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Shadow Paladin Synchro Deck


Ambrogirmint705

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A set of cards I recently posted in written sections, after having quite a good response before; I decided to create the real cards out of it. Hope you guys like it.

[b]Monsters[/b]
Shadow Paladin Apocalypse Bat
[img]http://i.imgur.com/Dd1Pl.jpg[/img]

Shadow Paladin Fallen Angel
[img]http://i.imgur.com/AMDZ9.jpg[/img]

Shadow Paladin Junior Sage
[img]http://i.imgur.com/YtzGo.jpg[/img]

Shadow Paladin Nightmare Painter
[img]http://i.imgur.com/1EgVd.jpg[/img]

Shadow Paladin Skull Witch
[img]http://i.imgur.com/1qXcZ.jpg[/img]

Shadow Paladin Swordstalker
[img]http://i.imgur.com/DFsca.jpg[/img]

[b]Synchro Monsters[/b]
Phantom Blaster Dragon
[img]http://i.imgur.com/DyRcF.jpg[/img]

Phantom Blaster Overlord
[img]http://i.imgur.com/fF3xz.jpg[/img]

Shadow Paladin Blaster
[img]http://i.imgur.com/Rlzeu.jpg[/img]

Shadow Paladin Dark Manipulator
[img]http://i.imgur.com/QUZvc.jpg[/img]

Shadow Paladin Mac Lier the Dark Shield
[img]http://i.imgur.com/Ielf1.jpg[/img]

Shadow Paladin Silent Assassin
[img]http://i.imgur.com/PCHgz.jpg[/img]

[b]Spells[/b]
Shadow Paladin World Castle
[img]http://i.imgur.com/jTE91.jpg[/img]

[b]Traps[/b]
Darkside Trumpeter
[img]http://i.imgur.com/4v6sI.jpg[/img]

Grim Reaper’s Invitation
[img]http://i.imgur.com/Tz4CD.jpg[/img]

Any comments or critiques are appreciated.

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Well, actually I've posted this in written cards section, but since you've requested it; I'll repost it again (not in proper sequence, like the cards above however)

[b]Phantom Blaster Overlord[/b]
LV12 Dragon DARK ATK: 4500/ DEF: 3200 Synchro Monster/ Effect
1 “Shadow Paladin” Synchro Tuner + 2 or more “Shadow Paladin” non-tuner Synchro monsters
Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and treat it as this card’s effect until the End Phase. During the End Phase, if this card was destroyed by your opponent’s card (either by battle or card effect) and sent to the Graveyard this turn, you may remove from play 1 “Shadow Paladin” Synchro monsters in your Graveyard to Special summon this card from the Graveyard.

[b]Phantom Blaster Dragon[/b]
LV10 Dragon DARK ATK: 3200/ DEF: 2500 Synchro Monster/ Effect
1 “Shadow Paladin” Synchro Tuner + “Shadow Paladin Blaster”
Once per turn, when your opponent activates a Spell/ Trap cards during your Battle Phase, you can negate the activation and destroy it. This card cannot attack your opponent directly. When your opponent declares an attack, you may select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.

[b]Shadow Paladin Blaster[/b]
LV8 Warrior DARK ATK: 2500/ DEF: 2000 Synchro Monster/ Effect
1 “Shadow Paladin” Tuner + 1 or more non-tuner monsters
Once per turn, you can change the battle position of 1 face-up your opponent controls. This card inflicts Piercing Damage. When this card is destroyed, you may draw 1 card, and then discard 1 “Shadow Paladin” monster card from your hand.

[b]Shadow Paladin Dark Manipulator[/b]
LV2 Fiend DARK ATK: 1000/ DEF: 1000 Synchro Monster/ Tuner
When this card is used as a Synchro material for a synchro summon of “Phantom Blaster Overlord” or “Phantom Blaster Dragon”, that Synchro monster is unaffected by your opponent’s Spell or Trap cards until the End Phase. Once per Duel, you may discard 1 “Shadow Paladin” monster cards from your hand to Special Summon this card from your Graveyard.

