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Why do I keep drawing this when I need it [Dark Armed Dragon]


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This happened once:
2nd turn, Sangan in grave CotH facedown
Summon Overseer SS Birdman and Warwolf make Librarian SS DAD that[i] I drew that turn[/i] Revive sangan, make brio, draw 1 and get remote Pop 4 bounce 2 pop another, swing, they scoop.
[img]http://images2.wikia.nocookie.net/__cb20090608022224/yugioh/images/0/01/DarkArmedDragonGLD2-EN-GUR-LE.jpg[/img]
[quote]Cannot be [url="http://yugioh.wikia.com/wiki/Normal_Summon"]Normal Summoned[/url] or [url="http://yugioh.wikia.com/wiki/Set"]Set[/url]. Must be [url="http://yugioh.wikia.com/wiki/Special_Summon"]Special Summoned[/url] (from your [url="http://yugioh.wikia.com/wiki/Hand"]hand[/url]) by having exactly 3 [url="http://yugioh.wikia.com/wiki/DARK"]DARK[/url] [url="http://yugioh.wikia.com/wiki/Monster"]monsters[/url] in your [url="http://yugioh.wikia.com/wiki/Graveyard"]Graveyard[/url] and cannot be Special Summoned by other ways. You can [url="http://yugioh.wikia.com/wiki/Banish"]banish[/url] 1 DARK monster from your Graveyard to [url="http://yugioh.wikia.com/wiki/Target"]target[/url] 1 card on the [url="http://yugioh.wikia.com/wiki/Playing_field"]field[/url]; [url="http://yugioh.wikia.com/wiki/Destroy"]destroy[/url] that target.[/quote]Because the one I'm using is Gold.
Discuss.

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[img]http://i91.photobucket.com/albums/k294/thedoctorwho/lol4.jpg[/img]
OT:
Am not sure about this thing... I mean, its so freaking Overrated =/
At 2 or even 3, doesn't seem that much of a threat I am aware of Tele-Dad but it was mentioned before that other things like E-Tele is also needed at 3 to make it!

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[quote name='evilfusion' timestamp='1317188261' post='5545330']
Overrated? Hardly. It's one of those cards that if you don't deal with it promptly, it will crush you. The only trick is Grave Control and that's become extremely easy to do. Should you splash it into random decks? No. Is it amazingly good? Yes.
[/quote]

Excuse me, but if I recall correctly DAD Destroys Cards. Many cards nowadays negate destruction, start with SD/[s]Starlight[/s] and go from there...

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[quote name='M.B X' timestamp='1317189165' post='5545349']

Excuse me, but if I recall correctly DAD Destroys Cards. Many cards nowadays negate destruction, start with SD/Starlight and go from there...[/quote]
*Facepalm*
Card can be countered easily =/= Card is balanced

The card is great. Blackwings, Dark Worlds, and Twilight. Good stuff.

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[quote name='Rainbow Dash' timestamp='1317189403' post='5545352'] *Facepalm* Card can be countered easily =/= Card is balanced The card is great. Blackwings, Dark Worlds, and Twilight. Good stuff. [/quote] Card can be countered easily = Card is balanced. D.D. Crow, The Transmigration Prophecy, Dimensional Fissure, Macro Cosmos. Stuffs that hate on DARKs and of course Stuffs that negate destruction effects, and effects in general such as Doomcaliber Knight!!!

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[quote name='M.B X' timestamp='1317189722' post='5545354']Card can be countered easily = Card is balanced. D.D. Crow, The Transmigration Prophecy, Dimensional Fissure, Macro Cosmos. Stuffs that hate on DARKs and of course Stuffs that negate destruction effects, and effects in general such as Doomcaliber Knight!!![/quote]
Dark Hole proves you wrong.

Now I'm going to leave you at the mercy of the rest of the TCG section to help me.

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[quote name='M.B X' timestamp='1317189165' post='5545349']

Excuse me, but if I recall correctly DAD Destroys Cards. Many cards nowadays negate destruction, start with SD/Starlight and go from there...
[/quote]
lol, really? You just brought up Stardust and Starlight in a convo about DAD......when he runs over one and doesn't trigger the other? Seriously? CED can be countered by loads of cards, but that doesn't make him balanced, and doesn't make him fun to play against. A card that doesn't just turn the game tide, but gives the person on the back leg a huge advantage does not create a good game play experience nor a balance meta.

OT:
Pulled it back when it was worth over $200. Never sold it, but even now the original still sells for a fair amount, but w/e. I like the shiny. On the topic of the card itself, it makes me want to smack Konami and wonder how in the world they thought this was "balanced" and why this went from RARE to SECRET. Seriously not only does this generate huge advantage, but it eats more then 1/3 your opponents's life with every swing. The worse part is that this is only a blip on the radar of todays meta.

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[quote name='Flame Dragon' timestamp='1317190048' post='5545358']
lol, really? You just brought up Stardust and Starlight in a convo about DAD......when he runs over one and doesn't trigger the other? Seriously? CED can be countered by loads of cards, but that doesn't make him balanced, and doesn't make him fun to play against. A card that doesn't just turn the game tide, but gives the person on the back leg a huge advantage does not create a good game play experience nor a balance meta.

