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Anti-Dark World cards (Light Valley) FINISHED!


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Here are my anti- Dark World cards, Light Valleys (what a creative name, I know -_- ). I will add more soon.

[img]http://img502.imageshack.us/img502/7638/472406c.jpg[/img]
When this card inflicts battle damage to your opponent, select one random monster card in your opponent's hand: Banish it.

[img]http://img832.imageshack.us/img832/850/472406.jpg[/img]
Once per turn, when your opponent discards a monster, you can pay 500 Life Points: Return the discarded card to your opponent's hand.

[img]http://img830.imageshack.us/img830/7959/472406w.jpg[/img]
When a card effect that triggers in the Graveyard is activated: Banish this card from your hand, negate the effect and inflict 800 points of damage to your opponent.

[img]http://img855.imageshack.us/img855/850/472406.jpg[/img]
Once per turn, you can banish one monster card in your opponent's Graveyard and gain Life Points equal to that monster's original ATK.

[img]http://img42.imageshack.us/img42/850/472406.jpg[/img]
Once per turn, you can banish one LIGHT monster from your deck: Negate all card effects that trigger or are activated in the Graveyard, until the End Phase of this turn. This card cannot be destroyed by card effects.

[img]http://img40.imageshack.us/img40/850/472406.jpg[/img]
Once per turn, when a monster is Special Summoned from the Graveyard by it's own effect: Pay 1500 Life Points, negate the Special Summon and banish all other cards with the same name as the banished monster from your opponent's hand, deck and Graveyard.
[color=#ff0000][size=8]NEW:[/size][/color]

[img]http://img818.imageshack.us/img818/850/472406.jpg[/img]
Cannot be Special Summoned from the Graveyard. Can only be Normal Summoned by Tributing 3 "Light Valley" monsters you control. As long as this card is in play, negate the effects of all monsters who's effects are activated in the Graveyard.

[img]http://img839.imageshack.us/img839/850/472406.jpg[/img]
You can banish this card from your Graveyard: Each player draws one card and banishes one card from their hand.


[img]http://img811.imageshack.us/img811/8443/472406s.jpg[/img]
2 "Light Valley" monsters
Once per turn, you can banish one "Light Valley" monster in your Graveyard: No monsters can be Special Summoned from the Graveyard this turn.

[img]http://img202.imageshack.us/img202/850/472406.jpg[/img]
All "Light Valley" monsters gain 300 ATK. No monsters can be Special Summoned by their own effects. During each of your Standby Phases: Pay 1000 Life Points, or this card is destroyed.

[img]http://img20.imageshack.us/img20/850/472406.jpg[/img]
When this card is Normal Summoned successfully, add one "Guclu, Gunman of The Light Valley #2" from your deck to your hand.

[img]http://img862.imageshack.us/img862/850/472406.jpg[/img]
When this card is Normal Summoned successfully, add one "Korku, Gunman of The Light Valley #1" from your deck to your hand.

[color=#FF0000][size=8]NEWER:[/size][/color]

[img]http://img857.imageshack.us/img857/850/472406.jpg[/img]

Korku, Gunman of The Light Valley #1 + Guclu, Gunman of The Light Valley #2
Cannot be Special Summoned from the Graveyard. Can only be Special Summoned from your Extra Deck by banishing the above fusion material monsters you control (You do not use "Polymerization"). If this card attacks or is attacked by a DARK monster: destroy the monster immediately without damage calculation and inflict 700 points of damage to your opponent.

[img]http://img194.imageshack.us/img194/850/472406.jpg[/img]
This card inflicts piercing damage. Each time this card inflicts piercing damage to your opponent, banish the top card of your opponent's deck.

[img]http://img641.imageshack.us/img641/850/472406.jpg[/img]
When this card is Tribute summoned successfully, look at your opponent's hand and select one effect monster in it. The selected monster and any other cards with the same name cannot be summoned in any way for the rest of this Duel. If there are no effect monster cards in your opponent's hand, select and Special Summon one "Light Valley" monster from your Graveyard. It's effects are negated.

[color=#FF0000][size=8]NEWEST:[/size][/color]

[img]http://img254.imageshack.us/img254/850/472406.jpg[/img]
Cannot be Normal Summoned or set. Can only be Special Summoned by banishing one LIGHT monster in your Graveyard and one DARK monster in your opponent's Graveyard. This card gains 300 ATK each time a monster is Special Summoned from the Graveyard by it's own effect.

