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[NEW!] PRIMAL INSTINCTS SET! 60/100 [IN CONSTRUCTION]


AsterikcAde

  

2 members have voted

  1. 1. What do you guys think of this set so far?

    • Awesome! I would like to see more cards in this set! GO MAKE MORE!!!
    • Its okay, some of the card are...meh...you did your best...
      0
    • What the hell...what is this spam doing here?
      0
  2. 2. Which Archetype of this set do you like the most?

    • Animus
    • Eternawood
      0
    • Ceros-Kin
      0
  3. 3. Which Archetype would you like to see more of if I decide to create an extension of this set?

    • Animus
    • Eternawood
    • Ceros-Kin
      0


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[center][center][img]http://i246.photobucket.com/albums/gg87/bokyle/HD%20Shop/primal.png[/img][/center][/center]

[center][center][size=1][color=red][b]Booster Credit Goes to E-Hero Kyle[/b][/color][/size][/center][/center]


[center][center][size=3][i][b]INTRODUCTION: Hello peeps! This is my latest and newest set that I'm working on, this set introduces a series of new Archetypes: Animus and Eternawood. Most of the other cards are wild themed which means that most of them are Beast/Beast-Warrior type monsters among couple of others. The theme of this set is to use monsters as the cornerstone to counter your Opponent's strategy. One other major theme is from the Eternawood Archetype where Spell cards that you play are treated as temporary Field Spells to help out your monsters in the game. So I am still in construction with this set and I'll be active in creating cards for [color=red]Primal Instincts[/color] as much as I can. So here are the cards![/b][/i][/size][/center][/center]


