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Batman: Arkham Chaos [Started/Accepting/OOC]


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[url="http://forum.yugiohcardmaker.net/topic/272388-batman-arkham-chaos-startedaccepting-via-ooc/"]Link to IC[/url]
Co-Hosted by: The Swift Assaulter & Dwarven King
[spoiler=WARNING Read Here Before Continuing]
This is to warn you for those who are interested in playing the video game series this is based off of, or is currently playing one of the games, join at your own risk of spoilers. If you need to know what the plot in the two games are, look into the next spoilers.[/spoiler]
[spoiler=Arkham Asylum Plot]
[color=#000000][font=sans-serif][size=3]The [url="http://en.wikipedia.org/wiki/Joker_(comics)"]Joker[/url] attacks [url="http://en.wikipedia.org/wiki/Gotham_City"]Gotham City[/url]'s Mayor's office but is foiled by [url="http://en.wikipedia.org/wiki/Batman"]Batman[/url], who escorts him to [url="http://en.wikipedia.org/wiki/Arkham_Asylum"]Arkham Asylum[/url]. Due to a recent fire at Gotham City's [url="http://en.wikipedia.org/wiki/Blackgate_Penitentiary"]Blackgate Prison[/url], many members of the Joker's gang have been temporarily relocated to Arkham. As Batman accompanies the guards taking the Joker inside, the asylum's security is overridden by [url="http://en.wikipedia.org/wiki/Harley_Quinn"]Harley Quinn[/url], allowing the Joker to escape and take control of the facility. Batman quickly realizes that these events have been part of the Joker's plan and that the Joker had bribed a security guard to help him escape and kidnap [url="http://en.wikipedia.org/wiki/Commissioner_Gordon"]Commissioner Gordon[/url]. The Joker threatens to detonate bombs scattered around Gotham City should anyone attempt to enter Arkham, forcing Batman to work alone; however, he is able to rely on [url="http://en.wikipedia.org/wiki/Barbara_Gordon"]Oracle[/url] who helps guide him through the asylum over the radio. Batman is able to gain access to a [url="http://en.wikipedia.org/wiki/Batcave"]Batcave[/url] he created on the island.[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]After rescuing Gordon from Harley Quinn, Gordon reveals to Batman the location of [url="http://en.wikipedia.org/wiki/Bane_(comics)"]Bane[/url], who has been experimented on by Dr. Penelope Young, one of the Asylum's doctors. Following a fight with Bane, Batman learns that the Joker is seeking a chemical called Titan created by Dr. Young that is being produced at the asylum. The compound is based on the [url="http://en.wikipedia.org/wiki/Venom_(DC_Comics)"]Venom[/url] drug that gives [url="http://en.wikipedia.org/wiki/Bane_(comics)"]Bane[/url] his super strength, though the Titan formula is much more potent. The Joker plans to use the Titan formula on the various Blackgate inmates to create an unstoppable army.[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]Batman discovers the location of the Titan formula, but after failing to save Dr. Young, sets out to rescue Warden Quincy Sharp, who has been taken hostage by Quinn. After saving the Warden and defeating Quinn, Batman meets with Poison Ivy to discover the cure to the Titan strain, who reveals that said ingredients are stored deep in the lair of [url="http://en.wikipedia.org/wiki/Killer_Croc"]Killer Croc[/url]. Batman ventures there and finds the ingredients, defeating Croc along the way before returning to the Batcave where he creates the antidote, but only has enough time to synthesize one dose before Poison Ivy's Titan-infused plants destroy the Batcave's computer.[/size][/font][/color]
After destroying the mutated plant life and defeating Ivy, the Joker invites Batman to his "party", where Batman sees the Joker holding [url="http://en.wikipedia.org/wiki/Ventriloquist_(comics)"]Scarface[/url], sitting on a throne of mannequins. The Joker then reveals that he has recaptured Gordon and attempts to shoot Gordon with a Titan-filled dart. Batman jumps in front of it, taking the injection himself. Batman attempts to resist the change, after which an upset Joker shoots himself with the Titan gun, becoming a massive monster. In his new form, the Joker proudly displays himself to news helicopters. He tries to persuade Batman to stop resisting the Titan formula and change into a monster, saying it is the only way to defeat him. Batman refuses, and uses the antidote on himself. The Joker, amazed at his decision, attacks Batman directly. Batman defeats him and The Joker reverts back to his original state and is taken back to his cell, and armed Gotham police officers slowly regain control of the asylum.[/spoiler]
[spoiler=Arkham City Plot]
At a press conference held by Bruce Wayne to declare his opposition to Arkham City, Wayne is arrested by Hugo Strange's Tyger mercenaries and is himself imprisoned in Arkham City. Strange discloses his knowledge of Wayne's dual identity as Batman before releasing him into the criminal populace. While Strange prepares for the commencement of Protocol 10, Wayne obtains his crime-fighting equipment via airdrop by Alfred Pennyworth, allowing Wayne to become Batman. As Batman, he is first forced to save Catwoman from being executed by Two-Face who hopes to gain respect with her murder. After an assassination attempt on Catwoman by the Joker, Batman tracks the Clown Prince of Crime to his hideout in the Sionis Steelworks, believing he may know the truth behind Protocol 10.

[color=#000000][font=sans-serif][size=3]Batman learns from Joker's doctor that the unstable properties of the Titan formula are mutating in Joker's blood, gradually eating away at his body and killing him. The Joker captures Batman and performs a blood transfusion on him; infecting him with the same fatal disease. Batman is forced to find a cure for himself and Joker, or they will both perish. Batman is informed that Mr. Freeze had been developing a cure but has since been kidnapped by the Penguin.[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]Batman pursues Penguin to his headquarters in the Cyrus Pinkney National History Institute: defeating his forces, his imprisoned monster Solomon Grundy, and ultimately the Penguin himself, before liberating Freeze. Freeze tells Batman that he has already developed the cure but that its instability renders it useless. Batman deduces that the restorative properties within the blood of Ra's al Ghul can complete the cure. Batman stalks one of Ra's assassins to his lair in Wonder City, leading Batman into a confrontation with Ra's and his daughter Talia — Batman's former lover. With Ra's blood, Freeze is able to develop a vial of working cure, but it is stolen by Harley Quinn before Batman can use it.[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]Batman returns to the Joker and finds him to be fully healed. While Batman and Joker fight, Protocol 10 is activated — A scheme to wipe out the entire population of Arkham City, destroying the criminal element of Gotham. The Tyger troops begin mass executions of prisoners, and Strange launches missile strikes from his base in Wonder Tower. A missile hits the steelworks, burying Batman under rubble. Before Joker can take advantage of the situation, Talia arrives and offers him immortality in exchange for sparing Batman's life. After he escapes with the help of Catwoman, Batman is convinced to put an end to Protocol 10 before pursuing Talia and Joker.[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]Batman infiltrates Wonder Tower and disables Protocol 10. Ra's is revealed to be the mastermind behind Arkham City, and mortally wounds Strange for failing to defeat Batman. With his dying breath, Strange activates Protocol 11 - Wonder Tower's self destruction. Batman and Ra's escape and Ra's commits suicide rather than risk capture. Joker contacts Batman, threatening to kill Talia unless Batman brings the cure to the Monarch Theater. Batman arrives as Talia escapes and kills the Joker. Talia offers Batman the cure, having intercepted it from Quinn, but she is killed by the real—and still dying—Joker. The second Joker is revealed to be Clayface, who had been masquerading as the healed Joker at the ailing villain's request.[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]Batman incapacitates Clayface, but Joker blows up the theater floor, sending Batman plummeting into Wonder City below. Batman destroys Ra's rejuvenating [url="http://en.wikipedia.org/wiki/Lazarus_Pit"]Lazarus Pit[/url] before the Joker can use it, and drinks a portion of the antidote. Batman debates curing his foe, but is attacked by the Joker, causing the antidote vial to smash. Batman maintains that in spite of everything Joker has done, he would have saved him. The Joker finally succumbs to his illness and dies. Batman carries Joker's body out of Arkham City into the winter dawn.[/spoiler][/size][/font][/color]
[spoiler=Plot]"So how do you keep a secret from the World's Greatest Detective? Well, do you know? It's easy, you stick it right out in front of him right under his long pointy nose, and wait!"
- Joker

Two months since the Clown Prince of Crime's death, the destruction of the Lazarus Pit, the walls of Arkham City were torn down, the criminals within those walls have begun being transferred to their respectful prisons. Until, it happened. The transfer vehicles were destroyed, their guards killed in the process. It was the work of one genius, one psychopath, can you guess who? Maybe the terrified screams and green gas could give you a hint.

But now, one week later, all hell has been unleashed onto Gotham. Criminals on the loose, some who have been in hiding have revealed themselves. Blood and corpses everywhere, only one safe place possible; Wayne Manor. This is where a Medical Facility was setup and is also the temporary GCPD Headquarters, will Gotham soon find out who their dear Dark Knight is, or will Alfred find a way to keep them from the Batcave? Citizens who survived are on the brink of insanity, therefore joining the ranks of the escaped criminals if they do go insane, hiding somehow or forced to fight in the massive war zone that was once Gotham City. This is Arkham Chaos.