[color=#FF0000][size=8]EVEN NEWER:[/size][/color]

[img]http://img14.imageshack.us/img14/850/472406.jpg[/img]
This card loses 300 ATK for each "Light Valley" monster on the field or in your Graveyard. Once per turn, target one "Light Valley" monster in your Graveyard and banish it. All monsters your opponent controls lose ATK equal to the level of the banished monster x 200. This card cannot attack the turn you activate this effect.

[img]http://img545.imageshack.us/img545/850/472406.jpg[/img]
When this card is destroyed by battle or by a card effect: Pay 1000 Life Points to banish one monster card from each of your opponent's hand, field and Graveyard.

[color=#008000][size=6]This next one is probably the worst designed card of the set:[/size][/color]

[img]http://img585.imageshack.us/img585/850/472406.jpg[/img]
Any 5 LIGHT monsters
The fusion material monsters for this card must be originally LIGHT Attributed. When this card would be destroyed by a card effect: Select and banish one random card in your opponent's hand and activate one of these effects based on the type of card banished:
Spell: Pay 1000 Life Points: Negate the activation of the card and destroy it.
Trap: Destroy this card and inflict 800 points of damage you both players for each Special Summoned monster on their side of the field.
Monster: Special Summon the banished monster to your side of the field and destroy this card. It's effects are negated and it's ATK becomes 3000.
If there are no cards in your opponent's hand when this effect would be activated: Pay 700 Life Points: Negate the effect and return the card to the bottom of it's controller's deck.

[color=#FF0000][size=8]NEWER STILL:[/size][/color]

[img]http://img850.imageshack.us/img850/7959/472406w.jpg[/img]
When a DARK monster is Special Summoned from the Graveyard: Banish it and inflict 800 points of damage to your opponent.

[img]http://img205.imageshack.us/img205/4318/472406o.jpg[/img]
Target one DARK monster your opponent controls and equip this card to it. The equipped monster loses 400 ATK during each Standby Phase it is equipped with this card. When the equipped monster leaves the field, you can pay 1200 Life Points: Return this card to the top of your deck.


[img]http://img62.imageshack.us/img62/850/472406.jpg[/img]
Any 2 LIGHT monsters
You can banish this face-up card to select one monster your opponent controls and banish it.

[img]http://img23.imageshack.us/img23/3686/472406n.jpg[/img]
Equip only to a LIGHT monster. It gains 1000 ATK and cannot be destroyed by battle with a DARK monster. You can banish the equipped monster to select and destroy up to 2 DARK monsters your opponent controls. During each of your Standby Phases banish one LIGHT monster from your hand or field, or this card is destroyed.

[img]http://img851.imageshack.us/img851/850/472406.jpg[/img]
This card gains 200 ATK for each LIGHT monster in your Graveyard. This card gains 500 ATK every time a DARK monster is Special Summoned from the Graveyard by it's own effect.

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I am surprised no-one has commented on this. Cinayet and Takku both need a small tweak to their lore, use 1 instead of one. Also, if you are making an Anti-Dark World deck, maybe change their effects that negate Dark World effects, or have opposite effects than the Dark World Effects? And just a tip, when you add cards to the forums, you should always copy the lore under underneath the card. (e.g. start with "Lore: -Card description here-.")

For just now, 8.5/10

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[quote name='PokemonandRoblox' timestamp='1324411551' post='5719457']
Also, if you are making an Anti-Dark World deck, maybe change their effects that negate Dark World effects, or have opposite effects than the Dark World Effects?
[/quote]

[i]Yes because cards that rely on your opponent running a specific deck is a good idea.[/i]

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Takku's effect reminds me a little bit of the card Helpoemer, though it's not as effective since it can only work for monsters whereas Helpoemer can work for ANY card

for Shiribaz, the 500 LP pay effect is fine, but you shouldn't allow that to be used as many times as you want per turn

Canavar is meh for just the 800 burn and no effects whilst on the field

finally, Cinayet's last effect in banishing a card from your opponent's graveyard should be limited to once per turn

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[quote name='PokemonandRoblox' timestamp='1324411551' post='5719457']
I am surprised no-one has commented on this. Cinayet and Takku both need a small tweak to their lore, use 1 instead of one. Also, if you are making an Anti-Dark World deck, maybe change their effects that negate Dark World effects, or have opposite effects than the Dark World Effects? And just a tip, when you add cards to the forums, you should always copy the lore under underneath the card. (e.g. start with "Lore: -Card description here-.")