[center][center][spoiler=Monsters][/center][/center]
[center][center][spoiler=Effect Monsters][/center][/center]
[center][center][img]http://img268.imageshack.us/img268/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]If three or more monsters is sent from the Field to the Graveyard, you may Special Summon this card from your Hand onto the Field in face up ATK position. If you Normal Summon this card, remove all monsters from both Player's graveyard from the game. When you declare an attack with this card, increase the ATK and DEF of this card by 100 times the number of monsters that are removed from the game until the End Phase of your turn. Once per turn, you may tribute 1 monster you control to negate an effect of a Trap and destroy it, if the tributed monster is an "Animus" monster, destroy 1 monster on the Field.
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[center][center][img]http://img59.imageshack.us/img59/4043/70725t.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card cannot be Normal Summoned or Set. You can Special Summon this card from your Hand if either Player has 5 or more "Animus" or 5 or more "Enternawood" monsters in his/her Graveyard. While this card is face up on the Field, it is also treated as a Dragon-Type monster in addition to its original printed type. When you summon this card, Special Summon 1 level 4 or lower "Enternawood" Spellcaster or Warrior-Type monster from your Graveyard and attach it to this card as an Equip card. As long as this card is equipped with an "Eternawood" monster, this card cannot be destroyed (apply damage calculation normally). If an "Enternawood" monster is unequipped from this monster, return this card to your Deck. If this card is returned to your Deck, destroy 2 Spells or Traps on the Field.
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[center][center][img]http://img821.imageshack.us/img821/3664/70725k.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card cannot be Normal Summoned or Set. You can Special Summon this card from your Hand, Deck, or Graveyard by sending 3 "Animus" or 3 "Enternawood" monsters on either side of the Field to their owner's graveyard. When you summon this card, select 2 Field Spells from your Graveyard and put them into play on your side of the Field. While this card is face up on the Field, as long as you have more than 5 cards in your Graveyard, you can put more than 1 Field Spell on the Field without applying the normal Field Spell limit. (When you play multiple Field Spells, put the other Field Spells on your Spell/Trap Zone face up). When you activate an effect of a Field Spell, as long as this card is face up on the Field, you can Special Summon 1 level 4 or lower "Animus" or "Enternawood" monster from either player's Graveyard. If this card is sent from the Field to the Graveyard by battle or by a card's effect, you can send another "Autumna, Eternawood Eve Druid" from your Hand or Deck to the Graveyard and shuffle this card in your Deck.
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[center][center][img]http://img155.imageshack.us/img155/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card cannot be Special Summoned. This card can be Normal Summoned by sending any number of "Enternawood" or "Animus" monsters from either side of the Field to their owner's Graveyard. When you summon this card, attach this card to a face up Field Spell you control with this effect: Increase the DEF of all other monsters you control by 500 as long as this card is attached to a Field Spell. If the Field Spell is destroyed and sent to the Graveyard while this card is attached to it, Special Summon 1 "Eternawood" monster from your Hand onto the Field in face down DEF position.
[/spoiler][/center][/center]
[center][center][img]http://img21.imageshack.us/img21/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]When this card attacks a face up monster your Opponent controls, increase this card's ATK by 300 until the end of the damage step. If a face up "Animus" monster you control is sent from the Field to the Graveyard while this card is face up, your Opponent discards 1 random card from his/her hand.
[/spoiler][/center][/center]
[center][center][img]http://img546.imageshack.us/img546/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card's other type is treated as Spellcaster in addition to its original printed type. If you control a face up "Animus" or "Eternawood" monster, you can Special Summon this card from your Hand. When you Normal Summon this card, you can Special Summon 1 level 4 or lower "Animus" or "Enternawood" monster from your Hand. You can send 1 Spell or Trap card from your Hand to the Graveyard to negate the effect of a monster.
[/spoiler][/center][/center]
[center][center][img]http://img852.imageshack.us/img852/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]While this card is face up on the Field, its other type is treated as Beast-Warrior in addition to its original printed type. If you control 4 or more face up "Animus" or "Eternawood" monsters, you can Special Summon this card from your Hand. When this card is sent from the Field to the Graveyard, you can remove this card from the Graveyard and send any number of face up "Animus" monsters you control to the graveyard.
[/spoiler][/center][/center]
[center][center][img]http://img580.imageshack.us/img580/3879/70725a.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card gets one of the following effects if it was Tribute Summoned by an specific monster: -"Animus" monster: This card is unaffected by the effects of Trap cards. -"Eternawood" monster: If a Field Spell you control would be sent from the Field to the Graveyard, destroy this card instead. -Tuner Monster: While this card is face up, treat this card as a Tuner monster. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Warrior type Synchro Monster. If this card is Special Summoned from the Graveyard, send 2 face up "Animus" or "Eternawood" monsters on either side of the Field to their owner's Graveyard.
[/spoiler][/center][/center]
[center][center][img]http://img9.imageshack.us/img9/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]You can Special Summon this card from your Hand by removing 3 "Animus" monsters from either player's graveyard. If there are 5 or more "Animus" or "Eternawood" monsters in either player's graveyard, you can Normal Summon this card by tributing 1 face up "Animus" monster on either side of the Field. If a face up "Animus" or "Eternawood" monster would be a target of an attack or card's effect, you can change the target to this face-up card on the field, instead. If this card is sent from the Field to the Graveyard, remove 2 "Animus" or "Eternawood" monsters from either Player's Graveyard.
[/spoiler][/center][/center]
