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Nightwatch -Redone- | Added 5 new cards + a Suprise!


Lexadin

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[center]Well, some might remember this. It's basicly my first original archetype. The Nightwatch (no not the painting) are an archetype mostly consisting out of Warriors and some Machines + 1 suprise (you may not like it though).
Their effects all resolve around 2 things: 1 thier Field Spell 'City of Lasting Night' and face-down cards. Now you'll be thinking, meh nothing special. Well there's something unique with the Field Spell, it also treats face-up monsters as face-down monsters (allowing them to only flip once though). Yeah, interested yet? Then here they are.

I haven't 'revamped' all of them yet. But they're on thier way.

[size=5][b][color=#000080]City of Lasting Night[/color][/b][/size]
[img]http://img7.imageshack.us/img7/5471/20638c.jpg[/img]
[i]All face-up cards on the field are also treated as face-down cards. (A card affected by this effect can still use its effect(s) and declare an attack, but cannot Flip Summon.) If your opponent's face-down monster battles with a "Nightwatch" monster you control: the opponent's monster loses 600 ATK and DEF during damage calculation only.[/i]

[spoiler=Soldiers of Lasting Night][center]
[img]http://img692.imageshack.us/img692/4532/20638kb.jpg[/img]
[i]Once per turn, when this card destroyes a face-down monster: it can attack once more. If you control a "City of Lasting Night", when this card destroys a monster by battle: increase this card's ATK by 200.[/i]

[img]http://img543.imageshack.us/img543/6040/20638j.jpg[/img]
[i]While you control this Attack Position card: Spell and Trap Cards are also treated as face-down cards. (A Spell or Trap Card can still activate their effect, but cannot be flipped again.) While you control "City of Lasting Night", Once per turn: you can select 3 "Nightwatch" cards in your Graveyard. Return those cards to your Deck: then draw 1 card.[/i]

[img]http://img193.imageshack.us/img193/8593/20638.jpg[/img]
[i]When this card is Normal Summoned: destroy 1 face-down Spell or Trap Card. When this card is also treated as a face-down monster: - Once per turn: you can discard 1 card from your hand; destroy 1 face-down Spell or Trap Card.[/i]

[img]http://img502.imageshack.us/img502/4362/20638o.jpg[/img]
No hating plz.

[img]http://img339.imageshack.us/img339/9443/20638t.jpg[/img]
[i]Once per turn, during your Main Phase 1: you can pay 500 Life Points; destroy 1 face-down monster your opponent controls. This card cannot attack during the turn this card effect was activated. While you control a "City of Lasting Night": this card cannot be selected as an attack target.[/i]
[/center][/spoiler]
[spoiler=Machines of Lasting Night][center]
[img]http://img839.imageshack.us/img839/4362/20638o.jpg[/img]
[i]Tribute 1 "Nightwatch" monster you control; Special Summon this card (from your hand). When this card battles a monster that is or was face-down during this turn: this card inflicts piercing damage. When this card inflict battle damage to your opponent: increase this cards ATK by 300.[/i]

[img]http://img40.imageshack.us/img40/4629/20638b.jpg[/img]
[i]Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. You can Tribute 3 "Nightwatch" monster you control; Special Summon this card (from your hand). Once per turn: you can pay 1000 Life Points; destroy all other face-down cards on the field (excluding "City of Lasting Night".) This card cannot attack the turn this card effect was activated.[/i]
[/center][/spoiler]
[spoiler=Support of Lasting Night][center]
[img]http://img213.imageshack.us/img213/8593/20638.jpg[/img]
[i]During the End Phase: flip all monsters you control face-down, then draw 1 card for each "Nightwatch" monster flipped face-down.[/i]

[img]http://img232.imageshack.us/img232/5746/20638u.jpg[/img]
[i]Send 1 "City of Lasting Night" you control to the Graveyard: banish cards from your opponent's Graveyard up to the amount of "Nightwatch" monsters you control, then inflict damage to your opponent equal to the amount of card's banished by this card's effect x 400.[/i]

[img]http://img20.imageshack.us/img20/6507/20638g.jpg[/img]
[i]While a "Nightwatch" monster remains on the field: this card cannot be targeted for an attack. Once per turn: you can place 1 Night Counter on 1 face-up card on the field. A card with a Night Counter is also treated as a face-down card. (A card with a Night Counter can still use its effect(s) and declare an attack, but cannot Flip Summon.)[/i]

