Veniet Posted January 17, 2012 Report Share Posted January 17, 2012 [size=5][img]http://img207.imageshack.us/img207/3091/432697.jpg[/img][/size] [size=5]You can activate this card when your opponent activates a spell/trap card that would destroy 1 or more of your monsters. Discard 1 card from your hand; Negate the activation of your opponent's spell/trap, and all monsters on your opponent's field lose 500 ATK until the End Phase of the turn this card is activated.[/size] Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted January 17, 2012 Report Share Posted January 17, 2012 ... Counter *Spell*? I'm sure you mean Quick-Play. Also, it seems a little overpowered, in that it basically stops your opponent's Dark Hole with little to no effort, and giving it an ATK-reduction effect may be overdoing it. Link to comment Share on other sites More sharing options...
101100111000 Posted January 17, 2012 Report Share Posted January 17, 2012 Um, if my knowledge doesn't falter (and if the above statement is correct), I believe that Counter Spell Cards do NOT exist, thus, this card isn't realistic. The effect is OP if it were a Quick-Play, and tbh, I just don't see how/why you would name this card "Smoking Wizard". Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 17, 2012 Report Share Posted January 17, 2012 well at least 500 atk drop isn't really huge since it's only 1 turn anyway it's pretty good to save your own monsters this way I guess, cost isn't really huge plus as people stated, there's no counter spell, so you should have made this counter TRAP instead Link to comment Share on other sites More sharing options...
Veniet Posted January 17, 2012 Author Report Share Posted January 17, 2012 I changed it to a Quick-play. It was my brother's idea, mostly Link to comment Share on other sites More sharing options...
101100111000 Posted January 17, 2012 Report Share Posted January 17, 2012 Still, this card is OP'ed. It's a 1 card discard to negate an activation, PLUS drop 500 ATK of all the monsters your opponent controls. To fix it, either raise the cost, or reduce the effect's strength. Link to comment Share on other sites More sharing options...
Keeyan_Corbitt Posted January 17, 2012 Report Share Posted January 17, 2012 hmmm i think the card would do better as a counter trap. also make the cost a bit higher. maybe make you discard cards equal to the number of monsters that would be destroyed by the opponent's card? Link to comment Share on other sites More sharing options...
Sander Posted January 17, 2012 Report Share Posted January 17, 2012 [quote name='101100111000' timestamp='1326783819' post='5768088'] Still, this card is OP'ed. It's a 1 card discard to negate an activation, PLUS drop 500 ATK of all the monsters your opponent controls. To fix it, either raise the cost, or reduce the effect's strength. [/quote] God damn, you really have no idea how this game works, do you? No, this card isn't overpowered. It's a balanced card that can negate destruction based S/T's...heck, even Destruction Jammer is better than that and yet, nobody runs it, ie, THIS ISN'T BROKEN. EDIT: Maybe not better by the fact that this is a quick-play, but nonetheless, this card isn't broken. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 17, 2012 Report Share Posted January 17, 2012 [quote name='Veniet' timestamp='1326782600' post='5768072'] I changed it to a Quick-play. It was my brother's idea, mostly [/quote] well that's fine too to make it quickplay Link to comment Share on other sites More sharing options...
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