[center][center][img]http://img651.imageshack.us/img651/7223/70725j.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]When you Normal Summon this card, send any number of face up "Animus" or "Eternawood" monsters on either side of the Field to their owner's Graveyard. If you Special Summon this card from your Hand by a card's effect, remove any number of "Animus" or "Eternawood" monsters from either player's Graveyard from the game. Put a number of Craw Counters on this card equal to the number of "Animus" monsters that are removed from play (Max: 10). Once per turn, you can remove 5 Craw Counters from this card and remove a Field Spell from either Player's Graveyard to decrease the ATK and DEF of a face up monster your Opponent controls by 800 until the End Phase of this turn. If there are no more Craw Counters on this card, you can send this card to the Graveyard and select 1 Field Spell from either player's remove from play area and add that card to your Hand.
[/spoiler][/center][/center]
[center][center][img]http://img52.imageshack.us/img52/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]If a face up "Animus" or "Eternawood" monster you control is selected as an attack target and is destroyed by battle, you can Special Summon this card from your Hand and instead calculating damage between your Opponent's attacking monster and the destroyed "Animus" or "Eternawood" monster, apply damage calculation with this card and the designated attacking monster. Any battle damage you take involving this card and the attacking monster is halved. If this card is sent from the Field to the Graveyard by battle, you can discard 1 card from your hand and Special Summon 1 "Animus Agilex" from your Hand or Deck in face down DEF position.
[/spoiler][/center][/center]
[center][center][img]http://i54.tinypic.com/66m5j9.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Warrior or Beast type Synchro Monster. If a face up "Animus" or "Eternawood" monster is sent from the Field to the Graveyard on either side of the Field while this card is face up, you can draw 1 card.
[/spoiler][/center][/center]
[center][center][img]http://img834.imageshack.us/img834/2971/70725r.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]If you control a face up Insect-Type "Animus" or "Eternawood" monster, you can Special Summon this card from your Hand. If you use more than 1 Non-Tuner "Animus" or "Eternawood" monster to Synchro Summon with this card, after the Synchro Summon successfully resolves, send all other cards on the Field to the Graveyard and remove the specific cards from the game that were sent to the Graveyard by this card's effect.
[/spoiler][/center][/center]
[center][center][img]http://i54.tinypic.com/2dh7mdu.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]While this card is face up on the Field, its other type is treated as Beast in addition to its original printed type. If you Special Summon this card from your Hand, Deck, or Graveyard by a card's effect and it is used as a Synchro Material for a Synchro Monster, reduce this card's level by 1 and its original ATK and DEF is 1100. During your Main Phase, you must tribute a level 3 or lower monster, if you don't, send this card to the graveyard, if a face up "Eternawood" monster is on either side of the Field, ignore this effect and when you declare an attack with this card, increase the ATK of this card by 300 until the End Phase of your turn as long as an "Eternawood" monster is face up on either side of the Field.
[/spoiler][/center][/center]
[center][center][img]http://i54.tinypic.com/2hh0w0g.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with one of these effects:
-If you use this card as an Synchro Material for a Synchro Monster, destroy 1 card on the Field.
-If you use this card as an Fusion Material for a Fusion Monster, remove 2 cards from both Player's Graveyard from the game.
If a face up "Eternawood" monster is on either side of the Field, you can Special Summon this card from your Hand.
[/spoiler][/center][/center]
[center][center][img]http://i53.tinypic.com/29dh1k7.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with one of these effects:
-If you use this card as an Synchro Material for a Synchro Monster, return 2 cards your Opponent control to his/her hand.
-If you use this card as an Fusion Material for a Fusion Monster, draw 2 cards.
If a face up "Eternawood" monster is on either side of the Field, you can Special Summon this card from your Hand.
[/spoiler][/center][/center]
[center][center][img]http://i51.tinypic.com/swesjl.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]You can treat this card as a Tuner Monster if you have 2 or more Insect-Type "Animus" or "Eternawood" monsters on the Field. If this card is sent from the Field to the Graveyard, inflict 500 damage to your Opponent times the number of face up Field Spells on the Field.
[/spoiler][/center][/center]
[center][center][img]http://i51.tinypic.com/2cxwbp4.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]You can Special Summon this card from your Hand if you control at least 3 or more face up "Animus" monsters and at least 1 face up "Eternawood" monster. If "Animus Dragior Vessas" is face up on either side of the Field, you can Normal Summon this card from your Hand without any tributes and if you Normal Summon this card in this way, this card cannot be destroyed as a result of battle (Apply damage calculation normally). Once per turn, you can tribute 1 monster you control to destroy 1 Spell or Trap on the Field, if you do, send the top 2 cards of your Deck to the Graveyard.
[/spoiler][/center][/center]
[center][center][img]http://i55.tinypic.com/2d0cb2e.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]If you control more than 1 face up "Animus" or "Eternawood" monster, you can Special Summon this card from your Hand. If you control another face up "Animus" or "Eternawood" tuner monster, you can treat this card as a Non-Tuner monster when Synchro Summoning with this card and another face up "Animus" or "Eternawood" tuner monster. If this card is the only tuner monster that is face up on your side of the Field, you can reduce or increase the level of a face up "Animus" or "Eternawood" non-tuner monster you control by two if you choose to Synchro Summon with this card and a face up non-tuner "Animus" or "Eternawood" monster.
[/spoiler][/center][/center]
[center][center][img]http://i53.tinypic.com/1r7ot5.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Hand during your Opponent's Battle Phase when he/she declares an direct attack on you. When this card is summoned, any Battle Damage you take from a direct attack is reduced to 0 and remove up to 5 cards from both Player's Graveyards from the game. When you declare an attack with this card and it destroys a monster, inflict 1000 damage to your Opponent and destroy 2 Spells or Traps on your Opponent's side of the Field. At the End Phase of your turn, send this card to your Deck and shuffle.
[/spoiler][/center][/center]
