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This is my first set of yugioh cards that I've posted before. Please note that the cards are not in the order of monster, spell, trap. They are in order of their EN numbers, which i added to make cards look more realistic. There are also some cards which will which require the use of cards from other sets, which i will post later, so there will be some missing cards. I also didn't have time to revise some of the effects of the cards beforehand, so the lore for the cards may or may not be different than whats actually on the card itself. That aside i hope u like the cards, and if you think i should change (or fix) something in one of my cards, please let me know.

[img]http://img442.imageshack.us/img442/9271/429617.jpg[/img]
Lore: When this card is Normal Summoned, you can remove from play 2 cards in your graveyard to Special Summon 1 Dark monster with 1500 ATK or less from your hand.

[img]http://img191.imageshack.us/img191/9271/429617.jpg[/img]
Lore: When this card is Normal Summoned while there is a face up "Muerte, The Divine Reaper" you control on the field, you can remove from play this card and 1 face-up "The Divine" monster you control to remove from play your opponent's hand, and have them draw 2 cards. When this card is removed from play this way, you can Special Summon it during the end phase.

[img]http://img836.imageshack.us/img836/9271/429617.jpg[/img]
Lore: Activate only when a face-up "The Divine" monster your control is selected as an attack target. Equip this card to the attacking monster. It loses 500 ATK and DEF for each of your removed from play cards. When the equipped monster would be destroyed, remove it from play.

[img]http://img850.imageshack.us/img850/2271/429617l.jpg[/img]
Lore: Activate only when a card would destroy a face-up "The Divine" monster. Remove from play the card, both players' hands, and this card. Then both players select 2 of their removed from play cards and add them to their hands.

[img]http://img710.imageshack.us/img710/9271/429617.jpg[/img]
Lore: You can remove from play 2 cards in your graveyard to remove from play 1 face-up monster your opponent controls.

[img]http://img444.imageshack.us/img444/9271/429617.jpg[/img]
Lore: While this card is face-up on the field, monsters your opponent controls become Fiend-type monsters. This card cannot be destroyed until the 2nd End Phase after the turn it was activated.

[img]http://img215.imageshack.us/img215/9271/429617.jpg[/img]
Lore: Send from your hand or your side of the field monsters listed as Fusion material on a Fusion Monster to the graveyard. Special Summon the Fusion Monster (this Special Summon still counts as a Fusion Summon). You can remove from play 1 "Divine" monster in your graveyard to add this card to your hand.

[img]http://img412.imageshack.us/img412/9271/429617.jpg[/img]
Lore: Activate when your opponent declares an attack. Negate the attack and select one "The Divine" Monster Card in your hand. Your opponent guesses the level. If he/she guesses it right, send it to the graveyard. If they guess it wrong, Special Summon it.

[img]http://img8.imageshack.us/img8/6573/429617f.jpg[/img]
Lore: This card can be used to Ritual Summon "Desaparecer, The Divine Darkness". You must also tribute or discard a card(s) who's level(s) is more than or equal to 8.

[img]http://img856.imageshack.us/img856/419/429617p.jpg[/img]
Lore: While this card is face-up on the field, you can Special Summon a Fiend-type monster from your hand each time a Fiend-type monster is summoned on your side of the field. This card cannot be destroyed until the 3rd End Phase after the turn it was activated.

[img]http://img72.imageshack.us/img72/9271/429617.jpg[/img]
Lore: If this card is Special Summoned, remove from play all monsters on the field, except this card. This card gains 200 ATK and DEF for each of your opponents removed from play cards.
[img]http://img259.imageshack.us/img259/9271/429617.jpg[/img]
Lore: During your Main Phase, you can remove from play up to 3 cards in your graveyard to have this card gain 300 ATK for each removed from play card.

[img]http://img714.imageshack.us/img714/9271/429617.jpg[/img]
Lore: This card can attack your opponent directly. When this card deals damage this way, remove from play 1 card in your hand.

[img]http://img192.imageshack.us/img192/5883/429617b.jpg[/img]
Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 fiend monsters from you hand, field, or graveyard. During each of your Standby Phases, you can show your hand to your opponent. For each Trap card shown, your opponent selects cards on their field and removes them from play. If your opponent has less cards on the field than the number of revealed Trap cards, discard 1 Trap card for each card your opponent cannot remove from play.

[img]http://img692.imageshack.us/img692/9271/429617.jpg[/img]
Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 "The Divine" monsters in your hand, field, or graveyard. This card cannot be selected as an attack target. You can remove from play all cards in your graveyard (only once). If you do, during each of your opponent's Standby Phases, look at their hand and remove from play all cards with 2000 or less ATK. This card gains 300 ATK and DEF for each of your opponents removed from play cards.

[img]http://img253.imageshack.us/img253/9271/429617.jpg[/img]
Fusion Materials: "Devino Segador, The Divine Spirit" + "Grim, The Death Demom"

Lore: This card can only be Fusion Summoned, and only with the above Fusion Materials. This card is unaffected by the effects of trap cards. Once per turn, you can pay 800 life points to negate the effects of all spell cards until your opponent's End Phase. When this card is destroyed by battle, Special Summon the Fusion materials used for this card. Remove them from play the next time they are destroyed.

[img]http://img683.imageshack.us/img683/9271/429617.jpg[/img]
Lore: You can remove from play this card and 2 other DARK monsters you control to remove from play all cards in your opponent's extra deck. When this card is removed from play this way, Special Summon it during the End Phase.

[img]http://img854.imageshack.us/img854/9271/429617.jpg[/img]
Lore: This card cannot be Special Summoned. If you control a face-up "Morir, The Divine Slayer", this card gains 200 ATK and DEF. When this card inflicts battle damage, your opponent discards one card. When a face-up "Morir, The Divine Slayer" would be destroyed, you can destroy this card instead and remove from play 1 card in your opponent's graveyard.

[img]http://img231.imageshack.us/img231/9271/429617.jpg[/img]
Lore: Activate only when your opponent would gain 1000 or more life points. Tribute 1 monster on your side of the field to gain the life points instead.

[img]http://img42.imageshack.us/img42/5419/429617r.jpg[/img]
Lore: This card cannot be Special Summoned. When this card destroys a defense position monster who's DEF is lower than this cards ATK, Inflict the difference as Battle Damage to your opponent.

[img]http://img233.imageshack.us/img233/9271/429617.jpg[/img]
Lore: During your Main Phase, your can remove from play up to 3 cards in your graveyard to have this card gain 300 ATK for each removed from play card.

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