attribute is treated as LIGHT as long as it remains face up on the Field.
Whenever you reveal a WIND or LIGHT Machine-Type monster from your Hand, select 2 cards from your Graveyard and shuffle those cards in your Deck. If one of the cards is an "Armored Avenger" monster, draw 1 card. Once per turn, if a Spell or Trap targets a card you control, negate the effect of that card's effect and destroy it and you may select 1 Spell or Trap from your Graveyard and set that card on one of your unoccupied Spell & Trap Zones. If this card is sent from the Field to the Graveyard, you may reveal a card from your Hand, if you do, shuffle 1 card from your Graveyard into your Deck.[/spoiler]
[img]http://img96.imageshack.us/img96/647/70725pt.jpg[/img]
[spoiler=Card's Lore]You may reveal this card from your Hand, if you do, you may search your Deck for a card and put that card at the top of your Deck. When this card is sent from the Field to the Graveyard, search your Deck for a level 5 or lower Machine-Type monster and Special Summon it onto the Field in any position.[/spoiler]
[img]http://img710.imageshack.us/img710/9550/70725c.jpg[/img]
[spoiler=Card's Lore]1 Machine-Type Tuner Monster + 1 or more WIND Non-Tuner Machine-Type Monster(s)
Once per turn, you may reveal a card from your Hand, if you do, when you declare an attack with this card, remove 2 Spells or Traps on your Opponent's side of the Field from the game. If this card is sent from the Field to the Graveyard, select 2 Spell or Traps from either player's Graveyard or remove from play area and set that card face down on one of your unoccupied Spell & Trap Zones.[/spoiler]
[img]http://img815.imageshack.us/img815/1126/70725.jpg[/img]
[spoiler=Card's Lore]1 Machine-Type Tuner monster + 1 or more FIRE Machine-Type Non-Tuner monster(s)
As long as this card remains face up on your Side of the Field, you may reveal a card, if you do, inflict 800 damage to your Opponent and decrease the ATK and DEF of all of your Opponent's monsters by 500 until your Opponent's next End Phase. If you control more than 1 "Armored Avenger" monster on your side of the Field, at your Standby Phase, inflict half of this card's ATK to your Opponent.[/spoiler]
[img]http://img692.imageshack.us/img692/1976/70725l.jpg[/img]
[spoiler=Card's Lore]1 DARK Machine-Type Tuner monster + 1 or more DARK Machine-Type Non-Tuner monster(s)
Once per turn, you may reveal a card from your Hand and discard it, if you do, take control of one of your Opponent's cards on the Field. If you take control of a monster, set it face up in ATK position. If you take control of a Spell or Trap, set that card face down on one of your Spell & Trap Zones. At the End Phase of your turn, remove the card that you took control of from the game and send the top 3 cards of your Deck to the Graveyard.[/spoiler]
[img]http://img87.imageshack.us/img87/5394/70725v.jpg[/img]
[spoiler=Card's Lore]"Viral Fighter" + 1 Machine-Type Tuner Monster + 1 Machine-Type Non-Tuner Monster
This card cannot be Special Summoned. This card can only be Synchro Summoned wth "Viral Fighter". If this card is affected by "Viral Fighter's" effect, you cannot increase this card's ATK and DEF further for the rest of the Duel. Whenever a card is sent from the Field to the Graveyard, as long as this card remains face up on the Field, take 1 card from your Graveyard and add that card to your Hand and you gain 500 Life Points. If this card were to be destroyed and sent to the Graveyard, you may remove 3 Tuner Monsters from your Graveyard and Special Summon this card onto the Field in any position. If this card is in your Graveyard while "Cyber Code Vantiage" is in your Graveyard, remove this card from the game and Special Summon "Cyber Code Vantiage" from your Graveyard onto the Field in any position, if this card is summoned in this way, it's effect is negated.[/spoiler]
[img]http://img577.imageshack.us/img577/4158/70725i.jpg[/img]
[spoiler=Card's Lore]"Urrorg, Avenger of Pandemonius Depravity" + A Level 6 or Higher "Armored Avenger" monster
This card cannot be Special Summoned. This card can only be Fusion Summoned by sending the above Fusion Material cards to the Graveyard (you do not use Polymerization). This card cannot be destroyed as a result of battle. (Instead of applying normal Damage Calculation, your Opponent takes the damage that you're supposed to be inflicted). You cannot Normal or Special Summon any other monster if this card is on your Side of the Field. You may reveal a card from your Hand and discard it, if you do, remove 2 cards on the Field from the game. If you declare an attack with this card, both Players loses 1000 Life Points and damage inflicted by this card cannot be negated. Once per turn, you may remove up to any number of Machine-Type monsters from your Deck from the Game to remove the same number of cards from your Opponent's Deck. At the End Phase of your turn, send all of your remove from play area cards in your Graveyard. At the beginning of your Draw Phase, instead of drawing a card, shuffle your existing Hand in your Deck and select 5 cards from your Graveyard and add those cards to your Hand.[/spoiler]
[img]http://img534.imageshack.us/img534/9550/70725c.jpg[/img]
[img]http://img101.imageshack.us/img101/7819/70725y.jpg[/img]
[img]http://img703.imageshack.us/img703/5479/70725b.jpg[/img]
[spoiler=Card's Lore]Equip only to a face up level 6 or higher "Armored Avenger" monster or equip only to a face up level 7 or higher Machine-Type monster you control. The equipped monster gets +1000 to ATK. Whenever the equipped monster attacks, select 1 card from your Graveyard or remove from play area and shuffle that card in your Deck. If the equipped monster successfully inflicts direct damage or destroys a monster, all other face up Machine-Type monsters you control cannot be destroyed or removed from play until the end of your next turn. If this card is sent from the Field to the Graveyard. select 1 Machine-Type monster from your Graveyard or remove from play area and Special Summon it onto the Field in any position, then shuffle this card in your Deck and draw 1 card.[/spoiler]
[img]http://img651.imageshack.us/img651/4913/70725p.jpg[/img]
[img]http://img827.imageshack.us/img827/1126/70725.jpg[/img]
[spoiler=Card's Lore]When you activate this card, tribute 1 "THE FINAL JAEGER" from your side of the Field and remove 5 Machine-Type monsters from your Deck from the game. Then put 5 Charge Counters on this card. At the beginning of your turn, remove 1 Charge Counter from this card. If the last Charge Counter is removed, remove this card from the game and inflict 4000 damage to your Opponent. If this card is sent from the Field to the Graveyard while there are Charge Counters on it, both Players Life Points are set to 1000.[/spoiler][/spoiler]
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Now THAT is one way to make an introduction. I might have to do that for my Nova Archetype when I clean them up.