[center][center][img]http://i54.tinypic.com/15z2jw6.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]When you summon this card, attach this card to a face up Field Spell you control. At the beginning of your Standby Phase, as long as this card is attached to a Field Spell, inflict 500 damage to your Opponent. During your Main Phase, you can remove this card from the Field Spell that it was attached to and Normal Summon it on your side of the Field. If this card is face up on one of your Monster Zones, at the Standby Phase of your turn, decrease the ATK of all other face up monsters on the field by 1000 until the End Phase of your Opponent's turn. If this card is in your Graveyard, you can remove 2 Field Spells on your side of the Field to Special Summon this card from the Graveyard, you can only Special Summon this card in this way to Synchro Summon a Synchro Monster. Each player can only use the effect of "Eternawood Contaigant Blossom" once per Duel.
[/spoiler][/center][/center]
[center][center][img]http://i56.tinypic.com/1snmgw.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]While this card is face up on the Field, this card's other Attribute is treated as WIND in addition to its original printed Attribute. Whenever a player summons a "Animus" or "Eternawood" monster, you can gain 500 Life Points. If you use this card as a Synchro Material for the summon of a Synchro Monster and you successfully Synchro Summoned with this card, you gain 1000 Life Points. You can send all face up "Animus" or "Eternawood" monsters you control to the Graveyard to send all "Eternawood Brightdawn Sprite" monsters from your Graveyard to your Deck and shuffle.
[/spoiler][/center][/center]
[center][center][img]http://i54.tinypic.com/s4pe6b.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]While this card is face up on the Field, its other type is treated as Spellcaster in addition to its original printed type. While this card is face up on the Field, select 1 face down Spell you control and flip it face up, treat that face up Spell as a Field Spell with this effect: Once per turn, as long as a "Eternawood Simian Shaman" is face up on either side of the Field, you can tribute 1 face up "Animus" or "Eternawood" monster you control and select 1 Spell or Trap in your Graveyard and add that card to your Hand. If the Field Spell is sent from the Field to the Graveyard, destroy this card and if this card is sent from the Field to the Graveyard, destroy the Spell that is treated as a Field Spell.
[/spoiler][/center][/center]
[center][center][img]http://img690.imageshack.us/img690/2971/70725r.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]If you control more than 1 face up "Animus" or "Eternawood" monster, you can Special Summon this card from your Hand, Deck, or Graveyard. This card cannot be destroyed as a result of battle as long as you have more than 5 cards in your Graveyard. If you have more than 5 cards in your Graveyard, any battle damage you would take that involves this face up ATK position monster and your Opponent's attacking monster is reduced to 0. Once per turn, you can remove 3 cards from either Player's Graveyard to Special Summon 1 "Animus" or 1 "Eternawood" monster from your Hand or Graveyard. If this card is sent from the Field to the Graveyard by a card's effect, Spell cards you play after its original printed effect resolves is treated as a Field Spell with this effect: As long as a "Eternawood Essence Grandmaster" is in either Player's Graveyard, you can have more than 1 Field Spell face up on the Field. (Ignore the normal Field Spell limit). If this card is removed from the graveyard by a card's effect, you can treat 1 face up "Animus" or "Eternawood" monster you control as a Tuner monster until the End Phase of your turn.
[/spoiler][/center][/center]
[center][center][img]http://i56.tinypic.com/rba98o.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]If this card is attacked in Defense Position, you can add this effect to a Field Spell you control until the end of your next turn: If you draw an "Animus" or "Eternawood" monster during your Draw Phase, you can reveal it from your Hand and draw another card. If this card is destroyed by battle or by a card's effect, instead of sending it to the Graveyard, flip face up a face down Spell Card you control and attach this card to that Spell. It is treated as a Field Spell with this effect: Once per turn, you can send 1 card you and your Opponent controls to the Graveyard. If the Spell that is attached with this card is destroyed and sent to the Graveyard, remove this card from the game.
[/spoiler][/center][/center]
[center][center][img]http://i52.tinypic.com/2lvi5wy.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]While this card is face up on the Field, its other type is treated as Spellcaster in addition to its original printed type also while this card is face up on the Field, its other Attribute is treated as LIGHT in addition to its original printed Attribute. While this card is face up on the Field, flip face up all Spells you control, as long as this card is face up on the Field, all Spells you control are treated as Field Spells with one of these effects: 1.) Once per turn, you can send one card from your Hand to the Graveyard to search your Deck for 1 card and add that card to your Hand. 2.) Remove 2 "Animus" or "Eternawood" monsters from either Player's Graveyard to increase the ATK of a face up "Animus" or "Eternawood" monster you control by 500 until the End Phase of your turn. 3.) During your Standby Phase, remove this Field Spell from the game to negate all effects of Spells and Traps this turn. (You can choose different individual effects for each Field Spell you control). Once per turn while this card is face up on the Field, you can send 1 Field Spell you control to the Graveyard to negate the effect of a monster your Opponent controls.
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[center][center][img]http://i54.tinypic.com/23vj12f.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]While this card is face up on the Field, its other type is treated as Spellcaster in addition to its original printed type. If this card is sent from the Field to the Graveyard, you can play 1 Spell from your Hand and treat it as a Field Spell with the following effect: Once per turn, you can send 1 card you control on the Field to the Graveyard and select 1 card from your Graveyard and send that card to your Deck and shuffle.
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[center][center][img]http://i55.tinypic.com/wknzbb.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of a face up "Eternawood" monster you control. While this card is face up on the Field, Spells or Traps you play that successfully resolves gets its effect added to a face up Field Spell you control and you have to tribute 1 face up "Animus" or "Eternawood" monster you control to activate the added effect of the Field Spell. If this card were to be destroyed by battle or by a card's effect, send 1 face up "Animus" or "Eternawood" monster you control to the Graveyard instead. Any battle damage that you would take that involves this face up ATK position card and your Opponent's attacking monster is also inflicted to your Opponent.
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[center][center][img]http://img52.imageshack.us/img52/7819/70725y.jpg[/img][/center][/center]

