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Admiral_Stalfos19

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[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/110/506/zergling-rush-sc2.jpg?1318992465[/img]

Now it's [i]YCM's[/i] turn to be Zerg rushed >:{)

So yeah, these are all the Zerg cards I've created so far, all made with the Xyz V5 mod for the MSE. I've represented the cards as realistically as I could with their effects and stats. They shouldn't [i]all[/i] be too OP'ed, but I'll be happy to fix the ones that are, just as long as you don't try and rub it in my face. If you do, then the only thing I'll probably do about it is hate you for it <_<

In short, keep any criticisms you [i]do[/i] have constructive. I'm a man, I can [i]handle[/i] critique. Moving on:

[spoiler=Burrow][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/Burrow.jpg[/img][spoiler=Lore]This card cannot be activated while you do not control an EARTH "Zerg" monster. Defense Position EARTH "Zerg" monsters you control cannot be selected as attack targets. If your opponent activates a card effect, you can send 2 cards from the top of your Deck to the Graveyard to render each Defense Position EARTH "Zerg" monster you control unaffected by that card effect. If the only monsters you control are Defense Position EARTH "Zerg" monsters, your opponent can attack your Life Points directly with 1 monster he or she controls. If he or she does, switch all EARTH "Zerg" monsters you control into Attack Position.[/spoiler][/spoiler][spoiler=Infested Marine][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/InfestedMarine.jpg[/img][spoiler=Lore]When this card is Normal Summoned, place 2 A-Counters on this card. This card gains 300 ATK and DEF for each A-Counter on this card, and does not lose ATK when battling an "Alien" monster. You can pay 500 Life Points to shift 1 A-Counter from 1 other monster you control to this card. If this card is targeted by a card effect that involves A-Counters, change that card's effect to the following:
* Remove all A-Counters from the target. Then, inflict 600 damage to your opponent for each A-Counter removed by this effect.[/spoiler][/spoiler][spoiler=Nydus Worm][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/NydusWorm.jpg[/img][spoiler=Lore]Special Summon this card in Defense Position as an Effect Monster (Fiend-Type/DARK/Level 4/ATK 0/DEF 2000). (This card is also still a Trap Card.) Once per turn, you can target and reveal 1 EARTH "Zerg" monster in your hand, and inflict damage to your opponent equal to the ATK of the target. During your next Standby Phase, Special Summon the target in Attack Position, if able.[/spoiler][/spoiler][spoiler=Sarah Kerrigan, The Queen of Blades][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/SarahKerriganTheQueenofBlades.jpg[/img][spoiler=Lore]2 Level 9 "Zerg" monsters
Once per turn, if this card destroyed your opponent's Defense Position monster by battle while it has at least 2 Xyz Material, it can attack once again. During the start of your Main Phase 1, you can detach 2 Xyz Materials from this card and pay 2000 Life Points to destroy all cards on your opponent's side of the field and in his or her hand. If you do, all Battle Damage is halved this turn, and during your opponent's next Draw Phase, he or she draws cards equal to the total number of cards destroyed by this effect. (If he or she cannot, he or she draws as many cards as possible.) You cannot activate this effect during the turn this card was Summoned.[/spoiler][/spoiler][spoiler=Zerg Abberation][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergAberration.jpg[/img][spoiler=Lore]This face-up Attack Position card must attack, if able. If this card is in face-up Defense Position during your Standby Phase, switch it to Attack Position. This card's Battle Position cannot be changed until the End Phase of your next turn. If this card attacks, reduce its ATK by 200 after damage calculation.[/spoiler][/spoiler][spoiler=Zerg Baneling][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergBaneling.jpg[/img][spoiler=Lore]This card cannot be Special Summoned. You must Tribute "Zerglings" to Normal Summon this card. Both players take all Battle Damage that this card inflicts. If this card attacks a Defense Position monster, inflict Piercing Damage to your opponent's Life Points. Destroy this card during the End Phase of your turn.[/spoiler][/spoiler][spoiler=Zerg Brood Lord][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergBroodLord.jpg[/img][spoiler=Lore]You can Normal Summon or Set this card by Tributing 1 "Zerg Curropter" you control. This card cannot be Summoned by other ways. While you control a face-up "Zerg Broodling", this card cannot be selected as an attack target or targeted by card effects. When this card attacks, increase its ATK by 1200 during damage calculation only, and Special Summon as many "Zerg Broodlings" as possible from your hand, Deck, Graveyard or Banished Zone. This effect must resolve before your opponent can activate card effects.[/spoiler][/spoiler][spoiler=Zerg Broodling][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergBroodling.jpg[/img][spoiler=Lore]Biological symbiotes that are spat out by the Brood Lord and function as living ammunition. These regurgitated creatures focus on their target, ravaging it until they destroy it or die in the attempt.[/spoiler][/spoiler][spoiler=Zerg Changeling][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergChangeling.jpg[/img][spoiler=Lore]When this card is Summoned, target 1 monster your opponent controls. While the target remains face-up on the field, this card's ATK becomes the ATK of the target. In addition, this card gains the effect of the target until it is removed from the field. (If an effect requires you to detach an Xyz Material, pay 1000 Life Points instead.) If the target is removed from the field, send this card to the Graveyard.