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The Beginning of Light and Darkness [NA atm/Started/PG-13]


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Yay! Tbh, it would have felt a little empty without Jed. Lol.

Sorry for the double post everyone but its urgent y'all see it! I forgot to add something to the app! Add "Origins:" between Gender: and Class:. It's where ya out down what region your person is from.

Issun, I know your guy is from Solum so I can edit it in for ya. Kakashi, I need to know where your guy is from so I can edit it in for ya as well.

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Well the good guys aren't aware of the bad guys an vise versa. All everyone is gonna think that they're doing this for the King. And DK, I can slip ya in. My max for this rp is 15 people and we're at like.. 13 or 14 with you added. I'll update the front later. On break at work. Lol

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[quote name='Quεnn Aisu' timestamp='1340240936' post='5960119']
Well the good guys aren't aware of the bad guys an vise versa. All everyone is gonna think that they're doing this for the King. And DK, I can slip ya in. My max for this rp is 15 people and we're at like.. 13 or 14 with you added. I'll update the front later. On break at work. Lol
[/quote]

But...I wanna be evil. :(

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Done with my app Aisu

[u][b]Personal Info[/b][/u]
Username: .:Blu:.
Character's Name: Sethen "Seth" Drakas
Age: 27
Gender: Male
Origins: The Kingdom
Class: Knight
Rank: Paladin
[spoiler=Appearance:][IMG]http://i812.photobucket.com/albums/zz46/wirespy/SethenDrakas.jpg[/IMG]

Seth stands at a height of 191 cm (6'03") and weighs approximately 67 kg (147 lbs). Seth is a fairly muscular person without being bulky or large. On Seth's back is a large diagonal scar that he has received as a bandit (this is further explained in the "Bio"). His birth mark is located on his left shoulder.[/spoiler]
[spoiler=Personality:]Seth is a man who puts his duty above all else. He even places his duty before his own personal feelings. Seth is stoic, honorable, polite, calm, and usually expressionless. Despite his seemingly cold outside, he is just and fair, and sometimes loosens up when talking to others. Seth is a humble man who detests the act of boasting about one's abilities too highly, even though he, himself, has much to boast for. Being one of the King's most highly trusted officers, Seth carries a heavy burden in which he believes is his life-bound duty to never fail the King. This causes Seth to become rather stressed or agitated when something of great importance doesn't fall in his favor; although Seth seems to be able to regain his composure rather easily. Because of a painful experience in his past, Seth becomes emotionally pained when he sees a small town or village destroyed by bandits. It also causes him to urge children to listen to their parents always and don't be so eager to strike out on their own.[/spoiler]
[spoiler=Bio:]Seth was born to a small farming family in a rural area of The Kingdom, a ways away from the capital where the King lives. When he was born, his parents noticed an extraordinarily strange birthmark on his left shoulder. Unlike a lot of people, his parents were uneducated about the Holy Guard, and so they had no idea their son was special. Growing up, Seth was very different from the way he is now. As a child Seth was rambunctious and rather troublesome. He used to pick fights with kids twice his size and would often go home with bruises and other light wounds. As Seth grew a little older, he started developing an interest in the military, much to his parents' dislike. They wanted Seth to become a farmer like them, but Seth wanted to serve his people and his King. Seth would often visit a blacksmith in his village to train with wooden weapons; of course he did so in secrecy.

However, once his parents found out, they restricted him from leaving the house. After about a month, Seth decided to run away from his stale life to begin a life of adventure and one day, to join the military. Seth quickly found out that living all on his own wasn't the best idea. He was captured by bandits that, at first, were going to kill him, but then ultimately decided to train him to be one of them. As Seth became a teenager, he had forgotten his childhood and now his life was based around robbing travelers and pillaging small towns and villages. During one raid, Seth was attacked by a retired knight and received a large diagonal scar on his back. One day, the bandits that he lived with were captured by a small unit of The Kingdom's military. Seth was out hunting and by the time he had come back, the bandits were already gone. Seth was on his own now. Seizing the opportunity, Seth went to The Kingdom's capital to attempt to join the military.