[center][center][img]http://i53.tinypic.com/29bo8qc.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]If you control 1 or more Warrior-Type "Eternawood" monsters, you an Special Summon this card from your Hand. While this card is face up on the Field, at the end of your Battle Phase, for each Warrior-Type "Eternawood" monster you declared an attack with, you can send the same number of Spells and Traps from your Graveyard to your Deck for each "Eternawood" Warrior-Type monster that attacked this turn. If you control at least 1 Field Spell, you can discard 1 Spell or Trap to return this card to your Hand at the End Phase of your turn.
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[center][center][img]http://i55.tinypic.com/2zqfzia.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]If you control more than 1 face up "Eternawood" or "Animus" monsters, this card can attack your Opponent directly. During your Battle Phase, you can discard any number of cards to inflict 500 damage to your Opponent times the number of cards discarded from your Hand, if you do this, you cannot declare an attack with this card. If you control at least 1 Field Spell while this card is face up on the Field, return one Spell or Trap on the Field to its owner's Hand.
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[center][center][img]http://i53.tinypic.com/jubkwp.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]While this card is face up on the Field, this card's other type is treated as Spellcaster in addition to it's original printed type. When (exactly) 1 face-up "Eternawood" or "Animus" monster you control is targeted by a Spell Card, Trap Card, Spell/Trap effect, or Effect Monster's effect, you can change the target to this face-up card on the field, instead. If you control at least 1 Field Spell while this card is face up on the Field, once per turn, Spells or Traps you activate cannot be negated or destroyed until the End Phase of this turn.
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[center][center][img]http://img808.imageshack.us/img808/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with one of these effects:
-If you control 1 or more Field Spells while this card attacks, the ATK of all other "Eternawood" Warrior-Type monsters you control is increased by +500 until the end of the Battle Phase.
-If you control 1 or more Field Spells while this card is destroyed and sent from the Field to the Graveyard, Special Summon 2 level 4 or lower "Eternawood" Warrior-Type monsters from your Graveyard or Remove From Play Area.
-If you use this card as a Fusion Material for a Fusion Monster, at the End Phase of this turn, send this card from your Graveyard into your Deck and shuffle.
-If you use this card as a Synchro Material for a Synchro Monster, add the following effect to a Field Spell you control: As long as 'Eternawood Elven Battlemaster" is in your Graveyard, during your Main Phase, you gain 500 Life Points.
While this card is face up on the Field, its other Attribute is treated as EARTH in addition to its original printed Attribute.
[/spoiler][/center][/center]
[center][center][img]http://img200.imageshack.us/img200/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore]When you summon this card and you control 1 or more Field Spells, you can gain 500 Life Points and search your Deck for 1 Field Spell and add that card to your Hand. If this card is destroyed and sent from the Field to the Graveyard while you control 1 or more Field Spell, you can gain 500 Life Points.
[/spoiler][/center][/center]
[center][center][img]http://img855.imageshack.us/img855/1976/70725l.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card's other Attribute is treated as EARTH while this card is face up on the Field or in the Graveyard in addition to its original printed Attribute. When you summon this card, you can add the following effect to a Field Spell you control: Once per turn, you can Special Summon 1 "Eternawood Seedling" Token (Attribute: EARTH/Level: 2/Plant-Type/ATK & DEF: 400). If a "Eternawood Seedling" token is used as a Synchro Material with this card for a Synchro Summon, at the End Phase of your turn, you can return this card from your Graveyard to your Hand. If this card is in your Graveyard, you can select 1 Spell Card from your Graveyard and treat it as a Field Spell with this effect: Whenever a player summons a "Animus" or "Eternawood" monster, draw 1 card.
[/spoiler][/center][/center]
[center][center][img]http://img705.imageshack.us/img705/3879/70725a.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card's other Attribute is treated as EARTH while this card is face up on the Field or in the Graveyard in addition to its original printed Attribute. When you Normal Summon this card, you can add this following effect to a Field Spell you control: Tribute 2 "Eternawood" monsters you control to remove from play 1 Spell or Trap your Opponent controls. If this card is Special Summoned, you can add this following effect to a Field Spell you control: You can remove 1 card from your Hand to search your Deck for 1 "Eternawood" or "Animus" monster and add that card to your Hand. While this card is in your Graveyard, you can remove this card and another "Eternawood" monster from your Graveyard to end the Battle Phase of your Opponent.
[/spoiler][/center][/center]
[center][center][img]http://img41.imageshack.us/img41/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]If you control 2 or more Field Spells while this card is face up on the Field, once per turn you can remove 2 "Animus" or "Eternawood" monsters from your Graveyard to Special Summon 1 "Eternawood Beast" token (Attribute: EARTH/Level 3/Beast-Type/ATK & DEF: 1000). If this card is destroyed and sent from the Field to the Graveyard, remove all tokens you control from the Field and put a number of Essence Counters on a Field Spell you control equal to the number of tokens removed by this card's effect. During your Standby Phase, as long as this card is in your Graveyard, you can remove 1 Essence Counter from a Field Spell you control to remove 1 card from either Player's Graveyard.
[/spoiler][/center][/center]
[center][center][img]http://img231.imageshack.us/img231/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]Once per turn, while you control 1 or more Field Spells, you can Special Summon 2 "Eternawood Druid Master Beast" tokens (Attribute: EARTH/Level: 4/Beast-Type/ATK & DEF: 1300). You can remove 1 "Eternawood Druid Master Beast" token from the game to activated one of the following effects:
-Negate the activation of a Spell or Trap your Opponent controls and destroy it.
-Add this effect to a Field Spell you control: While "Eternawood Vastlink Druid" is face up on the Field, when you Tribute Summon for a "Animus" or "Eternawood" monster, you can remove 2 "Eternawood" or "Animus" monsters from your Hand or Graveyard instead of tributing any "Eternawood" or "Animus" monster you control on the Field until the End Phase of this turn.
-If an "Animus" or "Eternawood" monster you control is selected as an attack target and is destroyed, any battle damage that you would take between the monster you control and the attacking monster is reduced to 0.
If this card is destroyed and is sent from the Field to the Graveyard, remove this card from the Graveyard and ignore the normal Field Spell limit for the rest of the game.
[/spoiler][/center][/center]
[center][center][img]http://img198.imageshack.us/img198/4913/70725p.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]If either player doesn't control 2 or more Field Spells, neither player can search his/her deck for any card under any conditions. If you control 1 or more Field Spell, while this card attacks, you can discard 1 card from your Hand to return 1 face down Spell or Trap your Opponent controls back to their Hand.