For just now, 8.5/10
[/quote]

I would usually post the lore but the effects on these were so short I decided not to. I will now though in case images don't load and stuff.


[quote name='ragnarok1945' timestamp='1324417049' post='5719716']
Takku's effect reminds me a little bit of the card Helpoemer, though it's not as effective since it can only work for monsters whereas Helpoemer can work for ANY card

for Shiribaz, the 500 LP pay effect is fine, but you shouldn't allow that to be used as many times as you want per turn

Canavar is meh for just the 800 burn and no effects whilst on the field

finally, Cinayet's last effect in banishing a card from your opponent's graveyard should be limited to once per turn
[/quote]

Cinayet's last effect IS limited to once per turn unless it's destroyed as well.
Canavar has no on-field effect but it DOES have 2100 defense.
Shiribaz I will change to once per turn.

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ok that's more like it

now, you get top notch for the art

for Omega it's a bit meh for just summoning a Light Valley monster to the field

personally it'd be better if you had specified what kind of a Light Valley monster, not just any

for Korku #1 and #2 are meh for just adding each other, it's not really much different from Red, Green, and Yellow Gadget's effects

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[quote name='ragnarok1945' timestamp='1324682570' post='5726005']
ok that's more like it

now, you get top notch for the art

for Omega it's a bit meh for just summoning a Light Valley monster to the field

personally it'd be better if you had specified what kind of a Light Valley monster, not just any

for Korku #1 and #2 are meh for just adding each other, it's not really much different from Red, Green, and Yellow Gadget's effects
[/quote]

What are you talking about with Omega he doesn't summon any monsters...
Anyway I added the Gunman fusion so that's what they're for. Also 2 other cards added.
[color="#008000"][size=8]Please Leave A Comment![/size][/color]

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for Ucigas there's nothing really wrong with it, 700 burn is good there

Gauri's trample isn't really too much as 1400 atk is a bit on the weak end, you should have given it at least 1600 atk or something

Rugacuine's 1st effect is meh since it only works on a single card

for the Light Valley summoning, I'm unsure if you should negate its effect permanently or not

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These look pretty awesome. I love seeing proper OCG lore for a change. For Sogan, specify how long the negation lasts. If its for the turn, you could also make it be able to activate during your opponent's turn. In that case, I think you should change it to "banish 1 LIGHT monster from your hand". But yeah, Sogan is definitely my favourite. Great idea, I like how some of these can also counter Plant decks. Again, pics look amazing, great job.

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[quote name='Igknight' timestamp='1324761450' post='5727472']
These look pretty awesome. I love seeing proper OCG lore for a change. For Sogan, specify how long the negation lasts. If its for the turn, you could also make it be able to activate during your opponent's turn. In that case, I think you should change it to "banish 1 LIGHT monster from your hand". But yeah, Sogan is definitely my favourite. Great idea, I like how some of these can also counter Plant decks. Again, pics look amazing, great job.
[/quote]

Thanks. I forgot about specifying for Sogan thanks for pointing it out I'm going to change it now. And add some new cards.

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Oh hi I'm new to this site so excuse me if my feedback is bad :)

Anyway I Love the ideas ur putting out here with those anti Dark-world Cards but correct me if i'm wrong, but arent Dark World monsters all about discarding from the hand to gain effects? Alot of ur card effects are aimed towards countering summons from the GY instead which isnt the Dark World's 'theme', but good effects non-theless cos anti-GY-summons is good too :P

Ok heres some comments for ur cards individually:

Takku: You cant really SELECT a RANDOM monster card right? I think 'Your opponent selects one monster card' is more correct and if they cant, the effect should discard a random card from their hand instead.

Shiribaz: Nothing wrong here, great effect.

