Katoki Posted March 10, 2012 Report Share Posted March 10, 2012 [img]http://i1246.photobucket.com/albums/gg612/katokii/ShrugaTheDemonLord.jpg[/img][img]http://i1246.photobucket.com/albums/gg612/katokii/NoratuDemonLordsAssistant.jpg[/img][img]http://i1246.photobucket.com/albums/gg612/katokii/KonaruTheFlameDemon.jpg[/img][img]http://i1246.photobucket.com/albums/gg612/katokii/ZevaraTheDemonMinon.jpg[/img][img]http://i1246.photobucket.com/albums/gg612/katokii/NorgeriaTheDemonOfTheSea.jpg[/img] Demon cards. Tell me what you think so far. I'm gonna make more. Link to comment Share on other sites More sharing options...
REvan342 Posted March 10, 2012 Report Share Posted March 10, 2012 Besides OCG errors, these cards suffer from poor design. Which means they are not balenced at all. At least make the downside more prevalent... Link to comment Share on other sites More sharing options...
Katoki Posted March 10, 2012 Author Report Share Posted March 10, 2012 What do you mean? Link to comment Share on other sites More sharing options...
REvan342 Posted March 10, 2012 Report Share Posted March 10, 2012 An example is the first monster....... ITs 5000 ATK and DEF..... giving up 5 Demon monsters + the first five cards in your deck may seem like a steep price, but only two other monsters can even match that... and none exceed it... its too strong. And the others might be more balenced with an ability that makes it harder to summon..... Link to comment Share on other sites More sharing options...
Katoki Posted March 10, 2012 Author Report Share Posted March 10, 2012 He is suppose to be op I was gonna add a blow up effect thingy that'd make him a little more fair but decided not to. He is suppose to be like the big bad guys main card._. I could change it though Link to comment Share on other sites More sharing options...
REvan342 Posted March 10, 2012 Report Share Posted March 10, 2012 I can see that.... i really think they just need to be harder to summon.... perhaps synchro? Link to comment Share on other sites More sharing options...
Katoki Posted March 10, 2012 Author Report Share Posted March 10, 2012 I didn't make them syncros because in a legit syncro deck he'd he'd be out in like three turns. I'm thinking of making it so he can only be on the field with a field card Imma make Link to comment Share on other sites More sharing options...
REvan342 Posted March 10, 2012 Report Share Posted March 10, 2012 I see your point, and agree with the solution. I was impressed with pics.. where did you get them? Link to comment Share on other sites More sharing options...
Katoki Posted March 10, 2012 Author Report Share Posted March 10, 2012 I believe google image._. Link to comment Share on other sites More sharing options...
Yosuke-kun Posted March 10, 2012 Report Share Posted March 10, 2012 [quote name='REvan342' timestamp='1331364673' post='5864143'] An example is the first monster....... ITs 5000 ATK and DEF..... giving up 5 Demon monsters + the first five cards in your deck may seem like a steep price, but only two other monsters can even match that... and none exceed it... its too strong. And the others might be more balenced with an ability that makes it harder to summon..... [/quote] Dude, for sacing 5 monsters and milling 5 cards, that's under powered. It's the OCG errors, terrible Grehmmahoor, and ending effect that makes him broken. Mainly since he failed to specify where the Demon cards had to be, meaning he can attack for every Demon card in the game. Conclusion: Broken effect is broken. Link to comment Share on other sites More sharing options...
Katoki Posted March 10, 2012 Author Report Share Posted March 10, 2012 Thanks Kio >..> Link to comment Share on other sites More sharing options...
Yosuke-kun Posted March 10, 2012 Report Share Posted March 10, 2012 Any time xD Link to comment Share on other sites More sharing options...
Katoki Posted March 25, 2012 Author Report Share Posted March 25, 2012 Added More. Link to comment Share on other sites More sharing options...
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