Boss Z Posted June 14, 2011 Report Share Posted June 14, 2011 [center][color="#006400"][color="#FF8C00"]Monsters - 19[/color] 3x Reborn Tengu 3x Genex Ally Birdman 3x Mist Valley Falcon 2x Genex Blastfan 2x Mist Valley Thunderbird 1x Vortex Trooper 1x Mist Valley Soldier 1x Delta Flyer 1x Summoner Monk 1x Blackwing - Zephyros the Elite 1x Dodger Dragon [color="#00FF00"]Spells - 13[/color] 3x Divine Wind of Mist Valley 3x Terraforming 2x Pot of Avarice 2x Mystical Space Typhoon 1x Dark Hole 1x Monster Reborn 1x Giant Trunade [color="#800080"]Traps - 8[/color] 2x Complusory Evacuation Device 2x Bottomless Trap Hole 1x Trap Stun 1x Mirror Force 1x Torrential Tribute 1x Solemn Judgement [color="#000000"]Extra - 15[/color] 1x Vindikite R-Genex 1x Stardust Dragon 1x Scrap Dragon 2x Mist Valley ThunderLord 2x Ancient Fairy Dragon 1x Black Rose Dragon 1x Arcanite Magician 1x Brionac, Dragon of the Ice Barrier 1x Trishula, Dragon of the Ice Barrier 1x Dark End Dragon 1x Gaia Knight, Force of the Earth 1x Scrap Archfiend 1x Empty Space Sea Serpent Levaiel [/color] [spoiler= Incase you haven't seen the Kill]http://www.youtube.com/watch?v=cvN3aOogwYE[/spoiler] The Basic Idea Behind the Deck is to use Divine Wind of Mist Valley to turn nearly the Entire Deck into a Tool Box, minus the DARK Monsters... Birdman is search able through Blastfan, and Summoner Monk is a Searcher... and Zephyros is indeed Elite There are several combos and the Deck is pretty strong, but it really needs a lot of help with better Monsters and a Few More Support Cards... Okay, I am basicallly trying to find a way to make this Deck in real life and while I have lots of Funding in my Wallet atm... [color="#FFFFFF"]but I want to make an Agents Deck... then I'll work on making this Mist Valley Deck, or something like it IRL... but there are also DarkWorlds, RFG Fishies, Laval/Flamvell, Ice Barriers... and several more[/color][/center] Link to comment Share on other sites More sharing options...
Canadian Posted June 14, 2011 Report Share Posted June 14, 2011 What I use that you may consider.... 3 Falcons is pretty much a staple here. They are able to combo off very nicely with Continuous cards such as Fiendish Chain, Swords of Revealing Light, Call of the Haunted, so I'd advise you to look into these. Also, Dodger Dragon is one of the better supports (as is Psi-Blocker) since it allows you to make your big plays without fear of Seven Tools, Solemns, or even things like Divine Punishment. And, with all the bouncing going on, you'll be able to use it almost every turn (as would Psi-Blocker which really frustrates the opponent). Extra needs +1 ThunderLord and possibly Scrap Archfiend. Seems solid. Link to comment Share on other sites More sharing options...
Boss Z Posted June 14, 2011 Author Report Share Posted June 14, 2011 [quote name='Canadian' timestamp='1308087808' post='5283462'] What I use that you may consider.... 3 Falcons is pretty much a staple here. They are able to combo off very nicely with Continuous cards such as Fiendish Chain, Swords of Revealing Light, Call of the Haunted, so I'd advise you to look into these. Also, Dodger Dragon is one of the better supports (as is Psi-Blocker) since it allows you to make your big plays without fear of Seven Tools, Solemns, or even things like Divine Punishment. And, with all the bouncing going on, you'll be able to use it almost every turn (as would Psi-Blocker which really frustrates the opponent). Extra needs +1 ThunderLord and possibly Scrap Archfiend. Seems solid. [/quote] I'll Look into the 3rd Falcon and the Dodger Dragon And Swords doesn't sound too bad, keeps up a Defence... Not really a fan of Fiendish Chain and IDK where I'd find the space for it... Psi-Blocker is a cool card, I'll think about it I'll replace Utopia with another Thunderlord But for the other cards, do you have any suggestions where I can make some space?? Basically just need the space to make the Changes... at least in terms of monsters and Swords, not sure about the Chain or Call Link to comment Share on other sites More sharing options...
Canadian Posted June 14, 2011 Report Share Posted June 14, 2011 -2 Thunderbird (seems good, but isn't) +1 Falcon +1 Dodger -2 Avarice +2 Fiendish Chain -2 Bottomless (unless you don't have any) +2 Warning -1 Compulse? +1 Swords / Call of the Haunted -1 Vortex Trooper? +1 Psi-Blocker Link to comment Share on other sites More sharing options...
Boss Z Posted June 14, 2011 Author Report Share Posted June 14, 2011 I like having atleast one TBird 1-2 Avarice Seems Incredibly Helpful to me... IDK I have No Warnings, not at all I might get rid of a Compulse, I don't believe 3 is really needed but its helpful Vortex Trooper is most Useful at 2, in my eyes I'll figure it out, but thank you, The ideas for changes could be done I guess What Should I put in if I do this: -1 TBird [color="#FFFACD"](Use it to get out my Xyz Monsters while Netting a +0)[/color] -2 Avarice -1 Compulse 'Cause I'm thinking thats about as far as I'll go in removing cards... Link to comment Share on other sites More sharing options...
Boss Z Posted June 15, 2011 Author Report Share Posted June 15, 2011 [color="#556B2F"]Having a Huge Issue Finding a way to Add in Dodger Dragon and a 3rd Falcon without having a bunch of monsters @1... which would be bad...[/color]Making Either This or My Agent Deck IRL, but I'm not sure which I'm gonna do first... thinking Hyperion Agents just because everything it basically in the SD... just have to get my copies But I need the Above Changes before I make this...[color="#556B2F"]Got rid of Mist Wurm from the Extra Deck and added Dark End Dragon, it seems to be effective on paper... but I still need some help with the Dodger Dragon and the 3rd Faclon[/color] Link to comment Share on other sites More sharing options...
Canadian Posted June 15, 2011 Report Share Posted June 15, 2011 ^ Get rid of thunderbird. Its useless and you'll have 2 free slots. Trust me on this one. Link to comment Share on other sites More sharing options...
Boss Z Posted June 15, 2011 Author Report Share Posted June 15, 2011 But I like to bounce TBird for Birdman, SS Something, SS TBird, then Synch of Xyz, dspending on situation and still have things on the Field, it works very well for me that way, Idk... But I'll sleep on it I'll probably have to test it myself IRL though before I make that change... sorry, LolIt does Seem like a very logical move though... Link to comment Share on other sites More sharing options...
Boss Z Posted June 15, 2011 Author Report Share Posted June 15, 2011 [size="1"][center]Changes Made: -1 Comp Evac -1 Vortex Trooper +1 Mist Valley Falcon +1 Dodger Dragon[/center][/size] Link to comment Share on other sites More sharing options...
Vough Posted June 16, 2011 Report Share Posted June 16, 2011 [quote name='Canadian' timestamp='1308104967' post='5284075'] ^ Get rid of thunderbird. Its useless and you'll have 2 free slots. Trust me on this one. [/quote] This is true. T-Bird is only good in Apex Avian lock Link to comment Share on other sites More sharing options...
Boss Z Posted June 16, 2011 Author Report Share Posted June 16, 2011 TBird has been working VERY well for me, and I switched Number17 for Scrap Archfiend, it works much better... Link to comment Share on other sites More sharing options...
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