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FF Fan

Final Fantasy Deck Collection - Playable!

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Hi there all. I am a very devoted Final Fantasy fan and I decided to join to get some honest criticism from fellow Yugioh and Final Fantasy fans.

[b]NOTIFICATION! THESE CARDS DO NOT 100% REPRESENT HOW THEY ARE IN THE YVD PROGRAM[/b].

Most of the cards you see here are playable with xerocreative's YVD program. If you're interested in playing with these visit this thread.

[url="http://forum.yugiohcardmaker.net/topic/249891-new-created-card-game/"]http://forum.yugiohc...ated-card-game/[/url]

Let me know if there are any problems.

Partial pic credit goes to the DA community.

[spoiler= Title Games]
[spoiler= Final Fantasy]
Edit: I need to edit some of the Set-ID #s as they conflict with others. I also tried looking for an image for Sky Warriors and Cid of Lufaine but couldn't find any. Let me know if you know where I can find some.

[img]http://img218.imageshack.us/img218/5261/finalfantasyh.png[/img]
[spoiler=Lore]You can only activate this card while you control 5 of the following monsters: "Warrior of Light", "Black Mage", "White Mage", "Red Mage" "Black Belt the Original Martial Arts Master", and "Thief". You win the duel.[/spoiler]

[img]http://i.imgur.com/H7bSI.png[/img]
[spoiler=Lore]When this card battles with a DARK monster it gains 800 ATK and DEF during the Damage Step Only. Once per turn you can Banish 1 DARK or DIVINE monster on the field. You must skip your Battle Phase when this effect is activated.[/spoiler]

[img]http://i.imgur.com/xRf5J.png[/img]
[spoiler=Lore] A legendary magician proficient in the art of black magic.[/spoiler]

[img]http://i.imgur.com/1A9Sh.png[/img]
[spoiler=Lore]Increase your Life Points by 500 during each of your Standby Phases. Each time that you gain 800 or more Life Points you can negate the increase to Special Summon 1 Level 6 or lower Warrior or Spellcaster-Type monster from your Graveyard.[/spoiler]

[img]http://i.imgur.com/TPrka.png[/img]
[spoiler=Lore] FLIP: Increase your Life Points by 500 points and decrease your opponent's Life Points by 500 points.[/spoiler]

[img]http://i.imgur.com/lRh6f.png[/img]
[spoiler=Lore]When this card is attacked while in Defense Position increase the ATK of this card by 800. If there are no Equip Spell cards in your Graveyard, this card is destroyed.[/spoiler]

[img]http://i.imgur.com/mDppG.png[/img]
[spoiler=Lore] Once per turn you can randomly select 1 card in your opponent's hand and add it to your hand. This card cannot attack or change Battle Position during the turn this effect is activated. When your opponent declares an attack, you can pay 500 Life Points to return up to 2 monsters you control to the owner's hand.[/spoiler]

[img]http://i.imgur.com/qxePj.png[/img]
[spoiler=Lore]When this card battles with a LIGHT monster it gains 700 ATK during the Damage Step only. This card is unaffected by Trap Cards.[/spoiler]

[img]http://img826.imageshack.us/img826/5707/matoyatheblindwitch.png[/img]
[spoiler=Lore]When this card is Summoned you can move 1 "Crystal Eye" from your Deck to your hand. Then shuffle your Deck.[/spoiler]

[img]http://img59.imageshack.us/img59/5140/crystaleye.png[/img]
[spoiler=Lore]This card can only be equipped to a "Matoya the Blind Witch". Once during your turn you can add 1 Warrior or Spellcaster-Type monster to your hand from your Graveyard.[/spoiler]

[img]http://i.imgur.com/qTuBR.png[/img]
[spoiler=Lore]This card cannot be destroyed by battle or by the effects of Spell and Trap Cards if there is a "Warrior of Light" face-up on the field. When this card is removed from the field you can move 1 card from your removed from game to the bottom of the Deck.[/spoiler]

[img]http://i.imgur.com/q6k2k.png[/img]
[spoiler=Lore]When this card is sent from the field to the Graveyard except as a result of battle you can Special Summon 1 "Warrior of Light" from your Deck. The Deck is then shuffled.[/spoiler]

[img]http://i.imgur.com/S3MKQ.png[/img]
[spoiler=Lore]When this card is Special Summoned you can Special Summon 1 "Airship" monster from your Deck. When this card is sent from the field to the Graveyard you can add 1 "Garland the 1st Evil" to your hand from your Deck.[/spoiler]

[img]http://i.imgur.com/LeiqI.png[/img]
[spoiler=Lore]Once per turn you can select 1 face-down Spell or Trap card that your opponent controls. Declare either Spell or Trap. The selected card is flipped face-up. If you called it correctly then you can add 1 Spell or Trap card from your Deck or removed from game to your hand. If you called it wrong then the Set card is activated (unless it requires a condition) and you lose 500 Life Points.[/spoiler]

[img]http://i.imgur.com/rX3Bj.png[/img]
[spoiler=Lore]This card loses 400 ATK when it battles with a FIRE or LIGHT monster during the Damage Step only. Negate the attack of an EARTH monster that attacks this card and this card gains ATK and DEF equal to half the ATK of the attacking monster. Once per turn you can destroy 1 face-up monster on the field.[/spoiler]


[img]http://i.imgur.com/dr04c.png[/img]
[spoiler=Lore]This card's Type is also treated as Reptile. This card loses 400 ATK when it battles with a WATER monster during the Damage Step only. Negate the attack of an FIRE monster that attacks this card and this card gains ATK and DEF equal to half the ATK of the attacking monster. When this card is destroyed decrease the ATK and DEF of all monsters on the field to 100.[/spoiler]

[img]http://i.imgur.com/4WKC3.png[/img]
[spoiler=Lore]This card's Type is also treated as Aqua. This card loses 400 ATK when it battles with a Thunder-Type monster during the Damage Step only. Negate the attack of an WATER monster that attacks this card and this card gains ATK and DEF equal to half the ATK of the attacking monster. Once per turn you can select up to 2 monsters your opponent controls. When the selected monster attacks your opponent must toss a coin. * Heads: The attack is negated.[/spoiler]

[img]http://i.imgur.com/svxXC.png[/img]
[spoiler=Lore]This card cannot be selected as an attack target of an EARTH monster. Negate the attack of an WIND monster that attacks this card and this card gains ATK and DEF equal to half the ATK of the attacking monster. Once per turn you can pay 500 Life Points to return 1 card on the field to the owner's hand.[/spoiler]

[img]http://i.imgur.com/BUBQU.png[/img]
[spoiler=Lore]This card cannot be Special Summoned. You must Tribute 3 monsters to Normal Summon this card (you cannot Set this card). This card cannot be destroyed or Banished by the effects of your opponent's Spell, Trap, and Level 6 and below Effect Monster Cards. Once per turn you can Special Summon 1 DARK monster from your Graveyard. This card cannot attack during the turn this effect is activated.[/spoiler]
[/spoiler]

[spoiler=Final Fantasy IV]

[img]http://i.imgur.com/DjghQ.png[/img]
[spoiler=Lore]Once per turn you can increase this card's ATK by 400 by decreasing this card's DEF by 400. You can send this card from the field to the Graveyard to Special Summon 1 "Paladin Cecil" from your hand or Deck.[/spoiler]

[img]http://i.imgur.com/2vvV3.png[/img]
[spoiler=Lore]If you control a "Rosa the White Mage" or "After: Rosa the White Mage" increase this card's ATK by 400. When this card attacks a DARK monster increase this card's ATK by 400 during the Damage Step only. [/spoiler]

[img]http://i.imgur.com/McUyz.png[/img]
[spoiler=Lore]If you control a "Paladin Cecil" this card gains 500 DEF. Once per turn you can discard 1 card in your hand to Special Summon 1 Non-Fiend or Non-Zombie-Type monster with an ATK of 2000 or less from your Graveyard. [/spoiler]


[img]http://i.imgur.com/ZMVyt.png[/img]
[spoiler=Lore]Once per turn you can return this card to your hand. When this card is Summoned again you do not Tribute a monster and this card gains 500 ATK. Increase this card's ATK by 400 when it attacks a Dragon-Type monster. When this card attacks its ATK converted to its Original ATK at the end of the Damage Step. [/spoiler]


[img]http://i.imgur.com/2Kt9i.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Imp", "Chocobo", "Ifrit", "Whyt", or "Titan" from your Deck or hand. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster.[/spoiler]

[img]http://fc02.deviantart.net/fs70/f/2011/274/d/8/martial_arts_master___yang_by_depressionmoon-d4bh7mr.png[/img]
[spoiler=Lore]When this card is sent from the Deck to the Graveyard Special Summon it. Once per turn you can activate one of the following effects: * Increase this card's ATK by 400. If this card attacks decrease its ATK by the amount increased by this effect after Damage calculation. * Increase this card's DEF by 400. If this card changes Battle Position decrease this card's DEF by the amount increased. * Discard 1 card in your hand. This card can attack each monster that your opponent controls.[/spoiler]

[img]http://i.imgur.com/n5aV7.png[/img]
[spoiler=Lore]When this card is Summoned you can Special Summon 1 "Airship - Enterprise" from your hand. Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Airship - Falcon" or as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, once per turn you can look at 1 Set card your opponent controls. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, Special Summon this monster.) [/spoiler]


[img]http://i.imgur.com/5wtAD.png[/img]
[spoiler=Lore]When this card is Tribute Summoned you can pay 500 Life Points to add 1 "Meteor" to your hand from your Deck. When you activate "Meteor" Tribute this card instead of paying Life Points. [/spoiler]


[img]http://i.imgur.com/YfC4l.png[/img]
[spoiler=Lore]
Once per turn you can select 1 monster your opponent controls to roll a six-sided die and apply the appropriate effect: *1: The selected monster cannot attack during your opponent's next turn. *2: When the selected monster attacks shuffle all monsters to the center of the field in face-down Defense Position (except for the attacking monster). Your opponent selects 1 monster. The selected monster is attacked. *3: Your opponent cannot activate a Spell Card or declare an attack with a Spellcaster-Type monster during their next turn. If this card’s ATK or DEF is decreased return this card to your hand.[/spoiler]


[img]http://i.imgur.com/ZNaGH.jpg[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Mist Dragon", "Shiva", "Leviathan", "Asura", "Odin", or "Bahamut" from your Deck or hand. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. When a DARK Spellcaster monster changes Battle Position inflict 400 damage to your opponent's Life Points.[/spoiler]


[img]http://i.imgur.com/lP5iA.png[/img]
[spoiler=Lore]This card's Attribute is also treated as FIRE, WATER, and LIGHT. You can send 1 Equip Spell Card from your hand or either side of the field to the Graveyard to destroy 1 monster your opponent controls. [/spoiler]

[img]http://i.imgur.com/Pi62q.png[/img]
[spoiler=Lore]During your Standby Phase gain 400 Life Points and increase the ATK and DEF of all monsters you control by 100.[/spoiler]

[img]http://i.imgur.com/5pyeL.png[/img]
[spoiler=Lore]When this card is Summoned you can pay 800 Life Points to Special Summon 1 "Shadow Dragon" from your hand or Deck. This card cannot attack while you control a Summon monster. This card cannot be destroyed by the effect of Spell cards. When this card inflicts Battle Damage to your opponent's Life Points, destroy 1 face-down card that your opponent controls.[/spoiler]

[img]http://i.imgur.com/qtYda.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. This card cannot be destroyed by battle while in Defense Position. When this card is attacked while in Defense Position the monster that attacked it loses 300 ATK after the Damage Step. [/spoiler]

[img]http://i.imgur.com/T4VsL.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When this card is Summoned from the hand or Deck destroy all but 1 monster your opponent controls. [/spoiler]

[img]http://i.imgur.com/2VDKf.png[/img]
[spoiler=Lore]This card is unaffected by the effects of EARTH monsters and cannot be selected as an attack target by an EARTH monster. If this card is attacked by a Thunder-Type monster negate the attack and this card gains 1000 ATK.[/spoiler]

[img]http://i.imgur.com/PO89Q.png[/img]
[spoiler=Lore]This card's Type is also treated as Zombie. This card cannot be selected as an attack target by an EARTH or WATER monster. Once per turn you can Special Summon 1 Level 3 or lower Zombie-Type monster from your hand. When this card inflicts Battle Damage to your opponent select 1 monster your opponent controls. The selected monster's effect is negated until your opponent's next End Phase. [/spoiler]

[img]http://i.imgur.com/6URda.png[/img]
[spoiler=Lore]This card cannot be selected as an attack target by a WATER monster. This card loses 400 ATK and DEF when attacked by a Thunder-Type monster. Each turn this card does not attack place 1 counter on it. This card gains 300 DEF for each counter on it. You can remove 2 counters from this card to increase this card's ATK by 1000. [/spoiler]

[img]http://i.imgur.com/BBWLp.png[/img]
[spoiler=Lore]This card cannot be selected as an attack target by a WIND monster. When this card is attacked by a non-Pyro, non-Fairy, or non-Spellcaster-Type monster while in Defense Position negate the attack and decrease the ATK of the attacking monster by 400. Once while this card is face-up on the field you can pay 800 Life Points to decrease the ATK and DEF of all monsters your opponent controls to 500.[/spoiler]

[img]http://i.imgur.com/gaarV.png[/img]
[spoiler=Lore]When this card is Summoned your opponent gains 1000 Life Points and destroy any Spell or Trap Cards that affect your opponent that you activated. This card cannot be selected as an attack target by a FIRE monster. When this card is attacked while in Defense Position negate the attack and this card gains 400 ATK and DEF. [/spoiler]

[img]http://i.imgur.com/WFMyR.png[/img]
[spoiler=Lore]Pay 2000 Life Points. Special Summon "Scarmiglione", "Cagnazzo", "Barbariccia", and "Rubicante" or "Lich", "Kraken" "Marilith", and "Tiamat" from your Graveyard. Your opponent cannot Summon EARTH, WIND, FIRE, and WATER monsters as long as you control all 4 Fiends.[/spoiler]

[img]http://i.imgur.com/5mPN9.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 1000 Life Points. Once per turn you can equip 1 monster to this card. You can send 1 monster equipped to this card to the Graveyard to Special Summon 1 Warrior or Spellcaster-Type monster with an ATK of 2000 or less from your Graveyard.[/spoiler]

[img]http://i.imgur.com/zvcGw.png[/img]
[spoiler=Lore]Once per turn you can take control of 1 DARK Spellcaster-Type monster your opponent controls. [/spoiler]