[b]Shadow Paladin Fallen Angel[/b]
LV1 Fairy DARK ATK: 300/ DEF: 1000 Effect Monster/ Tuner
When your opponent controls a Synchro monster, you may Special Summon this card from your hand. When this card is successfully Special Summoned this way, you may add 1 “Shadow Paladin” monster from you Deck to your hand, except “Shadow Paladin Fallen Angel”.

[b]Shadow Paladin Junior Sage[/b]
LV1 Spellcaster DARK ATK: 1000/DEF: 300 Effect Monster/ Effect
If you control a face-up Level 8 or higher Synchro monster, you can special summon this card from your hand. When this card is sent to the Graveyard as a material for a “Shadow Paladin” Synchro Summon, you may Special Summon 1 level 4 or lower “Shadow Paladin” monster from your hand or Deck in face-up Defense Position, except “Shadow Paladin Junior Sage”.

[b]Shadow Paladin Nightmare Painter[/b]
LV3 Spellcaster DARK ATK: 1200/ DEF:800 Effect Monster/ Effect
When this card is destroyed as a result of battle and sent to the Graveyard, you may pay 800 Life Points. Special Summon 2 “Shadow Paladin Tokens” (Spellcaster-Type/DARK/Level 3/ATK 0/DEF 0).

[b]Shadow Paladin Silent Assassin[/b]
LV4 Warrior DARK ATK: 2000/ DEF: 2000 Synchro Monster/ Effect
1 Tuner + 1 or more “Shadow Paladin” non-tuner monsters
While you and your opponent have the same number of cards in hand; negate all Spell, Trap and Effect Monster effects activated by your opponent. During the End Phase, send 1card from your hand to Graveyard.

[b]Shadow Paladin Skull Witch[/b]
LV4 Spellcaster DARK ATK: 400/ DEF: 1300 Effect Monster/ Tuner
When this card is normal summoned; you can Special Summon 1 Level 4 or lower “Shadow Paladin” monster from your Hand. This card cannot be used as Sunchro material monsters, except for Synchro Summon of a “Shadow Paladin”.

[b]Shadow Paladin Swordstalker[/b]
LV4 Warrior DARK ATK: 1900/DEF: 700 Effect Monster/ Effect
You may discard 1 “Shadow Paladin” from your hand to allow this card attack twice during your Battle Phase. This card cannot attack your opponent’s directly when this effect activated.

[b]Nightmare Chain[/b]
Normal Spell Card
Pay 1000 LP. You may Special Summon up to 2 level 4 or lower “Shadow Paladin” from your Deck. The monster summoned by this effect cannot attack, be tributed and will be destroyed at the End Phase.

[b]Shadow Paladin Apocalypse Bat[/b]
LV2 Zombie DARK ATK: 200/ DEF: 1500 Effect Monster/ Tuner
During either player’s turn, you can send this card from your hand to the Graveyard to target 1 face-up “Shadow Paladin” monster you control. This turn, that monster cannot be destroyed as a result of battle, and you take no Battle Damage involving it.

[b]Shadow[/b][b] Paladin World Castle[/b]
Field Spell Card
Each time a “Shadow Paladin” monster is sent from the field or hand to Graveyard, put 1 Howl Counter on this card. All “Shadow Paladin” monsters gain 100 ATK & DEF for each Howl Counter. If this card would be destroyed by a card effect, you may remove 2 Howl Counters instead.

[b]Grim Reaper’s Invitation[/b]
Counter Trap Card
Activate only when your control a face-up “Shadow Paladin” monster when your opponent activates a Spell Card, Trap Card or Effect Monster’s Effect that would destroy a card(s). Negate the card’s activation and destroy it.

[b]Shadow Paladin Mac Lier the Dark Shield[/b]
LV6 Warrior DARK ATK: 0/DEF: 3500 Synchro Monster/ Effect
1 Tuner + 1 or more “Shadow Paladin” non-tuner monsters
As long as this card is in face-up Defense Position, during each of your Standby Phase, your opponent draws 2 cards from his/her Deck. When this card is changed to Attack Position, destroy this card.

[b]Darkside Trumpeter[/b]
Normal Trap Card
Activate only when 1 of your “Shadow Paladin” is sent to the Graveyard by a card effect. Special Summon 1 level 3 or lower “Shadow Paladin” tuner monster from your Deck.

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