There, the military noticed Seth had the birth mark that all Holy Guard members have on their bodies and decided to report him to the Holy Guard. They tested Seth to see how worthy he was of joining their order and he passed with flying colors. From then on, Seth became a renown Holy Guard and one of the King's best officers. When Seth was 25 years of age, he decided to pay his parent's village a visit and to apologize to his parents. Unfortunately, by the time he arrived back to his home village, the village had become nothing more than ashes and rubble. Bandits had gone through his village, looting and killing everyone before burning it down. With no leads on who was responsible, Seth was unable to get revenge, and till this day, still carries the painful burden on his chest, albeit he is healing gradually.

Recently, Seth was assigned by the King to accompany Sophia on her quest to retrieve the Asedriron's Votum. Once he had been briefed about the Votum's power, Seth decided that if possible, he would restore his home village and revive the innocent people who have lost their lives to the bandits.[/spoiler]

[u][b]Combat Info[/b][/u]
[spoiler=Main Weapon(s):][b]Spear[/b]: Seth uses a spear in combat and is quite a master at it. He is just as well as home when using a lance or javelin, however, he prefers the spear because it can both be use as a medium-ranged weapon and a long-ranged weapon. The spear that Seth currently uses is a standard model shown in the "Appearance".[/spoiler]
[spoiler=Fighting Style:]Seth is a powerful fighter that relies heavily on his spear. His basic attacks consists of powerful thrusts or stabs, and wide slashes. Seth boasts an incredible attack strength as well as defense. The area that he is lacking in, however, is speed and maneuverability. Due to the spear and shield combination, Seth becomes rather slow on his feet. While he is able to evade and jump short distances, Seth's maneuverability really fall shorts to someone who uses lighter gear. However, Seth can sacrifice some of his attack power for speed and maneuverability by using his sword instead of his spear, although Seth prefers the latter. His sword and shield combination comes in handy when fighting in smaller spaces, closer range, and against faster enemies. A notable advantage that Seth has as well is that he can fight on horseback, being trained in doing so since age 19.[/spoiler]
[spoiler=Secondary Weapon(s):][spoiler=Sword][IMG]http://i812.photobucket.com/albums/zz46/wirespy/Anima__Knight_swords_set_1_by_Wen_M.jpg[/IMG]

[b]Sword[/b]: Seth will sometimes use the sword and shield combination instead of his usual spear and shield combination. This allows for him to be faster and more maneuverable in exchange for some of his attack power. Seth rarely uses his sword and only does it when it is advantageous for him depending on the situation.[/spoiler]
[b]Shield[/b]: While not in the typical sense a weapon, Seth's shield, as shown in the "Appearance", can be useful in ramming, smashing, and pushing enemies away. While it is certainly not lethal, with enough force, Seth can fracture bones and ribs.[/spoiler]
[spoiler=Abilities:][b][u]Passive Abilities[/u][/b]
[b]Master Combatant[/b]: Having had weapon and combat training as a child, as a bandit, and as a Holy Guard, Seth has become a master combatant, rarely being defeated in battle. Common enemies are no match for him and can easily be defeated by a single blow, and even powerful enemies will have difficulty fighting Seth.

[b]Skilled Strategist[/b]: While not an expert and certainly not a master, Seth, from years of experience of commanding soldiers, has developed the keen sense of a skilled strategist. This allows him to easily outsmart common enemies an can go toe-to-toe against more skilled and smarter enemies.

[b]Expert Horseback Fighter[/b]: As a paladin, Seth has been trained to fight on horseback which he has become a master in. He is able to swiftly and expertly maneuver on a horse while attack his enemy with his signature weapon: the spear. While Seth is also good at fighting on horseback with a sword, it leaves him at a disadvantage due to its short length.

[b]Reputation[/b]: Due to him being one of the King's best and most trusted commanding officers, Seth has a well-known reputation amongst the other regions. This is easily advantageous for him for example he could force innkeepers to give him free food and board, but due to his humble nature, Seth does not abuse his reputation. His reputation can also be a bad thing as he will often become a target for attack by those who opposes the King's rule.

[b][u]Active Abilities[/u][/b]
[b]Spiral Lance[/b]: The blade of Seth's spear becomes enveloped by an [url=http://en.wikipedia.org/wiki/Azure_(color)]azure[/url]-colored energy, resembling a drill shape, that rotates rapidly. Seth then thrusts his spear at an enemy with enough power to even shear and rip through metal.

[b]Earthshaker[/b]: Seth slams the bottom of his spear into the ground, creating a powerful tremor, which has a radius of up to twenty feet, that is able to knock enemies into the air and onto their backs. Useful in situations when he or his allies are surrounded as it only affect enemies.

