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An Imp-ressive Set - Recolor Your Strategies


Lord Smeagle

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[img]http://img819.imageshack.us/img819/7161/85968u.jpg[/img]

If this card is in your hand, you can set it face-down as a Trap Card. When your opponent declares an attack on a face-down monster, you can activate this card as a Trap Card, then swap the face-down monster with one monster in your hand (this is treated as a Special Summon). If an "Imp" monster is summoned by this effect, its ATK and DEF are increased by 1000 until your next End Phase.

[img]http://img806.imageshack.us/img806/1133/85968.jpg[/img]

This card cannot be destroyed by battle in Attack Position. When this card battles a monster while in Attack Position, you may select any monster on the field. That monster becomes a Normal Monster and its effect is negated as long as it is on the field. When an "Imp" monster destroys a Normal Monster as a result of battle, you can Special Summon 1 "Imp" monster from your Deck, except "Green Imp Pozishun."

[img]http://img856.imageshack.us/img856/1672/85968m.jpg[/img]

Once per turn, remove a monster from your Graveyard from play; this card's Level becomes the removed cards. If you cannot, destroy this card. If you control another monster with the same Level as this card, you may use those monsters as Xyz Material to perform an Xyz Summon of any monster in your hand. That monster is treated as an Xyz Monster, and any effect cost that monster has becomes "detach one Xyz Material from this card.

[img]http://img851.imageshack.us/img851/3706/85968p.jpg[/img]

Discard any number of Monster Cards from your hand. Select one Normal Monster or Effect Monster in your hand with a Level less than or equal to the number of cards discarded, and Ritual Summon it. That card is treated as a Ritual Monster. If you control another "Imp" monster, when your opponent summons a Level 5 or higher monster from their hand, they must discard a Spell Card or destroy that monster.

[img]http://img843.imageshack.us/img843/2113/85968t.jpg[/img]

You can remove 1 Spell Card in your Graveyard from play to select one Normal Monster, or one "Imp" monster, on the field. That card gains Piercing Damage, OR, that card is unaffected by Trap Cards, OR, that card gains 700 Attack, for as long as this card remains on the field.

[img]http://img201.imageshack.us/img201/1133/85968.jpg[/img]

Once per turn, instead of attacking with this monster, you may select one monster on the field. That monster becomes a Continuous Spell Card, all costs and effects still applied, as long as this card remains on the field or in the Graveyard. "Imp" monsters gain 200 ATK for each Continuous Spell Card on the field.

from sword-summoner's archive

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