[img]http://i.imgur.com/wWzm7.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a "Zemus" you control is sent to the Graveyard either by battle or by the effect of a Spell Card. Once per turn during your Main Phase you can activate this effect; negate the effect of all Spell Cards until the End Phase. This card cannot be destroyed by Spell Cards or by battle with a DARK monster. [/spoiler]

[img]http://i.imgur.com/JR8oG.png[/img]
[spoiler=Lore]If you control a "Cecil the Paladin" this card cannot be destroyed. Once per turn you can destroy 1 DARK or Zombie monster on the field.[/spoiler]

[img]http://i.imgur.com/HS26N.png[/img]
[spoiler=Lore]When this card is Summoned you can Special Summon 1 "After - Palom the Black Mage" from your Deck. Once per turn if you gain Life Points you can negate the increase to remove from play 1 monster on the field.[/spoiler]

[img]http://i.imgur.com/QiDmQ.png[/img]
[spoiler=Lore]Once per turn you can increase this card's ATK by 200. You can discard 1 card in your hand to destroy 1 monster on the field and Special Summon a "Pig Token" (Beast-Type/EARTH/Lvl1/ATK 200/DEF 200/) in Defense position to your opponent's side of the field. When the "Pig Token" is targeted by a Spell card the "Pig Token" is destroyed and the monster destroyed by this effect is Special Summoned back to the field.[/spoiler]

[img]http://i.imgur.com/Fr5pc.png[/img]
[spoiler=Lore]"Palom the Black Mage" + "Porom the White Mage" or "After: Palom the Black Mage" + "After: Porom the White Mage" Once per turn you can destroy 1 monster that your opponent controls, if you do increase your Life Points by 800. This card cannot attack during the turn this effect is activated.[/spoiler] [/spoiler]

[spoiler=Final Fantasy V]

[img]http://fc00.deviantart.net/fs71/f/2012/007/7/8/bartz_card_by_depressionmoon-d4lnaxo.png[/img]
[spoiler=Lore]This card's Attribute is also treated as LIGHT. If you control at least 2 of the following monsters: "Princess of Tycoon" "Faris the Pirate", "Galuf of the Dawn Warriors" and "Krile of Bal" this card cannot be destroyed by battle. [/spoiler]

[img]http://fc08.deviantart.net/fs70/f/2012/007/1/6/princess_of_tycoon_by_depressionmoon-d4lnb2j.png[/img]
[spoiler=Lore]This card's Attribute is also treated as LIGHT. Once per turn you can pay 500 Life Points to take control of 1 "Beast-Type, Fiend-Type, or Zombie-Type monster your opponent controls until the End Phase. If a monster you control by this affect is destroyed, destroy 1 Spell or Trap Card your opponent controls. [/spoiler]

[img]http://fc08.deviantart.net/fs71/f/2012/007/f/a/faris_the_pirate_by_depressionmoon-d4lnb40.png[/img]
[spoiler=Lore]This card's Attribute is also treated as LIGHT. When this card is Normal Summoned you can add 1 "Syldra" to your hand from the Deck. If you control a "Princess of Tycoon" this card can attack twice during the Battle Phase. [/spoiler]

[img]http://fc01.deviantart.net/fs71/f/2012/007/9/4/galuf_of_the_dawn_warriors_by_depressionmoon-d4lnb54.png[/img]
[spoiler=Lore]When this card is attacked but not destroyed by battle the attacking monster loses 600 ATK. Once per turn you can increase this card's ATK by 1500 until the End Phase. You must skip your next Draw Phase. When this card is destroyed by battle you can add 1 "Krile of Bal" to your hand from the Deck. [/spoiler]

[img]http://fc02.deviantart.net/fs70/f/2012/007/c/c/krile_of_bal_by_depressionmoon-d4lnb5r.png[/img]
[spoiler=Lore]Once per turn during your Main Phase if you control a "Bartz Klauser", "Princess of Tycoon", or "Faris the Pirate" gain 300 Life Points for each monster you control. During the End Phase if a "Galuf of the Dawn Warriors" is in your Graveyard this card gains 100 ATK. [/spoiler]

[img]http://i.imgur.com/sLjkf.png[/img]
[spoiler=Lore]During your Main Phase, you can equip 1 Level 7 or lower Warrior or Spellcaster-Type monster from your hand to this card. The equipped monster is treated as an Equip Spell Card and cannot be destroyed by Trap or Effect Monster Cards. Increase this card's ATK and DEF by the equipped monster's Level x 150. When this card is destroyed by battle, Special Summon the equipped monster. [/spoiler]

[img]http://fc08.deviantart.net/fs70/f/2012/015/b/a/wind_drake_by_depressionmoon-d4mfbf2.png[/img]
[spoiler=Lore]If a "Princess of Tycoon" would be destroyed you can destroy this card instead. Once per turn if you control a WIND Warrior-Type monster or a "Krile of Bal" you can return 1 card on the field to its owner's hand.[/spoiler]

[img]http://fc02.deviantart.net/fs71/f/2012/008/f/1/syldra_card_by_depressionmoon-d4lq6j8.png[/img]
[spoiler=Lore]If you control a "Faris the Pirate" you can Normal Summon this card without Tributing. If a Warrior-Type monster you control would be destroyed by a Spell or Trap Card you can destroy this card instead. [/spoiler]

[img]http://fc02.deviantart.net/fs71/f/2012/008/a/0/kelger_of_the_dawn_warriors_by_depressionmoon-d4lpygq.png[/img]
[spoiler=Lore]If you control a Warrior-Type or Beast-Warrior-Type monster other than this card your opponent cannot destroy your face-down Spell and Trap Cards. [/spoiler]

[img]http://fc06.deviantart.net/fs71/f/2012/008/d/1/sage_ghido_by_depressionmoon-d4lq4x6.png[/img]
Will probably be changing this card's effect soon.
[spoiler=Lore]This card's Type is also treated as Reptile. Once per turn if a LIGHT Warrior-Type or a LIGHT Spellcaster-Type monster is selected as an attack target you can have this card targeted instead. When this card is destroyed by battle you can add 1 Continuous Spell Card to your hand from the Graveyard. [/spoiler]

[img]http://fc04.deviantart.net/fs71/f/2012/008/3/3/exdeath_card_by_depressionmoon-d4lq4zl.png[/img]
[spoiler=Lore]Once per turn you can select 1 monster on the field. The selected monster is sent to the Graveyard at the owner's next End Phase. When this card is destroyed by battle you can Special Summon 1 "Exdeath True Form" from your Deck.[/spoiler]

[img]http://fc09.deviantart.net/fs71/f/2012/008/b/d/exdeath_true_form_by_depressionmoon-d4lq515.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when an "Exdeath" you control is destroyed. Once per turn you can destroy 1 monster on the field. This card cannot be destroyed by effects that target it.[/spoiler]

[img]http://fc06.deviantart.net/fs70/f/2012/008/4/1/neo_exdeath_by_depressionmoon-d4lq5b8.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when an "Exdeath - True Form" you control is banished or destroyed by battle. You can discard 1 card in your hand to select a column your opponent controls. Cards in the selected column cannot attack or activate an effect(s). When this card is banished Special Summon it at the End Phase. [/spoiler] [/spoiler]

[spoiler=Final Fantasy VI]
[img]http://i.imgur.com/7EZOB.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Maduin", "Fenrir", "Tritoch", or "Bahamut" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. You can send this card from your hand or the field to the Graveyard to Special Summon 1 "Esper Terra" from your hand or Deck.[/spoiler]


[img]http://i.imgur.com/uKTgy.png[/img]
[spoiler=Lore]This card's Sub-Type is also treated as Summon. Increase this card's ATK by 300 for every Summon monster in your Graveyard.[/spoiler]

[img]http://i.imgur.com/aq9U6.png[/img]
[spoiler=Lore]Both players gain 1000 Life Points during each of your Standby Phases.[/spoiler]

[img]http://i.imgur.com/AF5AV.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Shiva", "Bismarck", or "Palidor" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. You can only activate this effect during your Main Phase. The 1st Spell card activated after the activation of this effect is negated and destroyed.[/spoiler]

[img]http://i.imgur.com/ACR2T.png[/img]
[spoiler=Lore]Both players lose 1000 Life Points during each of your Standby Phases. [/spoiler]

[img]http://i.imgur.com/xRsGe.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Ramuh", or "Summoned Phoenix" from your hand or Deck. When this card is removed from the field the Summon monster(s) summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. Once during your Standby Phase flip a coin. If heads you can add 1 face-down Spell or Trap card that your opponent controls to your hand. [/spoiler]

[img]http://i.imgur.com/U97K9.png[/img]
[spoiler=Lore]By paying 400 Life Points this card can attack each monster that your opponent controls.[/spoiler]

[img]http://fc05.deviantart.net/fs70/f/2011/274/3/d/martial_arts_master___sabin_by_depressionmoon-d4bh9u4.png[/img]
[spoiler=Lore]Once per turn you can add 1 Fist Counter to this card (max 3). You can remove 1 Fist Counter to increase this card's ATK by 400. You can remove 2 Fist Counters from this card to increase this card's ATK and DEF by 500. You can remove 3 Fist Counters from this card to increase this card's ATK by 1500 until the End Phase. [/spoiler]

[img]http://i.imgur.com/XrsL8.png[/img]
[spoiler=Lore]For each turn that this card doesn't attack add 1 Bushido Counter to this card. This card gains 200 ATK for every Bushido Counter on this card. You can remove Bushido Counters for the following effects: * 2- Decrease the ATK of a monster that attacks this card by 600. * 3- Destroy all monsters that your opponent controls. [/spoiler]

[img]http://i.imgur.com/E8Skm.png[/img]
[spoiler=Lore]If this card destroys a monster by battle this card may attack once more. Once per turn you can send 1 Equip Spell from your hand or the field to the Graveyard to destroy 1 monster on the field. [/spoiler]

[img]http://i.imgur.com/BpQoC.png[/img]
[spoiler=Lore]This card gains 500 ATK and DEF if there is a "Shadow the Ninja" face-up on the field. If a "Shadow the Ninja" you control is selected as a target of a Spell Card, Trap Card, or an attack, toss a coin. If Heads the effect or attack is negated.[/spoiler]

[img]http://i.imgur.com/icFYM.png[/img]
[spoiler=Lore]This card cannot be Special Summoned. Select 1 monster in your Graveyard. This card takes on the ATK, DEF, and effect of the selected monster. [/spoiler]

[img]http://i.imgur.com/tLs3G.png[/img]
[spoiler=Lore]When this card is Summoned roll 1 six-sided die. This card's ATK is determined by the result x 400. When this card is Summoned you can Special Summon 1 "Airship - Blackjack" or "Airship - Falcon" from your hand or Deck. Once per turn during your Main Phase field, you can equip this card to your "Airship - Blackjack" or "Airship - Falcon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by the ATK of this card. (1 monster can only be equipped with 1 Union Monster at a time.)[/spoiler]

[img]http://i.imgur.com/1HjGw.png[/img]
[spoiler=Lore]Once per turn this card can gain the effect of a monster that your opponent controls. The effect is removed at the end of your turn.[/spoiler]

[img]http://i.imgur.com/F0OVR.png[/img]
[spoiler=Lore]Once per turn this card can take on the ATK and effect of 1 monster that your opponent controls until the end of your End Phase. [/spoiler]

[img]http://i.imgur.com/dbMli.png[/img]
[spoiler=Lore]Once per turn you can change the Attribute of this card. When a Field Spell Card is sent to the Graveyard this card gains its effect. A Field Spell Card cannot be placed on the field until this card is removed from the field or flipped face-down. This card cannot gain a Field effect if there is a Field Spell Card active on the field.[/spoiler]

[img]http://i.imgur.com/ZGOHJ.png[/img]
[spoiler=Lore]This card must attack if possible. If this card is in face-up Defense Position destroy it. You can discard 1 card in your hand to have this card attack each monster that your opponent controls.[/spoiler]

[img]http://i.imgur.com/5CBUA.png[/img]
[spoiler=Lore]This card's ATK and DEF is determined by the last monster you control that attacked or changed Battle Position. If a monster you control attacks this card may attack and must attack the same monster if possible. Once per turn if a monster you control activates an effect this card may activate the same effect immediately after.[/spoiler]

[img]http://i.imgur.com/4lMs2.png[/img]
[spoiler=Lore]During your Standby Phase increase your Life Points by 300 for each monster you control. When this card is destroyed you lose 300 Life Points. [/spoiler]

[img]http://i.imgur.com/1JYyt.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. This card gains 300 ATK for every WATER monster you control. When this card attacks a face-down Defense Position monster it is destroyed immediately without being flipped face-up. [/spoiler]

[img]http://i.imgur.com/Bjb9S.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. When this card is Summoned return all monsters on the field (except this card and the Summoner) to the owner's hand and then Special Summon those monsters. [/spoiler]

[img]http://i.imgur.com/8QOhS.png[/img]
[spoiler=Lore]When this card is Summoned you can Special Summon 1 "Martial Arts Master - Duncan" from your hand. Once per turn you can place 1 Fist Counter on this card (max 2). You can remove 1 Fist Counter from this card to return 1 card on the field to the owner's hand (a Field Spell Card cannot be returned by this effect). [/spoiler]

[img]http://i.imgur.com/iJcpn.png[/img]
[spoiler=Lore]Once per turn you can flip this card and one monster that your opponent controls into face-down Defense Position. [/spoiler]

[img]http://i.imgur.com/iL9fO.png[/img]
[spoiler=Lore]When you draw this card you can reveal it to add 1 "World of Ruin" to your hand from your Deck. You can pay 800 Life Points to have this card attack your opponent directly. Once per turn you can destroy up to 2 Summon monsters on the field.[/spoiler]

[img]http://i.imgur.com/xN5lK.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having a "Kefka the Court Mage" in your Graveyard and a "World of Ruin" face-up on the field. You can Tribute 1 card you control to negate the activation and effect of an opponent's Spell, Trap, or Effect Monster Card that destroys this card. Once per turn you can discard 1 card to decrease the ATK and DEF of all monsters your opponent controls to 100. This card cannot attack during the turn this effect is activated.[/spoiler][/spoiler]

[spoiler=Final Fantasy VII]
Some 7 cards. Forgive Scarlet's pic as it's damn hard to find a good pic of her.