A broken TV in downtown Gotham City turned on, everyone fighting stopped to see, there was no picture, but a VERY familiar voice "Hello Gotham, missed me? HAHAHAHAHAHAHAHAHAHA!"[/spoiler]
[spoiler=Rules]
[spoiler=General Rules]
*All YCM rules apply, advanced clause as well
*You got it, no godmodding power-playing etc
*You can have as many apps as you want, just be sure to use 'em all
*Post at LEAST paragraph! I will not have this RP locked!
*My co-host(s) and I have final say
*Post System:
1 shortpost: You have a chance to make it longer
2 shortposts: A warning
3 shortposts: Week-long ban
4 shortposts: Goddammit, how do you not learn your lesson? BANNED. FOR. GOOD.
(for newbies: shortposting is 3 lines and under, a good post is 4 lines or more, I will also include GM'ing, MG'ing and PP'ing in this, as well as anything else I find as an offense punishable by warning. If other offenses are added, you get two extra warnings because 4 with all that seems a wee bit short, eh?)
*BE DETAILED in your app! I will not except apps with basically no work in them![/spoiler]
[spoiler=RP Specific Rules]
*This is a Batman RP, so you can be OP'd, but not too OP'd, get it? Got it? Good
*I am accepting [b]4[/b] more factions at the most, the current ones are:
1) Batman (Police, Batman, Nightwing, Robin, Civilians, etc)
2) Joker (Joker's Goons and allies)
3) Neutral
4) The Red Hood
*I will not accept many super-powered apps, 5 at the max including in-universe characters because the Batman universe is somewhat realistic. Batman-universe only. Killer Croc does not count as a super-powered being before anyone asks. In your bio or the power's description explain how he/she got this power.
[b]2 Super-Powered Slots Left[/b]
*Obviously you can make a completely original character >_>
*Cursing is permitted, everything below f**k, c**t and n****r are permitted
*Did I miss anything? Tell me if you think I probably forgot something or you feel something should be added.[/spoiler][/spoiler]
[spoiler=App]
(Remove all in brackets or not accepted)
Username:
RP Name: (not for character's real name, only for those without an alias can put their character's real name here)
Real Name:
Gender:
Height:
Weight:
Bio:
Personality:
Appearance:
Faction: (look at the Rules for available factions or you can leave this out if your character is solo)
Powers/Equipment/Abilities/Attributes: (all optional other than Attributes, read the rules for more information on Powers)
(Note: Remove all that is not applicable to your character)[/spoiler]
[spoiler=My Apps]
[spoiler=Batman]
[b]Username:[/b] Altaïr Ibn-La'Ahad
[b]RP Name:[/b] Batman (A.K.A: The Dark Knight)
[b]Real Name:[/b] Bruce Wayne
[b]Gender:[/b] M
[b]Height:[/b] 6 ft 2 in
[b]Weight:[/b] 210 lbs
[spoiler=Bio] We all know this, right? Well, it all began when young Bruce Wayne's parents were murdered in Crime Alley, then he began his travels and hightened his physical and mental state to perfection, dressing as a bat to prey on the fears of criminals.[/spoiler]
[spoiler=Personality] An iron-forged will with a genius-level IQ, the Batman has been described as a person of independance and unpredictability. Certain similarities in his and Bruce Wayne's personalities can act as clues to his identity. He lives by the rule of aprehend the guilty but never kill for any reason.[/spoiler]
[spoiler=Appearance]
[img]http://i40.tinypic.com/243kg2x.png[/img][/spoiler]
[b]Faction:[/b] He IS the Batman
[spoiler=Equipment/Abilities/Attributes]
[spoiler=Equipment][b]Explosive Gel:[/b] You all know this (or at least those who've played the games) maximum of 3 shots
[b]Batarangs:[/b] A classic, is it just me, or does he have infinite of these? O.o
[b]Remote Control Batarang:[/b] A Batarang that can be controlled remotely, can be sped up, slowed down or make a u-turn
[b]Line-Launcher:[/b] Self-explanatory, I believe
[b]Freeze Grenade:[/b] Ah yes, the Freeze Grenade Batman received from Mister Freeze, can immobolize enemies or freeze certain surfaces
[b]Freeze Mine:[/b] A proximity mine exactly like the Freeze Grenade
[b]Freeze Cluster Grenade:[/b] A Freeze Grenade that can freeze multiple targets, only freezes their feet and can still attack
[b]Freeze Cluster Mine:[/b] A Freeze Cluster Grenade proximity mine, pretty simple
[b]Batclaw:[/b] Classic, no explanation required I believe
[b]Sonic Batarang:[/b] Can be used to lure unsuspecting enemies to a certain point. Can only be lured while wearing a Heartbeat Monitor
[b]Cryptographic Sequencer:[/b] Allows Batman to listen in on radio broadcasts and decode encrypted data sticks.
[b]Detective Vision:[/b] Allows Batman to see enemies through walls and floors by making the environment transparent and highlighting persons of interest. The world isn't quite distinguishable while active.
[b]Smoke Bombs:[/b] Self-explanatory.
[b]Remote Electrical Charge:[/b] Allows Batman to power machinery, create electrical fields and electrocute villains.
[b]Cape:[/b] Seems like your ordinary every day cape eh? WRONG. It is much bigger than it seems and is weighed down at the bottom, allowing for stun attacks. Can also be used for gliding when spread to its full width (coincidentally looks like a bat)
[b]Grapple & Grapnel Boost[/b] His classic Grapple upgraded with the Grapnel Boost: Launches Batman into the air allowing him to glide over long distances. Can only be used from a distance.[/spoiler]
[spoiler=Abilities/Attributes]
[b]1)[/b] Genius-level IQ
[b]2)[/b] Mental/Physical strength at perfection
[b]3)[/b] World's Greatest Detective[/spoiler][/spoiler][/spoiler]
Before someone insists on bitching about how many gadgets Batman has:
1) He's the goddamn Batman
2) You can have gadgets too
[spoiler=Joker]
[b]Username:[/b] Altaïr Ibn-La'Ahad
[b]RP Name:[/b] The Joker (A.K.A: The Clown Prince of Crime)
[b]Real Name:[/b] Unknown
[b]Gender:[/b] M
[b]Height:[/b] 6 ft
[b]Weight:[/b] 180 lbs
[b]Bio:[/b] Unknown
[b]Personality:[/b] The Clown Prince of Crime is a downright sociopath dressed as a clown, although quite the comedian. Although, behind all this is a great strategist, for example his most recent trick: He disguised one of his own henchmen as himself and poisoned him as well with his famous Joker Toxin, which explains the smile he supposedly died with.
[spoiler=Appearance]
[img]http://i42.tinypic.com/288mg0n.jpg[/img][/spoiler]
[b]Faction:[/b] He IS the Joker
[spoiler=Equipment/Abilities/Attributes]
[spoiler=Equipment]
[b]1)[/b] Uses a variety of party-gag themed weapons
[b]2)[/b] Uses a fatal toxin which stretches the victim's face into a Joker-like grin before death[/spoiler]
[spoiler=Abilities/Attributes]
[b]1)[/b] Strong hand-to-hand combat
[b]2)[/b] Unrepentant homocidal maniac
[b]3)[/b] Unknown past[/spoiler][/spoiler][/spoiler][/spoiler]

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K, good to know nothing happened much in the day I was gone, :P

[quote name='Lazaruz' timestamp='1323035421' post='5686621']
If possible, I'd like to temporarely reserve Scarecrow.
Trying to work out an app but no promises.
[/quote]
Reserved,

hey Swift, mind making Reserved and Accepted Apps spoilers?

Slightly edited the plot to make a wee bit more sense

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reserve Bane and 1 OC (planning to have OC lead a custom faction if allowed?..)

