Jump to content

Recommended Posts

Years and years after the signers had rid the land of the Earthbound Immortals, a new problem arises. Eight strange clouds appear across the world with line diagrams on them similar to the ones of the Earthbound Immortals. There was a red snake, a white tree, an orange wolf, a yellow llama, a green wing, a yellow alligator, a white crane, and a purple hand. After a strange quake from deep within the planet the Skybound Immortals were released from their clouds. The signers reunited and defeated their new enemies one by one. Whenever they defeated one, the human that was possessed by that Skybound Immortal was freed and that Skybound Immortal turned into a gem which they collected. Also, when the Skybound Immortals were freed their clouds turned into beams of energy that pierce into the planet and the means of this is for the beams to unite at the core of the planet, and, well, KABOOM! Unfortunately for the signers the beams will not shut down until all of the Skybound Immortals are turned to gems and placed into a strange design in the center of an ancient ruins. At the end they manage to get to the ruins while being chase by the Sky Blazers which are followers of the Skybound Immortals. The very unforunate thing for the signers is that once they inserted the gems the beams did stop, but a gigantic strange cloud appeared above them with a pink spiral on it, and a ninth Skybound Immortal was released from it, one so immensely powerful that they are unable to defeat it! They end up running away and seeking guidance from an ancient elder, who tells them of a similar thing happening before. She also tells them of the tenth Skybound Immortal, the most powerful one for it was created using part of the Crimson Dragon's power, but also with part of the Crimson Devil's power (look up on the yugioh wiki if you don't know who that is). The tenth Skybound Immortal was the partner of her deceased grandfather, who originally imprisioned the Skybound Immortals using the tenth Skybound Immortal's power, but unfortunately it sealed away the tenth one too. Ultimately over the years the tenth one's legend was mostly lost and almost everyone who knows of the Skybound Immortals today thinks that he is evil too. They go back to the ancient ruins and go into a cavern right underneath the strange design. Here the signers inserted the gems into a very unusual seal. As they arrived above a strange robe figure appeared and challenged one of them to a duel (a new character that I'm thinking about adding). As they battle the robed figure summons the ninth Skybound Immortal, and on the signer's draw phase, right before he draws, the full mark of the Crimson Dragon appears on him and another strange cloud appears overhead with a white dragon on it. The cloud releases a ton of energy that is supposed to manifest into a Skybound Immortal just like what happened with the rest of them, but this time the energy turns into the top card of the signer's deck, the card he draws. The signer then summons out the tenth Skybound Immortal, who pulverizes the ninth Skybound Immortal, which turns into a disc like object with eight slots around it and a big slot in the middle. The tenth one then turns into a gem that is bigger than the others, and the insert it and the eight other gems into the disc. Suddenly, the ten strange clouds with their markings appear in the sky, and then fade away, for thousands of years. Thankfully through this they get all ten of the cards, and the spirits of the cards (which can call upon their powers which are hidden in their clouds). Also, now that they are together with the tenth Skybound Immortal, all of the Skybound Immortals are now purified (as long as they remain in the disc with the tenth one), which means they are their original good selves before their strange powers took over and corrupted them.
The artwork is not done by me, it is done by Raphtil on deviantart.



34rygys.jpg
Only one "Skybound Immortal" can attack or be summoned per turn. If there is not a field spell card in play then during your end phase reveal a field spell card from your hand or destroy this card. This card cannot be targeted by card effects. If this card destroys a monster by battle deal damage to your opponent equal to that monster's ATK, instead of dealing battle damage.
358wgox.jpg
Only one "Skybound Immortal" can attack or be summoned per turn. If there is not a field spell card in play then during your end phase reveal a field spell card from your hand or destroy this card. This card cannot be targeted by card effects. If this card destroys a monster by battle gain life points equal to that monster's DEF, instead of dealing battle damage.
2egh99y.jpg
Only one "Skybound Immortal" can attack or be summoned per turn. If there is not a field spell card in play then during your end phase reveal a field spell card from your hand or destroy this card. This card cannot be targeted by card effects. During each standby phase you can destroy one card on each side of the field.
e81yzs.jpg
Only one "Skybound Immortal" can attack or be summoned per turn. If there is not a field spell card in play then during your end phase reveal a field spell card from your hand or destroy this card. This card cannot be targeted by card effects. During each standby phase you can banish one card in each players' graveyard.
jtbaxy.jpg
Only one "Skybound Immortal" can attack or be summoned per turn. If there is not a field spell card in play then during your end phase reveal a field spell card from your hand or destroy this card. This card cannot be targeted by card effects. If this card is targeted as an attack target destroy one card your opponent controls and gain 500 life points.
zl2qzr.jpg
Only one "Skybound Immortal" can attack or be summoned per turn. If there is not a field spell card in play then during your end phase reveal a field spell card from your hand or destroy this card. This card cannot be targeted by card effects. If this card is targeted as an attack target destroy one card your opponent controls and deal 500 damage to your opponent.
25aole9.jpg