[img]http://img832.imageshack.us/img832/1264/20638oi.jpg[/img]
[i]When you control only 1 "Nightwatch" monster and your opponent controls 3 or more monsters: Special Summon 1 "Nightwatch" monsters from your hand or Deck.[/i]

[img]http://img705.imageshack.us/img705/5746/20638u.jpg[/img]
[i]This card is also treated as a "Nightwatch" monster. When this card attacks: your opponent cannot activate Trap Cards until the end of the Battle Calculations. When this card destroys a monster by battle: put 1 Guardlight Counter on it (Max 4). Remove 2 Guardlight Counters from this card; negate a card's effect that would remove a "City of Lasting Night" you control from the field and destroy it.[/i]

[img]http://img97.imageshack.us/img97/6040/20638j.jpg[/img]
[i]When "City of Lasting Night" is destroyed: banish all "Nightwatch" monsters you control. When your opponent attacks your Life points directly: you can Special Summon 1 of the banished monsters to the field and target the attack to that monster. When all of the removed monsters are Summoned: destroy this card.[/i]

[img]http://img855.imageshack.us/img855/299/20638m.jpg[/img]
[i]When a Machine-Type "Nightwatch" monster is destroyed: Special Summon 1 "Nightwatch Drone Token" (Machine-Type/WIND/Level 2/ATK 300/DEF 1200). "Nightwatch Drone Token" cannot be Tributed except by this card's effect. Once per turn: you can Tribute any number of "Nightwatch Drone Tokens"; Special Summon 1 "Nightwatch" monster whose Level is equal to the combined Levels of the tributed "Nightwatch Drone Token"(s) (from your hand or Deck). When this card is removed from the field: add 1 "City of Lasting Night" from your Deck or Graveyard to your hand.[/i]
[/center][/spoiler]
[spoiler=Suprise!][center]
Yes, it's a Dragon AND a Ritual.

[img]http://img259.imageshack.us/img259/3410/20638a.jpg[/img]
[i]Can only be Ritual Summoned with the Ritual Spell Card, "Legends of the Night". Increase the ATK of this card by 200 for each face-down card on the field. Once per turn: you can destroy 1 face-down card you control; Special Summon 1 Level 4 or lower "Nightwatch" monster from your hand or Deck. That monster's effect is negated.[/i]

[img]http://img684.imageshack.us/img684/4362/20638o.jpg[/img]
[i]This card is used to Ritual Summon "Noxius, the Nightwatch Legend". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. You can remove from play this card from your Graveyard: negate the the effect of a card's that would remove a "Noxius, the Nightwatch Legend" or a "City of Lasting Night" from the field and banish it.[/i]
[/center][/spoiler]


[b]Note:[/b] I redid these, as they wheren't as good as they where when I created them. And I do want these to be good.


My OCG might be sloppy, seeing as I redid most of it. But if there are still some errors in it, plz fix it.
I lost most of thier img, so I can't tell you thier creators. But most of them are from DA.
[/center]

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[quote name='ragnarok1945' timestamp='1320435000' post='5616999']
for Striker, 200 atk gain seems a bit too little, why only that much?

Avenger reminds me a little of the XY, YZ, and XZ Dragon Cannon fusion effects, which is good

I'm unsure if Protecting from the Light is too much draw power or not......
[/quote]

3 things: 1. It needs to destroy a mon first. With only 1700 ATK, that isn't that easy.
2. You need the field Spell to be on the field. Again, not so easy.
3. It's only dangerous when it remains on the field long enough to reach 3000ish. And considering the high amount of mon destruction/banishing effects. That is unlikely.

Thanks.

W Nebula Meteor says it's a-ok. http://yugioh.wikia.com/wiki/W_Nebula_Meteorite

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[quote name='groniack' timestamp='1320867656' post='5628687']
Very good archetype and very original. The field Spell helps the monsters a lot. The only thing that i find wrong is "Protecting From The Light". It might help you draw too many cards.....

9,2 / 10
Good job :)
[/quote]

Thank you for your comment, and again I'd like to rever to 'W Nebula Meteor' for 'Protecting from the Light' draw power.

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[quote name='ragnarok1945' timestamp='1320948707' post='5630973'] Noxius is still weak for lv8 despite the atk gain effect don't see why you negated the effects permanently though [/quote]

Tbh, I'm not shure either. Might make it till the end of that turn.


Thanks for commenting.

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