[spoiler=wip]

[spoiler=Bane]Username: ANBU
RP Name: Bane
Real Name: ??? Dorrance
Gender: Male
Height: 5 ft 6in (When on Venom; 6 ft 8 in)
Weight:140 pounds (When on Venom; 350 pounds)
(height and weight according to [url="http://batman.wikia.com/wiki/Bane_%28Batman:_Arkham_City%29"]link[/url])
Bio: Imprisoned from birth to serve his dead father's sentence, Bane was raised inside the horrific environs of a Santa Prisca prison. Finding solace in smuggled books and meditation, he developed incredible powers of concentration. When he was subjected to military experiments with the experimental steroid Venom, his iron-forged will helped him survive where other test subjects had died, and he managed to escape. Determined to prove his worth, he sought out Batman and broke the Dark Knight's spine after causing a breakout that took Batman weeks to round up the escaped villains. But Batman recovered and managed to best Bane, cutting off the precious Venom supply that transforms Bane into a superhuman.
Personality:
Appearance: [url="http://images1.wikia.nocookie.net/__cb20111101080004/batman/images/thumb/9/9b/BaneModel1.jpg/436px-BaneModel1.jpg"]Pic[/url]
Faction: (er.. judging by his Batman Arkham City bio I'm guessing he would be neutral/Solo though predispositioned to want to Attack Batman)
[spoiler=Powers/Equipment/Abilities/Attributes:]
[u][b]Powers:[/b][/u]

[b]Venom Usage: [/b]He utilizes the super-steroid known as Venom to enhance his own physical attributes to superhuman levels, namely his strength, durability, speed, and endurance.[list]
[*][i][b]Superhuman Strength: [/b][/i]The primary effect of the Venom drug is that it enhances his strength to low superhuman levels depending on how much is injected into himself. At the maximum healthy amount he can inject into himself, he is able to lift around two tons. He is ultimately capable of exceeding this limit and be able to lift over 3 tons, though not without momentarily losing his sanity.
[/list][list]
[*][i][b]Enhanced Speed/Reflexes: [/b][/i]His speed and reflexes are also enhanced with Venom, making him able to run, move, and react beyond the limits of the finest human athlete.
[/list][list]
[*][i][b]Superhuman Endurance/Stamina/Durability: [/b][/i]With the use of Venom, his stamina and endurance is greatly enhanced. His durability is heightened sufficiently to shrug off most blunt force trauma, yet he is not bulletproof. He can withstand blows from most superhumans, withstand falls from great heights, and possibly more.
[/list][list]
[*][i][b]Superhuman Healing: [/b][/i]He can also use venom as a type of medicine that can heal him from most injury, poison, wound, infection, and disease.
[/list]
[b] [u][font=arial,helvetica,sans-serif]Abilities:[/font][/u][/b]

[b]Genius-Level Intellect: [/b]He is a pure bona-fide genius and one of Batman's most intelligent foes.[list]
[*][i][b]Photographic Memory: [/b][/i]He has a photographic memory, which borders on almost total recall. This enables him to memorize virtually anything.
[*][i][b]Polymath: [/b][/i]He is exceptionally knowledgeable in various subjects include-various Sciences, History, Geology, Medicine, and several others, being a genius in all these subjects.
[*][i][b]Polylingual: [/b][/i]He is able to speak fluent Spanish, German, French, Russian, Mandarin, English, Urdu, Farsi, and Latin.
[/list]
[b]Escapologist: [/b]He is surpassed only by Batman, Nightwing, and Mister Miracle in the art of escape and infiltration.
[b]Hand to Hand Combatant: [/b]He is a formidable hand to hand combatant, able to hold his own against Batman and Ra's Al Ghul. He not only is a master, but has created several fighting styles.
[b]Expert Strategist: [/b]He is highly devious and a highly gifted strategist and tactician.
[b]Peak Physical Conditioning: [/b]Even without Venom, his physique is in its peak physical condition and is greater than that of most human level athletes.

[b]Weaknesses: [/b]Venom addiction and relapse (he has currently kicked this), Thomas Jagger, psychological fear of "the bat-demon" of his nightmares.

[/spoiler]

[spoiler=OC] Username: ANBU
RP Name: Sairento shageki / Silent Gunshot
Real Name: Kazuya Himori
Gender: Male
Height: 5 ft 7 in
Weight: 67.58 kg
Bio:
Personality:
Appearance: somewhere between [url="http://th02.deviantart.net/fs71/PRE/f/2011/244/2/b/the_assassin_by_qinni-d192g1r.jpg"]this[/url] and [url="http://fc08.deviantart.net/fs70/i/2011/170/9/a/remnant_by_ryo80-d3jc99o.jpg"]this[/url]
[spoiler=Faction:]
[u]Name:[/u] Kakusareta dangan / Hidden Bullet
[u]Known Members:[/u][list]
[*]Kazuya Himori "Sairento shageki / Silent Gunshot" - Leader, High ranked assassin
[*]Kazuya's personal Squad "Kōsa kajō kaki / Crossed Bullets" - High ranked Assassins, known as having 'seated' positions numbering them from highest skill with the lowest number to 6 with the lowest skill of the group, have more authority than anyone in group excluding those with a higher number and/or Kazuya Himori
[*]various assassins/gunmen trained by either Kazuya or one of his personal squad (often most members use guns or a variety of different close range weapons all made to silently kill..
[/list]
(either NPCs or PCs can take roles of the personal squad.. depends if people will want to join..)
[u]Goal:[/u] To take advantage of the Chaos and try to take down Batman, various Crime Lords and even police officials to ascertain themselves a high position in any and all crime rings within Gotham. Members may have further personal goals such as Assassinating specific people, increasing their income, etc.
[u]Professions/Skills of faction members that may have been trained to them:[/u][list]
[*]Assassination via Long-Mid range weaponry i.e. rifles, MGs, LMGs.
[*]Assassination via Close Range weaponry i.e. Pistols, Katana, Blunt weapons (such as a bat, nunchaku or Kendo Stick), Incendiary devices/weapons (this last being for intimidation only and high profile easily making group member identifiable while they try to escape)
[*]Mixing of various weak poisons not meant to kill but rather disorientate and make their physical aspects weaker and harder to control
[*]Intimidation tactics
[*]Gunsmithing (only a select few members, needed to keep guns in good condition)
[*]Hand-to-Hand combat/martial arts (often not as skilled as the batman however well enough to defeat most type of street thugs/goons in hand to hand melee.
[*]Stealth/Escapology; entering and escaping quietly (most members know very few anywhere near the skill batman shows in such)
[/list]
[/spoiler]
[spoiler=Powers/Equipment/Abilities/Attributes:]
[spoiler=Equipment]
Modified [url="http://en.wikipedia.org/wiki/Istiglal_Anti-Material_Rifle"][size=4]Istiglal Anti-Material Rifle[/size][/url] - Painted a light white-like color, custom made silencer, carried disassembled in what looks to be a guitar case made of ebony.
Modified twin [size=4][url="http://en.wikipedia.org/wiki/AMT_Automag_V"]AMT AutoMag V[/url] pistols[/size] - Painted A dark borwn/black similar to ebony, custom made silencers, custom made extended magazines which are often loaded with ten bullets being double the normal Magazine size, Custom made scopes on the top of each to help line up shots (detachable)
[url="http://fc02.deviantart.net/fs51/i/2009/320/6/f/Optional_saya_by_sup3rs3d3d.jpg"]Custom Katana[/url] (often hidden on back below clothes, blade is black)
[/spoiler]
[spoiler=abilities/attributes]
Hand-to-Hand combat: skilled in various hand to hand combat styles often using a mixture of Wing Chun & Shuai Jiao if caught in a position where uing his weapons is unfavourable.
Assassination via Long-Mid range weaponry: Proficient in the use of his modified guns able to use them efficiently in his attempts to assassinate his targets
Assassination via Close Range weaponry: Proficient in the use of his modified Kataa able to use it efficiently in his attempts to assassinate his targets and/or defend himself from attacks
Stealth/Escapology:
[/spoiler]
[/spoiler]
[/spoiler]

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I'm on it.

[spoiler=Reserves]None.[/spoiler][spoiler=Accepted Apps][spoiler=Canon][spoiler=Trimage - "The Red Hood"]Username: Trimage
RP Name: Red Hood
Real Name: Jason Todd
Gender: Male
Height: 6 FT
Weight: 190 LBS
Bio:Noby knows anything about the red hood he just came to town and lade down his law and anyone who didn't follow it got taken out, he is still expanding his territory and has gone face to face with batman multiple times.
Personality: The Red Hood is cold and calculating with a bit of a jokester in him when he wants to be, he has no problem killing and when things involve either Batman or the Joker he tends to leave a trail.
[spoiler=Appearance:][img]http://images1.wikia.nocookie.net/__cb20111108005142/batman/images/a/a6/1854662-red_hood_by_saadirfan.jpg[/img][/spoiler]
Faction: His own, criminals either fall in line or die
[spoiler=Equipment:] He keeps 2 revolvers and ammo in his jacket
Detective Vision
His gauntlets and boots each contain eight compartments in which he can store items
1) Explosive Gel
2) Shuriken
3) Line-Launcher
4) Claws
5) Cryptographic Sequencer
6) Smoke bombs
7) Regular Bombs
8)Remote electric charger
Variety of transportation[/spoiler]
[spoiler=Abilities/Attributes:] Peak Physical Condition, Master Martial Artist, Skilled Acrobat, Skilled Swordsman, Skilled Detective, Fluent is several languages, Intermediate bomb assemble and diffusion[/spoiler][/spoiler][spoiler=Chaos Sonic - "Nightwing"][b]Username:[/b] Chaos Sonic
[b]RP Name:[/b] Nightwing (A.K.A. "The First Robin". Other old Alias consist of: "The Target" and "Renegade")
[b]Real Name:[/b] Richard "Dick" John Grayson
[b]Gender:[/b] Male
[b]Height:[/b] 6ft tall
[b]Weight:[/b] 175 lbs
[b]Bio:[/b]
Was part of the famous "Flying Graysons", but after Tony Zuko killed them by using faulty rope he was brought to live with Bruce Wayne at Wayne Manor. After young Grayson learned of Bruce's secret, he soon became Robin the Boy Wonder. That's where his journey as a crime fighter began. Though as time went on, Dick began to start to grow up and try to be his own man. So when the day came, he told Batman off and quit being Robin. Afterwords, he donned the new outfit and became Nightwing. Though he still keeps Batman / Bruce as a father figure, and tries to help him out from time to time.