Only one "Skybound Immortal" can attack or be summoned per turn. If there is not a field spell card in play then during your end phase reveal a field spell card from your hand or destroy this card. This card cannot be targeted by card effects. Once per turn, if this card destroys a monster by battle, you can shuffle that monster into the deck to have this card attack once again.
2ppez4x.jpg
Only one "Skybound Immortal" can attack or be summoned per turn. If there is not a field spell card in play then during your end phase reveal a field spell card from your hand or destroy this card. This card cannot be targeted by card effects. Once per turn, if this card destroys a monster by battle, you can banish that monster to have this card attack once again.
24myez7.jpg
Only one "Skybound Immortal" can attack or be summoned per turn. If there is not a field spell card in play then during your end phase reveal a field spell card from your hand or destroy this card. This card cannot be targeted by card effects. This card is treated as if it has no attribute. Once per turn, instead of having this card attack, you can tribute one spell or trap card you control to deal 1000 damage to your opponent.
11twsk5.jpg
Only one "Skybound Immortal" can attack or be summoned per turn. If there is not a field spell card in play then during your end phase reveal a field spell card from your hand or destroy this card. This card cannot be targeted by card effects. This card is also treated as a dark attribute. Once per turn, instead of having this card attack, you can tribute one monster you control to destroy up to two cards your opponent controls.

Link to comment
Share on other sites

Hands, Crane, Gater, and Wings effects are kinda OP. When you say destroy a monster does the attacking monster count? Why let a 3000 monster who cnt be targeted by card effects attack twice? I get you have to have a field card but it is still OP especially now that every deck has a Field card in it. Try changing the effects to something less OP, sorry i dnt have a clue as to what but give it some thought.

Link to comment
Share on other sites

Hmm, i get what ur saying. I may change crane and hands to "if this card destroys a monster by battle you can shuffle (crane)/banish (hands) up to two, maybe three cards from your opponent's graveyard.
If ur talking about the destroy a card effect of gator and wings then yeah u can kill the attacking monster.
I agree with you about crane and hands at the time being, i'll probably change them, but i really think gator and wings are fine and realistic, but may change their effects to once per turn, which would probably be a lot better.


And also, for ur own card, that would make an awesome chain if u had three of them in ur deck, you worded it wrongly though.
If this card is sent from the deck to the graveyard, special summon this card in attack position to your side of the field. This card can attack your opponent directly on the turn that this card is special summoned by it's own effect. You have to send one card from your deck to your graveyard to have this card attack your opponent directly.

Also I'm not actually a new member, I do all my card stuff on my Dracinus account, the only reason I have this one is because for some reason I can't get that account to work with the forums.

Link to comment
Share on other sites

One major problem with them is that they don't have enough restrictions for their power. Look at the Earthbounds; you could only ever have one of them at a time and if there's no field they're dead. These however, have no restrictions of how many can be on the field and won't be destroyed if you have a Field spell either on the field (unlikely in this case( or in your hand. Now how many cards out there garuanty you can get rid of a field dpell from your opponent's hands? In short; they need more restrictions.

Link to comment
Share on other sites

I may change it to discard a field spell instead of reveal, that may help, also only one can attack/be summoned per turn. Soooo, say you have four monsters along with ultimate offering, with two Skybound Immortals in your hand, you could only summon one that turn. Even if you did summon the other one only one could attack per turn.

Also it GUARDIAN, not GAURDIAN

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...