[img]http://i.imgur.com/ylb4Z.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Ramuh", or "Bahamut ZERO" from your hand or Deck. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. If "The Last Cetra" is in your Graveyard, this card gains 1000 ATK.[/spoiler]

[img]http://i.imgur.com/03giH.png[/img]
[spoiler=Lore]When this card is sent from the field to the Graveyard you can move 1 "Holy" from your Deck to your hand.[/spoiler]

[img]http://i.imgur.com/Ez1vG.png[/img]
[spoiler=Lore]This card inflicts Piercing Damage.[/spoiler]

[img]http://i.imgur.com/OWJDF.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Typhon", or "Bahamut" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. Once while this card is face-up on the field you can remove 1 Fist Counter from this card to roll 1 six-sided die. The result is multiplied by 100 and added to the ATK of this card. If a 6 is rolled roll again and double the increase of ATK.[/spoiler]

[img]http://i.imgur.com/yU2Zj.png[/img]
[spoiler=Lore]When this card is Summoned you can Special Summon 1 "Martial Arts Master - Tifa" from your hand. When a monster you control attacks place 1 Fist Counter on this card (max 3). You can remove 1 Fist Counter from this card to negate the activation and effect of a Spell or Trap Card that destroys a "Martial Arts Master" monster you control . When this card is destroyed by battle you can add 1 "Martial Arts Master" monster to your hand from your Deck.[/spoiler]

[img]http://i.imgur.com/ZMnQ3.png[/img]
Thinking about making him FIRE for some diversity.
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Titan", or "Phoenix" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. When this card destroys a monster by battle this card gains 300 ATK.[/spoiler]

[img]http://i.imgur.com/YBkb3.png[/img]
[spoiler=Lore]When this card is Summoned roll a six-sided die. This card's ATK and DEF is determined by the result x 400. If a 6 is rolled, roll again and the increase in ATK and DEF of the new result is doubled. Once per turn you can toss a coin. * Heads: All monsters you control gain 500 ATK. * Tails: All monsters you control lose 500 ATK.[/spoiler]

[img]http://i.imgur.com/Qg80g.png[/img]
[spoiler=Lore]When this card is Summoned you can Special Summon 1 "Airship - Highwind" or "Airship - Shera" from your hand. Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Airship - Highwind" or "Airship - Shera" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, return 1 card on the field to its owner's hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, Special Summon this monster.) Once per turn you can return this card to your hand. When this card returns to the field it gains 500 ATK. When this card attacks its ATK converted to its Original ATK at the end of the Damage Step.[/spoiler]

[img]http://i.imgur.com/l0F5Y.png[/img]

[img]http://i.imgur.com/RaTsL.png[/img]
[spoiler=Lore]You can activate one of the following effects once per turn: * Send 1 Equip Spell Card from the field or your hand to the Graveyard to destroy 1 Spell or Trap Card your opponent controls. * Toss a coin. * Heads: Add 1 random card from your opponent's hand to your hand.[/spoiler]

[img]http://i.imgur.com/0LTBg.png[/img]
[spoiler=Lore]"Chocobo" + "Moogle" (You do not use Polymerization). This card's Type is also treated as Fairy. This card's Attribute is also treated as EARTH. Once per turn you can destroy 1 card your opponent controls. Other monsters you control cannot attack during the turn this effect is activated.[/spoiler]

[img]http://i.imgur.com/rVAsF.png[/img]
[spoiler=Lore]You can Special Summon this card from your hand by sending 1 "Hojo's Experiment" from the field or your hand to the Graveyard. This card must attack if possible. When this card inflicts Battle Damage to your opponent, discard 1 card from your opponent's hand. Destroy this card when it is in Defense Position.[/spoiler]

[img]http://i.imgur.com/zTtkx.png[/img]
[spoiler=Lore]You can Special Summon this card from your hand by sending 1 "Hojo's Experiment" from the field or your hand to the Graveyard. This card must attack if possible. When this card destroys a monster by battle inflict 500 damage to your opponent's Life Points.[/spoiler]

[img]http://i.imgur.com/chagd.png[/img]
[spoiler=Lore]This card can be Special Summoned by sending one "Hojo's Experiment" from your hand or the field to the Graveyard. This card must attack if possible. Once during your Standby Phase you can destroy 1 monster your opponent controls and Special Summon 1 "Frog Token" to your opponent's side of the field (Aqua-Type/WATER/Level 1/ATK 50/DEF 50) in the same Battle Position of the destroyed monster.[/spoiler]

[img]http://i.imgur.com/BOUfJ.png[/img]
[spoiler=Lore]This card can be Special Summoned by sending one "Hojo's Experiment" from your hand or the field to the Graveyard. This card must attack if possible. When this card attacks a Level 7 or lower Attack Position monster it is destroyed at the start of the Damage Step. This card inflicts Piercing Damage. [/spoiler]

[img]http://i.imgur.com/HG4B7.png[/img]
[spoiler=Lore]When this card destroys a monster by battle return 1 card your opponent controls to the owner's hand.[/spoiler]

[img]http://i.imgur.com/gkKDT.png[/img]
[spoiler=Lore]When this card is added to your hand (except by drawing) you can add 1 "Shinra" or "Turks" monster to your hand. If your opponent controls an "Ex-SOLDIER" you can return all monsters on the field (except for "President Shinra", "Dark Nation" and Ex-SOLDIER") to the owner's hand. If this effect is activated no other monsters can be Summoned until "President Shinra" or "Ex-SOLDIER" is removed from the field.[/spoiler]

[img]http://i.imgur.com/xskhh.png[/img]
[spoiler=Lore]When a "Turks" monster you control is selected as an attack target you can discard this card to negate the attack.[/spoiler]

[img]http://i.imgur.com/vr7Oz.png[/img]
[spoiler=Lore]When this card is Summoned you can Special Summon 1 "Cait Sith" from your Deck. When a "Cait Sith" you control is destroyed you can Special Summon 1 "Cait Sith" from your Deck. This card cannot be selected as an attack target if you control a "Cait Sith".[/spoiler]

[img]http://i.imgur.com/WrBya.png[/img]
[spoiler=Lore]If you control a "President Shinra" you can Special Summon this card from your hand. As long as this card is face-up on the field "President Shinra" gains 500 DEF and cannot be selected as a target of a Spell Card.[/spoiler]

[img]http://i.imgur.com/kCawO.png[/img]
[spoiler=Lore]Once per turn you can Special Summon 1 "Turks" monster from your hand. As long as this card is face-up on the field "The Last Cetra" is unaffected by other Effect Monster effects.[/spoiler]

[img]http://i.imgur.com/duPps.png[/img]
[spoiler=Lore]When a LIGHT monster attacks this card the attacking monster loses 400 ATK during the Damage Step only. When this card attacks a monster, but doesn't destroy it toss a coin after the Damage Step. * Heads: The monster cannot attack or change Battle Position during your opponent's next turn. * Tails: The monster is moved to the Spell/Trap Card Zone. It is treated as a Continuous Spell Card. If a "Turks" monster other than "Reno" is destroyed by battle return this card to the owner's hand.[/spoiler]

[img]http://i.imgur.com/1jJ4N.png[/img]
[spoiler=Lore]If you control a "Turks - Reno" you can Special Summon this card from your hand. You can negate the activation and effect of a Spell or Trap Card that destroys a "Turk" monster you control. This card cannot select a "Martial Arts Master - Tifa" as an attack target. If a "Turks" monster other than "Rude" is destroyed by battle return this card to the owner's hand.[/spoiler]

[img]http://i.imgur.com/LcMAy.png[/img]
[spoiler=Lore]Once while this card is face-up on the field you can move it to the Spell/Trap Card Zone. It is treated as a Continuous Spell Card. This card can attack while in your Spell/Trap Card Zone. If it does, Special Summon it during the next Standby Phase. Negate the attack of a WATER monster that attacks this card and this card gains 400 ATK.[/spoiler]

[img]http://i.imgur.com/4z1iW.png[/img]
[spoiler=Lore] When this card is Summoned you can add 1 "Turks" monster from your Deck to your hand. Once per turn you can pay 500 Life Points to allow a "Turks" card you control to attack your opponent directly during this turn only. If a "Turks" monster other than "Cissnei" is destroyed by battle return this card to the owner's hand.[/spoiler]

[img]http://i.imgur.com/d5ecU.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. When this monster inflicts Battle Damage to your opponent's Life Points destroy 1 card that your opponent controls.[/spoiler] Image supplied by Bahamut Zero.

[img]http://i.imgur.com/puv2g.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a "Meteor" is added to a player's hand. The Special Summon of this card cannot be negated. Negate the attack of a WATER monster that attacks this card and it gains 500 ATK. When this card attacks a monster whose ATK is increased by an effect this card gains ATK equal to the monster's Original ATK during the Damage Step only.[/spoiler]

[img]http://i.imgur.com/lgdAu.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a "Meteor" is added to a player's hand. The Special Summon of this card cannot be negated. Once per turn you can negate the activation and effect of an opponent's Spell Card. This card inflicts Piercing Damage.[/spoiler]

[img]http://i.imgur.com/eQr8A.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a "Meteor" is added to a player's hand. The Special Summon of this card cannot be negated. When this card destroys an opponent's monster by battle inflict 800 damage to your opponent's Life Points.[/spoiler]

[img]http://i.imgur.com/Pw6Lj.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a "Meteor" is added to a player's hand. The Special Summon of this card cannot be negated. Once per turn if this card would be destroyed by battle it is not.[/spoiler]

[img]http://i.imgur.com/qg9tV.png[/img]
[spoiler=Lore]When an "Ex-SOLDIER" would be destroyed destroy this card instead and "Ex-SOLDIER" gains 400 ATK and DEF. You can banish this card from your Graveyard to add "The Last Cetra" to your hand from the Deck.[/spoiler]

[img]http://i.imgur.com/Fauht.png[/img]
[spoiler=Lore]When this card is Tribute Summoned you can remove from play 1 "Meteor" from your Deck. The card is moved to your hand during your next Standby Phase. If there is a "Jenova, Heaven's Dark Harbringer" on the field, this card cannot be destroyed except by the effect of "Jenova, Heaven's Dark Harbringer".[/spoiler]

[img]http://i.imgur.com/7pe6E.png[/img]
[spoiler=Lore]This card is to Ritual Summon "Jenova, Heaven's Dark Harbringer". You must also Tribute monsters whose total Level Stars equal 12 or more from the field or your hand.[/spoiler]

[img]http://i.imgur.com/BmwW7.png[/img]
[spoiler=Lore]This card can only be Ritual Summoned by the Ritual Spell card "The Reunion". This card is unaffected by Effect Monster effects. When this card is Summoned destroy all Field Spell Cards on the field. When this card is removed from the field destroy all monsters you control and decrease the ATK and DEF of yer opponent's monsters by 500. At the End Phase that this effect is activated take control of your opponent's monsters. They are destroyed at your next End Phase.[/spoiler] [/spoiler]

[spoiler=Final Fantasy VIII]
I realized I messed up a lot of the set id #s. Will change them later.
[img]http://i.imgur.com/juo71.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Shiva", "Diablos the Dark Messenger", "Bahamut", or "Eden" from your hand or Deck. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. When this card battles with "The Time Compressor" or a "Sorceress" monster this card gains 600 ATK.[/spoiler]

[img]http://i.imgur.com/8nuxl.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Ifrit", "Carbuncle", or "Tonberry King" from your Deck or hand. When this card is removed from the field the Summon monster(s) summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. Once during your turn you can activate one of the two effects: * This card can gain the effect of a monster that your opponent controls. The effect is removed at the end of your turn. * Add 1 Fan Counter to this card. Remove 2 Fan Counters to view one face-down card that your opponent controls. The card's effect is not activated. You cannot add a counter to this card after it Summons a Summon monster. [/spoiler]

[img]http://i.imgur.com/YinUG.png[/img]
[spoiler=Lore]When this card is face up on the field you can pay 500 Life Points to Special Summon 1 “Quetzalcoatl” or "Leviathan" from your Deck or hand to the field once per turn. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This monster cannot attack while there are Summon monsters on your side of the field. When this card is Summoned toss a coin. * Heads: Double the Original ATK of this until the End Phase. * Tails: Halve the Original ATK of this card until the End Phase.[/spoiler]

[img]http://i.imgur.com/NZ8dV.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Quezacoatl", "Cerberus", "Atomos", or "Doomtrain" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. Each time this card's ATK is decreased roll 1 six-sided die and apply the appropriate effect: *1: Inflict 800 Damage to your opponent's Life Points. *2 Increase your Life Points by 500 for each monster you control. *3 Monsters you control gain 1000 ATK until the End Phase. *4: Banish 1 card on the field. *5: Destroy all Spell and Trap Cards that affect, but not destroy monsters you control. *6 Destroy all monsters your opponent controls.[/spoiler]

[img]http://i.imgur.com/Ogn0y.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Shiva", "Pandemona", or "Alexander" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. When this card's ATK is 800 or less this card's Original ATK becomes 3000 and it must attack during the Battle Phase if possible. If it does not it is destroyed.[/spoiler]

[img]http://i.imgur.com/traqo.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Jumbo Cactuar", "Diablo the Dark Messenger", or "Siren" from your hand or Deck. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. This card inflicts Piercing Damage.[/spoiler]

[img]http://i.imgur.com/mGzJp.png[/img]
[spoiler=Lore]When a "Sorceress" monster you control is selected as a target of a Spell Card, Trap Card, or an attack, you can have this card be targeted instead. When this card attacks a Summon monster it is destroyed at the start of the Damage Step.[/spoiler]

[img]http://i.imgur.com/WDjBA.png[/img]
[spoiler=Lore]When this card is attacked by a "Sorceress" monster it gains 800 ATK and DEF during the Damage Step only. If you control a "Blood Pain" and a "Ward the Massive Anchor" this card becomes unaffected by your opponent's Trap Cards.[/spoiler]

[img]http://i.imgur.com/TYxAN.png[/img]
[img]http://i.imgur.com/KgaTu.png[/img]
[spoiler=Lore]When this card is Summoned you can Special Summon 2 "Iguion" Tokens in Attack Position (Reptile/Rock-Type/EARTH/Level 3/ATK 1600/DEF 1600/). This card cannot attack during the turn this effect is activated.[/spoiler]

[img]http://i.imgur.com/BY10s.png[/img]
[spoiler=Lore]Alive since the beginning of time. It's power and HP are very high. It's best to run if you encounter one.[/spoiler]

[img]http://i.imgur.com/0V5VV.png[/img]
[spoiler=Lore]Spell and Trap Cards that target this card are instead targeted to a random monster that your opponent controls (unless specified otherwise). If your opponent controls 3 or more monsters you can Tribute 1 card to have this card attack each monster your opponent controls.[/spoiler]