[/spoiler][/center][/center]
[center][center][img]http://img4.imageshack.us/img4/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]If this card is destroyed and is sent from the Field to the Graveyard, you can Special Summon 2 "Eternawood Pupapede" from your Deck onto the Field in face up Defense Position. You can tribute this card to draw 1 card and remove 1 card from either Player's Graveyard.
[/spoiler][/center][/center]
[center][center][img]http://img848.imageshack.us/img848/4913/70725p.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card cannot be destroyed as a result of battle. If you control 1 or more Field Spells, during your Standby Phase, you can Special Summon this card from your Graveyard. If this card is face up on the Field or is in your Graveyard and a Player activates the effect of a Field Spell, you can gain 500 Life Points.
[/spoiler][/center][/center]
[center][center][img]http://img577.imageshack.us/img577/4913/70725p.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card cannot be Normal Summoned or set. If you control 4 or more face up "Eternawood" or "Animus" monsters on the Field, you can Special Summon this card from your Hand or Graveyard and if this card is summoned in this way, you can search your Deck for 1 Field Spell and put it into play. If you successfully activate the effect of a Field Spell while this card is face up on the Field, you can select 1 "Eternawood" or "Animus" monster from your Graveyard or Remove From Play area and add that card to your Hand. If this card is destroyed and is sent from the Field to the Graveyard, you can remove it from the Graveyard to send all Field Spells you control on the Field to the Graveyard and you gain 1000 Life Points times the number of Field Spells that was sent to the Graveyard by this card's effect.
[/spoiler][/center][/center]
[center][center][img]http://img192.imageshack.us/img192/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]If this card is destroyed and is sent from the Field to the Graveyard, you can Special Summon 2 "Animus Arthrogex" from your Deck onto the Field in face up Defense Position. You can tribute this card to send the top card of your Opponent's Deck to the Graveyard.
[/spoiler][/center][/center]
[center][center][img]http://img828.imageshack.us/img828/4017/70725n.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]If you control 2 or more Field Spells while this card is face up on the Field, "Eternawood" and "Animus" monsters both Players control cannot be destroyed by battle. If this card successfully destroys a monster, you can send this card to the Deck and Special Summon 2 "Eternawood" or "Animus" monsters from hand onto the Field in face up Defense Position. Once per turn while this card is in your Graveyard, you can remove 1 card you control from the Graveyard to send this card from the Graveyard to the top of your Deck. If this card is removed from play, you can add the following effect to one Field Spell you control: Increase the ATK and DEF of all face up "Eternawood" and "Animus" monsters you control by +500.
[/spoiler][/center][/center]
[center][center][img]http://img823.imageshack.us/img823/1737/70725g.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]If you declare an attack with this card and it destroys a face up Attack Position monster, the ATK and DEF of all other of your Opponent's face up monsters is decreased by the difference of battle damage that is inflicted to your Opponent during damage calculation until the End Phase of this turn.
[/spoiler][/center][/center]
[center][center][img]http://img844.imageshack.us/img844/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]At your Standby Phase, you can tribute this card to Special Summon a monster from a Graveyard onto your side of the Field in any position. (If you choose your Opponent's Graveyard, gain control of the monster). If the monster that is Special Summoned by this card's effect is sent from the Field to the Graveyard, Special Summon this card from your Graveyard onto the Field in DEF Position.
[/spoiler][/center][/center]
[center][center][img]http://img852.imageshack.us/img852/7223/70725j.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card cannot be destroyed by monsters whose level is 4 or higher (Apply damage calculation normally). If this card is selected as an attack target and is sent from the Field to the Graveyard, at the End Phase, you can send this card from your Graveyard to your Deck and if you draw this card during your Draw Phase, you can reveal it during your Main Phase and activate a Spell or Monster's Effect from your Opponent's Graveyard. If you activate this effect, remove this card from your Hand from the game and select 1 Spell or Trap from your Graveyard and add that card to your Hand.
[/spoiler][/center][/center]
[center][center][img]http://img855.imageshack.us/img855/3879/70725a.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. If this card is Special Summoned, return 1 monster your Opponent controls to his/her Hand. Once per turn, you can look at the top 3 cards of your Deck and place them back on top in the correct order you looked at them.
[/spoiler][/center][/center]
[center][center][img]http://img694.imageshack.us/img694/2971/70725r.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]While this card is face up on the Field, its other type is treated as Spellcaster in addition to its original printed type. You can Special Summon this card from your Hand if you control exactly 1 face up "Eternawood" and 1 face up "Animus" monster. Once per turn, you can discard 3 Spells or Traps from your Hand to destroy 1 card on the Field.
[/spoiler][/center][/center]
[center][center][img]http://img708.imageshack.us/img708/5166/70725al.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]You can Special Summon this card from your Hand if you control exactly 1 face up "Eternawood" and 1 face up "Animus" monster. When you Summon this card, gain 1000 Life Points. You can send this card from your Hand to the Graveyard to decrease the ATK and DEF of all of your Opponent's monsters by 300 until the End Phase of this turn.
[/spoiler][/center][/center]
[center][center][img]http://img98.imageshack.us/img98/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card cannot be Normal Summoned or set. This card cannot be Special Summoned except by removing 1 "Ceros-Kin" and 1 "Animus" monster from your Graveyard. When you declare an attack with this card, increase the ATK of all other face up Attack Position monsters you control by +900 until the end of the Battle Phase. If this card destroys a face up Attack Position monster, remove 1 card from your Opponent's Graveyard. If this card is destroyed and is sent from the Field to the Graveyard, you can search your Deck for "Elemental Scion of the Primus" and add that card to your Hand.
[/spoiler][/center][/center]
[center][center][img]http://img694.imageshack.us/img694/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you have 10 or more monsters in your Graveyard or in your Remove From Play area. This card's ATK and DEF is equal to the total number of monsters both Players have in their Graveyard and Remove From Play area x200. If this card is destroyed by a card's effect, both Players shuffles all monsters he/she has in their Graveyard and Remove From Play area into their Deck.
[/spoiler][/spoiler][/center][/center]
[center][center][spoiler=Fusion Monsters][/center][/center]