[b]Personality:[/b]
Nightwing is basically like Batman, only difference is that he basically acts just like his alter ego: Dick Grayson. Both can be a bit cocky at times, but does what he can to help the people of Gotham. He also lives by the rule that Batman does: apprehend the guilty but never kill for any reason.

[spoiler=Appearance:]
[img]http://images4.wikia.nocookie.net/__cb20111101075657/batman/images/c/c9/NightwingModel1.jpg[/img]
[/spoiler]

[b]Faction:[/b] Batman's Faction

[spoiler=Powers/Equipment/Abilities/Attributes:]
[u]Outfit:[/u]
Para-Wings - Are shown when he lifts his arms up, allows him to glide. (Think Batman: The Animated Series. Yeah I know he doesn't have it in Arkham City, but that was always a favorite for me)

[u]Vehicles:[/u]
Wingcycle - A personalized model of the Batcycle.

[u]Weapons & Gadgets:[/u]
Utility Belt - Most of the weapons and gadgets reside here.
Wrist Darts - Stealthy way to take down enemies, carries only 3 at a time.
Two Electric Eskrima Sticks - Shown in appearance. Can be thrown at opponents as a projectile weapon which ricochet up to hit the enemy, even around corners.
Wing-Dings - Stylized shurikens, essentially personalized batarangs. Look like birds almost.
Smoke Capsules
Batclaw
Line Launcher
Disruptor
Electric Blasts - Similar to Explosive Gel, just quicker

[u]Abilities:[/u]
Master Detective
Master Acrobat
Master Martial Artist
Multi-Lingual
Skilled Leader (When was in Teen Titans, the Outsiders, and even the Justice League at one point)
Strength Level[/spoiler][spoiler=Lazaruz - "Scarecrow"][b]Username:[/b] Lazaruz
[b]RP Name:[/b] Scarecrow
[b]Real Name:[/b]Dr Jonathan Crane
[b]Gender:[/b] Male
[b]Height:[/b] 6 ft
[b]Weight:[/b] 140 lbs
[Spoiler=[b]Bio[/b]]Not much, barely anything regarding the past of Jonathan Crane has been revealed during his multiple stays at Arkham.
Crane liked to frighten birds at a young age, by then already fascinated by the effects of fear on humans and animals.
Being bullied and taunted in his youth, Crane vowed to get revenge through his research in psychology and biochemistry.
His studies eventually lead him to become a professor in psychology at an unnamed university.
As a professor, he was quite the collector of books, spending his money mainly on books instead of clothes and food, walking around in rather ragged clothing and being pale and thin caused his colleuges to mockingly call him Scarecrow.
After Firing a gun during a class to illustrate a point, he was fired and adopted the persona of Scarecrow to conduct his research on the entire population of Gotham City[/spoiler]
[Spoiler=[b]Personality[/b]] Dr Jonathan Crane is probably one of the greater riddles to be locked up in Arkham Asylum so far.
Like the rest of the criminals in the Asylum, Crane is believed to be insane however, unlike the others, none of the countless psychologists examining him have been able to even remotely diagnose him as such.
What motivates him to do what he does is not fame, wealth or anything of the sorts, but instead an almost obsessive need to create and study the effects of fear to further his research into its effects and to satisfy his own twisted desires.
His victims are nothing more but lab rats for his experiments and once broken or, used up, Crane no longer has any interest in them whatsoever.
Believed to have surfaced from his “troubles” with Batman and inability to feel fear himself, the latter leading to a minor depression, Scarecrow will go to any length to attack Batman psychologically, believing the Bat is the only one capable of “making him fear again”.[/spoiler]
[Spoiler=[b]Appearance[/b]] [img]http://i39.tinypic.com/140g0uq.jpg[/img] [/spoiler]
[b]Faction:[/b] Works alone most of the time but allies with other villains when the situation calls for it (meaning I plan on having him as an ally of the Joker's faction but still have his own goals)
[b]Powers/Equipment/Abilities/Attributes:[/b]
- Very good at hand to hand combat
- Master psychologist and chemist
- His right glove fingers are outfitted with syringes capable of injecting a concentrated version of his fear toxin.
- Fear toxin/gas: Scarecrow’s trademark weapon.
A toxin created by Crane himself capable of causing the fears of the affected to appear to come to life or, if modified correctly, it can cause the affected to fear new things, and known to be usable in both liquid (such as that in his syringes) and gas form, the gas emitter being a part of his mask.
Regardless, without an antidote or immunity (Scarecrow being the only one),
the toxin causes the affected to experience crippling fear.
- Unable to feel fear in any form, likely because of extended exposure to his toxin, thus, immune to the effects of his toxin and gas[/spoiler][/spoiler][spoiler=Tymur Shark - "Harley Quinn"][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3][b]Username:[/b] Tymur Shayk[/size][/font][/color]
[color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3][b]RP Name:[/b] Harley Quinn[/size][/font][/color]
[color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3][b]Real Name:[/b] Harleen Frances Quinzel[/size][/font][/color]
[color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3][b]Gender:[/b] Female[/size][/font][/color]
[color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3][b]Height:[/b] 5'7[/size][/font][/color]
[color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3][b]Weight:[/b] 140lbs [/size][/font][/color]
[color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3][b]Bio: [/b]A former and young psychiatrist assigned to the treat the joker, but became obsessed with her patient; believing to be in love with him. Her emotional attraction to him, cost her mind, trying to desperately gain his approval. This has led her to be a dangerous and unpredictable criminal, using her intelligence and agile grace to do Joker's bidding.[/size][/font][/color]
[color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3][b]Personality: [/b]A playful and dangerous young girl at heart with loyalty only to her 'Puddin'. Can be very protective of him while in his company and of others. Emotional, with his seen death, went into a distraught state and psychopathic sanity. Making sure to make her Puddin happy, especially with his child.[/size][/font][/color]
[color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3][b]Appearance:[/b] [img]http://images2.wikia.nocookie.net/__cb20111031233539/arkhamcity/images/thumb/d/d5/ArkhamCityRenderHarley.png/235px-ArkhamCityRenderHarley.png[/img][/size][/font][/color]
[color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3][b]Faction:[/b] Joker[/size][/font][/color][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3]'s allies[/size][/font][/color]
[color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3][b]Equipment/Abilities/Attributes:[/b][/size][/font][/color][list]
[*][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3]Talented Gymnast[/size][/font][/color]
[*][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3]High Human Agility[/size][/font][/color]
[*][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3]Trained in the fields of psychoanalysis[/size][/font][/color]
[*][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3]Uses Joke themed weapons[/size][/font][/color]
[*][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3]Array of bombs, ranging from smoke screens and gas, to explosives[/size][/font][/color]
[*][color=#5a5a5a][font=tahoma, helvetica, arial, sans-serif][size=3]Keeps a gun(s) on her at all times[/size][/font][/color]
[/list]
[/spoiler][spoiler=Dwarven King - "Catwoman"]Username: Dwarven King

RP Name: Catwoman

Real Name: Selina Kyle

Gender: Female

Height: 5'9"

Weight: 135 lbs

Bio/personality: Selina Kyle's early life was defined by tragedy. When she was just a girl, her brutalized mother Maria committed suicide and her violent father Brian drank himself to death not long after. Separated from her younger sister Magdalena and remanded to the Sprang Hall Juvenile Detention Center, an abusive state home for orphaned or delinquent girls, she opted instead to take her chances on the streets of [url="http://dc.wikia.com/wiki/Gotham_City"]Gotham City[/url]. Amid the crime and corruption of the poverty-stricken East End district, she survived through petty theft. Sharp wits and an amazing natural skill as a gymnast led to her becoming the slickest cat burglar the Gotham City Police Department had ever dealt with. To protect herself, she studied martial arts. Later ex-heavyweight champ Ted Grant ([url="http://dc.wikia.com/wiki/Ted_Grant_(New_Earth)"]Wildcat[/url]) taught her boxing. For a time, she was the most accomplished thief nobody knew. She was also one of the most generous, spreading her ill-gotten gains among the downtrodden and destitute of the East End. She would have continued to rob with impunity if not for the [url="http://dc.wikia.com/wiki/Bruce_Wayne_(New_Earth)"]Batman[/url]. Spying the Caped Crusader from her window on one of his first outings, she watched him in action and was suitably inspired to take up her own costume when prowling the Gotham night.

