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Dark Lord, Chaos Awakens

* * - - - 1 votes Dark Lord Darkness Chaos previews

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#1
Sckorpio

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I'm still working on my satelite set so i'm posting these card's which i thought of about 3 months ago. I'm also thinking about making a dark lord set so these are just some previews really. I hope you have some creative comments for my cards.

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Effect: If this card and Summon... Chaos are in your hand discard both and half your lifepoints and tribute 2 monsters to summon Dark Lord, Chaos.

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Effect:If this card and Summon... Dark are in your hand discard both and half your lifepoints and tribute 2 monsters to summon Dark Lord, Chaos.

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Effect:This card cannot be normal summoned or set.
This card can only be special summoned by the effects of Summon... Dark and Summon... Chaos.
This cards ATK and DEF are equal to the amount of monsters in your grave yard x 1000.
While this card is on your field neither player can set monsters. Every end phase summon 1 Dark Chaos token DARK/LVL4/Fiend/Effect/0ATK/0DEF
Effect(s): Deal 300 ATK to your opponents lifepoints, Each standby phase.


Just as an extra
3 of my satelite monsters:


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Effect: Discard 2 cards to add this cards def to its attack or vice-verca until the end phase of the turn.

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Effect:This card cannot be destroyed by battle with a Lvl 4 or higher monster. Every stand-by phase this card gains 1000ATK and DEF.

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Effect:Every time a player draws a card gains 500ATK.
This card gains 500ATK when attacking Set or Defence position monsters. This card does piercing damage.

Waddup its dat boi.


#2
Sckorpio

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bump

Waddup its dat boi.


#3
Sckorpio

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bump

Waddup its dat boi.


#4
Neutrality Man

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Okay, time to flex my judgmental side. GO!

Posted Image

Effect: If this card and Summon... Chaos are in your hand discard both and half your lifepoints and tribute 2 monsters to summon Dark Lord, Chaos.


This just Summons the Level 24 monster below, so there isn't really much to talk about here other than the OCG. The art is neato, though.

OCG corrections: If this card and "Summon... Chaos" are in your hand: You may discard both "Summon... Chaos" and this card, pay half your Life Points and Tribute 2 monsters; Special Summon "Dark Lord, Chaos" from your hand, Deck, or Graveyard.

Posted Image

Effect:If this card and Summon... Dark are in your hand discard both and half your lifepoints and tribute 2 monsters to summon Dark Lord, Chaos.


Interesting artwork, nothing to write home about. This just Summons the Level 24 monster below, so there isn't really much to talk about here other than the OCG.

OCG corrections: If this card and "Summon... Dark" are in your hand: You may discard both "Summon... Dark" and this card, pay half your Life Points and Tribute 2 monsters; Special Summon "Dark Lord, Chaos" from your hand, Deck, or Graveyard.

Posted Image

Effect:This card cannot be normal summoned or set.
This card can only be special summoned by the effects of Summon... Dark and Summon... Chaos.
This cards ATK and DEF are equal to the amount of monsters in your grave yard x 1000.
While this card is on your field neither player can set monsters. Every end phase summon 1 Dark Chaos token DARK/LVL4/Fiend/Effect/0ATK/0DEF
Effect(s): Deal 300 ATK to your opponents lifepoints, Each standby phase.

Stop putting line breaks between every effect. It makes card texts smaller way faster than needed, and it's just incorrect. There is also some capitalization and punctuation errors.

The proper effect would look like this:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effects of "Summon... Dark" and "Summon... Chaos" This card's ATK and DEF are equal to the number of Monster Cards in your Graveyard x1000. While this card is on the field, neither player can Set monsters. Every End Phase: Summon 1 "Dark Chaos Token" (DARK / Level 4 / Fiend / Effect / 0 ATK / 0 DEF) These tokens inflict 300 damage to your opponent's Life Points each Standby Phase they remain on the field.

Very powerful late-game card when a Graveyard would be heavily populated, while still owning the early-game with being a token factory for those Dark Chaos Tokens. He earned that twelvth Level star and then some.Combine this guy with a failed Chimeratech Overdragon OTK and you pretty much win forever. Limited at best, Banned most likely. If I were to change anything, it would be the token generating and speed at which his stats go up. Lower that 1000 per Graveyard monster to a slower 500 or maybe even 300, and put some limit on how many tokens he can spawn at the same time.

Posted Image

Effect: Discard 2 cards to add this cards def to its attack or vice-verca until the end phase of the turn.

"Satellite" has 2 Ls.

You failed to mention any sort of timing for this card's effect. Battle Phase? "Once per Turn, during your Main Phase"? Damage Step? When can the user do this?

OCG fix Assuming Damage Step only:
When this card battles; you may discard 2 cards from your hand to the Graveyard during the Damage Step to activate one of the following effects:

• Increase this card's ATK by this card's DEF.
• Increase this card's DEF by this card's ATK.

Posted Image

Effect:This card cannot be destroyed by battle with a Lvl 4 or higher monster. Every stand-by phase this card gains 1000ATK and DEF.


This is an OP NIghtmare. Everything spams Level 4+ unless it's built to XYZ with Tour Guide, so this thing will almost guaranteed survive to become COMPLETELY invincible. It's only saving grace is effect destruction still works. Put a Horakhty-damned limiter on that stat gain! Make it lose all the gain when it battles! SOMETHING!!!

OCG Fix with recommended limits:
This card cannot be destroyed by battle with a monster of Level of 4 or higher. Every Standby Phase this card gains 500 ATK and DEF (max 4000). When this card battles, reduce this card's ATK and DEF to 0.

