Makο Posted October 18, 2011 Report Share Posted October 18, 2011 [center][center] [img]http://img43.imageshack.us/img43/3360/258841n.jpg[/img][/center][/center] [center][center]This card can only be activated when your opponent activates a Spell or Trap card. When this card is activated, it is treated as a Continuous Spell card. While this card remains on the field, each player must send 1 card from the top for their deck to the Graveyard for every card placed in the Spell & Trap Card Zone. This card cannot be destroyed by the effect of a Spell card.[/center][/center] [center][center] [/center][/center] [center][center]Hmm...I wonder what this is supporting. :3[/center][/center] [center][center] [/center][/center] [center][center]*Did a few OCG fixes. Changed to Quick Play spell.[/center][/center] Link to comment Share on other sites More sharing options...
sgrug4 Posted October 18, 2011 Report Share Posted October 18, 2011 The black plain BG is making my OCD pump!!! xD! I'm guessing crystal beasts. But milling isnt rly the way to go is it? Bad ocg! [b]This card can only be activated when your opponent activates a Spell or Trap card[/b] this effect only belongs to a trigger effect per se (Trap/ quick play) What you can do is :[b] While this card remains on the field, each player must....[/b] Good idea though! Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 18, 2011 Report Share Posted October 18, 2011 Idgi. Activate a Spell card at a specific timing, then give it an effect that has no specific timing to activate and is worded like it continuously goes through. Can you give an explanation of your idea please? Link to comment Share on other sites More sharing options...
Makο Posted October 18, 2011 Author Report Share Posted October 18, 2011 I know it's probably worded like s***. xD Iron Chain support, except with an minor emphasis on attacking Crystal Beasts. Milling and burn and all the like. I'mma go reword this. Gimme a sec. Link to comment Share on other sites More sharing options...
sgrug4 Posted October 18, 2011 Report Share Posted October 18, 2011 Ahh, but iron chain is so unpopular. I'd like to see more support then. Link to comment Share on other sites More sharing options...
Makο Posted October 18, 2011 Author Report Share Posted October 18, 2011 I have 2 other support cards lower in Realistc, both starting with Iron Chain. Should be easy to find. Link to comment Share on other sites More sharing options...
sgrug4 Posted October 18, 2011 Report Share Posted October 18, 2011 You should put it in a set! So we can rate your cards all together. That'd be nice Link to comment Share on other sites More sharing options...
Makο Posted October 18, 2011 Author Report Share Posted October 18, 2011 I could, I guess. I'll think about it for a minute. Updated! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 18, 2011 Report Share Posted October 18, 2011 interesting Mako has a neat milling effect, could have been a bit faster, but whatever Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted October 18, 2011 Report Share Posted October 18, 2011 [b]"While this card remains on the field, each player must send 1 card from the top of their deck to the graveyard each time a card is placed in the spell/trap card zone."[/b] Interesting card, but it wouldn't see much use. Iron Chains aren't run at all, and this would be a side deck at best. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 19, 2011 Report Share Posted October 19, 2011 I still don't get the second to last effect. Can you give an explanation? Link to comment Share on other sites More sharing options...
sgrug4 Posted October 19, 2011 Report Share Posted October 19, 2011 [quote name='Twilight Sparkle' timestamp='1319028292' post='5587948'] I still don't get the second to last effect. Can you give an explanation? [/quote] He worded it funny. He meant was to say: Each time a spell card was activated. He forgot to stuff it in there i guess Link to comment Share on other sites More sharing options...
Makο Posted October 19, 2011 Author Report Share Posted October 19, 2011 No, I worded it so that ANY card placed in either players Spell and Trap zone would cause the owner of said card to take the top card from their deck and put it in the graveyard. It doesn't have to be a Spell. It could be a monster, trap, anything. It doesn't need to be activated either. I'm wondering how it would work with Iron Chain Snake, though. When equipped, would the original owner take one card and put it in the grave? Or would the owner of the card it was equipped to? Link to comment Share on other sites More sharing options...
Sander Posted October 19, 2011 Report Share Posted October 19, 2011 [i]Each time a player activates or sets a Spell or a Trap card, or moves a Monster Card to the Spell & Trap Card Zone by a card effect: Send the top card of their Deck to the Graveyard.[/i] Maybe a wording like this? Link to comment Share on other sites More sharing options...
Makο Posted October 19, 2011 Author Report Share Posted October 19, 2011 Hmm...yeah, I guess that would be a little more clear. Thanks. Link to comment Share on other sites More sharing options...
sgrug4 Posted October 19, 2011 Report Share Posted October 19, 2011 That's not the correct milling effect. He mills for every card in the Spell&Trap zone. It's a funny wording. Link to comment Share on other sites More sharing options...
Sander Posted October 19, 2011 Report Share Posted October 19, 2011 [quote name='sgrug4' timestamp='1319057347' post='5588496'] That's not the correct milling effect. He mills for every card in the Spell&Trap zone. It's a funny wording. [/quote] Whatever. My wording makes the card better anyways. Link to comment Share on other sites More sharing options...
Makο Posted October 19, 2011 Author Report Share Posted October 19, 2011 sgrug, you have it all wrong. It's not the preexisting cards, it ever card placed in that zone after the cards activation. That's why it is changed to continuous after activation. Link to comment Share on other sites More sharing options...
Sander Posted October 19, 2011 Report Share Posted October 19, 2011 [quote name='Mako109' timestamp='1319057700' post='5588507'] sgrug, you have it all wrong. It's not the preexisting cards, it ever card placed in that zone after the cards activation. That's why it is changed to continuous after activation. [/quote] So pretty much every Spell and Trap Card that has either been activated and / or set in the Spell & Trap Card Zone, OR Monster Cards put there by card effects. Link to comment Share on other sites More sharing options...
Makο Posted October 19, 2011 Author Report Share Posted October 19, 2011 Yup. Anything you put in that zone will cause the owner to mill one. You could put a ROCK in that zone and I'd make you mill! I'll be editing the card in a bit. Link to comment Share on other sites More sharing options...
:bcoe Posted October 19, 2011 Report Share Posted October 19, 2011 here's a variation of the card: make it a continuous trap card that activates only by opponent spell/trap and have it so that your card only remains active as long as the opponents card is on the field, i.e. activate it for continuous, equip, field etc. Then have the mil effect, but maybe add that it can't be destroyed by traps as well. Makes it more situational but harder to destroy and holds one of their cards to ransom. Link to comment Share on other sites More sharing options...
sgrug4 Posted October 19, 2011 Report Share Posted October 19, 2011 [quote name=':bcoe' timestamp='1319058696' post='5588544'] here's a variation of the card: make it a continuous trap card that activates only by opponent spell/trap and have it so that your card only remains active as long as the opponents card is on the field, i.e. activate it for continuous, equip, field etc. Then have the mil effect, but maybe add that it can't be destroyed by traps as well. Makes it more situational but harder to destroy and holds one of their cards to ransom. [/quote] Genius! Link to comment Share on other sites More sharing options...
Sander Posted October 19, 2011 Report Share Posted October 19, 2011 [url="http://myfacewhen.com/images/80.jpg"][img]http://myfacewhen.com/images/80.jpg[/img][/url] Nah, kidding. Why make a card more situational AND worse? Nobody in this freaking meta runs Continuous Spell / Trap Cards anymore (other than the lone Skill Drain), so the idea to make it only affect the opponent if he/she is running those cards is just awful. Link to comment Share on other sites More sharing options...
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