Smesh Posted September 24, 2011 Report Share Posted September 24, 2011 [center][center][center]Hey look it's a Lv 5 Tuner oh nooooo [img]http://img23.imageshack.us/img23/7369/221030.jpg[/img] This card cannot be destroyed by battle. (Damage calculation is applied normally.) This card is unaffected by Spell and Trap cards. If you control 3 or more monsters, this card is destroyed.[/center][/center][/center] Link to comment Share on other sites More sharing options...
Panda^.^ Posted September 24, 2011 Report Share Posted September 24, 2011 OPed -____- Link to comment Share on other sites More sharing options...
.Rai Posted September 24, 2011 Report Share Posted September 24, 2011 [quote name='Jack~`' timestamp='1316897973' post='5537617'] OPed -____- [/quote] It's actually not. It dies basically on the second turn it's summoned. It's terrible, unless you have 3 monsters or something. Which is hard to do without overextending unnecessarily. Link to comment Share on other sites More sharing options...
Smesh Posted September 24, 2011 Author Report Share Posted September 24, 2011 Care to explain? Urgh. Lemme tweak it. Link to comment Share on other sites More sharing options...
Althemia Posted September 24, 2011 Report Share Posted September 24, 2011 I see no reason as to why it can't be Special Summoned. It'd actually be a lot better if you could Special Summon it. Link to comment Share on other sites More sharing options...
Smesh Posted September 24, 2011 Author Report Share Posted September 24, 2011 Double tweaked. Link to comment Share on other sites More sharing options...
groniack Posted September 24, 2011 Report Share Posted September 24, 2011 It is a good card. But i don't think that it can stay on the field as much as you want. The drawback is too much. I would suggest you to let it be destroyed by battle and change its battle position when your opponent controls 2 or more monsters. Link to comment Share on other sites More sharing options...
Smesh Posted September 24, 2011 Author Report Share Posted September 24, 2011 ^ been fixed but you ninja'd. Link to comment Share on other sites More sharing options...
.Rai Posted September 24, 2011 Report Share Posted September 24, 2011 Yeah, it's somewhat more decent now. Good for stalling, but that's literally it. Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted September 25, 2011 Report Share Posted September 25, 2011 Have you realized, this card is nearly undestructible? Can't be destroyed by battle and is UNEFFECTED by spells/traps. Just put a whole lot of cards in your deck and you'll win, by stalling. o.0 Link to comment Share on other sites More sharing options...
Smesh Posted September 25, 2011 Author Report Share Posted September 25, 2011 Monster effects? And you're limited to the amount of monsters you can have. And it's meant to stall. And you'd probably synchro it. It's a tuner. Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted September 25, 2011 Report Share Posted September 25, 2011 That's why I say "nearly".. I don't know if anyone wants to use this to bring out a more easily destroyed monster though.. Link to comment Share on other sites More sharing options...
Smesh Posted September 25, 2011 Author Report Share Posted September 25, 2011 Hence "stall". Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 25, 2011 Report Share Posted September 25, 2011 a little high for def since it's lv5, but whatever certainly makes it easier for synchro summoning as your opponent may not have the right monster effect to send it off the field, I'm sure that was your intent anyway, so this gets 9.4/10 Link to comment Share on other sites More sharing options...
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