[center][center][img]http://img710.imageshack.us/img710/3664/70725k.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]"Animus Saltar Kiger" + "Animus Agualian Kiger"
Send the top Fusion Material Cards from either side of the Field to the Graveyard to Special Summon this card from your Extra Deck (This Special Summoned is considered a Fusion Summon and you do not use "Polymerization"). As long as this card is face up on the Field, whenever you summon a "Animus" or "Eternwood" monster, you gain 500 Life Points. If this card were to destroyed by battle or by a card's effect, instead of sending it to the Graveyard, attach this card to a Field Spell you control and adding it's effect to that Field Spell and in order to activate the added effect of the designated Field Spell, you have to discard 1 card from your Hand.
[/spoiler][/center][/center]
[center][center][img]http://img571.imageshack.us/img571/3879/70725a.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]"Eternawood Elven Battlemaster" + 1 "Eternawood" Warrior-Type Monster
Send the top Fusion Material Cards from either side of the Field to the Graveyard to Special Summon this card from your Extra Deck (This Special Summoned is considered a Fusion Summon and you do not use "Polymerization"). When you summon this card, put 1 Essence Counter on each Field Spell you control. You can remove any number of Essence Counters on the Field to inflict 500 damage to your Opponent times the number of Essence Counters removed from the Field in this way. While this card is face up on the Field and a "Eternawood" or "Animus" monster either player controls is sent from the Field to the Graveyard, add 1 Essence Counter to each Field Spell you control. If this card were to be destroyed by battle or by a card's effect, instead of sending it to the Graveyard, attach this card to a Field Spell you control with this effect: You can tribute 1 face up "Eternawood" or "Animus" monster to add 1 Essence Counter to a Field Spell you control.
[/spoiler][/spoiler][/center][/center]
[center][center][spoiler=Synchro Monsters][/center][/center]
[center][center][img]http://img135.imageshack.us/img135/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]1 "Eternawood" Fairy-Type Tuner Monster + 1 or more "Eternawood" or "Animus" Non-Tuner monster(s)
While this card is face up on the Field, both players plays the game with his/her hand revealed. If a player successfully declares a direct attack with a monster or destroys a monster during the Battle Phase, as long as this card is face up on the Field, that player chooses 1 card from his/her Opponent's hand and sends that card to the Graveyard. If you use this card as a Synchro Material for a level 7 or higher Synchro Monster, you gain 1000 Life Points.
[/spoiler][/center][/center]
[center][center][img]http://img854.imageshack.us/img854/9550/70725c.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]1 "Eternawood" Plant-type or Warrior-Type Tuner monster + 1 or more "Animus" Beast-Type or Beast-Warrior Type Non-Tuner monster(s)
When you Synchro Summon this monster, destroy 1 monster on the Field, if the destroyed monster is a "Eternawood" or "Animus" monster, increase the ATK of this monster by 500. While this card is face up on the Field, you can send 3 "Eternawood" or "Animus" monsters from your Hand to the Graveyard to negate the effect(s) of a monster and destroy it. If this card were to be destroyed by battle or by a card's effect, instead of sending it to the Graveyard, attach it to a Field Spell you control with this effect: Once per turn, you can discard 1 card from your Hand to Special Summon a "Eternawood" or "Animus" monster from your Hand, Graveyard, or Remove From Play area. If you do this, you cannot conduct your Battle Phase this turn.
[/spoiler][/center][/center]
[center][center][img]http://img845.imageshack.us/img845/9550/70725c.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]1 "Eternawood" Plant-Type Tuner monster + 1 or more "Eternawood" Plant-Type Non-Tuner monster(s)
This monster cannot be Special Summoned except by Synchro Summon. When you Synchro Summon this monster, Special Summon 2 "Eternawood" Plant-Type monsters either from your Hand or Graveyard in face up Defense Position. If you control 2 or more Field Spells while this card is face up on the Field, "Eternawood" Plant-Type monsters both Players control cannot be destroyed by battle (Do not apply damage calculation). Once per turn, you can add one of these effects to a Field Spell or face up "Eternawood" Plant-Type monster you control:
-Once per turn, add two Essence Counter on a Field Spell.
-Once per turn, tribute 1 "Eternawood" Plant-Type monster on either side of the Field to destroy 2 Spells or Traps your Opponent controls.
-Until the End Phase of your Opponent, target "Eternawood" or "Animus" monster's effect(s) cannot be negated.
-Once per turn you can remove 2 "Eternawood" or "Animus" monsters from either Player's Graveyard to gain 1000 Life Points.
-Pay 2000 Life Points, remove all cards you control on the Field from the Game, send all cards from your Hand and the send the top 5 cards of your Deck to the Graveyard to Special Summon 1 Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon).
If this card were to be destroyed by a card's effect, instead of sending it to the Graveyard, attach it to a Field Spell you control with this effect: Once per turn, put 2 Essence Counters on each Field Spell you control. At your Standby Phase, you can remove any number of Essence Counters from any number of Field Spells you control and send the same number of cards from your Graveyard or Remove From Play area into your Deck.
[/spoiler][/center][/center]
[center][center][img]http://img857.imageshack.us/img857/2645/70725s.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore]1 "Eternawood" Spellcaster-Type Tuner Monster + 1 or more Non-Tuner monster(s)
If a "Eternawood" or "Animus" monster you control were to be sent from the Field to the Graveyard, while this card is face up on the Field, instead of sending that monster to the Graveyard, put it face up on one of your Spell/Trap Zones as a Field Spell. Once per turn, put 1 Essence Counter on each Field Spell you control. At your Main Phase, you can remove 2 Essence Counters from each Field Spell you control to draw a card for every 2 Essence Counters that is removed from a Field Spell you control. If this card were to be sent from the Field to the Graveyard, instead place it face up on the Field Spell Zone as a Field Spell with this effect: While this card is on the Field, ignore the normal Field Spell limit. (You can only use this effect if you have an unoccupied Field Spell Zone).
[/spoiler][/center][/center]
[center][center][img]http://img542.imageshack.us/img542/1126/70725.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore]
1 "Animus" Insect-Type Tuner Monster + 1 or more Non-Tuner monster(s)
While this card is face up on the Field, once per turn, you can Special Summon 1 "Animus" or "Eternawood" Insect-Type monster from your Hand or Graveyard. Once per turn, you can tribute 1 "Animus" or "Eternawood" Insect-Type monster to destroy 1 Spell or Trap on the Field. If you control 1 or more Field Spells while this card attacks, remove 1 "Animus" or "Eternawood" Insect-Type monster from the Graveyard to increase the ATK of this card by the original ATK of the removed monster until the end of the Battle Phase. If this card is sent from the Field to the Graveyard, you can remove this card from play to Special Summon 2 "Animus Serasect" tokens (Attribute: WIND/Level 4/Insect-Type/ATK & DEF: 1400).[/spoiler][/center][/center]
[center][center][img]http://img695.imageshack.us/img695/9032/70725e.jpg[/img][/center][/center]