Although originally introduced as an equal opponent for Batman, Catwoman's status as hero or villain is ambiguous; she has her own moral code and has occasionally teamed up with Batman.She r epresents a gray area in Batman's otherwise black and white life where the line between good and evil blurs, and his attraction to her stems from this perception that, in her way, she's kind of a female version of himself: another dark, beautiful creature that prowls the night.

After Arkham Asylum's former administrator, [url="http://batman.wikia.com/wiki/Quincy_Sharp"]Quincy Sharp[/url], wins the election to become mayor of Gotham, he imprisons all prisoners and mental patients from local [url="http://batman.wikia.com/wiki/Blackgate_Prison"]Blackgate Prison[/url] and [url="http://batman.wikia.com/wiki/Arkham_Asylum_(Batman:_Arkham_Asylum)"]Arkham Asylum[/url] within a sealed-off perimeter known as 'Arkham City', including Catwoman. Lawlessness reigns and armed mercenaries patrol the walls of the prison city to ensure no one attempts to escape, with Sharp hoping that the society of villains housed inside will kill each other and rid Gotham of its worst criminals. While in Arkham City, she infiltrated the former Arkham Asylum to steal a memory flashdrive that was being kept in a safe (presumably the same one that killed Penelope Young), beating up members of Two-Face's gang (who initially mistook her for [url="http://batman.wikia.com/wiki/Batman_(Batman:_Arkham_Asylum)"]Batman[/url]), but ended up captured by Two-Face by gunpoint after breaking into the safe and stealing it. She was then about to be publically executed by Two-Face in the courthouse, both due to her previous theft and as a means to ensure Two Face would rise in the ranks of Arkham City. Two-Face then decided after flipping a coin to hold a trial instead of killing her immediately. This ultimately gave Batman enough time to infiltrate the courtroom and beat up his gang. After she is saved by Batman, she doesn't elaborate on any knowledge on what is going on in Arkham City or on what Hugo Strange is up to, but she doesn't trust the latter either way as he was absent for a year and then came under command of Sharp. She also narrowly evades a sniper shot from [url="http://batman.wikia.com/wiki/The_Joker_(Batman:_Arkham_Asylum)"]the Joker[/url]. Batman tells her it's not safe and leaves to pursue Joker.

With Batman busy, Catwoman plans on stealing from Strange's vault. However, she is unsure about how to get in. After retrieving her weapons from her apartment, she goes to Poison Ivy for help. Ivy refuses to help Catwoman because of their last encounter, in which Catwoman accidentally killed a rare plant of Ivy's, the last remaining of which is in Strange's vault. Catwoman makes a deal with Ivy to retrieve the plant from the vault if Ivy can get her in. Ivy agrees and smashes the door down with her plants.

Catwoman sneaks in and steals security cards from the TYGER guards and is able to stealthily take them down and enter the vault. In the midst of all this, Strange activates Protocol 10, destroying a whole city block nearby. Catwoman reluctantly leaves behind her stolen goods and goes to find Batman, who the TYGER guards say to be nearing death. She finds Batman buried beneath rubble and helps him. At the very end, Catwoman watches from afar Batman carrying Joker's corpse out of the theater.

Catwoman then goes to her apartment to get her stuff and leave the city, but the apartment was destroyed in an explosion that was triggered when Catwoman tried to enter. With the apartment destroyed, Catwoman finds out that before the explosion, Two-Face has stolen all of her items and took them to the museum. She goes to the museum, fights Two-Face, and discovers that due to his obsession with duality, Two-Face has kept half her stuff and gave the other half away. Soon after, Catwoman goes around the city to fight Two-Face's thugs and get her items back.

Appearance: [img]http://media1.gameinformer.com/imagefeed/screenshots/BatmanArkhamCity/Catwoman_Risky_f3.jpg[/img]

Faction: Neutral

Powers/Equipment/Abilities/Attributes:
[b]Cat-like Speed[/b]: While not considered superhuman, she is easily the fastest non-metahuman around. She literally moves like a cat

[b]Peak Athlete Conditioning[/b]: Selina is a gifted and accomplished athlete, with heightened acrobatic prowess. Her feats have been so amazing, one could argue that her athletic ability is somewhat superhuman.

[b]Feline Empathy[/b]: Catwoman has an good affinity for cats. Feline species tend to flock to her, accepting her almost immediately, recognizing somehow that she is not an enemy but a friend. This allows her to calm injured cats, train them, befriend them, and form strong bonds with them. These animals will even sometimes come to her defense when she is attacked. This has proved most beneficial, especially when it has involved big cats.

[b]Expert Combatant[/b]: She was trained by the Armless Master in martial arts and by Wildcat in boxing and street-fighting. She is a dangerous, clever and resourceful fighter, known for precise, agile attacks and speedy getaways. Her formidable hand-to-hand combat skills are augmented by her cat-like speed, reflexes, balance, and flexibility. Catwoman has also mastered [url="http://dc.wikia.com/wiki/Dragon_Style_Kung_Fu"]Dragon Style Kung Fu[/url] and [url="http://dc.wikia.com/wiki/Karate"]Karate[/url]. Her skills are good enough to where she has fought off Batman, wounded him, and occasionally defeated him (more than once).

[b]Stealth[/b]: Fittingly, Catwoman is a master thief possessed of unsurpassed stealth and cunning. An expert at both low- and high-tech heists, she is Gotham City's finest cat-burglar.

[b]Mistress of Disguises[/b]: To pull off her many capers, Catwoman resorts to disguises and aliases. In her first appearance, she posed as an old lady in order to steal a valuable piece of jewelry while on a cruise ship.

[b]Costume:[/b] The skintight costume features retractable razor-sharp claws in her gloves and spring-action climbing pitons in her boots.
Catwoman's costume is designed to give her maximum flexibility and movement while providing her some protection, anonymity, and stealth. Her mask covers her features, keeping her from instant recognition in her civilian identity. The material is a thick insulating cloth, protecting her from cold and wet, while being fire retardant. It provides little damage protection from weapons or blows however does provide good protection from energy damage.

[b]Claws[/b]: Catwoman's gloves and boots contain special retractable claws which are formed of a strong steel which extend from and retract into her gloved fingertips and boots when she triggers pressure switches. They can shred a bullet-proof vest, punch through an aluminum frame car door, or dig into porous surfaces to climb.

[b]Whip[/b]: Catwoman is highly proficient in the use of the bullwhip. She employs a 12 foot long, black leather braided bullwhip which is normally carried on her person either in her boot or in a small backpack.[/spoiler][spoiler=Original][spoiler=TotalObelisk - "Myra"][b]Username:[/b] TotalObelisk

[b]RP Name:[/b] Myra

[b]Gender:[/b] Female

[b]Height:[/b] 5’9

[b]Weight:[/b] 145 lbs

[b]Bio:[/b] Myra was raised as part of a cult of thieves known as ‘The Order of the Hood’, a group of criminals who, while they didn’t worship any specific deity, where essentially a religious cult. During her youth Myra was trained in various arts used by the criminal group and raised with their values planted deep in her mind, shaping her into a near-perfect criminal. Myra’s first crime was committed when she was just nine years old where she took part in the robbery of a museum and took off with a valuable ancient artefact. Through the use of this artefact the cult then began to prepare a ritual to grant them the power of dreamwalking, using Myra as a guinea pig. The ritual succeeded and granted Myra the aforementioned powers, but any others who went through the process where driven mad and soon died from the effects. Throughout her ten year career Myra has taken part in a long list of crimes which include (but aren’t limited to) theft, murder, larceny, blackmail, kidnapping and sabotage, all of which she has memorized and will gladly recite to anyone who asks. Myra eventually came to Gotham after hearing news of Arkham City, the thought of a prison made up of a quarantined block of a city and becoming one of the biggest and most secure prisons in the world, Myra couldn’t resist the chance to put its reputation to the test. She deliberated allowed herself to be arrested and thrown into Arkham City where she began planning the biggest escape attempt in the history of Gotham City, however before she could complete her plan Dr Hugo Strange began protocol 10 and Arkham City quickly fell into chaos and ruin. After Arkham City fell and the rest of the criminals spread out into Gotham Myra became quite bitter and resentful, the ones responsible for ruining her plan all dead she had no one to exact retribution on and so took to wandering Gotham’s streets looking for a new way to make her mark on the ancient city.

[b]Personality:[/b] Despite her very extensive criminal record Myra is an incredibly polite and well-spoken person, seemingly treating everyone she meets with an equal amount of respect and is always entirely honest with people, having no problem with confessing to her previous crimes and, when asked, listing off each of her endeavours without a moment’s hesitation, however, because of the way her expression and tone remain the same whenever she speaks, she often appears to be entirely emotionless. However, despite her respectful and polite tone of voice Myra seems to have no value for human life, killing, stealing and even blackmailing people with the barest of motivation and no signs of remorse or regret for her actions. Myra also seems to get immense enjoyment out of her criminal schemes and revels in the chance to top some of the biggest crimes in history, she even allows herself to be arrest simply for the fun of breaking out of prison.