OT:
Pulled it back when it was worth over $200. Never sold it, but even now the original still sells for a fair amount, but w/e. I like the shiny. On the topic of the card itself, it makes me want to smack Konami and wonder how in the world they thought this was "balanced" and why this went from RARE to SECRET. Seriously not only does this generate huge advantage, but it eats more then 1/3 your opponents's life with every swing. The worse part is that this is only a blip on the radar of todays meta.
[/quote]

Alright, ill give you Starlight Road but... I mean it is not invincible. Why was it at 3 back then? I mean what is reasoning behind its limiting I mean was Tele-Dad that bad, would it have been really that broken this format?

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[quote name='M.B X' timestamp='1317190509' post='5545367']

Alright, ill give you Starlight Road but... I mean it is not invincible. Why was it at 3 back then? I mean what is reasoning behind its limiting I mean was Tele-Dad that bad, would it have been really that broken this format?[/quote]
It's like Marshmallon; not for most decks, but very unpleasant to run into.

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[quote name='Rainbow Dash' timestamp='1317190694' post='5545370']
It's like Marshmallon; not for most decks, but very unpleasant to run into.
[/quote]

Lmao, did you just compare it to Marshmallon xD
Same thing applies to him but at least he has less conditions and more uses to be at more than 1 so its just fine there.

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You seem to misunderstand this little thing called "Context".

Another example would be Dark Hole. Dark Hole can be countered by cards like Starlight Road and Stardust, as well as other things.
So is it balanced? Hell no it isn't. It's limited for a reason, and deserves to stay that way, because Dark Hole is broke.

Dark Armed is no different. It runs over stuff, takes out huge ampints of LP, gets under Starlight, gives a garunteed destruction upon summon due to priority, and can use its effect at least twice more afterwards. If you don't predict them playing this when you have D.D. Crow available, this guy'll come out anyways.

All inall: DAD is broke, yeah. Should stay @1 and not come back.

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[quote name='M.B X' timestamp='1317190509' post='5545367']

Alright, ill give you Starlight Road but... I mean it is not invincible. Why was it at 3 back then? I mean what is reasoning behind its limiting I mean was Tele-Dad that bad, would it have been really that broken this format?
[/quote]
That is a horrible mentality to have when judging cards though. No card is invincible, but just because it can be counted doesn't mean you'll have that out when the card get played, especially if they get lucky and play it turn 1.

It was at 3 because the ban list just got updated. [b]Phantom Darkness [/b]came out mid February, so within a few days of the ban list coming out in Japan. After being legal for 6 months, and having cards in the deck he was a part of he was emergency banned, he was moved to 2 at the first possible chance. He was at one within a year of him coming out in the US and has been ever since. Also, Konami has no idea how to make a ban list, case in point BLS is at 1 atm.

And yes, Tele-Dad was that bad. The fact that the deck was so strong parts needed to be emergency banned just shows how horrible it was for the meta game.

And no, like any other card, DAD isn't nearly as insane (because it was simply that bad) as he was when he first came out because of how much the game has changed, but again, that has to do with the power creep that has been rampant in the game, especially post PDTN, and a good number of the cards that he was used with no long at the list position they were at so long ago. However, it is insanely foolish to thing that running 3 of this wouldn't warp the game. DAD's biggest problem is drawing him when your grave has to many DARKs in it and not only does the 3 copies get around that, but you can play out 2 with the same 2 and playing 1 clears out the grave making getting out another that much easier.




[quote name='Rainbow Dash' timestamp='1317191394' post='5545377']
All inall: DAD is broke, yeah. Should stay @1 and not come back.
[/quote]
No. DAD deserves nothing less then to be banished from the game. Even if he is less consistent at 1 the way it rewards luck in starting with, or drawing into early, is not what you want in a good format.

However, as said, he is hardly doing anything now, but that is a product of how bad the games meta is. If you were ever trying to fix it MANY, MANY, things would need to be changed and him going to 0 is one of them.

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[quote name='Flame Dragon' timestamp='1317191513' post='5545381']
That is a horrible mentality to have when judging cards though. No card is invincible, but just because it can be counted doesn't mean you'll have that out when the card get played, especially if they get lucky and play it turn 1.

It was at 3 because the ban list just got updated. [b]Phantom Darkness [/b]came out mid February, so within a few days of the ban list coming out in Japan. After being legal for 6 months, and having cards in the deck he was a part of he was emergency banned, he was moved to 2 at the first possible chance. He was at one within a year of him coming out in the US and has been ever since. Also, Konami has no idea how to make a ban list, case in point BLS is at 1 atm.

And yes, Tele-Dad was that bad. The fact that the deck was so strong parts needed to be emergency banned just shows how horrible it was for the meta game.

And no, like any other card, DAD isn't nearly as insane (because it was simply that bad) as he was when he first came out because of how much the game has changed, but again, that has to do with the power creep that has been rampant in the game, especially post PDTN, and a good number of the cards that he was used with no long at the list position they were at so long ago. However, it is insanely foolish to thing that running 3 of this wouldn't warp the game. DAD's biggest problem is drawing him when your grave has to many DARKs in it and not only does the 3 copies get around that, but you can play out 2 with the same 2 and playing 1 clears out the grave making getting out another that much easier.





No. DAD deserves nothing less then to be banished from the game. Even if he is less consistent at 1 the way it rewards luck in starting with, or drawing into early, is not what you want in a good format.

However, as said, he is hardly doing anything now, but that is a product of how bad the games meta is. If you were ever trying to fix it MANY, MANY, things would need to be changed and him going to 0 is one of them.
[/quote]

Point(s) Taken.

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