I dunno if I can give a review on soooo many monsters at once. I will say that I noticed some big (and/or small) OCG errors in some of them. They may need to be fixed. I might suggest posting only a few for now and build up maybe.
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(BEWARE: This is not a review, sorry. I will do one soon.)

When I first looked, I was glued. This looks a hell'a good, and if it is - I'm going to rate it. (I haven't went through all of them, just skimmed) I see though that you already have 30 cards, and no spells, traps, nor fusion or synchro cards yet. Which is a bit off for a set, as you need them to balance and strengthen a set. I do also understand there is still a lot of space for cards though, so I can't stress over that much. Since this is a big set of cards to handle, I shall not rate yet. When I start to actually look into these cards (When I see ready to review) I will give a big and thorough rating/review of this set. Once again, I will remind you of spells, traps, synchros and fusions, and to add some. (sorry for nagging...) Anyhow, I will look into this set soon.


SUMMARIZED VERSION: Won't rate yet, but I will very soon, add some new card types, (Spells, traps, synchros, fusions etc.) just be ready for me to look through this and rate. :3
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[quote name='Dragon Master Zero' timestamp='1298339569' post='5025059']
Now THAT is one way to make an introduction. I might have to do that for my Nova Archetype when I clean them up.

I dunno if I can give a review on soooo many monsters at once. I will say that I noticed some big (and/or small) OCG errors in some of them. They may need to be fixed. I might suggest posting only a few for now and build up maybe.
[/quote] I haven't been on this site for at least two years so....yeah...my OCG is kinda rusty, but thanx for the comment. Come back to comment when I'm done with this set.

[quote name='†Marksman†' timestamp='1298341245' post='5025179']
(BEWARE: This is not a review, sorry. I will do one soon.)

When I first looked, I was glued. This looks a hell'a good, and if it is - I'm going to rate it. (I haven't went through all of them, just skimmed) I see though that you already have 30 cards, and no spells, traps, nor fusion or synchro cards yet. Which is a bit off for a set, as you need them to balance and strengthen a set. I do also understand there is still a lot of space for cards though, so I can't stress over that much. Since this is a big set of cards to handle, I shall not rate yet. When I start to actually look into these cards (When I see ready to review) I will give a big and thorough rating/review of this set. Once again, I will remind you of spells, traps, synchros and fusions, and to add some. (sorry for nagging...) Anyhow, I will look into this set soon.


SUMMARIZED VERSION: Won't rate yet, but I will very soon, add some new card types, (Spells, traps, synchros, fusions etc.) just be ready for me to look through this and rate. :3
[/quote] This is a big project that I'm doing, I'm planning to add maybe a Ritual Monster, maybe 6-7 Synchro Monsters and 15-20 Spell and Trap cards, and yes this is my biggest set yet. Stay tuned for more to come, I'm only getting started my friend!
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[quote name='RadioKirby' timestamp='1298942866' post='5042591']
I came in here thinking this would be an Evangelion set...

I am disappoint.
[/quote] Sorry to mislead you, I just used an EVA mech image for one of my cards because one of the first images I got in my head was an Evangelion looking monster for one of my cards, but what do you think of the set anyways?
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