Just Crouton Posted February 12, 2012 Report Share Posted February 12, 2012 [img]http://i898.photobucket.com/albums/ac187/Deraj_2010/TearratheShredder.jpg[/img] [color=#ff8c00][b]Tearra the Shredder[/b][/color] If your opponent activates the effect of a Spell, Trap, or Effect Monster effect while you control no Spell or Trap Cards or in your Graveyard: You can discard this card and 1 Monster Card; Negate its activation and destroy that card. While this is in your Graveyard and you control no Spell or Trap Cards or in your Graveyard: Effect Monsters you control cannot have their effects negated and gain 100 ATK and DEF x its own Level. It also turns Gallis into a 2700 ATK Naturia Beast that can't be negated. EAT IT WIITHEPEOPLE/ SELF-DESTRUCT BUTTON! Link to comment Share on other sites More sharing options...
thekazu4u Posted February 12, 2012 Report Share Posted February 12, 2012 Hmmm... i like. It basically takes away the problems with monster mash. Although "[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Effect Monsters you control cannot have their effects negated" could cause some problems. At least make it both players monsters, so at least both player's effect veilers are blown.[/size][/font][/color] Link to comment Share on other sites More sharing options...
Fader Posted February 12, 2012 Report Share Posted February 12, 2012 DO WANT! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 12, 2012 Report Share Posted February 12, 2012 a more specific skill drain and situational don't know how long it can last given the no spell/trap in the graveyard requirement though care to land some examples here please King? Link to comment Share on other sites More sharing options...
thekazu4u Posted February 12, 2012 Report Share Posted February 12, 2012 [quote name='ragnarok1945' timestamp='1329031854' post='5812189'] a more specific skill drain and situational don't know how long it can last given the no spell/trap in the graveyard requirement though care to land some examples here please King? [/quote] Um, it would be played in a monster mash deck, i.e. a deck where there IS no spell/trap. The only problem with such a deck is skill drain, and this fixes that unfair problem. Link to comment Share on other sites More sharing options...
jaster_rogue Posted February 12, 2012 Report Share Posted February 12, 2012 this is a nice idea, but I wound never use it in one of my deck since I always use many spell and Trap cards, so the effect wouldn't work for long, but anyway I guess it can be useful somehow... Link to comment Share on other sites More sharing options...
CrowCardMaster Posted February 12, 2012 Report Share Posted February 12, 2012 I like this card because if you shuffled your deck and half your spell and traps are neer the bottom your usually screwed but with this you got a chance to get them id use it Link to comment Share on other sites More sharing options...
Just Crouton Posted February 13, 2012 Author Report Share Posted February 13, 2012 [quote name='jaster_rogue' timestamp='1329067284' post='5812724'] this is a nice idea, but I wound never use it in one of my deck since I always use many spell and Trap cards, so the effect wouldn't work for long, but anyway I guess it can be useful somehow... [/quote] [quote name='ragnarok1945' timestamp='1329031854' post='5812189'] a more specific skill drain and situational don't know how long it can last given the no spell/trap in the graveyard requirement though care to land some examples here please King? [/quote] [IMG]http://i898.photobucket.com/albums/ac187/Deraj_2010/GallisMash-7.jpg[/IMG] Link to comment Share on other sites More sharing options...
Valkyrus Posted February 13, 2012 Report Share Posted February 13, 2012 possible OCG fix "..If your opponent activates a Spell, Trap, or a Monster Card's effect while there are no Spell or Trap cards in your Graveyard and on your side of the field:..", also you don't need to add "[b][i]effect[/i][/b] monsters can't have their effect negated" , "monsters" is enough, since non-effect monsters can't have their effect negated anyways. I like it, makes Gallis decks all the more consistent, but I think the ATK gain effect is a bit too much, I suggest you remove it. Link to comment Share on other sites More sharing options...
Just Crouton Posted February 15, 2012 Author Report Share Posted February 15, 2012 bump Link to comment Share on other sites More sharing options...
thekazu4u Posted February 15, 2012 Report Share Posted February 15, 2012 I like this card mainly because it stops skill drain which is one of those terribad card design cards that turn the game into a beat-down-fest. Now all we need is one of these for royal decree... Link to comment Share on other sites More sharing options...
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