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Dark Renewal - Finished Set (45 cards)


Confederacy

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Well, this is the first time for me making a thread in this Forum.

I'm expecting honest opinions from you guys about all the cards i've made, and anything about my card's effect. Actually, you can give me any comment which is still related to this thread's topic. :)

The theme of this Deck is "Dark Renewal", maybe the reason is because that most of the cards in this Deck are monsters with Dark attribute, and of course some Magics and Traps which are still related to the Darkness.

Okay enough with chit chat, let's get to the point.
I'll sort my cards based on its uniqueness and rarity, and sometimes by its Levels. But still, i'll start with the Monster cards instead of Spells or Traps.


[u][size=5][b]DARK RENEWAL[/b][/size][/u]

[SPOILER=Monster Cards]
[img]http://img13.imageshack.us/img13/1932/556901.jpg[/img]
"Martyr of the Dark Realm"
[i]You can remove from play this card from your hand or your side of the field to destroy one LIGHT monster your opponent control.[/i]

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[img]http://img850.imageshack.us/img850/1932/556901.jpg[/img][img]http://img850.imageshack.us/img850/1932/556901.jpg[/img]
"Envoy of the Darkness"[b] x[/b][color=#FF0000][b]2[/b][/color]
[i]As long as this card remains face-up on the field, increase the ATK and DEF points of all DARK monsters by 300.[/i]

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[img]http://img69.imageshack.us/img69/1932/556901.jpg[/img][img]http://img69.imageshack.us/img69/1932/556901.jpg[/img][img]http://img69.imageshack.us/img69/1932/556901.jpg[/img]
"Dweller of the Depth" [b]x[/b][color=#ff0000][b]3[/b][/color]
[i]This card is immune to Spell and Trap Cards.[/i]

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[img]http://img197.imageshack.us/img197/1932/556901.jpg[/img]
"Forgotten Warrior of the Past"
[i]Send this card to the Graveyard to revive a monster whom destroyed in previous turn to your side of the field.[/i]

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[img]http://img696.imageshack.us/img696/1932/556901.jpg[/img]
"Nightmare Shadow"
[i]If your opponent succesfully destroys your monster in battle, this card can attack directly to your opponent's Life Points on your next turn.[/i]

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[img]http://img825.imageshack.us/img825/1932/556901.jpg[/img]
"Wizard of the Dark Anthem"
[i]As long as this card remains face-up on the field, your monsters are unaffected by the effect of your opponent's Spell Cards.[/i]

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[img]http://img19.imageshack.us/img19/1932/556901.jpg[/img]
"Sage of the Dark Ritual"
[i]Once per turn, you can select 1 monster on your opponent's side of the field (the attribute of the selected monster will be treated as DARK) to be the tribute for a Ritual Summon of DARK monster you control.[/i]

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[img]http://img545.imageshack.us/img545/1932/556901.jpg[/img]
"Bone Crusher of the Dark Valley"
[i]This card can attack your opponent's Life Points directly. If you activate this card's effect, this card will be removed from play after the end of the Battle Phase.[/i]

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[SPOILER=[b][color=#0000ff]Fusion Summon[/color][/b] of the 'Scarred Moonlight' Archetype]
[img]http://img845.imageshack.us/img845/1932/556901.jpg[/img]
"Cursed Daemon of the Scarred Moonlight"
[i]"Sorcerer of the Scarred Moonlight" + "Avenger of the Scarred Moonlight" + "Demon of the Scarred Moonlight"
Once per turn during your Main Phase, by removing from play 2 cards in your hand, you can select one face-up monster card on your opponent's side of the field and take control the monster, after your turn ends, remove from play that monster.[/i]
[/SPOILER]

[img]http://img19.imageshack.us/img19/9899/556901t.jpg[/img][img]http://img194.imageshack.us/img194/567/556901d.jpg[/img][img]http://img62.imageshack.us/img62/1932/556901.jpg[/img]
"Sorcerer of the Scarred Moonlight"
[i]You can activate this card's effect once per turn during your Main Phase. By removing from play one Spell card in your hand, you can add one Spell card from your Deck to your hand and show it to your opponent.[/i]

"Avenger of the Scarred Moonlight"
[i]When this card is destroyed in battle and sent to the Graveyard, this card will be Special Summoned to your side of the field on the next turn. If you pay 700 Life Points during your Standby Phase, this card can attack twice in this turn.[/i]