Canavar: I think ANY card effect is too strong, maybe change it to just Monster effects :)

Cinayet: The effect is too strong for a 5 Star monster, being able to banish a monster once a turn should already be powerful enough. If u like the LP gain effect, then i'd suggest the gain to be 'Halfed' and lower the card's ATK to about 1800-2000, thats more balanced imo :)

Sogan: Since this card can be special summoned by any means, the 'This card cannot be destroyed by card effects' effect would be OP, so would the 3000 ATK. Either change the immunity to just Monster effects or Spell/Trap card effects. The 1st effect is nice tho but i think its ATK should be lowered around to 2700-2800.

Hindi: Negating any further summons from all places is too OP cos it'll mean that u can look through the whole of the opponents deck/hand/GY and its a 4 Star ! I think only the negate summon of the target monster should stay and scrap the further neagtions, and oh maybe lower the monster's ATK too.

Zimmony: Great card and effect, no issues here for me.

Tremnin: Genious effect, GJ!

Signak (Spell): Again great effect and its balanced by the LP requirement, nice. (add Continous btw)

Korku + Cuclu: I can see ur thought here due to ur desire to summon Zimmony + Ucigas easier hehe but these 2 cards are basically 'gadgets' like one of the guys said. I dont really mind tho, but i WOULD love a LIGHT monster summon effect instead heh.
IMO i'd love to see the summon being for 'any Light moster with 1500 or less def, but their effects are negated' or sumthing like that :P

Ucigas: This special fusion summon might be too strong and too easy to summon if Korku + Cuclu have their effects stay as they are. Maybe lower the ATK and DEF of this card to make it more balanced, the effect is very nice tho.

Gauri: Great!

Rugaciune: The summon restriction is too strong for a 5 Star card even tho it has no ATK/DEF. The special summon at the end have no problems as long as theres no super strong Light Valley Monsters that can be summoned :P

Stapanita: Very smart effect! No problems here imo.


Anyway thanks for putting ur time in those great looking cards! Thats why i put my time into replying too!
Keep up the good work mate and continue making new cards cos ur a true artist imo! :P

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OK everybody thanks very much for the great feedback :)
I added 3 new cards and raised Gauri's ATK to 1550 (up by 150 in case you don't know).
The last one I'm unsure on.... What do you guys think..?

[quote name='jacky0731' timestamp='1324939341' post='5730676']
Oh hi I'm new to this site so excuse me if my feedback is bad :)

Anyway I Love the ideas ur putting out here with those anti Dark-world Cards but correct me if i'm wrong, but arent Dark World monsters all about discarding from the hand to gain effects? Alot of ur card effects are aimed towards countering summons from the GY instead which isnt the Dark World's 'theme', but good effects non-theless cos anti-GY-summons is good too :P

Ok heres some comments for ur cards individually:

Takku: You cant really SELECT a RANDOM monster card right? I think 'Your opponent selects one monster card' is more correct and if they cant, the effect should discard a random card from their hand instead.

Shiribaz: Nothing wrong here, great effect.

Canavar: I think ANY card effect is too strong, maybe change it to just Monster effects :)

Cinayet: The effect is too strong for a 5 Star monster, being able to banish a monster once a turn should already be powerful enough. If u like the LP gain effect, then i'd suggest the gain to be 'Halfed' and lower the card's ATK to about 1800-2000, thats more balanced imo :)

Sogan: Since this card can be special summoned by any means, the 'This card cannot be destroyed by card effects' effect would be OP, so would the 3000 ATK. Either change the immunity to just Monster effects or Spell/Trap card effects. The 1st effect is nice tho but i think its ATK should be lowered around to 2700-2800.

Hindi: Negating any further summons from all places is too OP cos it'll mean that u can look through the whole of the opponents deck/hand/GY and its a 4 Star ! I think only the negate summon of the target monster should stay and scrap the further neagtions, and oh maybe lower the monster's ATK too.

Zimmony: Great card and effect, no issues here for me.

Tremnin: Genious effect, GJ!

Signak (Spell): Again great effect and its balanced by the LP requirement, nice. (add Continous btw)

Korku + Cuclu: I can see ur thought here due to ur desire to summon Zimmony + Ucigas easier hehe but these 2 cards are basically 'gadgets' like one of the guys said. I dont really mind tho, but i WOULD love a LIGHT monster summon effect instead heh.
IMO i'd love to see the summon being for 'any Light moster with 1500 or less def, but their effects are negated' or sumthing like that :P

Ucigas: This special fusion summon might be too strong and too easy to summon if Korku + Cuclu have their effects stay as they are. Maybe lower the ATK and DEF of this card to make it more balanced, the effect is very nice tho.