[img]http://i.imgur.com/5vxZw.png[/img]
[spoiler=Lore] As long as this card is face-up on the field increase the ATK of each "Man with the Machine Gun by 500. When this card is destroyed by battle you can change the Battle Position of 1 monster on the field.[/spoiler]

[img]http://i.imgur.com/vL4ay.png[/img]
[spoiler=Lore]When this card is Summoned you can banish 1 Spellcaster-Type monster on the field. Once per turn you can equip up to 2 monsters to this card. This card gains 200 ATK for each monster equipped to it. You can return a monster equipped to this to the owner's hand to Set 1 face-up Spell or Trap Card.[/spoiler]

[img]http://i.imgur.com/XGBgi.png[/img]
[spoiler=Lore]This card cannot be destroyed by battle. Destroy this card when it is targeted by a Trap Card. Once during your Standby Phase you can move this card into an unoccupied Monster Card Zone. This card gains an effect depending on which Monster Card Zone it occupies:
*1 When Battle Damage is inflicted to a player the player who inflicted it can add 1 random card from their opponent's hand to their hand.
* 2: Your opponent must play with their hand revealed at all times.
* 3: If your opponent controls a monster in the same column as this card you can flip it into face-down Defense Position. If there is a monster adjacent to that one you can pay 500 Life Points to also flip that one into face-down Defense Position.
* 4: When a monster is Summoned other monsters of the same Attribute gain 1 Level. When a monster is Summoned of a different Attribute all monsters of an Attribute different than the Summoned monster lose 2 Levels.
* 5: The player with the most Life Points can attack with 1 monster directly.
You can only control 1 Queen of Cards.[/spoiler]

[img]http://i.imgur.com/Zvv7w.png[/img]
[spoiler=Lore]When this card is Normal Summoned banish it. It returns to the field during your next Standby Phase when banished. When it returns to the field place 1 counter on it and banish it again. Each time after place 1 counter on it. When this card is banished while it has 4 or more counters Special Summon 1 "Pupu" or "Alien" monster from your hand or Deck. [/spoiler]

[img]http://i.imgur.com/CKY4R.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "UFO?". This card cannot be destroyed by battle or Spell Cards. [/spoiler]

[img]http://i.imgur.com/fKVjk.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. Decrease the ATK and DEF of your opponent's monsters by 300. Your opponent's monsters continue to lose 300 ATK and DEF during each of his/her Standby Phases. No monsters on the field can attack except for this card.[/spoiler]

[img]http://i.imgur.com/8ZQrm.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. You can send a card from the top of your Deck to the graveyard to decrease the ATK and DEF of a monster that your opponent controls to the closest multiple of 1000.[/spoiler]

[img]http://i.imgur.com/He1mP.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. This card can only attack on every other of your Battle Phases. When this card attacks destroy all face-up monsters that your opponent controls at the start of the Damage Step (without damage calculation). If this card is attacked, but not destroyed by battle inflict damage to your opponent's Life Points equal to the ATK of the attacking monster. As long as this card is face-up on the field "Tonberry" monsters you control cannot be destroyed by Spell or Trap Cards.[/spoiler]

[img]http://i.imgur.com/eEoEH.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. This card is unaffected by card effects that do not destroy it.[/spoiler]

[img]http://i.imgur.com/FaOWx.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Griever" from your hand or Deck. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. When this card destroys a monster by battle it is removed from play during your next Standby Phase.[/spoiler]

[img]http://i.imgur.com/BeewD.png[/img]
[spoiler=Lore]"Sorceress Ultimecia" + "Griever" (You do not use "Polymerization"). This card's Type is also treated as Beast. Once per turn you can remove from play 1 Summon monster on the field.[/spoiler]

[img]http://i.imgur.com/1GLl3.png[/img]
[spoiler=Lore]"Junction Greiver" + 1 or more Non-Tuner monsters. This card is unaffected by Trap Cards. Once per turn you can pay 500 Life Points to Banish 1 monster your opponent controls.[/spoiler][/spoiler]

[spoiler= Final Fantasy X *New*]
[img]http://fc05.deviantart.net/fs70/f/2012/048/d/9/blitzball_player_tidus_by_depressionmoon-d4q16ql.png[/img]
[spoiler=Lore]If you control a "Blitzball Player" monster other than "Tidus" this card cannot be destroyed by Spell Cards. You can discard 1 card during your Main Phase 1 to allow this card to attack twice during the Battle Phase. If this card is removed from play while you control a "Summoner of the Fayth" Special Summon this card during your next Standby Phase.[/spoiler]

[img]http://fc08.deviantart.net/fs70/f/2012/048/c/7/summoner_of_the_fayth_by_depressionmoon-d4q16rl.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Valefore", "Shiva", "Ixion", "Bahamut", or "Yojimbo" from your hand or Deck. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. Each time that you gain Life Points you can remove from play up to 2 cards in either player's Graveyard.[/spoiler]

[img]http://fc02.deviantart.net/fs70/f/2012/048/1/3/guardian_auron_by_depressionmoon-d4q16s4.png[/img]
[spoiler=Lore]This card inflicts Piercing Damage. When a Summoner monster you control is selected as an attack target, this card is targeted instead. Once per turn you can discard 1 card to halve the ATK or DEF of 1 monster on the field.[/spoiler]

[img]http://fc04.deviantart.net/fs71/f/2012/048/2/e/rikku_of_the_al_bhed_by_depressionmoon-d4q16tx.png[/img]
[spoiler=Lore]When this card attacks a Machine-Type monster destroy the monster at the start of the Damage Step without damage calculation. Once per turn you can discard cards from your hand for the following effects:
*2 monsters: Destroy up to 2 monsters your opponent controls.
*1 monsters + 1 Spell: Negate the effect of 1 monster on the field.
*1 monster + 1 Trap: Increase the ATK of all monsters you control by 800.
*2 Spells: Gain 2000 Life Points.
*1 Spell + 1 Trap: When a Summoner monster you control battles it gains 800 ATK and DEF during the Damage Step only and is unaffected by the effects of your opponent’s Effect Monster Cards until the End Phase. [/spoiler]

[img]http://fc04.deviantart.net/fs71/f/2012/048/8/b/blitzball_player_wakka_by_depressionmoon-d4q16v3.png[/img]
[spoiler=Lore]Summoner monsters you control cannot be targeted by Trap Cards. If you control a "Blitzball Player" monster other than this card, this card cannot be destroyed by battle. Once per turn you can flip a coin and apply the appropriate effect: *1 Head: This card gains 300 ATK until the End Phase. *2 Heads: Your opponent cannot activate Spell Cards until their next End Phase. *3 Heads: Destroy up to 3 monsters your opponent controls.[/spoiler]

[img]http://fc09.deviantart.net/fs70/f/2012/048/a/2/black_witch_of_besaid_by_depressionmoon-d4q16x0.png[/img]
[spoiler=Lore]Summoner monsters you control cannot be targeted by Spell Cards. When this card is sent from the field to the Graveyard you can move 1 monster with 1200 DEF or less from your Deck to your hand.[/spoiler]

[img]http://fc04.deviantart.net/fs70/f/2012/048/5/8/broken_horn_by_depressionmoon-d4q16xn.png[/img]
[spoiler=Lore]Once per turn you can return this card from the field to your hand. When this card returns to the field it gains 500 ATK. When this card attacks its ATK converted to its Original ATK at the end of the Damage Step. Once per turn turn this card can gain the effect of 1 Effect Monster Card that your opponent controls. The gained effect is removed at the end of your End Phase. [/spoiler]

[img]http://fc06.deviantart.net/fs71/f/2012/048/d/f/maester_seymour_by_depressionmoon-d4q171p.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Anima" from your hand or Deck. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. During your Standby Phase change this card's Attribute to the next one in the following sequence: WATER, LIGHT, FIRE. At the start of your Battle Phase destroy all monsters your opponent controls with the same Attribute as this card. [/spoiler]

[img]http://fc06.deviantart.net/fs71/f/2012/048/f/8/anima_card_by_depressionmoon-d4q179d.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. Once per turn you can destroy 1 Level 6 or lower monster on the field.[/spoiler]

[img]http://fc01.deviantart.net/fs70/f/2012/049/3/1/blitz_stadium_by_depressionmoon-d4q4a5p.png [/img]
[spoiler=Lore]Blitzball Player monsters gain 300 ATK and DEF. If a monster you control is destroyed by battle, during your opponent's Standby Phase you can return 1 monster you control to your hand to Special Summon 1 "Blitzball Player" monster from your Deck.[/spoiler]

[img]http://fc03.deviantart.net/fs70/f/2012/049/2/8/sublimely_magnificent_jecht_shot_mkiii_by_depressionmoon-d4q4am7.png [/img]
[spoiler=Lore]You can only activate this card if you control a "Blitzball Player Jecht" or a "Blitzball Player Tidus". Destroy 2 face-up monsters your opponent controls and inflict 1000 damage to your opponent's Life Points. [/spoiler]

[img]http://fc05.deviantart.net/fs71/f/2012/049/a/7/blitzball_player_keepa_by_depressionmoon-d4q4boh.png[/img]
[spoiler=Lore]Your opponent cannot attack you directly. Once per turn if a "Blitzball Player" monster is selected as an attack target you can negate the attack.[/spoiler]

[img]http://fc01.deviantart.net/fs70/f/2012/049/0/0/blitz_pride_by_depressionmoon-d4q4c4v.png[/img]
[spoiler=Lore]Until the End Phase "Blitzball Player" monsters you control gain 200 ATK and DEF and cannot be destroyed by the effect of Effect Monster Cards.[/spoiler]

[img]http://fc08.deviantart.net/fs71/f/2012/048/c/8/valefor_card_by_depressionmoon-d4q177i.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. This card's Type is also treated as WATER and FIRE.
[/spoiler]

[img]http://fc07.deviantart.net/fs70/f/2012/048/4/f/ixion_card_by_depressionmoon-d4q178a.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. When this card is Summoned inflict 1000 damage to your opponent's Life Points. [/spoiler]

[img]http://fc01.deviantart.net/fs71/f/2012/048/a/e/yojimbo_card_by_depressionmoon-d4q178u.png[/img]
[spoiler=Lore]During your Standby Phase pay 300 Life Points. If you cannot pay this card is removed from play. You can pay Life Points for the following effects: *500: Increase this card's ATK by 500 during the Battle Phase only. *1000 Life Points: Increase this card's ATK by 1000 during the Battle Phase only. *1500 Life Points: This turn, this card can attack your opponent directly. [/spoiler]

[img]http://fc06.deviantart.net/fs71/f/2012/048/7/2/lady_yunalesca_by_depressionmoon-d4q1ivu.png[/img]
[spoiler=Lore]Once per turn you can treat up to 3 monsters your opponent controls as Zombie-Type. During your Standby Phase you can destroy 1 Zombie-Type monster your opponent controls. Once per turn if there is a Summon monster on the field you can decrease that monster's ATK by 1000 to have this card gain 1000 ATK until the End Phase.[/spoiler]

[img]http://fc06.deviantart.net/fs71/f/2012/048/0/c/high_summoner_braska_by_depressionmoon-d4q17as.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Valefor", "Shiva", "Ixion", or "Bahamut" from your hand or Deck. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. Once per turn you can Tribute 1 monster you control to Special Summon an additional Summon monster from your hand. [/spoiler]

[img]http://fc01.deviantart.net/fs71/f/2012/048/8/8/blitzball_player_jecht_by_depressionmoon-d4q17ba.png[/img]
[spoiler=Lore]When this card is Summoned you can add 1 "Blitzball Player Tidus" to your hand from the Deck. If you control a "Blitzball Player" monster besides "Blitzball Player Jecht" you can pay 500 Life Points to have this card gain 1500 ATK until the End Phase. If you do, no other monsters you control can attack this turn. [/spoiler]

[img]http://fc07.deviantart.net/fs70/f/2012/048/0/f/braska__s_final_aeon_by_depressionmoon-d4q17ck.png[/img]
[spoiler=Lore]Cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Blitzball Player Jecht" from your hand or your side of the field to the Graveyard while you control a "High Summoner Braska". "High Summoner Braska" cannot be selected as a target of an attack or a Spell Card. If this card destroys the last monster your opponent controls destroy this card. [/spoiler]

[img]http://fc01.deviantart.net/fs70/f/2012/048/f/e/spira_s_suffering__sin_by_depressionmoon-d4q173m.png[/img]
[spoiler=Lore]Cannot be Normal Summoned or Set. This card cannot be Special Summoned from the Graveyard and can only be Special Summoned by the effect of "Yu Yevon". Once per turn you can Special Summon 1 "Sin Spawn" from your hand. During each of your opponent's End Phases place 1 counter on this card. If this card has 4 counters on it you win the duel.[/spoiler]

[img]http://fc01.deviantart.net/fs71/f/2012/048/6/0/yu_yevon_card_by_depressionmoon-d4q1761.png[/img]
[spoiler=Lore]Once per turn you can Tribute 1 Summon monster on the field to Special Summon 1 "Spira's Suffering, Sin" from your hand and equip this card to it. It is treated as an Equip Spell Card. While this card is equipped to "Spira's Suffering Sin" this card cannot be destroyed by a Trap Card. When "Spira's Suffering, Sin" is sent to the Graveyard Special Summon this card. [/spoiler] [/spoiler]

[spoiler= Final Fantasy XII]
[img]http://i.imgur.com/tutbO.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Belias the Gigas" or "Ultima the High Seraph" from your hand or Deck. When this card is removed from the field destroy the Summon monsters Summoned by this card. This card cannot attack while you control a Summon monster. You take no Battle Damage from battles involving this card. [/spoiler]

[img]http://i.imgur.com/yvhtQ.png[/img]
[spoiler=Lore]This card gains 400 ATK when attacked by a Warrior-Type monster. Any Battle Damage you receive from battles not involving this card is also inflicted to your opponent. [/spoiler]

[img]http://i.imgur.com/Pg7x8.png[/img]
[spoiler=Lore]This card inflicts Piercing Damage. Once per turn, during your Main Phase, you can equip this card to an "Airship - The Strahl" you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [/spoiler]

[img]http://i.imgur.com/xJDA2.png[/img]
[spoiler=Lore]Pay 400 Life Points: Change the Battle Position of 1 monster your opponent controls. If your opponent loses 800 or more Life Points you can decrease this card's DEF by an equal amount to have this card attack your opponent directly this turn or your next turn if activated during your opponent's turn. [/spoiler]