"Demon of the Scarred Moonlight"
[i]Once per turn, by removing from play three cards in your hand, you can negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and remove from play the Spell Card, Trap Card, or Summoned monster.[/i]

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[SPOILER=Fusion Summon of the 'Phantom' Archetype]
[size=3][color=#0000FF][b]*Special Spell and Fusion Monster Cards[/b][/color][/size]

[img]http://img85.imageshack.us/img85/1932/556901.jpg[/img][img]http://img7.imageshack.us/img7/1932/556901.jpg[/img]
"The 13th Calling"
[i]This card can be treated as Polymerization card exclusively to Fusion Summon "Deathgate the Harmony Breaker". You must also tribute "The Sealed Phantom, Megidoza", "Hevenia, the Imperial Phantom", "Vasterd, the Guardian Phantom" on your side of the field. Instead of sending the material monsters to the Graveyard, you can remove them from play to increase the ATK of Fusion Summoned monster by 700 points.[/i]

"Deathgate the Harmony Breaker"
[i]"Hevenia, the Imperial Phantom" + Vasterd, the Guardian Phantom" + "The Sealed Phantom, Megidoza"
Fusion Summon of this card cannot be negated. Control of this card cannot be changed. You can only attack using this card by paying half of your current Life Points. As long as this card remains in face-up Attack Position on the field, your opponent's monster(s) must and can only attack this card. This card cannot be destroyed or banished.[/i]
[/SPOILER]

[img]http://img193.imageshack.us/img193/1932/556901.jpg[/img][img]http://img21.imageshack.us/img21/1932/556901.jpg[/img][img]http://img851.imageshack.us/img851/1932/556901.jpg[/img]
"The Sealed Phantom, Megidoza"
[i]This card cannot be Normal Summoned or Set. This card will be automatically Special Summoned from the owner's Deck or hand when the total number of monsters in each Graveyard are more than 9 cards. Summon of this monster cannot be negated. Your opponent can only attack this monster as long as this card remain face-up on the field. This card cannot be destroyed except for tribute.[/i]

"Hevenia, the Imperial Phantom"
[i]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when this card is sent to the Graveyard directly from the player's hand or Deck. Summon of this card cannot be negated. Each time this card succesfully destroys a monster in battle, this card can attack once again. This card cannot attack the opponent's Life Points directly. This card cannot be destroyed in battle.[/i]

"Vasterd, the Guardian Phantom"
[i]This card cannot be Normal Summoned or Set. This card will be automatically Special Summoned when this card is sent directly from the player's hand or Deck to the Graveyard. Summon of this card cannot be negated. Once per turn, this card can attack directly to the opponent's Life Points. The controller of this card will receive Life Points damage by 1900 during the controller's Standby Phase. This card cannot be destroyed except by Spell Card.[/i]

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[img]http://img31.imageshack.us/img31/1932/556901.jpg[/img]
"Ajasin the Phantom General"
[i]You can Special Summon this card from your hand by removing from play 2 cards from the top of your Deck.[/i]

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[img]http://img11.imageshack.us/img11/1932/556901.jpg[/img]
"Reminiscence of War"
[i]Collection of sins was brought alive by some great wizards in the past.[/i]

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[img]http://img10.imageshack.us/img10/1932/556901.jpg[/img]
"Guardian of the Phantom King's Tomb"
[i]This card cannot be destroyed except in battle. As long as this card remains in face-up Attack Position on the field, your opponent's monster cannot attack any other monster card other than this card.[/i]

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[img]http://img201.imageshack.us/img201/1932/556901.jpg[/img]
"Agnas the Dragon of Disaster"
[i]If you Normal Summon this card by tributing 3 "Dweller of the Depth" cards on your side of the field, this card will gain extra 1000 ATK points. This card is immune to Spell and Trap Cards.[/i]

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[b][size=3]*[/size][/b][color=#0000FF][b][size=3]Ritual Spell and Monster Card[/size][/b][/color]

[img]http://img850.imageshack.us/img850/7035/556901j.jpg[/img]
"Heaven's Nemesis"
[i]This card can be used to Ritual Summon "Lord of the Fallen Justice". You must also tribute 3 DARK monsters from the field or your hand whose total Levels equal 10 or more. This Ritual Summon cannot be negated.[/i]
[SPOILER=Ritual Summon with the "Heaven's Nemesis"]
[img]http://img593.imageshack.us/img593/1932/556901.jpg[/img]
"Lord of the Fallen Justice"
[i]This card can only be Ritual Summoned with the Ritual Spell Card "Heaven's Nemesis". Summon of this card cannot be negated. As long as this card remains in face-up Attack Position on the field, all Spells, Traps, and effects of Effect Monster will be negated and cancelled except this card's effect.[/i][/SPOILER]