[/spoiler][/spoiler][spoiler=Zerg Corruptor][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergCorruptor.jpg[/img][spoiler=Lore]If a "Zerg" monster you control battles with your opponent's monster, you can discard this card to decrease your opponent's monster's ATK and DEF by 2000 during damage calculation only.[/spoiler][/spoiler][spoiler=Zerg Creep][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergCreep.jpg[/img][spoiler=Lore]This card cannot be removed from the field while a "Zerg" Synchro Monster is face-up on either side of the field. Neither player can activate Field Spell Cards while this card is face-up on the field. During each player's Standby Phase, increase the turn player's Life Points by the sum of the Levels of all EARTH "Zerg" monster he or she controls x100, if he or she controls any.[/spoiler][/spoiler][spoiler=Zerg Drone][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergDrone.jpg[/img][spoiler=Lore]You can Special Summon this card from your hand or Deck by Tributing 1 "Zerg Larva" you control that does not have an Opening Hand Counter. If you do, you cannot Synchro Summon or Xyz Summon during this turn. While this card is face-up on the field, increase your Life Points by 500 during each of your Standby Phases. If this card is used as a Synchro Material Monster, you can use monsters your opponent controls as the other Synchro Material Monsters. You must pay 3000 Life Points to Synchro Summon this way.[/spoiler][/spoiler][spoiler=Zerg Hydralisk][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergHydralisk.jpg[/img][spoiler=Lore]You can Tribute 1 monster your opponent controls to Normal Summon this card. If you do, reduce this card's ATK and DEF by 800, unless it is the only monster you control. If this card attacks a Defense Position monster, inflict Piercing Damage to your opponent's Life Points.[/spoiler][/spoiler][spoiler=Zerg Infestor][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergInfestor.jpg[/img][spoiler=Lore]Once per turn, while this card is in face-up Attack Position, you can pay any of the following amounts of Life Points to activate the following effect:
* 500 Life Points: Special Summon 1 "Infested Marine" from your hand, Deck or Graveyard, and place 2 A-Counters on it. Destroy it during your next End Phase, andif you do, take 800 damage.
* 1500 Life Points: Reduce the ATK and DEF of all monsters your opponent controls by 2000. If a monster your opponent controls has 0 DEF before or after this effect resolves, destroy it. Monsters destroyed by this effect are treated as if they were destroyed by their own effects.
* 2000 Life Points: Target 1 monster your opponent controls, and take control of it until the End Phase. While the target is under your control, it cannot be Tributed or used as Synchro or Xyz Material.[/spoiler][/spoiler][spoiler=Zerg Larva][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergLarva.jpg[/img][spoiler=Lore]If this card is in your opening hand, Special Summon it during the Standby Phase of the first turn, and place 1 Opening Hand Counter on it (max. 1). Banish any "Zerg Larvae" that have Opening Hand Counters on them when they leave the field. "Zerg Larvae" banished this way cannot be relocated from the Banished Zone. While you control a "Zerg Larva" with an Opening Hand Counter, you cannot activate the following effect:
* You can Normal Summon or Set Level 5 or higher "Zerg" monsters from your Deck, except "Zerg Queen", by Tributing only copies of this card.[/spoiler][/spoiler][spoiler=Zerg Lurker][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergLurker.jpg[/img][spoiler=Lore]You can Normal Summon or Set this card by Tributing 1 "Zerg Hydralisk" you control. This card cannot be Summoned by other ways. When this card is Normal or Flip Summoned, place 1 "Burrow" from your hand, Deck or Graveyard onto your Field Spell Card Zone and activate it, ignoring the effects of all other cards on the field. This card can attack while in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. If "Burrow" is removed from the field, return this card to your hand.[/spoiler][/spoiler][spoiler=Zerg Mutalisk][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergMutalisk.jpg[/img][spoiler=Lore]This card can attack your opponent's Life Points directly. Each time this card attacks, increase this card's ATK by 1000 after damage calculation.[/spoiler][/spoiler][spoiler=Zerg Overlord][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergOverlord.jpg[/img][spoiler=Lore]You can Special Summon this card from your hand or Deck by Tributing 1 "Zerg Larva" you control that does not have an Opening Hand Counter. If you do, increase your Life Points by 800. You can discard this card to add 1 "Zerg Creep" to your hand. Once per turn, while this card is in Attack Position, you can switch it to Defense Position and Special Summon 1 EARTH "Zerg" monster from your hand. The effects of monsters Special Summoned this way are negated until the End Phase, and you cannot conduct a Synchro or Xyz Summon this turn.[/spoiler][/spoiler][spoiler=Zerg Overseer][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergOverseer.jpg[/img][spoiler=Lore]You can Normal Summon or Set this card by Tributing 1 "Zerg Overlord" you control. This card cannot be Summoned by other ways. When this card is Normal or Flip Summoned, switch it to Defense Position, and send all Set cards to the Graveyards. While this card is face-up on the field, both players must play with their hands revealed, and neither player can Set cards. During your opponent's turn, you can pay any of the following amounts of Life Points to activate the appropriate effect:
