FF Fan Posted July 13, 2012 Report Share Posted July 13, 2012 [img]http://i.imgur.com/ecvTn.png[/img] [spoiler=Lore]Banish 1 or more "Skull Servant" from your Graveyard; For each "Skull Servant" banished by this way decrease the ATK of 1 monster your opponent controls to 0.[/spoiler] [img]http://i.imgur.com/KMPpq.png[/img] [spoiler=Lore]Face-up Level 3 and lower Zombie-Type monsters you control except "Wight Knight" are unaffected by the effects of your opponent's Effect Monster Cards. During each of your End Phases, destroy this card unless you reveal a "Skull Servant" or "Wight" monster other than "Wight Knight" in your hand. This card's name is treated as "Skull Servant" while in the Graveyard or Banished Zone.[/spoiler] [IMG]http://i.imgur.com/Tl4Wi.png[/IMG] [spoiler=lore]3 Level 1 Zombie-Type Monsters This card's original ATK is equal to the number of Xyz materials it has x 1100. The effects of Zombie-Type monsters you control cannot be negated. When a monster you control battles you can detach 1 Xyz material from this card to negate the attack. This card's name is treated as "Skull Servant" while in the Graveyard and in the Banished Zone.[/spoiler] Link to comment Share on other sites More sharing options...
newhat Posted July 13, 2012 Report Share Posted July 13, 2012 The fact that you can't Normal Summon Wight Knight severely hampers its playability; the Effect Monster protection isn't useful if your King doesn't have at least 3000 ATK. As for Lie, it's rather "winmore", since you're trading +1000 ATK for an opposing -infinite ATK. But it is a Quick-Play, so that's cool. Link to comment Share on other sites More sharing options...
Synchronized Posted July 13, 2012 Report Share Posted July 13, 2012 [font=courier new,courier,monospace]The first one is pretty good; and could actually be interesting as a psuedo-Honest for Skull Servants.[/font] [font=courier new,courier,monospace]The monster is somewhat useless aside from its name value, really.[/font] Link to comment Share on other sites More sharing options...
FF Fan Posted July 13, 2012 Author Report Share Posted July 13, 2012 I had to balance it's high atk somehow and considering how easy it is for zombies to be special summoned I figured it would be alright and it can be set too. Would destroying it if it's the only zombie-type monster on the field like Malevolent would be ok? I think the effect monster protection is always good even if your king is at 2000. It prevents your opponent from targeting King and they'll probably kill wight knight instead. If so that's another 1000 you get, also if you have both him and a lady in the wight on the field with king you have 2 monsters that can't be destroyed by battle or be effected by effect monster cards. Link to comment Share on other sites More sharing options...
Zelfore Posted July 13, 2012 Report Share Posted July 13, 2012 Lie is perfectly fine, I just don't imagine it actually being used. Not many would sacrifice 1000 or more ATK. Besides, there are other cards that can help clear the opponents field with less cost. (Lightning Vortex, for example could actually strengthen King) I like how Knight is like the opposite of Goblin Attack Force with some surprise. Though it can't be Normal Summoned, it CAN be Flip Summoned; and even if your opponent destroys it before you can flip it, its just another +1000 ATK. Link to comment Share on other sites More sharing options...
Synchronized Posted July 15, 2012 Report Share Posted July 15, 2012 [font=courier new,courier,monospace]With Knight, it's simple. Make it so it can be Normal Summoned as-is, and have it destroy itself during the End Phase unless you Tribute another "Skull Servant", "Wightmare", or "Lady in Wight" you control.[/font] Link to comment Share on other sites More sharing options...
FF Fan Posted August 2, 2012 Author Report Share Posted August 2, 2012 Edited Wight Knight's effect and added in a new card. Link to comment Share on other sites More sharing options...
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