[img]http://i.imgur.com/QHqky.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Cuchulainn the Impure" from your hand or Deck. When this card is removed from the field destroy the Summon monsters Summoned by this card. This card cannot attack while you control a Summon monster. [/spoiler]

[img]http://i.imgur.com/WJzeA.png[/img]
[spoiler=Lore]Once per turn you can reveal 1 card in your hand and acitvate the appropriate effect: *Monster: Monsters you control gain 500 ATK until your next Standby Phase. *Spell: Spell Cards cannot be negated until your next Standby Phase. *Trap: Your opponent's Level 5 or higher monsters cannot attack or activate an effect for 2 of your opponent's turns. [/spoiler]

[img]http://i.imgur.com/mga7h.png[/img]
[spoiler=Lore]When this card destroys an opponent's monster by battle it can attack again once more. This card is unaffected by Trap Cards during the Battle Phase only. [/spoiler]

[img]http://i.imgur.com/RaZVn.png[/img]
[spoiler=Lore]If you control a "Balthier the Sky Pirate" you can Special Summon this card from your hand. This card cannot be destroyed by a Level 4 monster. [/spoiler]

[img]http://i.imgur.com/b36lu.png[/img]
[spoiler=Lore]Spellcaster-Type monsters cannot select this card as an attack target. Once per turn during the Battle Phase you can increase the DEF of 1 monster you control by 500. This effect can be activated during either player's turn. [/spoiler]

[img]http://i.imgur.com/nS23v.png[/img]
[spoiler=Lore]When this card is Summoned Special Summon 1 "Chocobo" from your Deck.[/spoiler]

[img]http://i.imgur.com/cBQ1p.png[/img]
[spoiler=Lore]Once per turn if an "Airship" monster you control is affected, but not destroyed by the effect of an opponent's card, you can negate the effect and destroy the card[/spoiler]

[img]http://i.imgur.com/RtEHk.png[/img]
[spoiler=Lore]As long as this card is face-up on the field your opponent's monsters lose 700 ATK and DEF when attacked by a FIRE monster. When your opponent declares an attack flip a coin: *Tails: The attack is negated. [/spoiler]

[img]http://i.imgur.com/PifXI.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Famfrit the Darkening Cloud" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card is destroyed. This card cannot attack while you control a Summon monster. Once per turn you can pay 800 Life Points to negate the attack of a monster that target's this card. [/spoiler]

[img]http://i.imgur.com/GDj5g.png[/img]
[spoiler=Lore]Once per turn you can add 1 Judge Counter to this card (max 4). You can remove Judge Counters for the following effects: * 1: Increase this card's ATK and DEF by 300. * 2: Inflict 800 points of damage to your opponent's Life Points. * 4: Destroy 1 card on the field.[/spoiler]

[img]http://i.imgur.com/7OnaL.png[/img]
[spoiler=Lore]When a "Judge" monster you control destroys a monster place 1 Judge Counter on this card (max 3). You can remove Judge Counters for the following effects: * 1: Destroy 1 Non-Field Spell Card or Trap Card on the field. * 3: Add 1 "Judge" monster to your hand from the Graveyard. [/spoiler]

[img]http://i.imgur.com/0i3kQ.png[/img]
[spoiler=Lore]Cannot be Normal Summoned or Set. This card can only be Special Summoned by removing a Judge Counter on the field. When a "Judge" monster leaves the field place 1 Judge Counter on this card (max 2). You can remove 2 Judge Counters from this card to return up to 2 Spell or Trap Cards on the field on top of the owner's Deck. [/spoiler]

[img]http://i.imgur.com/cykaM.png[/img]
[spoiler=Lore]If this card is Tribute Summoned by Tributing a Warrior-Type monster you can change the Battle Position of 1 monster on the field. This card gains 100 ATK for each Judge Counter on the field. [/spoiler]

[img]http://i.imgur.com/W7Vpq.png[/img]
[spoiler=Lore]When a Judge Counter is placed on a "Judge" monster place 1 Judge Counter on this card (max 4). You can remove Judge Counters for the following effects:
* 2: Special Summon 1 "Judge" monster with an ATK of 1700 or less from your Deck to the field.
* 3: Destroy 1 monster on the field. [/spoiler]


[img]http://i.imgur.com/MCvWm.png[/img]
[spoiler=Lore]When you receive Battle Damage or Effect Damage of 1000 points or more you can decrease this card's ATK by 300 to gain 2000 Life Points. This card gains 100 ATK and DEF for each Warrior-Type monster you control. [/spoiler]


[img]http://i.imgur.com/dBNda.png[/img]
[spoiler=Lore]During either player's turn when you lose Life Points you can increase this card's ATK equal to the amount of Life Points lost during that Battle Phase only. When this card is destroyed by battle you can Special Summon 1 "Vayne Novus" from your hand. [/spoiler]

[img]http://i.imgur.com/Yddal.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a "Vayne Novus" is destroyed. As long as this card is face-up on the field negate the effects of all Equip Spell Cards on the field. By decreasing this card's ATK and DEF by 2000 this card cannot be destroyed. [/spoiler]

[img]http://i.imgur.com/7hmwE.png[/img]
[spoiler=Lore]Cannot be Normal Summoned or Set. This card can only be Special Summoned by banishing 1 monster you control. This card's Original ATK and DEF are equal to the difference between you and your opponent's Life Points. This card cannot be destroyed by Trap Cards. When this card is banished banish 1 monster your opponent controls then return this card to its owner's hand at the End Phase.[/spoiler][/spoiler][/spoiler]

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[size=5][b]There's an error with the above post that won't allow me to post anymore images so I will post the rest of the title games in this post.[/b][/size]

[spoiler=Title Games continued]
[spoiler=IV + After Years]
[img]http://i.imgur.com/JEOLg.png[/img][
[spoiler=Lore]Summon monsters can be Normal Summoned and Special Summoned from the Graveyard. They cannot be Special Summoned by the effect of Summoner monsters. Pay 500 Life Points during each of your Standby Phases. If you do not this card is destroyed and all Summon monsters on the field are destroyed.[/spoiler]
[/spoiler]

[spoiler=VI]
[img]http://i.imgur.com/1Laks.png[/img]
[spoiler=Lore]This card's Original ATK and DEF are equal to the monster you control with the highest Level (if it's a tie choose 1). This card cannot attack. You can Tribute this card to destroy 1 monster your opponent controls.[/spoiler]
[/spoiler]

[spoiler=VII Compilation *New*]
[img]http://i.imgur.com/upbC7.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 800 Life Points while you control a "Ex-SOLDIER" and at least 1 other Summoner monster. When "Ex-SOLDIER" is removed from the field, this card is destroyed. When this card successfully attacks your opponent directly, destroy all Set cards your opponent controls.[/spoiler]


[img]http://i.imgur.com/S5IiY.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to target 1 monster your opponent controls. The targeted monster's ATK becomes 0 during the Battle Phase only. The targeted monster gains 600 ATK during your Main Phase 2. Once while this card is face-up on the field you can inflict 500 damage to your opponent's Life Points for each monster your opponent controls [/spoiler]

[/spoiler]

[spoiler=VIII]
[img]http://i.imgur.com/q5bRe.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. When this card inflicts Battle Damage to your opponent's Life Points return 1 card on the field to the top of its owner's Deck. [/spoiler]

[img]http://i.imgur.com/wiV4D.png[/img]
[spoiler=Lore]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. Once per duel you can pay half your Life Points to target 1 Spellcaster-Type monster you control. During this turn it can attack three times during the Battle Phase. No other monsters you control can attack during the turn this effect is activated.[/spoiler]

[img]http://i.imgur.com/93FYm.png[/img]
[spoiler=Lore]If you control a "Sorceress Rinoa" once per turn you can activate one of the following effects:* Decrease the ATK of all monsters your opponent controls by 500 until the End Phase.* Add 1 Equip Spell Card to your hand from your Graveyard.*Pay 800 Life Points to destroy 1 monster your opponent controls. * Pay 1000 Life Points. Until your next End Phase all other monsters you control cannot be selected as an attack target and are unaffected by the effects of Spell Cards, Trap Cards, and Effect Monster Cards. (You cannot activate this card's other effects if you activated this effect your previous turn.)[/spoiler][/spoiler]

[spoiler=X and X-2]
[img]http://fc03.deviantart.net/fs70/f/2012/051/9/b/chocobo_eater_by_depressionmoon-d4qdm7y.png[/img]
[spoiler=Lore]When this card attacks or is attacked by a "Chocobo" monster destroy that monster at the start of the Damage Step without damage calculation.[/spoiler]

[img]http://i.imgur.com/Gp3Qn.png[/img]

[img]http://fc08.deviantart.net/fs71/f/2012/075/d/e/gunner_yuna_by_depressionmoon-d4sy0kb.png[/img]
[spoiler=Lore]When this card is Normal Summoned you can add 1 "Blitzball Player Tidus" to your hand from your Graveyard or Banished Zone. This card gains the following effect(s) if you control: * "Rikku the Thief": This card inflicts Piercing Damage. * "Warrior Paine": This card can attack your opponent directly. [/spoiler]

[img]http://fc08.deviantart.net/fs71/f/2012/075/b/0/rikku_the_thief_by_depressionmoon-d4sy0sn.png[/img]
[spoiler=Lore]Once per turn you can flip a coin. *Heads: Add 1 card from your opponent's Graveyard to your hand. This card gains the following effect(s) if you control: * "Gunner Yuna": This card can attack twice during the Battle Phase. * "Warrior Paine": Once per turn you can decrease the ATK of 1 monster you control by 300 to draw 1 card. [/spoiler]

[img]http://fc07.deviantart.net/fs70/f/2012/075/0/e/warrior_paine_by_depressionmoon-d4sy12p.png[/img]
[spoiler=Lore]This card gains the following effect(s) if you control: * "Gunner Yuna": This card gains 600 ATK. * "Warrior Paine": When this card destroys a monster by battle you can destroy 1 card your opponent controls. [/spoiler]

[img]http://fc04.deviantart.net/fs70/f/2012/075/b/3/floral_fallal_by_depressionmoon-d4sy25f.png[/img]
[spoiler=Lore]Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending 1 "Gunner Yuna" from your hand or side of the field to the Graveyard. When this card is Special Summoned it is unaffected by Spell Cards until the End Phase. You can Tribute this card to destroy all Spell and Trap Cards on the field.[/spoiler]

[img]http://i.imgur.com/wjTbr.png[/img]
[spoiler=Lore]Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending 1 "Rikku" monster from your hand or side of the field to the Graveyard. Once per turn you can decrease the ATK of 1 monster on the field by 500 until the End Phase. This card is unaffected by the effects of other Machine-Type monsters until the End Phase. [/spoiler]

[img]http://i.imgur.com/0MobQ.jpg[/img]
[spoiler=Lore]
Cannot be Normal Summoned or Set. Must be first Special Summoned (from your hand) by sending 1 "Warrior Paine" from your hand or side of the field to the Graveyard. Once per turn you target 1 face-up monster your opponent controls. The targeted monster's effect is negated and it loses 300 DEF until the End Phase. When this card is sent from the field to the Graveyard all monsters you control gain 700 ATK and DEF until the End Phase.
[/spoiler][/spoiler]

[spoiler= Final Fantasy XI *New*]
[img]http://fc06.deviantart.net/fs71/f/2011/238/e/a/white_monk_prishe_by_depressionmoon-d47x3k9.png[/img]
[spoiler=Lore]This card's Type is also treated as Warrior. Once during your turn you can add 1 Fist Counter to this card (max 5). Increase this card's ATK by 100 for each Fist Counter on this card. You can remove Fist Counters for the following effects: * 2 increase your Life Points by 300 for each Spell Card in your Graveyard. * 4 Increase the ATK of 1 monster you control by 1000. [/spoiler]

[img]http://fc01.deviantart.net/fs70/f/2011/260/8/f/tarutaru_black_mage_by_depressionmoon-d4a3txu.png[/img]
[spoiler=Lore] [/spoiler]

[img]http://i.imgur.com/voOqS.png[/img]
[spoiler=Lore]When this card is Normal Summoned you can Special Summon 1 Level 5 or lower Beast-Warrior-Type monster from your hand. When this card is removed from the field you can add 1 random card in your opponent's hand to your hand.[/spoiler]

[IMG]http://i.imgur.com/Yi1mn.png[/IMG]
[spoiler=Lore]Target 1 monster you control. When the selected monster is attacked decrease the attacking monster's ATK and DEF by 800 after the Damage Step. If the attacking monster's attribute is WATER destroy it at the start of the Damage Step and inflict 500 damage to your opponent's Life Points.[/spoiler]


[img]http://i.imgur.com/EwLeG.png[/img]
[spoiler=Lore]You can activate each of these effects once per turn:
*Negate the effect of 1 Spellcaster-Type monster on the field.
* Target 1 monster your opponent controls. The targeted monster cannot attack or change Battle Position. When the selected monster is attacked, it is destroyed at the start of the Damage Step without damage calculation.[/spoiler]

[img]http://i.imgur.com/C9jRY.png[/img]
[spoiler=Lore]This card cannot be Special Summoned. You must Tribute 3 monsters for the Normal Summon of this card. The Normal Summon of this card cannot be negated. When this card is Normal Summoned or Flip Summoned destroy all Spell Cards your opponent controls. Your opponent's monsters can only activate an effect every other turn. Once per turn you can declare a Type. Destroy all monsters your opponent controls of the declared Type. You cannot declare the same Type twice.[/spoiler][/spoiler][/spoiler]

[spoiler= Chocobos & Moogles]
[spoiler= Chocobos]
[img]http://fc02.deviantart.net/fs71/f/2011/260/c/2/chocobo_by_depressionmoon-d4a3y42.png[/img]
[spoiler=Lore] A large flightless domestic bird used for transportation. It is known for its famous cry of "Kweh" occasionally described as "Wark".[/spoiler]

[img]http://i.imgur.com/5gcxb.png[/img]

[img]http://i.imgur.com/3doA2.png[/img]
[spoiler=Lore] You can send this card from the field to the Graveyard to Special Summon 1 "Chocobo" monster from your hand.[/spoiler]

[img]http://i.imgur.com/VSbAd.png[/img]
[spoiler=Lore]Pay Life Points equal to the ATK of the equipped monster. A monster equipped with this card can attack twice during the Battle Phase.[/spoiler]

[img]http://i.imgur.com/A4plR.png[/img]
[spoiler=Lore]When this card is Summoned you can return it to the Deck to Special Summon 1 Warrior or Spellcaster-Type monster with an ATK of 2000 or less from your Deck. The Deck is then shuffled.[/spoiler]

[img]http://img717.imageshack.us/img717/2225/chocoboknight2.png[/img]
[spoiler=Lore]This card inflicts Piercing Damage[/spoiler]

[img]http://i.imgur.com/9kqFC.png[/img]
[spoiler=Lore]FLIP: Add 1 Quick-Play or Normal Spell Card from your Graveyard to your hand.[/spoiler]

[img]http://i.imgur.com/iMNbJ.png[/img]
[spoiler=Lore]If a "Black Mage" monster is face-up on the field this card gains 1000 ATK and DEF.[/spoiler]

[img]http://i.imgur.com/5s7g3.png[/img]
[spoiler=Lore]Add 1 card from your Deck to your hand that includes "Chocobo" in its card name or is named "Boko" or "Bobby Corwen".[/spoiler]

[img]http://i.imgur.com/sLjkf.png[/img]
[spoiler=Lore]During your Main Phase, you can equip 1 Level 7 or lower Warrior or Spellcaster-Type monster from your hand to this card. The equipped monster is treated as an Equip Spell Card and cannot be destroyed by the effects of Trap or Effect Monster Cards. Increase this card's ATK and DEF by the equipped monster's Level x 150. When this card is destroyed by battle, Special Summon the equipped monster.[/spoiler]
Credit of Effect goes to Nu-Mou.