[b]Steed of the Zephyr[/b]: An ability used only on horseback, temporarily, this ability greatly increases the speed of whatever horse Seth is riding on.

[b]Holy Wind[/b]: Can be used with both Seth's spear and sword, Holy Wind is an ability that allows Seth to create a sharp gust of compressed wind that sparkles with [url=http://en.wikipedia.org/wiki/Spring_green_(color)]spring green[/url]-colored particles when he slashes towards the enemy(s) with his chosen weapon. The gust of wind is capable of cutting through the walls of thick fortresses. Furthermore, Seth can rotate his spear or his sword in the air to build up energy in order to unleash a medium-sized cyclone to attack. The cyclone lasts only for a short duration and its movement cannot be controlled by Seth so it is best to use this only in an open field to avoid hurting innocent people or his allies.

[b]Arcem[/b]: Learned when he was a bandit, this ability allows golden energy to surge from Seth's body, giving a visible golden aura around Seth that temporarily increases Seth's power by tenfold. However, after the aura vanishes, Seth becomes fatigued to the point of collapsing. Being the cautious man that he is, Seth will only use this technique when absolutely necessary, which so far has been never.[/spoiler]

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So anyway, I promised in Aisu's PM that I'd start on the app tonight, and yet here I am starting on the app [i]technically[/i] tonight.

About 11:45pm my time when I've started, but anyway.

[spoiler=Applimicationz][u][b]Personal Info[/b][/u]
Username: Admiral_Stalfos19
Character's Name: Noah Lyman
Age: 19
Gender: [acronym='Wait, what? We can't gender bend any more? Nawww... 8(']Female[/acronym]
Origins: The Kingdom
Class: Necromancer
Rank: [acronym='During the course of the RP, Noah WILL upgrade into a Revenant, the highest rank in which one of the Necromancer class can achieve. However, due to a conflict with her personality and the task required for her to do so, this won't happen until a reasonably late stage in the RP.']Necromancer[/acronym]
[spoiler=Appearance:][img]http://th05.deviantart.net/fs71/PRE/i/2009/354/c/2/SUIGINTOU_by_lenored.jpg[/img]
^image credit goes to lenored

Noah is rather tall for a young woman, standing at 5' 9", and weighs a respectable 63kg. However, the vast majority of the flesh in her body is in her bosom and buttocks, which in turn gives the rest of the body a look of nothing but skin and bone. Her body frame seems to follow the pear shape, her [i]exact[/i] Bust-Waist-Hip measurements being 35-26-41, but the blue dress she wears gives plenty of emphasis on the bust, even going so far as to provide plenty of cleavage, and is designed to make an effort of concealing her oversized buttocks enough so that they don't draw [i]all[/i] the attention of her figure. The dress that Noah wears also has a black wing-like "sleeve" stitched on the back, which she throws over her right shoulder. Noah's hair is [i]technically[/i] blond, but so much colour has been drawn out of it that it appears white to the naked eye, and almost shears the same colour as her skin, which of course is meant to be beige like most everyone else. The irises of the eyes are blood red, and they always manage to give off a look of pure venom, even if Noah only means a neutral look. The eyelid of the right eye appears to have been bruised, and Noah has a second bruise around her stomach, as well as a series of cuts around her waist area and back, and a nasty stab wound above her left breast, which is awfully close to her heart.[/spoiler]
[spoiler=Personality:]In the end, Noah will [i]always[/i] be looked at as selfish. She tends to think highly of herself, and she can spite just about anyone at all, making enemies with good and evil people alike. Noah will either do something because she wants to or not do something because she doesn't want to. There's no middle ground with her on that subject, a matter of which she's [i]viciously[/i] stubborn about. However, once in a blue moon, there comes a time where Noah turns around [i]completely[/i], feeling a sense of weakness within herself, and becoming all heartfelt and overcome with sorrow, even to the point where she sheds tears for no apparent reason. Why exactly she feels this way is unknown; it could be because she feels a sense of remorse from time to time, or it could be because this feeling is actually a façade, allowing her a chance to manipulate people as she sees fit. One thing for sure is that the best way to [i]truly[/i] know her is to take advantage of this so-called "outofcharacterness". And be quick about it, because it doesn't last long, and Noah eventually turns back to her normal, selfish and spiteful self without even the slightest warning. Note that Noah is on the slightly lesbian side of bisexualism, and is part necrophiliac too.

