david ice Posted January 21, 2012 Report Share Posted January 21, 2012 [img]http://img690.imageshack.us/img690/8233/431909y.jpg[/img] 1 Machine Tuner + 1 or more FIRE non-Tuner monsters Once per Turn you can pay 1000 Life Point and Banish one card from your deck and activate the following effects:Monster-Negate the effect of 1 card on the field and destroy it Destroy,Spell-Target 1 FIRE attribute or Machine type Monster in the graveyard and this card gains its effect or attack points till the end of the turn,Trap-Place 1 Inferno counter on this card.When a Spell/Trap effect, or Effect Monster's effect is activated that affects this card:You can remove a Inferno counter to negate the activation and destroy it.When this card leaves the field add 1 Banish card by this cards effect to your hand. [size=5]feel free to comment[/size] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 21, 2012 Report Share Posted January 21, 2012 change Fire attribute to FIRE "This card gains 1 Fire attribute or Machine type its effect or attack points till the end of the turn" I'm a bit confused by that sentence, care to explain? Link to comment Share on other sites More sharing options...
david ice Posted January 21, 2012 Author Report Share Posted January 21, 2012 [quote name='ragnarok1945' timestamp='1327170156' post='5774225'] change Fire attribute to FIRE "This card gains 1 Fire attribute or Machine type its effect or attack points till the end of the turn" I'm a bit confused by that sentence, care to explain? [/quote] Fix, i was tring to make lore shorter and think i forgot to finish that part of the effect. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 21, 2012 Report Share Posted January 21, 2012 also I don't see why you didn't give it a permanent atk gaining effect Machine King, Machine King Prototype, and Perfect Machine King all had them Link to comment Share on other sites More sharing options...
Lord Smeagle Posted January 22, 2012 Report Share Posted January 22, 2012 Concept is good, execution is...well, I can't read it so I can't rate it, so there's your first problem. But I do know that you need to specify where you're banishing the card from for his cost (hand? Field? Graveyard? Makes all the difference.) Link to comment Share on other sites More sharing options...
david ice Posted January 22, 2012 Author Report Share Posted January 22, 2012 [quote name='Lord Smeagle' timestamp='1327224461' post='5775450'] Concept is good, execution is...well, I can't read it so I can't rate it, so there's your first problem. But I do know that you need to specify where you're banishing the card from for his cost (hand? Field? Graveyard? Makes all the difference.) [/quote] Deck, It does make a huge different Link to comment Share on other sites More sharing options...
Lord Smeagle Posted January 23, 2012 Report Share Posted January 23, 2012 Good call, I like the way you think. Gonna try and fix your OCG nao: [b]1 Machine-Type Tuner + 1 or more FIRE non-Tuner monsters Once per turn you can pay 1000 Life Point and Banish one card from your deck to activate the following effect based on the type of card Banished: Monster - Negate the effect of 1 card on the field, then destroy it. Spell - Target 1 FIRE attribute or Machine-type monster in the graveyard; this card gains ATK equal to that card's ATK, or gains that card's effect, until the End Phase. Trap - Place 1 Inferno Counter on this card. When a Spell/Trap effect, or Effect Monster's effect is activated that would affect this card, you can remove 1 Inferno Counter from this to negate the activation and destroy that card. When this card is removed from the field, select 1 card Banished by this card's effect and add it to your hand.[/b] It's probably not perfect, I've been out of the game for a while. Anyway, the card itself is pretty boss. It combos with D.D. Scout Plane for free tributes, too, and that's never a bad thing. However, there's a horribly broken combo involving Raging Flame Sprite here letting you attack directly and gain 1000 for it, and if you drop a Limiter Removal that becomes 5600 damage direct, so you might to only let it copy monster effects of a certain Level. Link to comment Share on other sites More sharing options...
david ice Posted January 23, 2012 Author Report Share Posted January 23, 2012 [quote name='ragnarok1945' timestamp='1327187383' post='5774811'] also I don't see why you didn't give it a permanent atk gaining effect Machine King, Machine King Prototype, and Perfect Machine King all had them [/quote] I didn't have those monsters in mind when i was creating this monster, and if it would gain the atk of a monster permanently it would reach 5000 plus too easily[quote name='Lord Smeagle' timestamp='1327288789' post='5776737'] Good call, I like the way you think. Gonna try and fix your OCG nao: [b]1 Machine-Type Tuner + 1 or more FIRE non-Tuner monsters Once per turn you can pay 1000 Life Point and Banish one card from your deck to activate the following effect based on the type of card Banished: Monster - Negate the effect of 1 card on the field, then destroy it. Spell - Target 1 FIRE attribute or Machine-type monster in the graveyard; this card gains ATK equal to that card's ATK, or gains that card's effect, until the End Phase. Trap - Place 1 Inferno Counter on this card. When a Spell/Trap effect, or Effect Monster's effect is activated that would affect this card, you can remove 1 Inferno Counter from this to negate the activation and destroy that card. When this card is removed from the field, select 1 card Banished by this card's effect and add it to your hand.[/b] It's probably not perfect, I've been out of the game for a while. Anyway, the card itself is pretty boss. It combos with D.D. Scout Plane for free tributes, too, and that's never a bad thing. However, there's a horribly broken combo involving Raging Flame Sprite here letting you attack directly and gain 1000 for it, and if you drop a Limiter Removal that becomes 5600 damage direct, so you might to only let it copy monster effects of a certain Level. [/quote] as long as Imperial iron wall stays off the field Link to comment Share on other sites More sharing options...
david ice Posted January 27, 2012 Author Report Share Posted January 27, 2012 bump! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.