[img]http://i.imgur.com/5ay8g.png[/img]
[spoiler=Lore] A rare breed of chocobo that can soar the skies.[/spoiler]

[img]http://i.imgur.com/y1tiY.png[/img]
[spoiler=Lore]FLIP: Inflict 500 points of damage to your opponent's Life Points.[/spoiler]

[img]http://fc03.deviantart.net/fs70/f/2011/260/9/6/chocobo_white_mage_by_depressionmoon-d4a3yu7.png[/img]
[spoiler=Lore] FLIP: Gain 500 Life Points.[/spoiler]

[img]http://i.imgur.com/Mm60S.png[/img]
[spoiler=Lore]You can only activate this card while there is a "Chocobo" monster face-up on the field. Destroy 1 monster your opponent controls.[/spoiler]

[img]http://i.imgur.com/xnd7B.png[/img]
Pic might look a little grainy due to it not being uploadable in its original format.
[spoiler=Lore]All monsters on your opponent's side of the field are treated as "Chocobo" monsters.[/spoiler]

[img]http://i.imgur.com/dlUZM.png[/img]
[spoiler=Lore]Select 1 monster you control. The selected monster cannot be selected as an attack target this turn.[/spoiler]

[img]http://i.imgur.com/Vtd48.png[/img]
[spoiler=Lore]You can only activate this card if you control at least 2 "Chocobo" monsters. "Chocobo" monsters cannot be destroyed by battle.[/spoiler]

[img]http://i.imgur.com/ZSy7v.png[/img]
[spoiler=Lore] "Chocobo" monsters can attack a player directly.[/spoiler]

[img]http://i.imgur.com/ycY3K.png[/img]
[img]http://i.imgur.com/uGqBB.png[/img]
[spoiler=Lore]If "Fat Chocobo" is face-up on the field, the activation and effects of your Spell and Trap cards cannot be negated and increase the ATK and DEF of this card by 100 points. As long as "Fat Chocobo" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until the your 4th turn after this card is activated.[/spoiler]

[img]http://i.imgur.com/Od7DS.png[/img]

[spoiler=Lore]Basically Castle of Dark Illusions' effect but with Chocobos and without the flip.[/spoiler][/spoiler]

[spoiler=Moogles]
[img]http://i.imgur.com/IjP7X.png[/img]
[spoiler=Lore] An adorable creature that's a cross between a mole and a bat. It is famous for ending its sentences with the word "Kupo".[/spoiler]

[img]http://i.imgur.com/SMA2x.png[/img]
[spoiler=Lore]You can Special Summon this card from your hand.[/spoiler]

[img]http://i.imgur.com/xLEZj.jpg[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to flip all face-down cards that your opponent controls face-up. Spell and Trap cards are not activated by this effect. The flipped cards then return to their original position.[/spoiler]

[img]http://i.imgur.com/dbMli.png[/img]
[spoiler=Lore]Once per turn you can change the Attribute of this card. When a Field Spell card is sent to the Graveyard this card gains its effect. A Field Spell card cannot be placed on the field until this card is removed from the field or flipped face-down. This card cannot gain a Field effect if there is a Field Spell Card active on the field.[/spoiler]

[img]http://i.imgur.com/4YPWm.png[/img]
[spoiler=Lore]When this card attack or is attacked, destroy your opponent's monster at the end of the Damage Step.[/spoiler]

[img]http://i.imgur.com/EGvmz.png[/img]
[spoiler=Lore]When this card is destroyed by battle inflict 500 points of damage to your opponent's Life Points and you can add 1 "Moogle" or "Mog" monster to your hand from the Deck. Then shuffle the Deck.[/spoiler]

[img]http://i.imgur.com/cyt4Y.png[/img]
[spoiler=Lore]Each time that a "Moogle" monster is sent to the Graveyard from your opponent's side of the field draw 1 card.[/spoiler]

[img]http://i.imgur.com/nS23v.png[/img]
[spoiler=Lore]When this card is Summoned Special Summon 1 "Chocobo" from your Deck.[/spoiler]

[img]http://i.imgur.com/cBQ1p.png[/img]
[spoiler=Lore]Once per turn if an "Airship" monster you control is affected, but not destroyed by the effect of an opponent's card, you can negate the effect and destroy the card[/spoiler]



[img]http://i.imgur.com/qsyDz.png[/img]


[img]http://i.imgur.com/h0zLB.jpg[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending one monster with "Mog" in its card name from your hand or the field to the Graveyard. This card is unaffected by the effects of Trap Cards and gains 200 ATK and DEF for each Trap Card in your Graveyard.[/spoiler]

[img]http://i.imgur.com/HN5wZ.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending one monster with "Mog" in its card name from your hand or the field to the Graveyard. This card is unaffected by the effects of Spell Cards and gains 200 ATK and DEF for each Spell Card in your Graveyard.[/spoiler]

[img]http://i.imgur.com/6LN40.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending one "Mog" monster from your hand or the field to the Graveyard. Your opponent loses 400 Life Points each time he/she adds a card(s) to their hand except by drawing. You can give all cards in your hand to your opponent. Your opponent loses 500 Life Points for each card taken. If your opponent has more than 6 cards in their as a result of this effect, your opponent skips their next Draw Phase.[/spoiler]

[img]http://i.imgur.com/RRnxY.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Mog" monster from your hand or the field to the Graveyard. This card is unaffected by other Monster Effects. This card gains 100 ATK for each Effect Monster in your Graveyard. When this card is Summoned you can pay 800 Life Points to take control of 1 monster that your opponent controls until the End Phase.[/spoiler]

[img]http://i.imgur.com/WYvQR.png[/img]
[spoiler=Lore]If there is 1 or no cards in your hand you can move 1 "Super Slick" from your Deck to your hand.[/spoiler]

[img]http://i.imgur.com/JVuJE.png[/img]
[spoiler=Lore]Each of these effects can be activated once per turn: * Pay 500 Life Points to move 1 Equip Spell card from your Deck to your hand. * Your opponent takes all cards in your hand and adds them to their hand. Your opponent loses 500 Life Points for each card taken. If your opponent has more than 6 cards in their hand as a result of this effect, your opponent skips their next Draw Phase.[/spoiler]

[img]http://i.imgur.com/smu9U.png[/img]
[spoiler=Lore]This card's Type is also treated as Fairy and Warrior. Once per turn you can pay 500 Life Points to take control of 1 Warrior, Beast-Warrior, Spellcaster, or Reptile-Type monster your opponent controls. You must pay 500 Life Points during each of your Standby Phases. If this card is flipped face-down or removed from the field, the controlled monster(s) is returned to your opponent.[/spoiler]

[img]http://i.imgur.com/enZx0.png[/img]
[spoiler=Lore]Treat all monsters on the field as "Moogle" monsters. Both players can only Special Summon "Moogle" or "Mog" monsters.[/spoiler]

[img]http://i.imgur.com/u0v1A.png[/img]
[spoiler=Lore]Special Summon 1 "Moogle" or "Mog" monster from your hand.[/spoiler]

[img]http://i.imgur.com/KYj9g.png[/img]
[spoiler=Lore]This card is treated as an Equip Magic card after activation. This card can only be equipped to an "Artemicion the Moogle". "Artemicion the Moogle" cannot be destroyed.[/spoiler]

[img]http://i.imgur.com/D4Oap.png[/img]
[spoiler=Lore]This card can only be equipped to a "Moogle" or "Mog" monster. The equipped monster gains 800 ATK and DEF for each monster you control.[/spoiler]

[img]http://i.imgur.com/odLFM.png[/img]
[spoiler=Lore]After activation this card is treated as a Field Spell card. Once per turn each player can pay 800 Life Points to add their hand to their deck and shuffle the Deck. Then draw the same number of cards added and discard 2 cards. If a "Mognet is drawn the player can send it to the Graveyard to increase their Life Points by 1000.[/spoiler] [/spoiler][/spoiler]

[spoiler=Recurring Monsters *New*]
[spoiler=Tonberries]
[img]http://i.imgur.com/zjYxp.png[/img]
[spoiler=Lore]This card can only attack on every other of your Battle Phases. When this card attacks a monster the monster is destroyed at the start of the Damage Step (without damage calculation). If this card is attacked, but not destroyed by battle inflict damage to your opponent's Life Points equal to the ATK of the attacking monster.[/spoiler]

[img]http://i.imgur.com/SYeUf.png[/img]
[spoiler=Lore]This card can only attack on every other of your Battle Phases. When this card attacks a monster the monster is destroyed at the start of the Damage Step (without damage calculation). If this card is attacked, but not destroyed by battle inflict damage to your opponent's Life Points equal to the DEF of the attacking monster. When this card is sent from the field to the Graveyard you can Special Summon 1 "Tonberry" from your Deck. [/spoiler]

[img]http://i.imgur.com/He1mP.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. This card can only attack on every other of your Battle Phases. When this card attacks destroy all face-up monsters that your opponent controls at the start of the Damage Step (without damage calculation). If this card is attacked, but not destroyed by battle inflict damage to your opponent's Life Points equal to the ATK of the attacking monster. As long as this card is face-up on the field "Tonberry" monsters you control cannot be destroyed by Spell or Trap Cards.[/spoiler]

[img]http://i.imgur.com/zqrb9.png[/img]
[spoiler=Lore]2 Level 4 Reptile-Type monsters. [/spoiler]

[img]http://i.imgur.com/tsN5j.png[/img]
[spoiler=Lore]This card can only be equipped to a "Tonberry" monster. When the equipped monster destroys a monster(s) inflict 400 damage to your opponent's Life Points and the monster(s) is Banished instead of sent to the Graveyard.[/spoiler][/spoiler]

[spoiler=Behemoths]
[img]http://i.imgur.com/niF9j.png[/img]
[spoiler=Lore][i]Ferocious beasts with regal, fluttering manes and roars violent enough to shake the earth itself. After rending foes with long claws and horns, they usually use their sharp teeth to deal the killing blow. Also known to use high-level magic, Behemoths are enemies of the top rank.[/i] [/spoiler]

[img]http://i.imgur.com/rCveA.png[/img]
[spoiler=Lore]1 Tuner Monster + 1 or more non-Tuner monsters. This card inflicts Piercing Damage. When this card is sent from the field to the Graveyard you can add 1 Level 6 or higher Beast-Type or Machine-Type monster to your hand from your Deck. [/spoiler]

[img]http://i.imgur.com/jdSdE.png[/img]
[spoiler=Lore]You can Tribute Summon this card by Tributing 1 Beast-Type monster. Once per turn when this card is selected as a target of a Spell or Trap Card you can pay 1000 Life Points to negate the effect and destroy the card. When this card is destroyed by battle or by the effect of a Spell Card, destroy 1 monster your opponent controls.[/spoiler]

[img]http://i.imgur.com/oCscc.png[/img]
[spoiler=Lore]You can banish 1 "Behemoth" monster from your Graveyard to Special Summon this card. When this card is destroyed by your opponent except by the effect of a Trap Card, destroy up to 2 monsters your opponent controls.[/spoiler] [/spoiler]

[spoiler=Cactuars]
[img]http://fc01.deviantart.net/fs71/f/2011/213/3/6/cactuar_by_depressionmoon-d42cj5q.png[/img]
[spoiler=Lore]When this card attacks or is attacked by a monster with an ATK or DEF of 1000 or its multiple destroy the monster at the start of the Damage Step without damage calculation. [/spoiler]

[img]http://fc03.deviantart.net/fs70/f/2011/213/e/2/cactite_by_depressionmoon-d42dq1q.jpg[/img]
[spoiler=Lore]Once per turn you can pay 200 Life Points to destroy 1 monster on the field with an ATK of 1000 or its multiple. [/spoiler]

[img]http://fc02.deviantart.net/fs71/f/2011/213/f/f/cactoid_by_depressionmoon-d42dqzb.png[/img]
[spoiler=Lore]Once per turn you can pay 200 Life Points to destroy 1 monster on the field with a DEF of 1000 or its multiple.[/spoiler]

[img]http://fc08.deviantart.net/fs70/f/2011/213/9/a/flowering_cactoid_by_depressionmoon-d42ds9n.png[/img]
[spoiler=Lore]You can decrease this card's ATK and DEF to the closest multiple of 1000 to destroy 1 monster on the field with an ATK or DEF of 1000 or its multiple.[/spoiler]

[img]http://fc03.deviantart.net/fs71/f/2011/213/2/8/qactuar_by_depressionmoon-d42du7t.png[/img]
[spoiler=Lore]When a Plant-Type monster you control destroys a monster that your opponent controls, your opponent sends 2 cards from the top of his/her Deck to the Graveyard. [/spoiler]

[img]http://fc09.deviantart.net/fs71/f/2011/213/b/f/jumbo_cactuar_by_depressionmoon-d42dx1y.png[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this card is removed from the field, this card is destroyed. You can send cards from the top of your Deck to the Graveyard. For each card sent decrease the ATK of monsters your opponent controls to the closest multiple of 1000. [/spoiler]

[img]http://fc06.deviantart.net/fs70/f/2011/213/e/f/gigantuar_by_depressionmoon-d42dzsq.png[/img]
[spoiler=Lore]1 Tuner monster + 1 or more "tuar" or "toid" monsters. This card gains 200 ATK for every "tuar" or "toid" monster that you control. Once per turn you can decrease the ATK and DEF of this card by 400 to remove from play up to 2 face-down Spell or Trap Cards that your opponent controls.[/spoiler]

