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I will take your Spell and Traps...........


Master Hyperion

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[img]http://img94.imageshack.us/img94/1906/1204ww.jpg[/img]
[quote]Summon of this card cannot be negated. When Summoned: Your opponent cannot activate Spell/Trap cards on the Summon of this card. You can only control 1 "Enderman". Once per turn: This card can move to an adjacent unoccupied Monster Card Zone. If a Spell/Trap card you control is in the same column as this card: That Spell/Trap card cannot be destroyed. Once per turn: If this card is in the same column as a Spell/Trap card your opponent controls and 1 of your unoccupied Spell/Trap Card Zone; take control of the Set Spell/Trap Card that is in the same column as this card and place it in the unoccupied Spell/Trap Card Zone that is in the same column as this card. If this card attacks the monster in this card's same column: This card gains 700 ATK during the Damage Step only. When this card is removed from the field: Any Spell/Trap card this card took control of is returned to the orginal owner.[/quote]

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This card is far too overpowered. There's no way to stop it from being summoned which means that all traps and spells are, by default, useless for the turn. Then it's ability to take your opponent's Spell or Trap [which is, as far as I can remember, unprecedented] makes it so that any cards that could eventually take it out would be stipped from your opponent. Not to mention it has 2800 ATK but when attacking it has 3500. What makes it really overpowered is that there is absolutely no COST and the restriction is a lame one.

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