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Darwinian Alien (Archetype) [New and uupdated cards!]


Snowpea

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Technically, this is from the book Expedition and the film that followed, Alien Planet, but I treated it like an original and realistic set; it just isn't completely original...

Here's the edited set:

[img]http://i.imgur.com/oVYbr.jpg[/img]
[img]http://i.imgur.com/MJa2r.jpg[/img]
[img]http://i.imgur.com/Y6Vip.jpg[/img]
[img]http://i.imgur.com/Kyiu4.jpg[/img]
[img]http://i.imgur.com/mesbQ.jpg[/img]
[img]http://i.imgur.com/kYfdx.jpg[/img]
[img]http://i.imgur.com/L4FB0.jpg[/img]
[img]http://i.imgur.com/2DywK.jpg[/img]
[img]http://i.imgur.com/IctZZ.jpg[/img]
[img]http://i.imgur.com/s9NOp.jpg[/img]
[img]http://i.imgur.com/ftUZJ.jpg[/img]
[img]http://i.imgur.com/DIfAU.jpg[/img]
[img]http://i.imgur.com/svOR3.jpg[/img]
[img]http://i.imgur.com/B5RcT.jpg[/img]
[img]http://i.imgur.com/ZnfvX.jpg[/img]
[img]http://i.imgur.com/Bc3HV.jpg[/img]

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[b]Follow Wing:[/b] Some OCG errors, you want to right the graveyard, not your graveyard, face up should be Face-up a turn should be the turn, it should be one not 1, and you want to put the archetype in quotation marks. Otherwise balanced card with good support effect.
[b]Bladderhorn:[/b] Same as before Face-up, I think you mean "In your opponent's [b]B[/b]attle [b]P[/b]hase". It should be decrease not drop, I'm not 100 % sure but I think it shouldn't be cancel, but instead "your opponent cannot conduct their Battle Phase. Otherwise not much to say, I don't think it would be all that useful.
[b]Unth:[/b] Not much to say here, but it normal summon needs to be capitalized and one should be 1 again. The card could be useful for Zxy Summoing, but if you are unable to use it's effect, or there are no more Unth cards in your deck, it become a pretty useless monster.
[b]Groveback:[/b] Some more OCG flaws seen before, attack position should be capitalized, it should be increase not raise. I think it has a little bit too much DEF, it's basicly a better Labyrinth Wall with an added effect.
[b]Littoralope:[/b] It should be worded differntly, as it's pretty confusing. Here's my version: Decrease this card's ATK by 800 during your opponent's Battle Phase to redirect the attack of 1 monster on your opponent's side of the field, to an other monster you control.
[b]Arrowtongue: [/b]Again, it should be worded a little differntly, here's my version: Decrease this card's ATK by 200 during you Battle Phase. Look at 1 face-down card your opponent controls, then return it to it's original position. Also, does it get it's ATK back or not, that should be worded to if it does.
[b]Daggerwrist:[/b] It seems like you forgot the write the whole effect :P but seriously, it should be when not if, unless you just forgot it should be inflict damage to your opponent's Life Points.
[b]Pronghead:[/b] Okay, I'm just gonna rewrite them from now, as it seems easier, and you can just copy paste them if you want to :D Anways here's the rewrite: When this card is sent to the graveyard as a result of battle, add 1 "Darwinian Alien: Pronghead" or "Darwinian Alien Arrowtongue" from your deck to your hand. This card gains 600 ATK for every "Darwinian Alien: Pronghead" card on the field, besides this card. Personally I think it would be card to get 2 out at once, I don't know how useful this card would be.
[b]Skewer:[/b] This card gains 1000 ATK every turn (when, in the Standby Phase, Main Phase ect?) it is in Face-up Attack Position. When this card is in Face-up Defence Position, destroy it and it send to the Graveyard. This card seems pretty useless, offering 2 monsters, then waiting an other 3-4 turns before it becomes powerful, it can't be switched into Defence Position, not a useful card at all.
[b]Darwinian Commonality:[/b] Increase your Life Points by 2000 if you control 3 Face-up "Darwinian Alien" monsters with the same name on your side of the field. I want to say, this card is pretty hard to pull off, as you can only have 3 monsters with the same name in your deck.
[b]Foreign Drought:[/b] This card wouldn't ever be allowed, it's too powerful. Maybe you need 1 monster, but besides that it's way overpowered.
Pack Mentality Select 1 Face-up "Darwinian Alien: Unth" or "Darwinian Alien: Pronghead" you control. The selected monster gains the ATK of any other monster with the same name until the end of the Battle Phase. Any other monster with the same name cannot attack until your next turn. Pretty good card, maybe make it a Qucik-Spell instead.
[b]The Amoebic Sea:[/b] Place 1 "Amoba Counter" on every Face-down monster and level 3 or lower monster during your opponent's Standby Phase (I assume you mean this Phase, since there isn't really a "start" in yugioh). If a Face-down monster still has an "Amoeba Counter" on it, or any Face-up monster has the same number of "Amoeba Counters" equal to their level, those cards are destroyed and send to the Graveyard. If any Face-down monster if flipped, remove their "Amoeba Counter". Okay, a bit to say to this one, first I don't think you can put counters on face-down cards, but not the biggest deal, but I like this card, it has an original effect, but I don't see how it fits this archetype. Since most of your monsters rely on being Face-up, it will ruin most of your monsters, but otherwise pretty neat.
[b]Beach Quill Ambush:[/b] When your opponent declares a direct attack while you control no Face-up monsters, negate the attack and Special Summon 1 monster from your hand and destroy any monster with an ATK lower than the summoned monster. Okay, agian it's pretty overpowered, you need some rescritions on this card, either life points, or it gets destroyed at the end phase, can't attack, atk or def is decreased, something like that. Otherwise, maybe make it a connter trap card, and fix the OCG.
[b]Species Protection:[/b] If you control 3 or more different "Darwinian Alien" mosnters on your side of the field, for the rest of your opponent's turn, no "Darwinian Alien" monsters can be destroyed and sent to the graveyard. Alright, I see the effect of this card, but a simple Negate Attack could do the job. Maybe make it a Continuous Trap Card instead?