[center][center][spoiler=Card's Lore][/center][/center]
[center][center]1 "Animus" Beast-Type Tuner Monster + 1 or more Non-Tuner monster(s)
When you summon this card, flip face up all Spells and Traps on the Field, destroy all traps that are flipped face up by this card's effect and return all spells that are flipped face up by this card's effect also to their owner's hand. Once per turn, you can discard 1 Spell Card to increase the ATK of this card by
1000 until the End Phase of this turn. If you control 1 or more Field Spells, when you declare an attack with this card, destroy 1 face up monster on the Field, if the destroyed monster is a "Animus" or "Eternawood" monster, draw 2 cards. If this card is sent from the Field to the Graveyard, remove this card from the game and Special Summon 1 "Animus" monster from your Hand in face up ATK position.
[/spoiler][/spoiler][/spoiler][/center][/center]
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lol sorry got distracted by the cool bp. loke them wolfe kinda coms of as op but it is situational as per amont in grave.

Once per turn, you may tribute 1 monster you control to negate an effect of a Trap and destroy it, if the tributed monster is an "Animus" monster, destroy 1 monster on the Field.

i think kinda op as wut elce but a "Animus" deck would u run it in so its just a free monster kill if they try to kill your monster.
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[quote name='Shadows-_0408' timestamp='1303643836' post='5163916']
cool booster pack
[/quote] COME ON! WHY DO EVERYBODY COMMENT ON THE BOOSTER PACK AND NOT THE CARDS!!!

I know the booster pack is nice and all but the cards are more important than the Booster eh? That's the point of making a set right? The cards not the graphic design stuff! Come on, what do you think of the cards so far?

Added two boss "Enternawood" monsters to the set.
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[quote name='litenite' timestamp='1303845283' post='5169934']
really good cards and an awesome bp! i am really impressed with the animus cards. are you going to make spells or traps. if so i cannot wait! (booster pack is awesome so +1 rep!)
[/quote] Its going to be out of 100 cards so yeah I'm going to add Spells and Traps, the whole enchilada! Its going to be a full set with monsters, synchros, rituals, fusions, spells, and traps so don't you worry this is going to be a big project! And +1 Rep back to ya as well! And check out the other set that I finished a couple of months ago "Armored Avengers, the link is in my sig, leave a comment if you want!
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