Gauri: Great!

Rugaciune: The summon restriction is too strong for a 5 Star card even tho it has no ATK/DEF. The special summon at the end have no problems as long as theres no super strong Light Valley Monsters that can be summoned :P

Stapanita: Very smart effect! No problems here imo.


Anyway thanks for putting ur time in those great looking cards! Thats why i put my time into replying too!
Keep up the good work mate and continue making new cards cos ur a true artist imo! :P
[/quote]

Holy crap that's the longest feedback I've ever gotten. I'll respond to it properly when I get a chance to read it all....

Firstly they discard to the Grave mostly to summon from it so that's what I'm going for stopping.
For Takku I want it to be just a random monster gone and I didn't know how to word it. If your opponent got to choose what to send..... Wouldn't work the way I want.
Canavar there's only like 5 non-monster cards that trigger in the Grave so it's fine I think for now.

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[quote name='TheGreatEnguin' timestamp='1324943017' post='5730716']
Firstly they discard to the Grave mostly to summon from it so that's what I'm going for stopping.
For Takku I want it to be just a random monster gone and I didn't know how to word it. If your opponent got to choose what to send..... Wouldn't work the way I want.
Canavar there's only like 5 non-monster cards that trigger in the Grave so it's fine I think for now. I have to go now so I'll continue replying when I'm back on. Thanks for the huge feedback though food for thought really.
[/quote]

Ur welcome about the feedback, i want ppl to give gd feeback for my own ideas too so its only fair if i give gd feedback to others :)

About Takku, "select one random monster card in your opponent's hand: Banish it" is not actually possible because if ur picking randomly without looking at the opponents hand, u might end up picking a trap/spell card.
i think the only way for u to pick a random monster card is if the opponent picks out all his monster cards for u in his hand and then u choose one of them, given that hes not lying lol. But because of the possibility of ppl lying, its better to actually just force the opponent to choose a monster himself and banish it. U can always look at the opponent's hand and choose of course, but thats too powerful an effect for a 4 star Monster :)
To be really honest, i think even a "your opponent must choose a monster in his/her hand and banish it" might be too powerful too for a 4 star, mainly because its gonna be extremely difficult for your opponent to turn the tide if Takku manages to cause battle damage every turn (which is easy for a 4 star).

About Canavar: I thought it's too strong because it's very similar to D.D Crow, while D.D crow only has 100 ATK and DEF. Ur also doing 800 LP damag on top of that and Canavar has 2100 DEF, so i think its too gd :)

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I'm guessing it's the ones under Newer Still, so I'll go with those

Isk's effect isn't anything new, but it balances

Infector is meh, 400 atk loss isn't really much, will take a while to weaken it to the point you want it (I'd raise it to like 700ish)

Destroyer of the Light Valley's effect is fine, but ANY 2 LIGHT monsters makes it way too easy to fusion summon, I'd specify the monsters you need for the summon

Guku is fine, nothing wrong with its effect there

Kucuk is meh for just gaining atk, not even sure just how far its atk can reach this way

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[quote name='ragnarok1945' timestamp='1325021720' post='5732717']
I'm guessing it's the ones under Newer Still, so I'll go with those

Isk's effect isn't anything new, but it balances

Infector is meh, 400 atk loss isn't really much, will take a while to weaken it to the point you want it (I'd raise it to like 700ish)

Destroyer of the Light Valley's effect is fine, but ANY 2 LIGHT monsters makes it way too easy to fusion summon, I'd specify the monsters you need for the summon

Guku is fine, nothing wrong with its effect there

Kucuk is meh for just gaining atk, not even sure just how far its atk can reach this way
[/quote]

For infector...most Dark Worlds bar Grapha are [b]around[/b] 1500-2000 ATK and all these are fairly strong so I think 700 might be too much.
TBH the only reason destroyers materials are any 2 light was to make the lore easier to read on the card. I'll change it to 2 Light Valleys when I get a chance.

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