[img]http://fc06.deviantart.net/fs71/f/2011/213/d/6/1000_needles_by_depressionmoon-d42ccr1.png[/img]
[spoiler=Lore]Decrease the ATK or DEF of 1 monster on the field to the closest multiple of 1000.[/spoiler]

[img]http://fc00.deviantart.net/fs71/f/2011/213/0/2/10_000_needles_by_depressionmoon-d42cd5c.png[/img]
[spoiler=Lore]Destroy all monsters your opponent controls with an ATK or DEF of 1000 or its multiple.[/spoiler][/spoiler]

[spoiler=Other *New*]
[url="http://imgur.com/S82dw"][img]http://i.imgur.com/S82dw.png[/img][/url]
[spoiler=Lore]When this card is Summoned you can Special Summon up to 2 "Mover" from your hand or Deck. You must skip your Battle Phase when this effect is activated.[/spoiler]

[url="http://imgur.com/0Luuh"][img]http://i.imgur.com/0Luuh.png[/img][/url]
[spoiler=Lore]Once per turn can flip this card into face-down Defense Position. When this card is Flip Summoned flip all face-up monsters into face-down Defense Position and shuffle those monsters into the center of the field. Your opponent selects a monster. The selected monster is destroyed. [/spoiler]

[url="http://imgur.com/AlEtv"][img]http://i.imgur.com/AlEtv.png[/img][/url]
[spoiler=Lore]When this card is sent from the field to the Graveyard add 1 WATER monster with a DEF of 2000 or less from your Deck to your hand.[/spoiler]

[url="http://imgur.com/1yVqu"][img]http://i.imgur.com/1yVqu.png[/img][/url]
[spoiler=Lore]When this card is Summoned toss a coin. *Heads select 1 monster that your opponent controls. When this card is selected as an attack target the selected monster is attacked instead. Once per turn you can select 1 monster that your opponent controls. The selected monster cannot attack or change Battle Position as long as this card is face-up on the field and increase your opponent's Life Points by 300 during each of his/her Standby Phases. [/spoiler]

[img]http://i.imgur.com/ayHVb.png[/img]
[spoiler=Lore]This card can only be activated when this face-down card is selected as a target of a card effect. Negate the effect and Special Summon this card in Attack Position; It is treated as a Normal Monster Card (Fiend-Type/DARK/Level 2/ATK 1400/DEF 800). (This card is still treated as a Trap Card.)[/spoiler]

[img]http://i.imgur.com/yjNvm.png[/img]
[spoiler=Lore]As long as this card is face-up on the field when your opponent declares an attack you he/she must flip a coin. *Tails: The attack is negated. This card inflicts Piercing Damage.[/spoiler]

[img]http://i.imgur.com/mETGI.png[/img]
[spoiler=Lore]Being a vegetative creature that grows in water of high salinity. The vines twisting up from its neck form a distinctive mask. As it screech is quite injurious to Man, chemickals are often spread to prevent these creatures' growth, yet their vine-masks prevent all but the most lethal of mixtures from actually killing them. Those natural philosophers who have studied their extraordinary powers of reproduction have pressed for an increase in the use of such chemickals.[/spoiler][/spoiler][/spoiler]

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Lore added to 1st post and to Chocobo's on the 2nd post. Also, pic has been changed for The Summon Hybrid.

Edit: [spoiler=Jobs *New*]
[spoiler=Monks AKA Martial Arts Masters]
[img]http://i.imgur.com/C2Hxi.png[/img]
[spoiler=Lore]When this card is attacked while in Defense Position increase the ATK of this card by 800. If there are no Equip Spell cards in your Graveyard this card is destroyed.[/spoiler]

[img]http://i.imgur.com/sizEJ.png[/img]
[spoiler=Lore]When this card is sent from the Deck to the Graveyard Special Summon it. Once per turn you can activate one of the following effects: Increase this card's ATK by 400. If this card attacks decrease its ATK by the amount increased by this effect after Damage calculation. * Increase this card's DEF by 400. If this card changes Battle Position decrease this card's DEF by the amount increased. * Discard 1 card in your hand. This card can attack each monster that your opponent controls.[/spoiler]
I normally would never use cosplay for a card pic, but this was just too badass.

[img]http://i.imgur.com/C13sm.png[/img]
[spoiler=Lore]Once per turn you can add 1 Fist Counter to this card (max 3). You can remove 1 Fist Counter to increase this card's ATK by 400. You can remove 2 Fist Counters from this card to increase this card's ATK and DEF by 500. You can remove 3 Fist Counters from this card to increase this card's ATK by 1500 until the End Phase.[/spoiler]

[img]http://i.imgur.com/8QOhS.png[/img]
[spoiler=Lore]When this card is Summoned you can Special Summon 1 "Martial Arts Master - Duncan" from your hand. Once per turn you can place 1 Fist Counter on this card (max 2). You can remove 1 Fist Counter from this card to return 1 card on the field to the owner's hand (a Field Spell Card cannot be returned by this effect). [/spoiler]

[img]http://i.imgur.com/hx39P.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 “Typhon” or "Bahamut" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This monster cannot attack while there are Summon monsters on your side of the field. When this card is Summoned roll 1 six sided die. The result is multiplied by 100 and added to the ATK of this card. If a 6 is rolled, roll again and double the increase in ATK.[/spoiler]

[img]http://i.imgur.com/yU2Zj.png[/img]
[spoiler=Lore]When this card is Summoned you can Special Summon 1 "Martial Arts Master - Tifa" from your hand. When a monster you control attacks place 1 Fist Counter on this card (max 3). You can remove 1 Fist Counter from this card to negate the activation and effect of a Spell or Trap card that destroys a "Martial Arts Master" monster you control . When this card is destroyed by battle you can add 1 "Martial Arts Master" monster to your hand from your Deck.[/spoiler]

[img]http://i.imgur.com/gTc6N.png[/img]
[spoiler=Lore]When this card is face up on the field you can pay 500 Life Points to Special Summon 1 “Quetzalcoatl” or "Leviathan" from your Deck or hand to the field once per turn. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This monster cannot attack while there are Summon monsters on your side of the field. Once during your Standy Phase you can flip a coin and call heads or tails. If you call it right this card gains 800 ATK. If you call it wrong this card loses 800 DEF.[/spoiler]

[img]http://i.imgur.com/nhD08.png[/img]
[spoiler=Lore]This card's Type is also treated as Warrior. Once per turn you can add 1 Fist Counter to this card (max 5). Increase this card's ATK by 100 for each Fist Counter on this card. You can remove Fist Counters for the following effects: * 2 increase your Life Points by 300 for each Spell Card in your Graveyard. * 4 Increase the ATK of 1 monster you control by 1000.[/spoiler]

[img]http://i.imgur.com/z4Up0.png[/img]
[spoiler=Lore]When this card is face-up on the field you can pay 500 Life Points to Special Summon 1 “Shiva” from your Deck or hand once per turn. When this card is removed from the field the Summon monster(s) summoned by this card are destroyed. This monster cannot attack while there are Summon monsters on your side of the field. Once per turn you can add 1 Paradigm Shift Counter to this card (max5). You can remove 1 Paradigm Shift Counter from this card to change this card to Defense position after your Battle Phase. You can remove 2 Paradigm Shift Counters from this card to allow this card to attack while a Summon monster is on your side of the field. You can remove 3 Paradigm Shift Counters from this card to increase this card’s ATK by 800. You cannot summon “Shiva” and add a counter to this card in the same turn.[/spoiler]

[img]http://i.imgur.com/zoRjc.png[/img]
[spoiler=Lore]Each time a "Flaming Amarant", "White Monk Prishe" or "Martial Arts Master" monster is Summoned place 1 Fist Counter on this card (max 3). You can remove 1 Fist Counter from this card to place 1 Fist Counter to a "White Monk Prishe" or "Martial Arts Master" monster you control. You can send this card from the field to the Graveyard to draw 1 card for each Fist Counter on this card.[/spoiler][/spoiler]

[spoiler=Dragoon *New*]
[img]http://i.imgur.com/3ZcTy.png[/img]
[spoiler=Lore]Once per turn you can return this card to your hand. When this card is Normal Summoned again you do not Tribute a monster and this card gains 500 ATK. Increase this card's ATK by 400 when it attacks a Dragon-Type monster. When this card attacks its ATK converted to its Original ATK at the end of the Damage Step.[/spoiler]

[img]http://fc00.deviantart.net/fs71/f/2011/164/6/f/freya_the_dragon_knight_by_depressionmoon-d3iqy6q.png[/img]
[spoiler=Lore]Once per turn you can return this card from the field to your hand. When this card returns to the field it gains 500 ATK. This card gains 200 ATK for each Dragon-Type monster in your opponent's Graveyard. When this card attacks its ATK is converted to its Original ATK at the end of the Damage Step. [/spoiler]

[img]http://i.imgur.com/glOAf.png[/img]
[spoiler=Lore]Once per turn you can return this card to your hand. When this card returns to the field it gains 500 ATK. This card gains 400 DEF when attacked by a Dragon-Type monster. When this card attacks its ATK converted to its Original ATK at the end of the Damage Step. If a "Freya the Dragon Knight" is selected as a target of a Spell Card or Trap Card you can have this card be targeted instead. [/spoiler]

[img]http://i.imgur.com/OC7iM.png[/img]
[spoiler=Lore]Once per turn you can return this card from the field to your hand. When this card returns to the field it gains 500 ATK. When this card attacks its ATK converted to its Original ATK at the end of the Damage Step. Once per turn turn this card can gain the effect of 1 Effect Monster Card your opponent controls. The gained effect is removed at the end of your turn.[/spoiler][/spoiler]

[spoiler=White Mage]
[img]http://i.imgur.com/kKTVL.png[/img]
[spoiler=Lore]Once per turn if you gain Life Points you can add 1 Non-Fiend or Non-Zombie-Type monster from your Graveyard to your hand.[/spoiler]

[img]http://i.imgur.com/QPZnB.png[/img]
[spoiler=Lore]If you control a "Paladin Cecil" this card gains 500 DEF. Once per turn you can discard 1 card in your hand to Special Summon 1 Non-Fiend or Non-Zombie-Type monster with an ATK of 2000 or less from your Graveyard.[/spoiler]

[img]http://i.imgur.com/Eub1M.png[/img]
[spoiler=Lore]If you control a "Cecil the Paladin" this card cannot be destroyed. Once per turn you can destroy 1 DARK or Zombie monster on the field.[/spoiler]

[img]http://i.imgur.com/uD1Rc.png[/img]
[spoiler=Lore]When this card is Normal Summoned or Flip Summoned you can Special Summon 1 "After - Palom the Black Mage" from your Deck. Once per turn if you gain Life Points you can remove from play 1 monster on the field.[/spoiler]

[img]http://i.imgur.com/PhU66.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Fenrir", "Carbuncle", "Phoenix", or "Maduin" from your hand or Deck. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. Each time that you gain Life Points destroy 1 Spell or Trap Card that your opponent controls.[/spoiler]

[img]http://fc08.deviantart.net/fs70/f/2011/200/e/c/summoner_princess_by_depressionmoon-d3iknt1.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Ramuh", "Ifrit", "Atomos", "Bahamut", "Odin", or "Ark" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. If your Life Points are 6000 or more you can decrease it by 1000 to Special Summon up to 2 LIGHT Spellcaster-Type monsters from your Deck.[/spoiler]

[img]http://i.imgur.com/GGoEf.png[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Valefore", "Shiva", "Ixion", "Bahamut", or "Yojimbo" from your hand or Deck. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. Each time that you gain Life Points you can remove from play up to 2 cards in either player's Graveyard.[/spoiler]

[img]http://fc06.deviantart.net/fs71/f/2011/238/e/a/white_monk_prishe_by_depressionmoon-d47x3k9.png[/img]
[spoiler=Lore]This card's Type is also treated as Warrior. Once per turn you can add 1 Fist Counter to this card (max 5). Increase this card's ATK by 100 for each Fist Counter on it. You can remove Fist Counters for the following effects: * 2 increase your Life Points by 300 for each Spell Card in your Graveyard. * 4 Increase the ATK of 1 monster you control by 1000.[/spoiler][/spoiler]

[spoiler=Black Mage ]
[img]http://i.imgur.com/sI43x.png[/img]
[spoiler=Lore]A legendary magician proficient in the art of black magic. [/spoiler]

[img]http://i.imgur.com/ZNaGH.jpg[/img]
[spoiler=Lore]Once per turn you can pay 500 Life Points to Special Summon 1 "Mist Dragon", "Shiva", "Leviathan", "Asura", "Odin", or "Bahamut" from your Deck or hand. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. When a DARK Spellcaster monster changes Battle Position inflict 400 damage to your opponent's Life Points. [/spoiler]


[img]http://fc09.deviantart.net/fs71/f/2011/161/9/e/prototype_black_mage_by_depressionmoon-d3ikppm.png[/img]
[spoiler=Lore]This card gains 300 ATK for every "Black Mage" monster in your Graveyard. You can send this card from your hand or side of the field to the Graveyard to Special Summon 1 "Trance Vivi" from your hand.[/spoiler]

[img]http://fc09.deviantart.net/fs70/f/2012/048/a/2/black_witch_of_besaid_by_depressionmoon-d4q16x0.png[/img]
[spoiler=Lore]Summoner monsters you control cannot be targeted by Spell Cards. When this card is sent from the field to the Graveyard you can move 1 monster with 1200 DEF or less from your Deck to your hand.[/spoiler]

[img]http://i.imgur.com/rWan9.png[/img]
[spoiler=Lore]Once per turn you can place 1 Spell Counter on this card (max 4). This card gains 100 ATK for each Spell Counter on it. You can remove Spell Counters for the following effects: * 2: Inflict 300 damage to your opponent's Life Points for each Spell Card in your Graveyard. * 3: Destroy 1 Spell or Trap Card on the field. [/spoiler]
[/spoiler][/spoiler]

[spoiler=Magic *New*]
[spoiler=White/Green]
[img]http://i.imgur.com/uX6fW.png[/img]
[spoiler=Lore]Activate one of the following effects: * Increase your Life Points by 500. Decrease the ATK and DEF of 1 Zombie-Type monster by 200.[/spoiler]

[img]http://i.imgur.com/lYNJ1.png[/img]
[spoiler=Lore]Activate one of the following effects: * Increase your Life Points by 800. Decrease the ATK and DEF of 1 Zombie-Type monster by 400.[/spoiler]

