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#1
Lonk

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One thing that I have noticed about them while using them is that they know how to keep a hold on their advantage. Discuss.

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#2
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Honestly, atm finding the turbo version to work best, while abusing Magical Exemplar for pluses with Temper.

Deck's great fun and seeing as Sorciere and Junon make for great bosses, it's an undermeta deck that can actually stand on its own feet against the meta.

#3
deathxy

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book of spell with fortune ladys

#4
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apparently, the Magical monsters are gonna be Prophecy monsters in TCG
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and the Spellbook Rota is gonna be an Ultra:
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#5
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Well that's kind of stupid.

They must be making some sort of ridiculous TCG exclusive support for the actual archetype.

http://www.yugioh-ca...ts/bp-redu.html

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#6
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And then we get renames:
Breaker the Prophecy Warrior/Breaker(,) the Warrior of Prophecy
Defender the Prophecy Knight/Defender(,) the Knight of Prophecy

Sounds kinda cool.

 

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#7
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Oh my new main deck in the future. The constant hand advantage, recycling, deck thinning I assume it could be a future tier one if the ban list does what it usually does and kills off current meta decks like it did with the plant engine and agents (well somewhat).

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#8
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And then we get renames:
Breaker the Prophecy Warrior/Breaker(,) the Warrior of Prophecy
Defender the Prophecy Knight/Defender(,) the Knight of Prophecy

Sounds kinda cool.


I think Konami want to purposely separate those monsters from Prophecy by changing the name of Magical for whatever the f*** is the reason. but that would mean in OCG they can use them and in TCG we can't? WTF?
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#9
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I think Konami want to purposely separate those monsters from Prophecy by changing the name of Magical for whatever the f*** is the reason. but that would mean in OCG they can use them and in TCG we can't? WTF?

If they can use it in the OCG, we can use it in the TCG
just like they changed wattkid they can change the magicals the already exist to prophecy.
OT: I kinda like the new name, and I noticed they do make alot of advantge.

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#10
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Breaker will always be my magical warrior, no matter what his name <3

#11
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IIRC, the only card that specifically mentions "Prophecy" monsters by name searches a Level 3 "Prophecy" monster from your deck to your hand; everything else searches Spellcasters. until that changes or a card is printed that changes Levels of monsters in decks, the only monsters that would need to be changed are Level 3 monsters.
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#12
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IIRC, the only card that specifically mentions "Prophecy" monsters by name searches a Level 3 "Prophecy" monster from your deck to your hand; everything else searches Spellcasters. until that changes or a card is printed that changes Levels of monsters in decks, the only monsters that would need to be changed are Level 3 monsters.

Thing is, Konami implied TCG support for "Prophecy" monsters. They could do another level specific, but... yeah.

 

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#13
Lonk

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Konami might make TCG Exclusives in the form of a Spellbook with control and a Prophecy Monster that could make its Level to match that of another Prophecy Monster.

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#14
werewolfjedi

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but the deck is cramped tons as it is, tcg exclusives won't be all that useful.

#15
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but the deck is cramped tons as it is, tcg exclusives won't be all that useful.

That's an incredibly ignorant outlook.

One of the TCG exclusives could be amazingly broken. As long as support is coming, it's damn stupid to write it off before you see it.

 

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#16
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Da Best Spellbook

Normal Spell

Tribute 1 Spellcaster-Type monster you control; Special Summon 1 Spellcaster-Type monster from your deck and send 1 random card from your opponent's hand to the Graveyard. Cards and effects cannot be activated in response to this card's activation. During the End Phase of this turn, if this card is in your Graveyard: Banish this card; Special Summon the monster Tributed to activate this card.




I should work for Konami, goddamn.

#17
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That's an incredibly ignorant outlook.

One of the TCG exclusives could be amazingly broken. As long as support is coming, it's damn stupid to write it off before you see it.


right that's what you guys always fuckin want. broken cards.
why can't you just play the game for the fun of it anymore, its a fine archtype that is great all by itself in terms of doing what it plans to do already, it doesn't need it, and to play this game wanting every archtype to be broken and over powered is just, stupid.

games are meant to be enjoyed by all players. not just the one winning.

#18
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right that's what you guys always fuckin want. broken cards.
why can't you just play the game for the fun of it anymore, its a fine archtype that is great all by itself in terms of doing what it plans to do already, it doesn't need it, and to play this game wanting every archtype to be broken and over powered is just, stupid.

games are meant to be enjoyed by all players. not just the one winning.

Are you kidding? Have you even READ my posts?

I'm the guy that always goes on about bad card design and how broken stuff doesn't even need to exist. I'm the guy that rants about stuff like Gaia Dragon, Brionac, Gustaph, the ones that a lot of people here tend to think aren't "too bad".

Yes, the deck can function without broken cards, but if more stuff exists, there is literally NO reason not to run it. Should you not run Wind-up Rabbit, Wind-up Shark, or Wind-up Carrier Zenmaity in Wind-ups? Or, alternately, you shouldn't run Hunter because it allows a broken combo, despite not being broken itself?

To not run a card that improves the deck just because you hate broken cards isn't doing it in the name of fun. It's just being an idiot. I don't want it to be broken, but to write off that TCG support for this archetype before it's released is the mark of a fool.

 

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#19
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right that's what you guys always fuckin want. broken cards.
why can't you just play the game for the fun of it anymore, its a fine archtype that is great all by itself in terms of doing what it plans to do already, it doesn't need it, and to play this game wanting every archtype to be broken and over powered is just, stupid.
games are meant to be enjoyed by all players. not just the one winning.


He never even said he wanted a broken card. He only said that the TCG exclusives have the potential to be really good and the idea of writing them off already would be absolutely terrible (especially given with how bad Spellbook of Power is). You're acting needlessly hostile and it's people like you that we need less of in the game, not those that see it as a competitive game. And news flash: People find fun in competition. Get of your f***ing high horse, you're not cool for playing for fun. Just because you're bad at a game doesn't mean you need to try to take shots at those that know their s***.

#20
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Da Best Spellbook
Normal Spell
Tribute 1 Spellcaster-Type monster you control; Special Summon 1 Spellcaster-Type monster from your deck and send 1 random card from your opponent's hand to the Graveyard. Cards and effects cannot be activated in response to this card's activation. During the End Phase of this turn, if this card is in your Graveyard: Banish this card; Special Summon the monster Tributed to activate this card.
I should work for Konami, goddamn.

This is how I see it:
Tribute Fleur for another Fleur, SS a boss monster from your opp grave (lolxyz if you want)
Boss/xyz goes apeshit and pwns.
end turn, lolSS the other Fleur and play another boss monster.

Unfortunately, Temper would prevent most of this epicness :(
Everybody is stupid in one way or another. Don't even lie about it.




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