*1000 Life Points: Special Summon 1 "Zerg Changeling" from your hand, Deck or Graveyard.
*2500 Life Points: Target 1 monster your opponent controls. Its ATK and DEF are reduced to 0 and its effects are negated until the End Phase of your next turn. If your opponent's Defense Position monster is affected by this effect, inflict Piercing Damage when it is attacked by a "Zerg" monster you control.[/spoiler][/spoiler][spoiler=Zerg Queen][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergQueen.jpg[/img][spoiler=Lore]Once per turn, at the start of Main Phase 1, you can pay 500 Life Points to Special Summon as many "Zerg Larvae" as possible from your hand, Deck or Graveyard. You cannot Summon monsters during the turn you activate this effect. If you do not activate it, increase your Life Points by 1500 at the End Phase of your turn.[/spoiler][/spoiler][spoiler=Zerg Roach][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergRoach.jpg[/img][spoiler=Lore]You can Special Summon this card from your hand or Deck by Tributing 1 "Zerg Larva" you control that does not have an Opening Hand Counter. If you do, increase this card's ATK by 500. If this card inflicts Battle Damage, increase your Life Points by the same amount, then switch this card into Defense Position at the end of the Battle Phase. This card's Battle Position cannot be changed until the End Phase of your next turn.[/spoiler][/spoiler][spoiler=Zerg Spine Crawler][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergSpineCrawler.jpg[/img][spoiler=Lore]"Zerg Drone" + 1 or more non-Tuner monsters
This card is treated as a Normal Monster while face-up on the field. During the turn after this card was Synchro Summoned, while it remains face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
* This card's original DEF becomes 3000. This card can attack your opponent's Life Points directly. If this card attacks this way, switch it to Defense Position at the end of the Battle Phase. If this Attack Position card is attacked by a monster with higher ATK, switch this card into Defense Position. This card's Battle Position cannot be changed until the End Phase of your next turn.[/spoiler][/spoiler][spoiler=Zerg Spore Crawler][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergSporeCrawler.jpg[/img][spoiler=Lore]"Zerg Drone" + 1 or more non-Tuner monsters
This card is treated as a Normal Monster while face-up on the field. During the turn after this card was Synchro Summoned, while it remains face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
* This card's original DEF becomes 4000.When this card is Normal Summoned, send all Set cards to the Graveyards. Then switch this card into Attack Position if it was Normal Summoned while in Defense Position. While this card is in face-up Attack Position, both players must play with their hands revealed, and neither player can Set cards. If this Attack Position card is attacked by a monster with higher ATK, switch it into Defense Position, and negate its effect for the rest of the Duel.[/spoiler][/spoiler][spoiler=Zerg Ultralisk][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergUltralisk.jpg[/img][spoiler=Lore]You must Tribute 3 monsters to Normal Summon this card. This card cannot be Special Summoned except from the Graveyard and only if it was sent there from the field. If this card would be Special Summoned from the Graveyard by a card effect, the owner of that card must pay 3000 Life Points before that effect can resolve. Control of this card cannot be switched. If your opponent's monster fails to destroy this Defense Position card by battle, destroy that monster, and inflict damage equal to the difference between the two monsters' Levels x200. Damage inflicted this way is treated as Battle Damage, and monsters destroyed this way are treated as if they were destroyed by battle. If your opponent activates a card effect while this card attacks, you can switch this card into Defense Position to render it unaffected by that card effect. If you do, the End Phase of your turn initiates immediately.[/spoiler][/spoiler][spoiler=Zerg Virophage][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/ZergVirophage.jpg[/img][spoiler=Lore]"Zerg Drone" + 1 or more non-Tuner Synchro monsters
This card is treated as a Normal Monster while face-up on the field. During the turn after this card was Synchro Summoned, while it remains face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
* When this card is Normal Summoned, target as many monsters your opponent controls as possible, and take control of them until the End Phase. While a target is under your control, it cannot be Tributed or used as Synchro or Xyz Material. This card loses its effect during your next Standby Phase, and cannot be Normal Summoned until the End Phase of your next turn.[/spoiler][/spoiler][spoiler=Zergling][img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/Zergz/Zergling.jpg[/img][spoiler=Lore]You can Special Summon this card from your hand or Deck by Tributing 1 "Zerg Larva" you control that does not have an Opening Hand Counter. If you do, Special Summon as many "Zerglings" as possible from your hand, Deck or Graveyard. While this card is in Attack Position, increase its original ATK by 700 for each other Attack Position "Zergling" you control.[/spoiler][/spoiler]

Some of the images are bad, I know, but there's not a lot I can do about it. I plan to make some written cards as well, but first, I need to know if any of these properly made ones need fixing first. So critique away; I'll be watching.

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