During combat, Noah tries to refrain from killing her enemies too quickly. This isn't because she's a hesitant fighter though; it's because she's a sadist at heart, preferring to ensure her enemies' deaths are as tormenting and as excruciatingly painful as possible. She also tends to throw conscience to the [i]wind[/i] when she's fighting, continuing her relentless assault on her enemies even as they give in and plead for mercy. She's [i]especially[/i] sadistic towards bandits and other criminals, as she believes the world would be better off with every single one of them dead. Noah would rather walk around stark naked than with any body armour, as she believes this will only slow her down. She'd also rather walk around stark naked than with a bloodied dress, which ironically leads to her taking her dress off and moving it out of the way before getting up close and personal with her intended weapon. This is especially the case when she only has The Spine Ripper as her current weapon, assuming the wand has been knocked out of her hand or stolen from her. Although she's not thrilled about killing her enemies right off the bat, what she [i]will[/i] focus on doing as soon as possible is paralysing and disarming all of them, so that she can take all the time in the [i]world[/i] to kill each one individually. Due to her selfishness, she will also try to use her allies as meat shields if she comes under heavy fire, even from multiple and/or strong projectiles such as a volley of heavy crossbow bolts.[/spoiler]
[spoiler=Bio:]The first 12 years of Noah Lyman's life went relatively smoothly. The Lyman family had a lot of wealth, but then again, citizens within The Kingdom always [i]would[/i]. Noah always be able to obtain whatever it was that she desired, and her parents would rarely have any difficulties even [i]finding[/i] that something being available for sale, never [i]mind[/i] purchasing it. She was in for a happy life, until a group of bandits, disguised as merchants so they could enter The Kingdom no problem, had been plundering from civilians all over, including the Lyman family. The parents were killed instantly, but the lives of Noah and her older sister were spared... only so the bandits could use the poor girls as their [i]personal[/i] living sex toys. Both of them had to raped, then forced to make out with one another and then raped again, until Noah had suddenly threw up half-way through, and was punished for this with a swift boot to the chest. Noah was then ordered to lick the innards of her sister's genitals, but she flat-out [i]refused[/i]. Nothing was going to make her co-operate with the bandits any more, as they kicked her in the chest again, punched her in the eye, whipped her, and one of the bandits even stabbed her just above the heart with his dagger, all of this to no avail. In a final attempt to get Noah's co-operation, the other bandit had murdered her sister in cold blood.

But that achieved the wrong effect [i]completely[/i]; Noah had gained enough adrenaline to pry herself from the bandits' grasp and escape with her life, continuing to run until she was far away from home where it had all happened. Days passed at a time until a necromancer by the name of Merrick Aeolus, who was making his way to the Vita Temple, had found Noah collapsed on the ground, naked, cut and bruised from the attack and ridden of energy due to exhaustion. Merrick had since taken Noah under sanctuary, where she could recover from the whole ordeal. She even gotten a new dress, which she seemed to like the look of. But nothing she could do at that stage could bring back her sister. Noting that seeing her sister again was what Noah wanted most of all, Merrick suggested that she start learning the art of necromancy, and thus she started out as an Acolyte, as with every other Necromancer. Noah was quick to learn that unlike the other classes, Necromancers don't advance ranks naturally. Instead, those training to become Necromancers must perform a series of tasks to advance ranks; but because of the nature of these tasks, some said that even advancing from Acolyte to Death Greeter would take a heart of stone. However, Noah was quick to advance from Acolyte to Death Greeter, as she didn't care [i]whose[/i] blood she had to spill at this point of her life. In fact, Noah advanced within the first 3 months of training, before her 13th birthday had come around.