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[b][size=3]*[/size][/b][color=#0000FF][b][size=3]Ritual Spell and Monster Card[/size][/b][/color]

[img]http://img838.imageshack.us/img838/1932/556901.jpg[/img]
"Forsaken World"
[i]This card can only be activated when there is no DARK monster on your opponent's side of the field and there is no monster with other than DARK attribute on your side of the field. Remove from play 3 DARK monsters from your side of the field or your hand whose total Levels equal 12 or more to Ritual Summon "Devarakhty the Existence Remover".[/i]
[SPOILER=Ritual Summon with the "Forsaken World"]
[img]http://img577.imageshack.us/img577/8800/556901s.jpg[/img]
"Devarakhty The Existence Remover"
[i]This card can only be Ritual Summoned with the Ritual Spell Card "Forsaken World". As long as this card remains face-up on the field, your opponent cannot summon monster with DARK attribute. If a monster's attribute is changed into DARK attribute by card's effect, negate the effect and remove from play that monster instead. All cards whom destroyed in battle by this card will be removed from play instead of sent to the Graveyard. This card will gain 100 ATK points for each removed from play card. This card cannot be targeted by Spells, Traps, Spell/Trap effects, or Effect Monster effects.[/i]
[/SPOILER]
[/SPOILER]

[SPOILER=Spell and Trap Cards]
*[b][color=#0000ff]Field Spell Card[/color][/b]
[img]http://img836.imageshack.us/img836/1932/556901.jpg[/img]
"Chaos Gate"
[i]Increase the ATK of all DARK monsters by 1000 points. As long as this card remains active on the field, during Standby Phase you must pay 300 Life Points for each DARK monster you control. If not, destroy all monsters on your side of the field.[/i]

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*[color=#0000ff][b]Quick-Play Spell Card[/b][/color]
[img]http://img28.imageshack.us/img28/1932/556901.jpg[/img]
"Concealed Vengeance"
[i]This card can only be activated when your current Life Points are less than 1000 and when there is no monster on your side of the field. Destroy all monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the total ATK points of your opponent's destroyed monsters by this card's effect.[/i]

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*[color=#0000ff][b]Continuous Spell Card[/b][/color][color=#0000ff][b]s[/b][/color]
[img]http://img708.imageshack.us/img708/1932/556901.jpg[/img][img]http://img138.imageshack.us/img138/4281/556901o.jpg[/img]
"The Forbidden Summoning of the Darkness"
[i]The controller of this card pays 700 Life Points during their Standby Phase. Increase the ATK points by 500 to all DARK monsters on the field, and reduce the ATK points by 500 to all non-DARK monsters on the field.[/i]

"Sorcery of the Entwined Harmony"
[i]You can activate this card's effect by paying half of your Life Points during your Standby Phase. If you do, once per turn you can change the attribute of each monster your opponent control.[/i]

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[img]http://img198.imageshack.us/img198/1932/556901.jpg[/img]
"Blindfolding the Enemy"
[i]Pay 1000 of your Life Points. Take control one of your opponent's monster on their side of the field for one turn. The controlled monster can attack your opponent's Life Points directly. Remove from play that monster after this turn ends.[/i]

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[img]http://img822.imageshack.us/img822/3745/556901n.jpg[/img]
"Nightmare Cry"
[i]Activate this card during your first Main Phase. This card can only be activated by paying half of your Life Points. Choose 1 face-up DARK monster on your side of the field, then you can attack directly to the opponent's Life Points by using the selected monster. After the end of the Battle Phase, remove from play that monster. The activation of this card cannot be negated.[/i]

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*[color=#0000ff][b]Counter Trap Card[/b][/color][b][color=#0000ff]s[/color][/b]
[img]http://img94.imageshack.us/img94/1932/556901.jpg[/img][img]http://img826.imageshack.us/img826/6176/556901f.jpg[/img]
"Dark Ambush"
[i]Pay half of your Life Points. When your opponent declares an attack using a non-DARK monster, cancel the attack and send the attacking monster to the Graveyard, then skip your opponent's Battle Phase. Special Summon the attacking monster to your side of the field on your next turn (the attribute of the summoned monster will be treated as DARK).[/i]