[b]Appearance:[/b] Myra is thin, lanky and looks very underfed, her skin is darkly tanned and her hair is dark brown, short and often very messy. Her face is decorate by a single red stripe along the left side of her face, going from her brow, over her eye and ending in a point just past her chin, the same side of her face has three scars going across it, the first going from beneath her eye to the tip of her nose, the second going from her cheekbone to the corner of her mouth and the final one following her jawline. Myra’s eyes are wide and bright amber in colour while the whites of her eyes are black. Her clothes consist of a ragged and dirty, sleeveless brown dress done up with a tattered rope, her wrists and shins are wrapped in a similar material held on with worn string, a leather string with a small piece of bent scrap metal hands around her neck while each of her wrists and ankles have an old broken manacle with a short chain locked around them. She is often covered with dirt and from the smell of her it is usually obvious she hasn’t had a shower for a very long time.

[b]Faction:[/b] Neutral

[b]Powers/Equipment/Abilities/Attributes:[/b]

[u]Criminal skills:[/u] Myra is highly trained in several arts that allow her to enact her criminal activities, these include; sneaking, lock picking, computer hacking, sleight of hand, her own intuition as well as a photographic memory. However Myra is more of a ‘Jack-of-all-trades’ and while skilled in all these areas she has mastered none of them. While Myra doesn’t carry any tools with her she is very good at improvising with household objects (EG: Using a screwdriver and a hair clip to pick a lock).

[u]Reverse Psychology:[/u] Not really a power since it’s unclear whether this is deliberate or not, but due to the how honest she is about her criminal career most interrogators believe she is attempting reverse psychology on them by being so open and most eventually lose their sanity trying to get her to admit it.

[u]Dreamwalking:[/u] Due to a ritual performed on her in her youth, Myra has an ability known as dreamwalking. Whenever Myra goes to sleep she enters a separate reality, a world that is an exact mirror of the waking world. While Myra cannot use this to change the real world in any way she can use it to gain access to restricted areas and spy on people without any risk of being detected. While in this state Myra’s physical body remains exactly where it is, making her completely defenceless. She also loses all physical senses so is unable to tell if her body is under attack or in any other sort of danger.[/spoiler][spoiler=Esplin 9466 Primary - "Nobody"][b]Username[/b]: Esplin 9466 Primary
[b]RP Name[/b]: Nobody
[b]Real Name[/b]: Daichi Niwa
[b]Gender[/b]: Male
[b]Height[/b]: 6'
[b]Weight[/b]: 180lb
[b]Bio[/b]: When he was young he wasn’t anybody special, he wasn’t rich or poor, and he had little that made him stand out in a crowd. He wanted to help people, but he wasn’t any good at it. Eventually Daichi found the home of a man, living in the woods, who was said to be the greatest fighter in the world. After many weeks of pleading Daichi was finally allowed to train under the old man. During his training Daichi did littlie to disappoint his master. He was considered extremely gifted and, combined with severely intense training, quickly picked up on the many fighting styles He was learning, having completed 20 years worth of training in only 5. In this time Daichi had learned, and mastered, 5 different fighting styles. Afternot leaving the forest for over 5 years Daichi decided to go be with his family.
[b]Personality[/b]: Daichi has a mostly calm during serious times, and is devoid of most, if not all, emotion. However in non violent situations his personality would do a complete 180. He becomes outgoing and will do anything to get a good laugh, and even more to make others laugh. He had made it a high priority to make the all-to-serious batman laugh, so far to no avail. Some have mentioned that he is too childish to be a hero, but his skills in combat had earned enough respect to overlook his behavior.
[b]Appearance[/b]: Daichi wears a black Karategi, black shoes, gloves, and a mask with nothing more than 2 eye holes for him to see. On his back are two Kali sticks which have been modified with hidden blades.
[b]Faction[/b]: Sometimes works alone, but is part of the batman faction
Equipment:
1- Specially modified Kalli sticks. They can be used as blunt fighting tools or unsheathed to reveal hidden blades.
2- Throwing Knives-Nothing special, just E-bay bought throwing knives.
3- Pair of gloves with added weight to make his pinches stronger.
4- Kevlar bullet proof vest.
5- Foot spikes & hand spikes (for climbing)
[b]Abilities/Attributes[/b]:
1- MMA master
2- good with throwing knives and most close rage weapons.
3- After years of intence training his body has developed mustle memory which will alow his body continue fighting while unconcious or sleeping.
3-a-While unconcious he will be limited to only a small fraction of what he would normaly be capable of.
3-b-Limited to Defencive, hand-to-hand techniques only.[/spoiler][/spoiler][/spoiler]

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Havent played the game, but this looks kinda interesting.
It doesnt seme like the plot would be to hard to figure out, but just incase, can i get a quick rundown of the game plot.


[b]RP Name[/b]: Nobody
[b]Real Name[/b]: Daichi Niwa
[b]Gender[/b]: Male
[b]Height[/b]: 6'
[b]Weight[/b]: 180lb
[b]Bio[/b]: When he was young he wasn’t anybody special, he wasn’t rich or poor, and he had little that made him stand out in a crowd. He wanted to help people, but he wasn’t any good at it. Eventually Daichi found the home of a man, living in the woods, who was said to be the greatest fighter in the world. After many weeks of pleading Daichi was finally allowed to train under the old man. During his training Daichi did littlie to disappoint his master. He was considered extremely gifted and, combined with severely intense training, quickly picked up on the many fighting styles He was learning, having completed 20 years worth of training in only 5. In this time Daichi had learned, and mastered, 5 different fighting styles. Afternot leaving the forest for over 5 years Daichi decided to go be with his family.
[b]Personality[/b]: Daichi has a mostly calm during serious times, and is devoid of most, if not all, emotion. However in non violent situations his personality would do a complete 180. He becomes outgoing and will do anything to get a good laugh, and even more to make others laugh. He had made it a high priority to make the all-to-serious batman laugh, so far to no avail. Some have mentioned that he is too childish to be a hero, but his skills in combat had earned enough respect to overlook his behavior.
[b]Appearance[/b]: Daichi wears a black Karategi, black shoes, gloves, and a mask with nothing more than 2 eye holes for him to see. On his back are two Kali sticks which have been modified with hidden blades.
[b]Faction[/b]: Sometimes works alone, but is part of the batman faction
Equipment:
1- Specially modified Kalli sticks. They can be used as blunt fighting tools or unsheathed to reveal hidden blades.
2- Throwing Knives-Nothing special, just E-bay bought throwing knives.
3- Pair of gloves with added weight to make his pinches stronger.
4- Kevlar bullet proof vest.
5- Foot spikes & hand spikes (for climbing)
[b]Abilities/Attributes[/b]:
1- MMA master
2- good with throwing knives and most close rage weapons.
3- After years of intence training his body has developed mustle memory which will alow his body continue fighting while unconcious or sleeping.
3-a-While unconcious he will be limited to only a small fraction of what he would normaly be capable of.
3-b-Limited to Defencive, hand-to-hand techniques only.
4-has reletive knowlage of the human body which will alow for quick or easier take downs

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Time for the Co-Host to jump in with his first app! It's a work in progress, so I might need some help via PM, Altair for what isn't done, including appearance, equipment, abilities, and attributes.

Username: The Swift Assaulter
RP Name: Former
Real Name: Jason Crush
Gender: M
Height: 5'11"
Weight: Varies depending on form chosen. But normal is 220 lbs.
Bio: Jason was once one of the greatest scientists below Bruce Wayne, but became a forgotten memory when Batman came to be. Still wishing he could help out with Gotham, Jason was hidden from everyone. He never shown his face, never spoke out, never made a peep about him being alive at all, until one moment in which he had a way to truly continue his work without knowing it was really him. Shapeshifting technology. Unfortunately, when he was nearly complete with finishing the sub-project one day, in which was the day all of Gotham's criminals were to be transferred, his very lab, the one time in which he put so much of his time into doing, was now gone forever, thanks to the many minions of the still living criminals that were now on a rampage, taking over Gotham. Now after revenge on the one who had caused this, he made use of finishing his Shapeshifting technology and testing it on himself. However, it somehow backfired and ended up fusing with his own DNA, causing him to become one with what he had created. For a few days, Jason had no control on who he became, nor did he have control of the personalities of the forms he took. But as time went on, he created certain machinery in which would help him control his shapeshifting at will. A week after the prisoners were running through Gotham, the current time, he made himself known to Bruce Wayne, and also Batman, asking that he wish to aid him in stopping the madness that has come over Gotham. And eventually, he was given the name Former, and now wishes to save the city he grew up with.
Personality: When Former was Jason, he was fairly quiet, always keeping things to himself. Because of the fact that he was no longer known that well in Gotham anymore, he never spoke other than in his mind, and it was mostly about curiosity, the rest being excitement when something he completed worked properly. When he lost all of the research and items from his previous, yet unknown, experiment, he felt a sense of despair, feeling as though he had lost everything. But when he knew of what to do about Gotham's takeover by the villains, he lost all feelings of being a materialistic madman and was replaced with a new sense of justice, wanting to defend the innocent from what is going on with Gotham. The reason for this new personality change was unknown, but one could say that it was because of a rumor about his past in which he lost his parents in a Hurricane in Florida. Either way, he no longer is the selfish man he once was. Although he still hides himself by changing into different forms, he can still defend the innocent with the fact that his face is hidden.
Appearance: Nobody truly knows what Jason looks like anymore. The only known appearances he is shown as are that of mere psycotic citizens of the used-to-be Gotham City. As Former, though, he sort of takes on a fused version of both Robin and Nightwing's appearances, minus either masks. He instead wears a yellow metallic face mask with separation at the jaw line, allowing him to talk normally. He has a total of two belts, both of which are strapped across both of his shoulders and contains all of his gadgets at his disposal.
Faction: Batman
Powers/Equipment/Abilities/Attributes:[spoiler=Look Here...][spoiler=Powers]Former has the ability to transform into a specific person at will. However, it has its set backs. Firstly, he can only maintain a changed form on his own for about 5 minutes at the least, the most being 8-10, depending on who he chooses to change into. Second, if he doesn't try and cooldown after he reverts back to normal, he would be very fatigued and would severely, and permanently, damage his internal organs because of it.
 