During the course of her Acolyte training, Noah had mainly been trained in the use of the dagger, as well as some more defensive physical manoeuvres; the latter of which would be used in case the enemy would get too close to her, and the former of which in case her wand would be knocked out of her hand or stolen. She did [i]learn[/i] about some of the spells that Necromancers were known to use, but that was only through theory, for the moment. Transition from Acolyte to Death Greeter was all too easy; all Noah had to do was stab someone in the heart in front of the class, which she, unlike most others, had no problem with. But the transition from Death Greeter to Necromancer was a bit more daunting. To prepare for this task, Noah spent some time mastering a few of the spells that she thought would help her cause, now being taught the use of her wand. Finally, at the age of 17, she was ready to take on the task; to kill a dragon, with the help of only a [i]small[/i] army of warriors, and then eat its heart. To ensure the warriors would actually [i]help[/i] kill the dragon, Merrick had cast a spell that would allow him to take control of the dragon, and immediately sent it to attack the village closest to its den. However, the dragon was not meant to damage the village too heavily; it was just meant to cause enough of a ruckus to entice the villagers into believing they were under attack, which in turn led them to ring the town bell. As per the requirement of the "exam", Noah also had to wait until every single one of the warriors were slain before she could attack the dragon, at first only being able to watch as they were killed one by one. Eventually, the dragon was killed a while after Noah joined the fray.

However, there still came the task of eating the heart, which as Noah found out a little too late for her liking, continued to beat and pump blood even as it was removed from the body. Not wanting to get any blood on her dress, Noah [i]insisted[/i] that someone help take it off for her, as her own hands had been bloodied from handling the heart. It was tough going, as the heart was tough to chew, and it still beating gave the feeling of it squirming inside Noah's throat. At last she managed to get it down, but she had become ill for the next 4 days, and ended up not eating a morsel of [i]anything[/i] during this temporary illness. Still, she had advanced a rank nonethelehass, from Death Greeter to Necromancer. However, that's where her rank advancing desire had come to a grinding halt, as she found out the [i]final[/i] task before she could advance to Revenant, which didn't turn out to be to her liking; far from it to tell the truth. Yet she still took at least [i]some[/i] training as a Necromancer, learning to cast her spells without the need of her wand... at the cost of some of her life force. Perhaps that was why she had to eat the dragon's heart, so that casting spells that way would even be [i]possible[/i]. But when Noah hit the age of 18, Merrick was running out of things to teach her, until he had finally set her off into the world, to go about her own way.

It was shortly after she [i]left[/i] Merrick's sanctuary that Noah came across the same bandits that ended the best life she ever had, but [i]this[/i] time she was prepared to make them [i]pay[/i] for it. Unaware of how powerful she had become, the bandits had tried to plunder from Noah once again, only this time they never had a chance to do so much as draw [i]close[/i] to her... well, at least not before she suddenly decided she was an 8-year-old girl with a magic wand, that was. Just before their inevitable demise, however, the bandits had mentioned Asedriron's Votum, a powerful artefact known to answer any prayers true. Realizing she could [i]use[/i] such an artefact, Noah demanded more information from the bandits, reminding them that she was in a [i]perfect[/i] position to torture the [i]hell[/i] out of them if that was what she had to do to get them to spit it out already. And then she killed them, just as she promised that she'd spare their lives... which was [i]clearly[/i] a lie, as she had [i]no[/i] intention of leaving alive the very persons that changed her life forever; for the [i]worse[/i]. However, intrigued by Asedriron's Votum, Noah decided to tag along with the expedition... if only because acquiring such an artefact might allow her to summon a gargantuan army of undead warriors; [i]perhaps[/i] even large enough for Noah to bring about Armageddon if she so wanted to. If [i]that[/i] wouldn't have her prove she was amongst the most powerful Necromancers in the world, [i]nothing[/i] would.[/spoiler]
Theme Song: [url="http://www.youtube.com/watch?v=dbLQhzsJG0A"]Otherworld, from the FFX Official Soundtrack[/url]

[u][b]Combat Info[/b][/u]
[spoiler=Main Weapon:][b]Carin Shard[/b]

Noah's main weapon. It doesn't deal much damage if used to strike enemies, although it would probably hurt if one was poked in the eye, but that's not the way Noah uses it; she uses it properly, waving it around in a similar manner that a Mage would swing his or [i]her[/i] wand, assuming he or she has one. Although the outside of the Carin Shard is made of glass, it is filled with a mixture of dragon blood and the glowing energy from the Vita Temple itself, all inside two tubes of 9 inch glass plaided together with a 4 inch glass handle. Below is an image of its appearance.

