Jump to content

Miniature Trunade (no this is not a card remake, as trunade is already broken)....


Alpakha

Recommended Posts

[img]http://i.imgur.com/B2Dpv.jpg[/img]
[spoiler=Lore]This card cannot be Special Summoned. This card returns to its owner’s hand during the End Phase of the turn it is summoned or flipped face-up. If you control a face-up WIND monster, you can Normal Summon this card without a Tribute (in addition to your regular Normal Summon). When this card is summoned, you can return a WIND monster you control to your hand to target up to 2 Spell or Trap Cards on the field: return those targets to their owner’s hand, those targets cannot be activated in response to this card. You can only summon 1 “Zephryas, the Mythic Wind” per turn.[/spoiler]

Link to comment
Share on other sites

iThink its balanced. It MUST return to your hand and it requires a specific Attribute, so its not completely splashable, it effect is moderately powerful in and of itself and its barely considered a beater. I think you did an excellent job. I actually expected another spell where it would be: "return a number of your Spell & Trap Cards on the field to your hand, return the same number of Spell& Trap Cards to your opponent's hand".
I like your idea better haha.

Link to comment
Share on other sites

I agree with it's potential.
A mini Giant Trunade that ditches Special Summon hate and the need of Tributes for a Level 5 sounds nice.
It is not even that specific actually, as long as Starlight Road happens, you'll have what you need. It is good removal, it is good at recycling Spell/Trap cards, it is good at Xyz food, and at Synchro.
I can see it having a place. Hopefully Konami will someday make WIND monsters competitively good as a theme.
Spirit Monsters are rare to see these days.

and it's a moose-cow-eagle-horse with cool hair, how much more do you need?

Link to comment
Share on other sites

[quote name='Sleepy' timestamp='1348007334' post='6027602']
I agree with it's potential.
A mini Giant Trunade that ditches Special Summon hate and the need of Tributes for a Level 5 sounds nice.
It is not even that specific actually, as long as Starlight Road happens, you'll have what you need. It is good removal, it is good at recycling Spell/Trap cards, it is good at Xyz food, and at Synchro.
I can see it having a place. Hopefully Konami will someday make WIND monsters competitively good as a theme.
Spirit Monsters are rare to see these days.

and it's a moose-cow-eagle-horse with cool hair, how much more do you need?
[/quote]

wow, ok cool. Thanx for the comment. Anyway, bump

Link to comment
Share on other sites

  • 2 weeks later...

[quote name='FreelancerRaiko' timestamp='1349641093' post='6039803']
How in God's name is Trunade broken?
[/quote]

Read the Advanced clause before you post, and while you're at it look at the current Metagame.

My issue with the card is that it just provides a constant source of damage that can dodge your opponent's turn, therefore making it less prone to being destroyed (like Yata) that can eventually be used as high-level Xyz fodder when you want to. I personally think making it able to be Normal summoned without tribute as your actual Normal summon would balance it, and in return make the Trunading effect a little more usable by, for example, bouncing one monster of any Attribute you control or just any card you control.

Link to comment
Share on other sites

[quote name='Mihails Tāls' timestamp='1349731773' post='6040492']
This isn't necrobumping - the thread was only posted in slightly over a week ago. It's legit, although this guy has been doing it elsewhere and has been warned.
[/quote]
Really? It was like on the 4-5 page on RC...

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...