So overall, I don't see this becoming a useful archetype, it's too card to get stronger monsters, and besides the too way overpowered cards, it doesn't seem to be something you would want in your deck. Maybe add some more support monsters that could Special Summon cards and it would be worth it, but for now I don't see it being useful. Hope this helped, and have a good day :D

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Thanks for the help in editing and judging my archetype. I wanted it to be easier to select the right cards you need. Each of the monsters would be terrible on its own, I know, but together it's supposed to be more powerful.[list]
[*]Littoralope sends attacks to Groveback, keeping someone, say, Skewer alive for a number of turns before it gets powerful.
[*]Bladderhorn would be an emergency tactic, it's supposed to save your ass and keep monsters you need. Maybe reduce the life point reduction...
[*]Arrowtongue's ability should be changed- I think it would be cool to have him flip cards face-down at a greater cost to his ATK per turn...
[*]I had a card that lets you normal summon (Summon, set, or tribute, of course) a second time if you controlled less than 2 monsters on the field. In turn 1, you could summon an unth, bring an unth to your hand, activate the card and summon a second. If you use Pack mentality right then, it's ATK is doubled and you could put a hurting on them. I don't know if that'd work; someone said I can't bring a card to my hand and summon it the same turn...
[*]"The Circle of Odd Life" was another. You could send one level 6 or higher Darwinian Alien to the graveyard to bring one back to your hand and special summon a level 4 Darwinian alien to the field from your graveyard.
[*]follow wing would help you hand-pick your monsters for use in a later turn
[*]I also had 1-2 Ritual monsters as well, but I need to flesh them out a bit
[/list]
I realize now that I didn't add all of the cards I made... I'll finish the edits and post them all in (alphabetical order) as soon as I can...

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Here's 4 more.

[img]http://i.imgur.com/Otxd2.jpg[/img]
[img]http://i.imgur.com/HfiAQ.jpg[/img]
These 2 are to be heavily reliant on The Amoebic Sea. There'll be more like these too. I figured it'd be sort of a subgroup for a different sort of strategy. I need to bring out more of the idea though, since there's still a number of holes in it, first being "What happens if the field spell is destroyed??"


[img]http://i.imgur.com/nIQMQ.jpg[/img]
[img]http://i.imgur.com/hOCYN.jpg[/img]

Every single card I make has some to all authenticity to it's fictional ecology. Skewers are supposed to always keep at top speed or they'll fall and be prey for other animals (They have to always be in attack position or else they're destroyed). Bladderhorn is very territorial and scares off every attacker in the area (can end battle phases as an effect). This one uses 'man' made spears to kill anything in it's direct line of sight, which is why when summoned, can destroy a monster and spell directly across from it.

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