[img]http://th06.deviantart.net/fs17/PRE/i/2007/209/1/4/Glacier_Wand_by_BonsaiHinoki.jpg[/img]
^Image Credit goes to BonsaiHinoki[/spoiler]
[spoiler=Secondary Weapon:][b]The Spine Ripper[/b]

A dagger that Noah mostly uses for ritualistic purposes, but can as a weapon in case her wand is knocked out of her hand. The dagger itself is immensely large for a dagger, as it's total length measure out to be a sizeable 15 inches, making it comparable to the blade of a short sword. It is coated with an aura that allows any blood that comes in contact with the blade to retain its moisture, which in turn lets Noah use this blood for some of the various spells under her disposal. The blade in its entirety, including the teeth that run along the edge after the first 4 inches, is made of a steel that is strong enough for the dagger to catch onto any bone within the skeleton of the intended victim, human or otherwise, and then rip that bone out of the body. Hence why it's known as The Spine Ripper; the wielders of this weapon would often target the back bones or neck bones. Below is an image of what [i]exactly[/i] the hilt of The Spine Ripper looks like.

[img]http://th06.deviantart.net/images/PRE/i/2003/9/1/1/hilt_of_practice_sword.jpg[/img]
^Image Credit goes to KGBigelow[/spoiler]
Fighting Style: Noah doesn't tend to move much at [i]all[/i] during combat, the commonly seen movements being waving her wand arm, stepping back if need be and gesturing for any allies to move forward so that [i]they[/i] take the knocks for her. But if an enemy gets too close to Noah, she [i]may[/i] try to kick that enemy in the face or around the loin area, but only if "the situation [i]calls[/i] for it". Noah relies heavily on her wand, and if it gets knocked out of her hand or stolen, then she'll do [i]anything[/i] in an attempt to get it back, just as long as it doesn't cost her her life. She [i]can[/i] cast her spells without it, but this drains her of some of her life force.
Other Equipment: Noah carries various potions and scrolls within her winged-shaped "sleeve", and two separate talismans which she places close to her heart. The scrolls are mostly notes of writing from her advancement of each rank, but she has quite the quantity of each different potion, ranging from rejuvenation potions, thawing potions, stamina potions, antidotes and even some volatile chemicals stored inside glass bottles, which are thrown as grenades, and will either spread poison to any nearby enemies, or just... explode. The two talismans help with her magicks; the first stops the golem summoning spell from draining too much of Noah's energy, whilst the other makes her blood and bone spells more potent.
[spoiler=Abilities:][b]Iron Maiden[/b] - Noah's dress is enchanted with a powerful spell that can reflect any physical damage dealt to her as [i]pain[/i] towards the attacker in question. In order to damage Noah without triggering off this spell, one has to rely [i]solely[/i] on the spell he or she actually [i]casts[/i]; even if Noah is forced back by a powerful spell and slams into a wall, the spell her dress is enchanted with will [i]still[/i] trigger and inflict pain to the caster. However, because of the way this spell works, Noah feels [i]twice[/i] as much pain from self injury as any other person. Note that Noah will not be under the effect of the spell if she's not wearing her dress, and that the spell can be transferred to whomever [i]does[/i] wear it.

[b]Marvellous Resurrection[/b] - If Noah is ever slain in battle, regardless of how [i]exactly[/i] she dies, every single cell of her corpse will soar towards a single meeting point. From there, Noah will instantly become reborn, with nothing left on her body saved for any birthmarks she may have had. In order for this ability to work once again, [acronym='So basically this only works once, since when you divide that number by the number of seconds in an hour, 3600, and then by the number of hours in a day, 24, you get the number of days in a year, 365. This is assuming, of course, that this RP doesn't go from one year to the next.']Noah has to [i]live[/i] for at least 31,536,000 seconds in this reborn form.[/acronym] Noah is currently unaware she [i]has[/i] this ability, which, in combination with her selfishness and lack of care if anyone [i]else[/i] dies, explains why she sometimes tends to throw any allies she has into the front-line.[/spoiler]
[spoiler=Magic:][b]Necromancy[/b] - Raises skeletal warriors to fight for Noah.

[b]Infusion of the Golem[/b] - Transforms any form of material, whether that be a tree, a rock or a large block of ice, into a golem that will [i]also[/i] fight for Noah. The amount of material used for the transformation determines the size of the summoned golem.