[img]http://i.imgur.com/ofyFF.png[/img]
[spoiler=Lore]Activate one of the following effects: * Increase your Life Points by 1200. Decrease the ATK and DEF of 1 Zombie-Type monster by 800.[/spoiler]

[img]http://i.imgur.com/p7VL2.png[/img]
[spoiler=Lore]Activate one of the following effects: Discard 1 card in your hand. Increase your Life Points by 2000. Discard 1 card in your hand. Decrease the ATK and DEF of all face-up Zombie-Type monsters by 1000.[/spoiler]

[img]http://i.imgur.com/NWPWe.png[/img]
[spoiler=Lore]A monster equipped with this card gains 300 ATK and DEF. The equipped monster's ATK and DEF continues to increase by 300 during each of the controller's Standyby Phases. A Zombie-type monster equipped with this card loses 300 ATK and DEF during each Standby Phase instead.[/spoiler]

[img]http://i.imgur.com/5Z2jT.png[/img]
[spoiler=Lore]Activate one of the following effects: * Special Summon 1 Non-Zombie-Type monster from your Graveyard and decrease it's ATK and DEF by 200. * Destroy 1 Zombie-Type monster on the field.[/spoiler]

[img]http://i.imgur.com/PnQHa.png[/img]
[spoiler=Lore]Activate one of the following effects: * Special Summon 1 Non-Zombie-Type monster from either player's Graveyard. * Remove from play 1 Zombie-Type monster on the field.[/spoiler]

[img]http://i.imgur.com/7MAnU.png[/img]
[spoiler=Lore]Flip all face-down Defense Position monsters on your opponent's side of the field face-up (flip effects are not activated at this time). Then return them to face-down Defense Position.[/spoiler]

[img]http://i.imgur.com/sW2GH.png[/img]
[spoiler=Lore] Destroy 1 Spell or Trap Card that affects, but not destroys a monster.[/spoiler]

[img]http://i.imgur.com/h9lHV.png[/img]
[spoiler=Lore]Discard 1 card. The equipped monster's Original DEF is doubled.[/spoiler]

[img]http://i.imgur.com/2z48q.png[/img]
[spoiler=Lore]Discard 1 card. The equipped monster cannot be selected as a target by the effect of your opponent's Spell and Trap Cards.[/spoiler]

[img]http://i.imgur.com/9dAca.png[/img]
[spoiler=Lore]Discard 1 card in your hand. Spell and Trap cards that target the equipped monster are instead targeted to a random monster (unless specified otherwise) that the opposing player controls.[/spoiler]

[img]http://i.imgur.com/uclRN.png[/img]
[spoiler=Lore]Destroy 1 Equip Spell Card on the field.[/spoiler]

[img]http://i.imgur.com/dGpnY.png[/img]
[spoiler=Lore]Destroy all Equip Spell Cards on the field that were activated by your opponent.[/spoiler]

[img]http://i.imgur.com/5Ih7A.png[/img]
[spoiler=Lore]Pay 300 Life Points. Destroy all DARK, Fiend and Zombie-Type monsters on the field and increase your Life Points equal to half the sum of the monsters destroyed by this effect.[/spoiler]

Edit: I may have forgotten some other White magic spells. Can't remember them right now.
[/spoiler]

[spoiler= Black/Arcane]
[img]http://i.imgur.com/RH10z.png[/img]
[spoiler=Lore]Pay 400 Life Points. Inflict 1000 points of damage to your opponent's Life Points.[/spoiler]

[img]http://i.imgur.com/d1ts9.png[/img]
[spoiler=Lore]Pay 800 Life Points. Inflict 1500 points of damage to your opponent's Life Points.[/spoiler]

[img]http://i.imgur.com/UZoVe.png[/img]
[spoiler=Lore]Decrease the ATK and DEF of 1 FIRE monster by 400.[/spoiler]

[img]http://i.imgur.com/WPfsJ.png[/img]
[spoiler=Lore]Activate one of the following effects: Select 1 monster on the field. The selected monster cannot attack or change Battle Position for 1 turn. If the monster's Attribute is FIRE the monster loses 500 ATK and DEF. Decrease the ATK and DEF of all face-up FIRE monsters by 500. [/spoiler]

[img]http://i.imgur.com/WzKbx.png[/img]
[spoiler=Lore]Pay 500 Life Points to activate one of the following effects: * Select 1 monster on the field. The selected monster cannot attack or change Battle Position for 1 Turn and if the monster's Attribute is FIRE it loses 1000 ATK and DEF. * Decrease the ATK and DEF of all face-up FIRE monsters by 800. [/spoiler]

[img]http://i.imgur.com/gPfPm.png[/img]
[spoiler=Lore]A monster equipped with this card loses 300 ATK and DEF. The equipped monster continues to lose 300 ATK and DEF during each of the controller's Standby Phases. A Zombie-Type monster equipped with this card gains 300 ATK and DEF and continues to gain 300 ATK and DEF during the controller's Standby Phases. [/spoiler]

[img]http://i.imgur.com/KazS9.png[/img]
[spoiler=Lore]Pay 500 Life Points. A monster equipped with this card loses 500 ATK and DEF. The equipped monster continues to lose 500 ATK and DEF during each of the controller's Standby Phases. A Zombie-Type monster equipped with this card gains 500 ATK and DEF and continues to gain 500 ATK and DEF during the controller's Standby Phases. [/spoiler]

[img]http://i.imgur.com/JI8AY.png[/img]
[spoiler=Lore]Pay 500 Life Points to destroy 1 Level 7 or lower monster on the field and Special Summon 1 "Pig Token" (Beast-Type/EARTH/Level 1/ATK 200/DEF 200) in Defense Position to your opponent's side of the field. If a "Pig Token" is affected by a Spell Card destroy the "Pig Token" and the monster that was destroyed by this effect is Special Summoned immediately.[/spoiler]

[img]http://i.imgur.com/aduJU.png[/img]
[spoiler=Lore]Select either 1 face-up monster you control and 1 face-up monster that your opponent controls or 2 face-up monsters you control. Increase the ATK and DEF of the 1st monster by 400 and decrease the ATK and DEF of the 2nd monster by 400. If either monster is a Zombie-Type then the reverse happens. If both monsters are Zombies then both monsters gain 400 ATK and DEF.[/spoiler]

[img]http://i.imgur.com/8XSQB.png[/img]
[spoiler=Lore]Select 1 face-down card in your opponent's Spell/Trap Card Zone. Flip the selected card face-up. If it is a Spell Card add it to your hand. If it is a Trap Card return it to is original position.[/spoiler]

[img]http://i.imgur.com/GsPL7.png[/img]
[spoiler=Lore]Activate one of the following effects: * Pay 1000 Life Points to destroy 1 face-down monster or Non-Zombie-Type monster on the field. * Special Summon 1 Zombie-Type monster from either player's Graveyard to your side of the field.[/spoiler]

[img]http://i.imgur.com/6i61V.png[/img]
[spoiler=Lore]Declare either ATK or DEF. Destroy the monster with the highest of the declared stat that your opponent controls. If it's a tie then destroy those monsters.[/spoiler]

[img]http://i.imgur.com/mc6mj.png[/img]
[spoiler=Lore]You can only activate this card if you control a Level 5 or higher Spellcaster-Type monster. Pay 1000 Life Points. Destroy all monsters on your opponent's side of the field.[/spoiler]

[img]http://i.imgur.com/SX4qc.png[/img]
[spoiler=Lore]You can only activate this card if you control a DARK Spellcaster-Type monster. Destroy all monsters on the field.[/spoiler][/spoiler]

[spoiler= Blue]

[img]http://i.imgur.com/AS4Ex.png[/img]
[spoiler=Lore]Decrease the ATK or DEF of 1 monster on the field to the closest multiple of 1000.[/spoiler]

[img]http://i.imgur.com/o5RA7.png[/img]
[spoiler=Lore]Select 1 monster you control. Gain Life Points equal to the difference between the selected monster's ATK and DEF.[/spoiler]

[img]http://i.imgur.com/glDIS.png[/img]
[spoiler=Lore]Tribute 1 monster you control: Destroy 1 monster your opponent controls and inflict damage to your opponent's Life Points equal to the monster's Level x 200.[/spoiler]

[img]http://i.imgur.com/eqqio.png[/img]
[spoiler=Lore]Pay 2000 Life Points. Double the DEF of all monsters you control. Also, monsters you control cannot be selected as a target of a Spell or Trap Card. [/spoiler]

[img]http://i.imgur.com/bA4Eu.png[/img]
[spoiler=Lore]Pay 500 Life Points. Destroy all FIRE monsters your opponent controls. [/spoiler]

[img]http://i.imgur.com/juqTa.png[/img]
[spoiler=Lore]Discard 1 card in your hand. All monsters that your opponent controls lose 200 ATK and DEF during each of his/her Standby Phases. When your opponent declares an attack flip all face-up monsters on the field to face-down Defense Position (except for the attacking monster). Move all face-down monsters to the center of the field and shuffle them. Then your opponent selects 1 monster. The selected monster is attacked.[/spoiler]

[img]http://i.imgur.com/FfRh3.png[/img]
[spoiler=Lore]Pay 300 Life Points. Select 1 monster your opponent controls. The selected monster is destroyed at your opponent's next End Phase.[/spoiler]

[img]http://i.imgur.com/lcMK0.png[/img]
[spoiler=Lore]Flip all face-up monsters into face-down Defense Position and shuffle those monsters into the center of the field. Your opponent selects a monster. The selected monster is destroyed. [/spoiler]

[img]http://i.imgur.com/SHbTu.png[/img]
[spoiler=Lore]Discard 1 card: Decrease the ATK and DEF of all monsters your opponent controls whose Level is a multiple of 3 to 500.[/spoiler]

[img]http://i.imgur.com/kumoV.png[/img]
[spoiler=Lore]Discard 1 card: Remove from play all monsters that your opponent controls whose Level is a multiple of 4. [/spoiler]

[img]http://i.imgur.com/wiQPg.png[/img]
[spoiler=Lore]Discard 1 card: Destroy all monsters that your opponent controls whose Level is a multiple of 5. [/spoiler]

[img]http://i.imgur.com/YPAXB.png[/img]
[spoiler=Lore]Halve the level of 1 monster on the field. This effect cannot be used on a Level 1, Level 3, Level 5, or Level 11 monster. [/spoiler][/spoiler]

[spoiler=Time Magic *New*]
[img]http://fc09.deviantart.net/fs70/f/2011/260/7/a/haste_by_depressionmoon-d4a3uxf.png[/img]
[spoiler=Lore]Pay 400 Life Points. Select 1 monster you control and activate one of the following effects: The selected monster can attack twice this turn. Change the selected monster's Battle Position.[/spoiler]

[img]http://fc04.deviantart.net/fs70/f/2012/061/3/b/hastega_card_by_depressionmoon-d4rh9xt.png[/img]
[spoiler=Lore]Activate one of the following effects:
* Pay 1500 Life Points. All monsters you control can attack twice this turn.
* Pay 800 Life Points. Change the Battle Position of all monsters you control. [/spoiler]

[img]http://fc02.deviantart.net/fs71/f/2012/061/e/f/slow_by_depressionmoon-d4rhb5w.png[/img]
[spoiler=Lore]A monster equipped with this card can only attack, change Battle Position, or activate an effect on the controller's every other turn. [/spoiler]

[img]http://fc06.deviantart.net/fs70/f/2012/061/b/3/slowga_by_depressionmoon-d4rhbj0.png[/img]
[spoiler=Lore]All monsters your opponent controls can only attack, activate an effect, or Change Battle Position every other Battle Phase. You must pay 500 Life Points during each of your Standby Phases. If you cannot this card is destroyed.[/spoiler]

[img]http://fc03.deviantart.net/fs71/f/2011/260/8/4/float_by_depressionmoon-d4a3uf4.png[/img]
[spoiler=Lore]A monster equipped with this card cannot be selected as an attack target by an EARTH monster and is unaffected by the effects of your opponent's EARTH monsters. The equipped monster loses 500 ATK and DEF when attacked by a WIND monster.[/spoiler]

[img]http://i.imgur.com/AX11A.png[/img]
[spoiler=Lore]Decrease the ATK and DEF of 1 monster on the field by 1/4.[/spoiler]

[img]http://i.imgur.com/SK0UC.png[/img]
[spoiler=Lore] Pay 800 Life Points. Halve the ATK and DEF of 1 monster on the field.[/spoiler]

[img]http://i.imgur.com/pTFDu.png[/img]
[spoiler=Lore]Pay 1000 Life Points. Halve the ATK and DEF of all monsters your opponent controls to 1/8 until the End Phase.[/spoiler]

[img]http://i.imgur.com/P94Pv.png[/img]
[spoiler=Lore]Pay 2000 Life Points. Decrease the ATK and DEF of all monsters your opponent controls to 1/8 until the End Phase.[/spoiler]

[img]http://i.imgur.com/cJ9Zq.png[/img]
[spoiler=Lore]Halve the ATK of 1 Attack Position monster you control: Destroy all Non-WIND and Non-EARTH monsters your opponent controls.[/spoiler]

[img]http://i.imgur.com/O45Vp.png[/img]
[spoiler=Lore]Discard up to 3 cards from your hand. For each card discarded destroy 1 monster your opponent controls.[/spoiler][/spoiler][/spoiler]

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Woah you're doing a great job here, some pictures are bad IMO but the set is so good so far.

PD. if you want to do some cards with recolors or something you can ask me I'll do it for free :)

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Which pics do you think are bad? I can probably guess a few.
I changed some of the pics just now.

Edit: Added in White Monk Prishe to Monks.

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About the pictures, I don't like the pixel ones and pictures that have a white, black or any other plain color BG. Other than that... I love the set.

P.D. Can't wait to see FF VII and FF XII ones :D

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Updated pics for Chocobo and Chocobo White Mage.
New cards added to Final Fantasy VIII.

Edit:Alcander I was wondering if you could make The Time Compressor into a XYZ for me?

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I'm a HUGE ff fan, (despite my dbz appearance) and I absolutely LOVE what you're doing! lol the only real issue is even though the pictures match the card, they seem....idk....scattered? Different qualities....you know...but other than that they're all very creative and very good ^-^

good enough that I couldn't help but hum the chocobo theme as I looked at the chocobo ones xD I think that's saying something!

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Added Zack to Final Fantasy VII and the Judge Magisters to XII.

I'll change Cecil the Dark Knight later. Currently, his card doesn't match the lore.

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