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Imperial Set - 37/105 cards (comments appreciated!)


Developous

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The main theme or basis of the imperial set is upgrades. There is a multi-tier syncro system that deals with advancing monsters to increasingly more powerful monsters. However, to bring them out, you need 'imperial' tokens to do so. A DECK for it: [url="http://forum.yugiohcardmaker.net/topic/266611-custom-deckbuild-imperials/page__pid__5596855#entry5596855"]http://forum.yugiohc...55#entry5596855[/url] [spoiler normal monsters] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi31.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi32.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi34.jpg[/img] [/spoiler] [spoiler Effect Monsters] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi15.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi18.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi26.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi16.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi42.jpg[/img][img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi30.jpg[/img] [spoiler lore] For 5 imperial counters, the opponent cannot activate magics and traps during the next battle phaze. For 10 imperial counters each time, this unit may attack again. For 15 imperial counters you may negate and destroy the activation of a magic or trap just played. At any given time, you may give and take imperial counters from imperial complex. [/spoiler] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi23.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi22.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi29.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi19.jpg[/img] [spoiler lore] When used for a syncro summon involving an imperial monster, the pertaining imperial monster gains the effect: 'When this monster destroys a monster, add 1 imperial counter to imperial compound'. If this effects exists already, add 1 instead. [/spoiler][IMG]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi50.jpg[/IMG][/spoiler] [spoiler Syncro Monsters] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi20.jpg[/img] [spoiler lore] Nanobot Adapter + 1 non-tuner warrior of lv4 or lower. This monster can only be syncro summoned. In order to do so, you must tribute 5 imperial counters. Warriors, spellcasters, and machines on your side of the field cannot have their effects negated. This monster cannot be destroyed in battle. [/spoiler] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi33.jpg[/img] [spoiler lore] Hazmat Soldier + 1 non-tuner warrior of lv4 or lower. To set or summon this card, you must pay 5 imperial tokens. This monster has defender. Warriors, spellcasters, and machines on the controllers side of the field gain 500 attack and defense, plus piercing. If you control no imperial apc, you may pay 700 life to special summon one from your deck. [/spoiler] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi35.jpg[/img] [spoiler lore] Imperial Heavy Platoon + Imperial APC This unit cannot be set. To summon this unit, you must pay 15 imperial counters and have imperial training in play. Machines, warriors, and spellcasters you control gain defender. This monster cannot be destroyed in battle by a lower leveld monster. [/spoiler] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi38.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/createcard.jpg[/img][img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi43.jpg[/img][/spoiler] [spoiler Magics] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi17.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi25.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi28.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi36.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi39.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi41.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi44.jpg[/img][img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi46.jpg[/img][img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi47.jpg[/img][/spoiler] [spoiler traps] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi21.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi24.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi27.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi37.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/createcard-1.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi40.jpg[/img] [img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi45.jpg[/img][img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi48.jpg[/img][img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi49.jpg[/img][/spoiler]

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SHould have seen that topic... which I think you lookd at: "Terminology".

Defender - When attacked, treat this unit as if it's in defense position.

It stays in attack... but is REFERENCED as defense. Basicly, a reverse-shogun.

On munitions, its a choice. Gain only 1, or discard to gain 3.

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Looking through, you need quite a bit of help on OCG as people have said, yet they haven't really bothered to help much really :I

I'll give an explanation instead of going through your cards.

First off, capitalization. Normal English grammar applies, such as capitalizing first word. I think you have that, so now you need to know that important specific terms, such as Spells, Traps, Monsters, Graveyard, Deck and such are capitalized as well (hand and field are not for whatever reason).

Phases are Draw Phase, Standby Phase, Main Phase, Battle Phase, and Damage Step, and are all capitalized.

When saying a specific card name or a word in a cards name, use quotes. For example, "Stardust Dragon" or just "Stardust" card.

And yes, unit doesn't exist, it's monster.

As of now looking through, some effects just make them glorified vanillas. Soldier still dies to stuff that isn't in it's effect, making it situational with so many different types there.

And for some of the cards, you would say "You must remove X Imperial Counters to Synchro Summon this monster" or something very similar. I was too lazy to look through everything so sorry about that.

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I was trying to be in ogc... but shortcut them. Your right, though.

Lets look at the syncros, though. The intention is that they can only be syncro summoned. Then... WHEN syncro'd... you pay imperial counters to bring them out, along with other reqirements, like... Technomancy Aura.

Problem is how I see the wording:

[i]This monster can only be syncro summoned by paying 15 imperial counters.[/i]
This means... you dont NEED to syncro summon

[i]This monster can only be syncro summoned. In order to do so, you must pay 5 imperial counters.[/i]
This method... guarantees both, while limiting its scope.

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There are ways to generate each turn.
[img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi25.jpg[/img]

New Cards:

[img]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi40.jpg[/img]
[IMG]http://img.photobucket.com/albums/v421/Developous/Imper1/yugi41.jpg[/IMG]

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