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#1
l0l_cabbage

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    Last Visit Sep 10 2011 12:45 PM
There are some of my Final Fantasy VII cards.I'll made more characters,spells and traps soon.Feel free to rate ;)
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[img]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=Vincent%20Valentine&cardtype=Monster&subtype=normal&attribute=Earth&level=7&magictraptype=None&rarity=Ultimate%20Rare&picture=http://images.yugiohcardmaker.net/448888/690087268.jpg&set1=FF&set2=VII&inset=false&type=Gunner&description=A%20mystical%20man%2C%20stern%20and%20upright%20while%20at%20the%20same%20time%20dark%20and%20mysterious...&circulation=LIMITED%20EDITION&atk=1600&def=4500&creator=l0l_cabbage&year=2011&serial=FFVII[/img]
[img]http://img692.imageshack.us/img692/2329/omnislashversion5.jpg[/img]

#2
KurogamiXXI

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    Last Visit Sep 11 2011 01:13 AM
Oh my god.

Normal Monsters, with no support. Ridiculous ATK/DEF. Needs much improvement.
Cards I've made, please take a look at them and leave a comment.


#3
l0l_cabbage

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I'll correct ATK/DEF.I specially didn't made characters initially overpowered because they 'll improve themselves with spell cards(like Omnislash,Premium Heart,I'll make them soon.)

#4
LiAM

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I started a FF7 set before, like many other members.
Here's some advice.
You can do their LIMITS and weapons however you want, spells or Union monsters, Geminis or Rituals (Titans) etc.
But you must make each main character have an effect, even if it's tiny and only relates to add-on cards or something quite lame.
Most likely case is you'll make their best weapons as Equip Cards to give certain bonuses (doesn't have to be just ATK/DEF). And Summon's will be Rituals. Vincent usually ends up as a Fusion or sacrifice for the Summon of a stronger monster.
I used Limit Counters, so for each attack they gained a counter, eventually after a certain amount, they could activate their effect/Limit.
Reduce their ATK/DEF stats also, make them all Level 4's because none of them in the game are that special or costly, only their Limits/Titans/extra characters should be more costly.
I've completed FF7, granted it was few years ago, but it's a good game and if you are gonna make a set, don't let us down ;)

But that's just my advice, take it or leave it.

Yu-Gi-Oh Card Custom Template

Yu-Gi-Oh! Card Template is for PHOTOSHOP and GIMP.

nosey little bugger aren't you?

KVKB4NT.jpgPv7yeX5.pngokISzGD.gifPyiVmnl.png
Let's get personal

Member since 15 Aug 2008, yo.


#5
l0l_cabbage

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I started a FF7 set before, like many other members.
Here's some advice.
You can do their LIMITS and weapons however you want, spells or Union monsters, Geminis or Rituals (Titans) etc.
But you must make each main character have an effect, even if it's tiny and only relates to add-on cards or something quite lame.
Most likely case is you'll make their best weapons as Equip Cards to give certain bonuses (doesn't have to be just ATK/DEF). And Summon's will be Rituals. Vincent usually ends up as a Fusion or sacrifice for the Summon of a stronger monster.
I used Limit Counters, so for each attack they gained a counter, eventually after a certain amount, they could activate their effect/Limit.
Reduce their ATK/DEF stats also, make them all Level 4's because none of them in the game are that special or costly, only their Limits/Titans/extra characters should be more costly.
I've completed FF7, granted it was few years ago, but it's a good game and if you are gonna make a set, don't let us down ;)

But that's just my advice, take it or leave it.

OK,I'll take something to modify my cards.

ATK/DEF changed,Sephiroth and Omnislash Version 5 added.I'll add Remnants of Sephiroth,Jenova Cells and some weapons soon.

#6
l0l_cabbage

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    Last Visit Sep 10 2011 12:45 PM
Here are some new cards:
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