Former sometimes relies on his gadgets in order to change into certain forms for longer periods of time. Usually it's the reason why he's able to take on not only the person's appearances, but their personalities as well, understanding why certain things are said to that kind of person and what kind of replies can be made.[/spoiler][spoiler=Equipment][b]Bio [b]Related[/b][/b][list=1]
[*]Bio Scanner
[*]Bio Hologram Projector
[*]Bio Recooperation Device
[*]Bio Build Adjust
[*]Bio Appearance Transformer
[/list]
[b]Non-Bio Related[/b][list=1]
[*]Weapon Copy Scanner
[*]Equipment Copy Scanner
[*]Weapon Copy Transformer
[*]Equipment Copy Transformer
[*]Voice Imitation Device
[/list]
[/spoiler][spoiler=Attributes][list]
[*]Average hand-to-hand combat
[*]Experienced scientist in weapons and gadgets
[*]Experienced in stealth through shapeshifting powers.
[*]Experienced persuader when in disguise
[*]Master of disguise
[/list]
[/spoiler][/spoiler]

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[quote name='TotalObelisk' timestamp='1323102401' post='5688475']
I'll reserve for now...

Before I start though, is the superpowered character limit per person or for the RP as a whole?
[/quote]
RP as a whole
[quote name='ANBU' timestamp='1323090618' post='5688206']
reserve Bane and 1 OC (planning to have OC lead a custom faction if allowed?..)

[spoiler=wip]

[spoiler=Bane]Username: ANBU
RP Name: Bane
Real Name: ??? Dorrance
Gender: Male
Height: 5 ft 6in (When on Venom; 6 ft 8 in)
Weight:140 pounds (When on Venom; 350 pounds)
(height and weight according to [url="http://batman.wikia.com/wiki/Bane_%28Batman:_Arkham_City%29"]link[/url])
Bio:
Personality:
Appearance: [url="http://images1.wikia.nocookie.net/__cb20111101080004/batman/images/thumb/9/9b/BaneModel1.jpg/436px-BaneModel1.jpg"]Pic[/url]
Faction: (er.. judging by his Batman Arkham City bio I'm guessing he would be neutral/Solo though predispositioned to want to Attack Batman)
Powers/Equipment/Abilities/Attributes: [url="http://batman.wikia.com/wiki/Bane#Powers_and_Abilities"]link[/url] (will list them on app when app finished)

[/spoiler]

[spoiler=OC] Username: ANBU
RP Name: Sairento shageki / Silent Gunshot
Real Name: Kazuya Himori
Gender: Male
Height: 5 ft 7 in
Weight: 67.58 kg
Bio:
Personality:
Appearance: somewhere between [url="http://th02.deviantart.net/fs71/PRE/f/2011/244/2/b/the_assassin_by_qinni-d192g1r.jpg"]this[/url] and [url="http://fc08.deviantart.net/fs70/i/2011/170/9/a/remnant_by_ryo80-d3jc99o.jpg"]this[/url]
[spoiler=Faction:]
[u]Name:[/u] Kakusareta dangan / Hidden Bullet
[u]Known Members:[/u][list]
[*]Kazuya Himori "Sairento shageki / Silent Gunshot" - Leader, High ranked assassin
[*]Kazuya's personal Squad "Kōsa kajō kaki / Crossed Bullets" - High ranked Assassins, known as having 'seated' positions numbering them from highest skill with the lowest number to 6 with the lowest skill of the group, have more authority than anyone in group excluding those with a higher number and/or Kazuya Himori
[*]various assassins/gunmen trained by either Kazuya or one of his personal squad (often most members use guns or a variety of different close range weapons all made to silently kill..
[/list]
(either NPCs or PCs can take roles of the personal squad.. depends if people will want to join..)
[u]Goal:[/u] To take advantage of the Chaos and try to take down Batman, various Crime Lords and even police officials to ascertain themselves a high position in any and all crime rings within Gotham. Members may have further personal goals such as Assassinating specific people, increasing their income, etc.
[u]Professions/Skills of faction members that may have been trained to them:[/u][list]
[*]Assassination via Long-Mid range weaponry i.e. rifles, MGs, LMGs.
[*]Assassination via Close Range weaponry i.e. Pistols, Katana, Blunt weapons (such as a bat, nunchaku or Kendo Stick), Incendiary devices/weapons (this last being for intimidation only and high profile easily making group member identifiable while they try to escape)
[*]Mixing of various weak poisons not meant to kill but rather disorientate and make their physical aspects weaker and harder to control
[*]Intimidation tactics
[*]Gunsmithing (only a select few members, needed to keep guns in good condition)
[*]Hand-to-Hand combat/martial arts (often not as skilled as the batman however well enough to dfeat most type of street thugs/goons in hand to hand melee.
[*]Stealth; entering and escaping quietly (most members know very few anywhere near the skill batman shows in such)
[/list]
[/spoiler]
[spoiler=Powers/Equipment/Abilities/Attributes:]
[spoiler=Equipment]
Modified [url="http://en.wikipedia.org/wiki/Istiglal_Anti-Material_Rifle"]Istiglal Anti-Material Rifle[/url] - Painted a light white-like color, custom made silencer, carried disassembled in what looks to be a guitar case made of ebony.
Modified twin [url="http://en.wikipedia.org/wiki/AMT_Automag_V"]AMT AutoMag V[/url] pistols - Painted A dark borwn/black similar to ebony, custom made silencers, custom made extended magazines which are often loaded with ten bullets being double the normal Magazine size, Custom made scopes on the top of each to help line up shots (detachable)

[/spoiler]
[spoiler=abilities/attributes]

[/spoiler]
[/spoiler]
[/spoiler]
[/quote]
Reserved
EDIT: I swear on the game it said he was heavier and said 9 something feet....

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Well I'm done, lemme know if it all checks out:

[spoiler=Myra]
[b]Username:[/b] TotalObelisk

[b]RP Name:[/b] Myra

[b]Gender:[/b] Female

[b]Height:[/b] 5’9

[b]Weight:[/b] 145 lbs

[b]Bio:[/b] Myra was raised as part of a cult of thieves known as ‘The Order of the Hood’, a group of criminals who, while they didn’t worship any specific deity, where essentially a religious cult. During her youth Myra was trained in various arts used by the criminal group and raised with their values planted deep in her mind, shaping her into a near-perfect criminal. Myra’s first crime was committed when she was just nine years old where she took part in the robbery of a museum and took off with a valuable ancient artefact. Through the use of this artefact the cult then began to prepare a ritual to grant them the power of dreamwalking, using Myra as a guinea pig. The ritual succeeded and granted Myra the aforementioned powers, but any others who went through the process where driven mad and soon died from the effects. Throughout her ten year career Myra has taken part in a long list of crimes which include (but aren’t limited to) theft, murder, larceny, blackmail, kidnapping and sabotage, all of which she has memorized and will gladly recite to anyone who asks. Myra eventually came to Gotham after hearing news of Arkham City, the thought of a prison made up of a quarantined block of a city and becoming one of the biggest and most secure prisons in the world, Myra couldn’t resist the chance to put its reputation to the test. She deliberated allowed herself to be arrested and thrown into Arkham City where she began planning the biggest escape attempt in the history of Gotham City, however before she could complete her plan Dr Hugo Strange began protocol 10 and Arkham City quickly fell into chaos and ruin. After Arkham City fell and the rest of the criminals spread out into Gotham Myra became quite bitter and resentful, the ones responsible for ruining her plan all dead she had no one to exact retribution on and so took to wandering Gotham’s streets looking for a new way to make her mark on the ancient city.