"Insidious Deadfall"
[i]Activate this card when your opponent summons a non-DARK monster on their side of the field. Negate the activation of that summon and remove from play the summoned monster. This card effect cannot be negated.[/i]

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[img]http://img16.imageshack.us/img16/1851/556901w.jpg[/img]
"Life Energy Absorbtion"
[i]Activate this card when your opponent ends their turn. Remove from play one face-down monster card on your opponent's side of the field.[/i]

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[img]http://img545.imageshack.us/img545/567/556901d.jpg[/img]
"Soul Punishment"
[i]Activate only when an opponent's monster successfully destroys a monster you control. Remove from play the attacking monster.[/i]

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[img]http://img837.imageshack.us/img837/1932/556901.jpg[/img]
"Supreme Substitute Soul"
[i]This card can be activated when a monster on your side of the field successfully destroyed by your opponent's monster in battle. The destroyed monster will be revived on your side of the field in your next turn and gain extra ATK points by 1500. Remove from play the revived monster on your opponent's next turn.[/i]

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*[color=#0000ff][b]Grotesque Spell and Trap Cards[/b][/color]
[img]http://img845.imageshack.us/img845/4391/556901u.jpg[/img][img]http://img12.imageshack.us/img12/1932/556901.jpg[/img][img]http://img813.imageshack.us/img813/1932/556901.jpg[/img][img]http://img593.imageshack.us/img593/1048/556901k.jpg[/img]

"Seal of the Dark Ritual"
[i]Send one card in your hand to the Graveyard, add one Ritual Spell Card from your Deck, then place it on top of your Deck.[/i]

"Seal of the Dark Summoning"
[i]Once per each turn, both players can Special Summon a monster from each Deck by paying Life Points equal 200 times the Level of the summoned monster.[/i]

"Seal of the Dark Valor"
[i]During each turn, both players can draw one more card from their Deck by sending 2 cards either from their hand or their side of the field to the Graveyard.[/i]

"Seal of the Dark Vengeance"
[i]Each player must send one card from each hand to the Graveyard in order to declare an attack.[/i]

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*[b][color=#0000ff]Ultimate Rare Spell Cards[/color][/b]
[img]http://img534.imageshack.us/img534/3773/556901g.jpg[/img][img]http://img827.imageshack.us/img827/1932/556901.jpg[/img]
"Dark Hole of Obliteration"
[i]Destroy all cards in your hand, then Remove from play all cards on the field.[/i]

"Mighty Sword of the Ultimate Darkness"
[i]Double the current ATK points of the equipped monster. At the end of the turn, the controller of this card will receive Life Points damage equal to the amount of doubled ATK points of the equipped monster, then remove from play that monster.[/i]
[/SPOILER]


Hmm...i'm done

Well, normally in YGO duel games in PC or PS, i'll be using a Deck which is quite a combination of different types and attributes of Monsters, including Traps and Spells, but in this forum, it'll be quite different.

You might be thinking that some of the monster cards i made are OP'ed, so i'll explain you a little about the effect and the requirement of the summoning which is probably a pain in the butt for the user... :D (the reason which makes them balanced)

[SPOILER=What makes them balanced]
I'm guessing that there might be some big questions from you guys which are still related with the epic monsters i've just made :), "Deathgate" and "Devarakhty"
Firstly, "Deathgate"
Of course you can see the effect of this monster might be tooooo epic.....of course...it's because this card cannot be destroyed or banished :D
But what you need to know is...materials for this Fusion Summon Monster are a real pain in the butt...it's too hard to summon them, and too risky to keep them when they're summoned (especially that "Vasterd")
So, i made a consideration, and the conclusion is...yeah of course....a Fusion Summon of 'Immortal' Monster :D

Secondly, it's about our DIVINE beast....yeah...."Devarakhty" :)
I think this guy is pretty cool, along with its name (quite alike with the strongest god of the egyptian gods, "Horakhty")
And as you can see, this guy has so many effects in him, and of course....very 'Deadly' for the opponent.. :)
I observed the effects of egyptian gods before making this 'guy', and i think this guy is never OP'ed at all..
Let's see, when yugi normal summons "Obelisk", it's not really hard to summon him, it's just that we need 3 monsters to be the tribute for the summon...yet this card needs 4 cards (Ritual Spell and 3 tribute monsters) and a bit pain in the butt (the requirements)

i think that is all about the trouble we might had...feel free to give comments though :)
[/SPOILER]

Lastly, Rate my cards in general okay :)

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