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Jord200 vs Clair


Jord200

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you have to make a monster, first to 5 votes wins 2 reps.

 

Jord200's card

84258z.jpg

 

1 DARK Tuner + 1 or more non-Tuners

When this card destroys a monster in battle, gain Life Points equal to the destroyed monster's Level x 200. Once per turn you can pay 2000 Life Points to increase the ATK of 1 monster you control by 1000.

 

 

 

 

Clair's card

 

206253q.jpg

 

1 Tuner + 1 or more non-Tuner DARK or LIGHT monsters

Once per turn, during your Main Phase, you can halve this card's ATK, until the End Phase. If you do, it can attack your opponent directly this turn. If this card inflicts Battle Damage to your opponent, you can remove from play 1 LIGHT and 1 DARK monster in your Graveyard. If you do, this card can attack once again in a row. The Battle Damage this card inflicts to your opponent is halved

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They are actually pretty similar. Jord200's makes you pay 2000 for a 1000 increase, which may be a bit much, but Clair's basically lets you inflict a minimum of 1000. They both let you do the same thing, albeit it is a bigger cost for Jord200's, but overall, i'd have to say Clairs, simply because of the better picture.

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While they are both somewhat underpowered, Clair gets my vote.

 

Technically, both cards have wrong OCG :P

 

I will compare them both with Equip Spells.

 

Jord's card simply takes far too much time for a puny increase. Axe of Despair does the job better and even that's quite inconsistent.

 

Clair's is reminiscent of Flashing Swords, Tryce's Equip Spell. Meaning that Clair's is rather unoriginal. But is still half playable, considering you can get 1500 Life Points damage. Which wouldn't be so bad if Life Points didn't matter so much these days.

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Both are pretty unoriginal; Jord's is a weaker "Fairy Lily" and Clair's is a modified "Drill Warrior". Balancewise, Jord's is a lot of Life Points for not a lot of ATK, and Clair's will only end up doing around 1000 damage without assistance.

 

I vote Clair since her's is less underpowered.

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