[b]Bone Reconfiguration[/b] - Manipulates and distorts the bones within a being's skeleton. This spell is [i]easily[/i] the most versatile of the spells Noah actually knows, as it allows her to shrink the enemy's skeleton so it becomes nothing more than a blob of flesh and sinew, make [i]new[/i] bones in the enemy's skeleton specifically designed to trigger of his or her pain reticules, force an enemy to slap him or her self [i]silly[/i], etc. Noah can even cast this spell on [i]herself[/i], to grow wings, sharper finger bones, a tail, etc.

[b]Corpse Explosion[/b] - Makes a corpse explode, sending blood, bone, skin, flesh and sinew soaring in all directions, preventing a corpse from being resurrected by normal means. The explosion does a fair amount of damage against enemies that are foolish enough to draw near the exploding corpse, whereas the bone acts as lethal shrapnel.

[b]Dragon Blood Stream[/b] - Fires a forceful stream of dragon blood, which can sear through the bone of those on the receiving end of the spell, piercing through their bodies and [i]commencing[/i] to travel down range. [acronym='It's THEIR blood, what do you expect?']Dragons are [i]unharmed[/i] by this spell.[/acronym]

[b]Spirit Forge[/b] - Summons the spirit of a deceased person. The spirit that is most [i]often[/i] summoned by this spell is that of Noah's older sister, who looks surprisingly similar to Sophia in appearance, except for a few [i]structural[/i] details to her body. Noah refuses to use this spell when she's under attack, as it serves her no combative advantage for the [i]most[/i] part, but it can be used to retrieve important information from the spirit, inform him or her about something he or she might need to know, or even just so Noah has someone to [i]talk[/i] to. Spirits can be dismissed with the wave of a wand, but if that doesn't happen, then the spirit will continue to linger around the earth, until they're dismissed by [i]another[/i] necromancer.[/spoiler][/spoiler]

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Thanks. ;~; Work dun help.. And with our store opening up next week, they'll probably be working me more than twice a week, but at least ~4 hour's be saved since they wouldn't have to bus us to another location for training so that's a bonus. Lol.

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[quote name='Quεnn Aisu' timestamp='1340295981' post='5960444']
That' fine Justice. No rush on the apps. I'm Gonna be busy today. Got a ton of things to do within 2 hours before leaving for work. @___@ And I still haven't been able to work on my app. ;~;
[/quote]

A lot of people are still working on their apps.
Even me. Normally, I'd be able to sh*t an awesome character easily, but man. Trying to get this character into the app is just so hard.

But I only got some stuff, as in, not enough to be considered half done.
:I

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[spoiler=Working on it.][u][b]Personal Info[/b][/u]
Username: Gasai Yuno
Character's Name: Moira
Age: 21
Gender: Female
Origins: Moira was born in an ordinary, everyday village. Her father was the head of the village guard; although noble on the surface, his real intentions were corrupt and vile. He used his position as the head guardsmen to extort and manipulate the village to whatever ends he may have wanted.

Still, Moira grew up under her father thinking he was one of the most holy figures to ever have existed. She took up apprenticeship under him, training to be a guard herself. She didn't exactly excel at what she did; she was easily distracted by most things and would much rather be doing something other than guarding, but she stuck to the training. It would do her father proud to see her serving her village as a guard.

This all changed when her father died, though. Moira was the only female member of the guard squad on active duty when her father passed away; as such, thinking they may take advantage of her, the other guardsmen attempted to have their way, giving that her father was now gone. Seeing the guard as something evil now, she ran from the village, escaping with her purity intact.

On her little escape from the place she once called home, she came across an old little magician. She stayed with this magician for about a year, helping the old woman around her cabin and garden. It wasn't long before old age caught up with the old lady, however; before long Moira was standing besides the woman on her deathbed. As she parted with this world, she bestowed upon Moira a 'gift' of sorts; she took her arm and laid a spell on it, allowing Moira to transfer or instill feelings into another person from mere touch of her hand. With this powerful 'curse' laid upon Moira, she parted this world.

Moira was now alone, wandering the countryside once more. It wasn't long until she met another party on her travels- and at the time, this seemed like one of the worst things that could've happened to a lone girl traveling the world.
Class: Bandit
Rank: Lieutenant
Appearance:
Personality:
Bio:
Misc:

[u][b]Combat Info[/b][/u]
Main Weapon(s):
Fighting Style:
Secondary Weapon(s):
Abilities:
Magic:
Misc:
[/spoiler]

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