Posted Image

Effect:Every time a player draws a card gains 500ATK.
This card gains 500ATK when attacking Set or Defence position monsters. This card does piercing damage.

"Satellite" has 2 Ls. "Piercing damage" is just a faster way to SAY that effect mid-game. Set monsters ARE in Defense position so that part is redundant. and Again, you failed to limit a stat-gain effect. It also doesn't need to have both Steamroid AND Silent Magician's gain effects. A Level 4 monsster should NOT have the potential to gain infinite

OCG fix:
Every time a player draws a card gains 500 ATK (max 3000). When this card attacks a Defense position monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage. to your opponent's Life Points.
Magic Set Editor can make Pendulums and Links, go get it to ease the 20 year wait until YCM adds them.
http://serenade87.de...ition-671826063
 
I imagine my cards actually being IN Booster Packs. As such I try and make them worth the rarity I assign them. A higher Rarity means the card is supposed to be more powerful.

My favorite post chain from this board involving myself.




Sigilstars: An Archetype based on the Zodiac

#5
Sckorpio

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Okay, time to flex my judgmental side. GO!


This just Summons the Level 24 monster below, so there isn't really much to talk about here other than the OCG. The art is neato, though.

OCG corrections: If this card and "Summon... Chaos" are in your hand: You may discard both "Summon... Chaos" and this card, pay half your Life Points and Tribute 2 monsters; Special Summon "Dark Lord, Chaos" from your hand, Deck, or Graveyard.


Interesting artwork, nothing to write home about. This just Summons the Level 24 monster below, so there isn't really much to talk about here other than the OCG.

OCG corrections: If this card and "Summon... Dark" are in your hand: You may discard both "Summon... Dark" and this card, pay half your Life Points and Tribute 2 monsters; Special Summon "Dark Lord, Chaos" from your hand, Deck, or Graveyard.

Stop putting line breaks between every effect. It makes card texts smaller way faster than needed, and it's just incorrect. There is also some capitalization and punctuation errors.

The proper effect would look like this:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effects of "Summon... Dark" and "Summon... Chaos" This card's ATK and DEF are equal to the number of Monster Cards in your Graveyard x1000. While this card is on the field, neither player can Set monsters. Every End Phase: Summon 1 "Dark Chaos Token" (DARK / Level 4 / Fiend / Effect / 0 ATK / 0 DEF) These tokens inflict 300 damage to your opponent's Life Points each Standby Phase they remain on the field.

Very powerful late-game card when a Graveyard would be heavily populated, while still owning the early-game with being a token factory for those Dark Chaos Tokens. He earned that twelvth Level star and then some.Combine this guy with a failed Chimeratech Overdragon OTK and you pretty much win forever. Limited at best, Banned most likely. If I were to change anything, it would be the token generating and speed at which his stats go up. Lower that 1000 per Graveyard monster to a slower 500 or maybe even 300, and put some limit on how many tokens he can spawn at the same time.


"Satellite" has 2 Ls.

You failed to mention any sort of timing for this card's effect. Battle Phase? "Once per Turn, during your Main Phase"? Damage Step? When can the user do this?

OCG fix Assuming Damage Step only:
When this card battles; you may discard 2 cards from your hand to the Graveyard during the Damage Step to activate one of the following effects:

• Increase this card's ATK by this card's DEF.
• Increase this card's DEF by this card's ATK.



This is an OP NIghtmare. Everything spams Level 4+ unless it's built to XYZ with Tour Guide, so this thing will almost guaranteed survive to become COMPLETELY invincible. It's only saving grace is effect destruction still works. Put a Horakhty-damned limiter on that stat gain! Make it lose all the gain when it battles! SOMETHING!!!

OCG Fix with recommended limits:
This card cannot be destroyed by battle with a monster of Level of 4 or higher. Every Standby Phase this card gains 500 ATK and DEF (max 4000). When this card battles, reduce this card's ATK and DEF to 0.


"Satellite" has 2 Ls. "Piercing damage" is just a faster way to SAY that effect mid-game. Set monsters ARE in Defense position so that part is redundant. and Again, you failed to limit a stat-gain effect. It also doesn't need to have both Steamroid AND Silent Magician's gain effects. A Level 4 monsster should NOT have the potential to gain infinite

OCG fix:
Every time a player draws a card gains 500 ATK (max 3000). When this card attacks a Defense position monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage. to your opponent's Life Points.


Posted Image

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effects of "Summon... Dark" and "Summon... Chaos" This card's ATK and DEF are equal to the number of Monster Cards in your Graveyard x400. While this card is on the field, neither player can Set monsters. Every End Phase: Summon 1 "Dark Chaos Token" (DARK / Level 4 / Fiend / Effect / 0 ATK / 0 DEF) These tokens inflict 300 damage to your opponent's Life Points when destroyed or sent to the graveyard.

Posted Image

Effect:Once per turn: Discard 2 cards, activate one of the following effects until the end phase;
• Increase this cards DEF by its ATK
• Increase this cards ATK by its DEF.

Posted Image

Effect:This card cannot be destroyed by battle with a Lvl 4 or higher monster. Every stand-by phase this card gains 1000ATK and DEF. If this card attacks or is targeted by an equip spell card this cards ATK is reduced to 0.

Couldn't get the image for some reason.

Effect:Every time a player draws a card this card gains 500ATK(max 3000).
This card gains 500ATK when attacking Set or Defence position monsters. This card does piercing damage.

Changed most of it. I'll spellcheck before i post the set.

Waddup its dat boi.





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