[b]Personality:[/b] Despite her very extensive criminal record Myra is an incredibly polite and well-spoken person, seemingly treating everyone she meets with an equal amount of respect and is always entirely honest with people, having no problem with confessing to her previous crimes and, when asked, listing off each of her endeavours without a moment’s hesitation, however, because of the way her expression and tone remain the same whenever she speaks, she often appears to be entirely emotionless. However, despite her respectful and polite tone of voice Myra seems to have no value for human life, killing, stealing and even blackmailing people with the barest of motivation and no signs of remorse or regret for her actions. Myra also seems to get immense enjoyment out of her criminal schemes and revels in the chance to top some of the biggest crimes in history, she even allows herself to be arrest simply for the fun of breaking out of prison.

[b]Appearance:[/b] Myra is thin, lanky and looks very underfed, her skin is darkly tanned and her hair is dark brown, short and often very messy. Her face is decorate by a single red stripe along the left side of her face, going from her brow, over her eye and ending in a point just past her chin, the same side of her face has three scars going across it, the first going from beneath her eye to the tip of her nose, the second going from her cheekbone to the corner of her mouth and the final one following her jawline. Myra’s eyes are wide and bright amber in colour while the whites of her eyes are black. Her clothes consist of a ragged and dirty, sleeveless brown dress done up with a tattered rope, her wrists and shins are wrapped in a similar material held on with worn string, a leather string with a small piece of bent scrap metal hands around her neck while each of her wrists and ankles have an old broken manacle with a short chain locked around them. She is often covered with dirt and from the smell of her it is usually obvious she hasn’t had a shower for a very long time.

[b]Faction:[/b] Neutral

[b]Powers/Equipment/Abilities/Attributes:[/b]

[u]Criminal skills:[/u] Myra is highly trained in several arts that allow her to enact her criminal activities, these include; sneaking, lock picking, computer hacking, sleight of hand, her own intuition as well as a photographic memory. However Myra is more of a ‘Jack-of-all-trades’ and while skilled in all these areas she has mastered none of them. While Myra doesn’t carry any tools with her she is very good at improvising with household objects (EG: Using a screwdriver and a hair clip to pick a lock).

[u]Reverse Psychology:[/u] Not really a power since it’s unclear whether this is deliberate or not, but due to the how honest she is about her criminal career most interrogators believe she is attempting reverse psychology on them by being so open and most eventually lose their sanity trying to get her to admit it.

[u]Dreamwalking:[/u] Due to a ritual performed on her in her youth, Myra has an ability known as dreamwalking. Whenever Myra goes to sleep she enters a separate reality, a world that is an exact mirror of the waking world. While Myra cannot use this to change the real world in any way she can use it to gain access to restricted areas and spy on people without any risk of being detected. While in this state Myra’s physical body remains exactly where it is, making her completely defenceless. She also loses all physical senses so is unable to tell if her body is under attack or in any other sort of danger.[/spoiler]

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[quote name='Esplin 9466 Primary' timestamp='1323109705' post='5688644']
Havent played the game, but this looks kinda interesting.
It doesnt seme like the plot would be to hard to figure out, but just incase, can i get a quick rundown of the game plot.


[b]RP Name[/b]: Nobody
[b]Real Name[/b]: Daichi Niwa
[b]Gender[/b]: Male
[b]Height[/b]: 6'
[b]Weight[/b]: 180lb
[b]Bio[/b]: When he was young he wasn’t anybody special, he wasn’t rich or poor, and he had little that made him stand out in a crowd. He wanted to help people, but he wasn’t any good at it. Eventually Daichi found the home of a man, living in the woods, who was said to be the greatest fighter in the world. After many weeks of pleading Daichi was finally allowed to train under the old man. During his training Daichi did littlie to disappoint his master. He was considered extremely gifted and, combined with severely intense training, quickly picked up on the many fighting styles He was learning, having completed 20 years worth of training in only 5. In this time Daichi had learned, and mastered, 5 different fighting styles. Afternot leaving the forest for over 5 years Daichi decided to go be with his family.
[b]Personality[/b]: Daichi has a mostly calm during serious times, and is devoid of most, if not all, emotion. However in non violent situations his personality would do a complete 180. He becomes outgoing and will do anything to get a good laugh, and even more to make others laugh. He had made it a high priority to make the all-to-serious batman laugh, so far to no avail. Some have mentioned that he is too childish to be a hero, but his skills in combat had earned enough respect to overlook his behavior.
[b]Appearance[/b]: Daichi wears a black Karategi, black shoes, gloves, and a mask with nothing more than 2 eye holes for him to see. On his back are two Kali sticks which have been modified with hidden blades.
[b]Faction[/b]: Sometimes works alone, but is part of the batman faction
Equipment:
1- Specially modified Kalli sticks. They can be used as blunt fighting tools or unsheathed to reveal hidden blades.
2- Throwing Knives-Nothing special, just E-bay bought throwing knives.
3- Pair of gloves with added weight to make his pinches stronger.
4- Kevlar bullet proof vest.
5- Foot spikes & hand spikes (for climbing)
[b]Abilities/Attributes[/b]:
1- MMA master
2- good with throwing knives and most close rage weapons.
3- After years of intence training his body has developed mustle memory which will alow his body continue fighting while unconcious or sleeping.
3-a-While unconcious he will be limited to only a small fraction of what he would normaly be capable of.
3-b-Limited to Defencive, hand-to-hand techniques only.
[/quote]
oh sorry for missing this :P accepted
Oh for the plot ._. well, actually, I think I'll copy-paste the plots from Wikipedia onto the first post
@Total: Accepted

[quote name='Chaos Sonic' timestamp='1323130787' post='5689421']
Altair...reserve me for....

[size=8]Nightwing / Dick Grayson[/size]
[/quote]
Reserved

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Took some time to finish my app since I sort of made my own interpertation of Scarecrow due to a
surprising lack of backstory

[spoiler=Scarecrow][b]Username:[/b] Lazaruz
[b]RP Name:[/b] Scarecrow
[b]Real Name:[/b]Dr Jonathan Crane
[b]Gender:[/b] Male
[b]Height:[/b] 6 ft
[b]Weight:[/b] 140 lbs
[Spoiler=[b]Bio[/b]]Not much, barely anything regarding the past of Jonathan Crane has been revealed during his multiple stays at Arkham.
Crane liked to frighten birds at a young age, by then already fascinated by the effects of fear on humans and animals.
Being bullied and taunted in his youth, Crane vowed to get revenge through his research in psychology and biochemistry.
His studies eventually lead him to become a professor in psychology at an unnamed university.
As a professor, he was quite the collector of books, spending his money mainly on books instead of clothes and food, walking around in rather ragged clothing and being pale and thin caused his colleuges to mockingly call him Scarecrow.
After Firing a gun during a class to illustrate a point, he was fired and adopted the persona of Scarecrow to conduct his research on the entire population of Gotham City[/spoiler]
[Spoiler=[b]Personality[/b]] Dr Jonathan Crane is probably one of the greater riddles to be locked up in Arkham Asylum so far.
Like the rest of the criminals in the Asylum, Crane is believed to be insane however, unlike the others, none of the countless psychologists examining him have been able to even remotely diagnose him as such.
What motivates him to do what he does is not fame, wealth or anything of the sorts, but instead an almost obsessive need to create and study the effects of fear to further his research into its effects and to satisfy his own twisted desires.
His victims are nothing more but lab rats for his experiments and once broken or, used up, Crane no longer has any interest in them whatsoever.
Believed to have surfaced from his “troubles” with Batman and inability to feel fear himself, the latter leading to a minor depression, Scarecrow will go to any length to attack Batman psychologically, believing the Bat is the only one capable of “making him fear again”.[/spoiler]
[Spoiler=[b]Appearance[/b]] [IMG]http://i39.tinypic.com/140g0uq.jpg[/IMG] [/spoiler]
[b]Faction:[/b] Works alone most of the time but allies with other villains when the situation calls for it (meaning I plan on having him as an ally of the Joker's faction but still have his own goals)
[b]Powers/Equipment/Abilities/Attributes:[/b]
- Very good at hand to hand combat
- Master psychologist and chemist
- His right glove fingers are outfitted with syringes capable of injecting a concentrated version of his fear toxin.
- Fear toxin/gas: Scarecrow’s trademark weapon.
A toxin created by Crane himself capable of causing the fears of the affected to appear to come to life or, if modified correctly, it can cause the affected to fear new things, and known to be usable in both liquid (such as that in his syringes) and gas form, the gas emitter being a part of his mask.
Regardless, without an antidote or immunity (Scarecrow being the only one),
the toxin causes the affected to experience crippling fear.
- Unable to feel fear in any form, likely because of extended exposure to his toxin, thus, immune to the effects of his toxin and gas[/spoiler]

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[quote name='Altaïr Ibn-La'Ahad' timestamp='1323627676' post='5700811']
>_> <_<
Where did everyone go?

We still need Harley...
[/quote]

If absolutely no one else picks Harley, I [b]might[/b] make an application for her.
(Seriously doubt I can do her character justice so I'm realy hoping someone else will apply for her)

Working on an app for the Riddler but keeping it pretty much on hold for now untill someone applies for Harely
(also meaning someone else is open to take Riddler for the moment)

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