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"Dragonyx" Archetype - True Dragons


Wyvernstorm

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This time i've done making Archetype Dragon monster cards, they're cool i bet ya :D
These cards can make a great combo in a duel.
Check them out, and please rate each of them or just rate overall of my cards, thanks and enjoy. :)


[b]Dragonyx - Sylveria the Firestorm Dragon[/b]
[img]http://i.imgur.com/9KaiN.jpg[/img]
Description:
If this card attacks, discard 1 card from the top of your deck.

[b]Dragonyx - Solice, Guardian of The Dragon[/b]
[img]http://i.imgur.com/ymAim.jpg[/img]
Description:
As long as this card remains face-up on your side of the field, your opponent cannot attack any face-up Dragon type monsters you control and cannot select them as the target of card's effect. This card will gain 200 ATK points for each face-up monster with "Dragonyx" in its name on the field.

[b]Dragonyx - Pyrosus The Berserker Dragon[/b]
[img]http://i.imgur.com/9DrDt.jpg[/img]
Description:
This card will gain 300 ATK and DEF points for every FIRE monster cards on the field.

[b]Dragonyx - Blizzardyst The Sealed Dragon King[/b]
[img]http://i.imgur.com/FV7Ap.jpg[/img]
Description:
Once per turn you can change the Battle Position of this card. If this card's Battle Position is changed from attack position to defense position, Special Summon 1 monster card with "Dragonyx" in its name from your hand or your deck to your side of the field in attack position. The Special Summoned monster card cannot attack during the turn it is Special Summoned.

[b]Dragonyx - Azrost The Magic Master[/b]
[img]http://i.imgur.com/w6Pv9.jpg[/img]
Description:
Once per turn, you can destroy 1 Spell or Trap card on the field.

[b]Dragonyx - Flamecroix The Phantom Dragon[/b]
[img]http://i.imgur.com/rtLkt.jpg[/img]
Description:
You can only activate this card's effect if there are at least 2 monster cards with "Dragonyx" in its name on your side of the field. This card can attack your opponent's Life Points directly.

[b]Dragonyx - Herosfier The Flameburst Dragon[/b]
[img]http://i.imgur.com/Z4eIf.jpg[/img]
Description:
If this card destroys a monster card in battle, increase this card's ATK points by 300.

[b]Dragonyx - Ragegard The Furious Dragon[/b]
[img]http://i.imgur.com/h17fx.jpg[/img]
Description:
If you tribute summon a FIRE Dragon type monster using this card, this card can be treated as 2 monsters. As long as this card remains face-up in attack position on the field, increase the ATK points of all face-up FIRE monster cards on the field by 300.

[b]Dragonyx - Askelios The Ancient Dragon King[/b]
[img]http://i.imgur.com/iF4HL.jpg[/img]
Description:
As long as this card remains face-up on the field, the effect of Flip Effect Monsters will be negated.

[b]Dragonyx - The Supreme Skyfire Dragon[/b]
[img]http://i.imgur.com/1HXvJ.jpg[/img]
Description:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if there are at least 3 face-up monster cards with "Dragonyx" in its name on your side of the field. You must pay 1000 LP during each of your Standby Phase (this is not optional).

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Only the fourth card? Wow. Really. Wow.

The first thing: These days, this is scarcely a cost at all, and it even is negligible back in the GX days to have a 2400 beater with this effect/Level. In fact, decks would appreciate the milling effect and it could pull off something that warrants this to be too powerful for a Level 4 with 2400 ATK.

The second one: It sucks a bit. It's a Lord of D. that also stops attacks and is a bit stronger. The ATK boost is nothing until you're swarming with Dragons, in which case this would probably be in the way if you haven't already used it as a [url="http://yugioh.wikia.com/wiki/Xyz_Monster"]Xyz Material Monster[/url] or otherwise gotten rid of it.

The third guy: So, it's practically a 2700 beater only used for beating things. It being Level 8 is bad for Tribute Summoning, as it won't happen. Not worth the Tribute Summon, and Special Summoning it isn't good since you should have better targets.

The fourth monster: Quite good. You bring out the higher-Level monsters for practically nothing, and it only grabs these guys. The fact that they can't attack makes this slow for the current insanely-speedy format, but there are always Synchro and Xyz monsters.

The fifth creature: This format hates Spells and Traps, so this is outclassed by a plethora of things: Mystical Space Typhoon, Heavy Storm, and Mobius the Frost Monarch to name a few.

The sixth object: A direct attacker with requirements isn't exactly good when there's better ones anyway, so this is just terrible.

The seventh dragon: It's a beater, but not too bad. But there's Ape Fighter, which is a bit stronger (which matters when the ATK values are around 1900 like this). Again, outclassed.

That eighth guy: There's a guy called Totem Dragon who is much better. The ATK boost is zilch, especially seeing as he's designed to not be on the field.

The ninth whatever: Stops Ryko and Morphing Jar, and has a nice ATK, but there are hardly any Flip monsters being ran anymore, so he's close to being a Normal monster. Somewhat decent.

The final card: Another beatstick. But he has a free Special Summoning (though it's the only way to play him), so it is a bit alright. This guy is a bit decent too for a beatstick, the main problem is that you have to have him in your Hand, and these cards practically will get on the field one at a time, so he is rather slow.

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[quote name='A Background Character' timestamp='1340968836' post='5963783']
Only the fourth card? Wow. Really. Wow.

The first thing: These days, this is scarcely a cost at all, and it even is negligible back in the GX days to have a 2400 beater with this effect/Level. In fact, decks would appreciate the milling effect and it could pull off something that warrants this to be too powerful for a Level 4 with 2400 ATK.

The second one: It sucks a bit. It's a Lord of D. that also stops attacks and is a bit stronger. The ATK boost is nothing until you're swarming with Dragons, in which case this would probably be in the way if you haven't already used it as a [url="http://yugioh.wikia.com/wiki/Xyz_Monster"]Xyz Material Monster[/url] or otherwise gotten rid of it.

The third guy: So, it's practically a 2700 beater only used for beating things. It being Level 8 is bad for Tribute Summoning, as it won't happen. Not worth the Tribute Summon, and Special Summoning it isn't good since you should have better targets.

The fourth monster: Quite good. You bring out the higher-Level monsters for practically nothing, and it only grabs these guys. The fact that they can't attack makes this slow for the current insanely-speedy format, but there are always Synchro and Xyz monsters.

The fifth creature: This format hates Spells and Traps, so this is outclassed by a plethora of things: Mystical Space Typhoon, Heavy Storm, and Mobius the Frost Monarch to name a few.

The sixth object: A direct attacker with requirements isn't exactly good when there's better ones anyway, so this is just terrible.

The seventh dragon: It's a beater, but not too bad. But there's Ape Fighter, which is a bit stronger (which matters when the ATK values are around 1900 like this). Again, outclassed.

That eighth guy: There's a guy called Totem Dragon who is much better. The ATK boost is zilch, especially seeing as he's designed to not be on the field.

The ninth whatever: Stops Ryko and Morphing Jar, and has a nice ATK, but there are hardly any Flip monsters being ran anymore, so he's close to being a Normal monster. Somewhat decent.

The final card: Another beatstick. But he has a free Special Summoning (though it's the only way to play him), so it is a bit alright. This guy is a bit decent too for a beatstick, the main problem is that you have to have him in your Hand, and these cards practically will get on the field one at a time, so he is rather slow.
[/quote]

Yoohooo...
Descriptive and sharp comments, i rlly like it.. :D

I don't rlly know about yugioh cards nowadays, the last series i watched of yugioh is yugioh gx, so don't expect much from me.

But you haven't notice, have you?
My masterpiece among these cards are the 2nd card, i'll have 3 of them in my deck.
Read its effect carefully, as long as this card remains face up on the field, my Dragon monsters will be invincible lol...
Besides, i can freely activate each of their effect without worrying any card's effect.
My intention from the beginingg is filling my field full of "Dragonyx", then Banish them to Special Summon one great bast*rd ever live lol...Ruler of The Dragon.
Well, i can make another combo using this 2nd card of mine, so that bast*rd cannot be targeted by card's effect...LOLOLOLOL.
They're perfectly balanced though lol.

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It doesn't necessarily make them invincible. They're still susceptible to Dark Hole, Torrential Tribute, and Smashing Ground. The protection is nice, but again, they aren't really invincible, and this guy can easily be picked off by a boss monster if your opponent has to. And don't worry about not being modernized too much. You'll get what's going on sooner or later.

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[quote name='A Background Character' timestamp='1340972397' post='5963792']
It doesn't necessarily make them invincible. They're still susceptible to Dark Hole, Torrential Tribute, and Smashing Ground. The protection is nice, but again, they aren't really invincible, and this guy can easily be picked off by a boss monster if your opponent has to. And don't worry about not being modernized too much. You'll get what's going on sooner or later.
[/quote]
Hey i'm still confused here, "Dragonyx - Solice"'s effect negate the effect of card's (Spells/Traps/Effect Monsters).
How can cards such as Dark Hole, Torrential Tribute, and especially Smashing Ground could possibly destroying my "protected from card's effect" cards?

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So all you're doing is making random cards, slapping a name on them and call it an archetype? I mean, if you're going to make an archetype, at least give the archetype something to work with, ie a gimmick (e.g. Lightsworns etc. etc.).

Honestly, the only decent card here is Solice, and that itself is pretty much a carbon copy of Lord of D. The other cards are either too weak, as mentioned in your "Ruler of the Dragon" thread, or are too weak and have a level higher than 4, requiring you to use up countless resources to Summon them.

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1st card: 2400k mill creature...yeah I'm pretty sure the lightsworns will find room for it or just any random beatdown deck ever. You've given this card the best minus one in the game there too powerful

2nd card: Congratulations you have combined Marauding Captain and Lord of D. into a card. Personally I think WattHopper does it best but its cute to try with dragons. Having said that I can't figure out how these things would live long enough for multiples to get on the field and form a lock

3rd card: Ultimate baseball kid does it better

4th card: I don't like monsters that can go in the deck for the sake of being able to go in the deck (yes I hate TGU) there I see this as and archetype based Tour Guide of the Underworld (TGU)

5th card: It would be cute in monster mash

6th/7th/8th/9th: Raging Flame Sprite/A bunch of cards/ Totem Dragon/Royal Command do it better

10: I'm he does nothing that warrants me paying lifepoints to keep him on the field...because he literally does nothing.

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