As a long time TSM fan, I sincerely hope they flop this season harder than ever before.
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Posted 20 January 2018 - 09:24 PM
Posted 27 February 2018 - 03:04 AM
Time to necrobump this with my Advanced guide to Karthus: 8.4 Edition
As you may remember, I once made a Karthus guide to help you get started on pressing r for Pentakills. This time around however, I will impart more of my knowledge of this champion to you, specifically how you should actually play this champion and changes to your build becuase of the AP item changes. For the sake of keeping it short, I'll assume you already know what his abilities are.
Part 1: Pre-Game
Now you might remember I said Karthus doesn't really have a lot of bad matchups, this still holds true. Only real counters are Kassadin which might see a resurgence due to the AP item changes, and Anivia who has a lot of early burst and that super shitty egg passive that denies you hard earned kills. Against Kassadin all you really need to do is not feed him and you should be fine, against Anivia you can probably go even as long as you try dodging her stun, but she's practically immune to you early game so you're gonna need your ult to get kills around the map. If anything you might want to ban Kassadin, but again, it's not something you need to do. As far as runes, Karthus can make use of a lot, really your preference between Aery, Electrocute, Predator, Comet, and Spellbook, personally I take Aery but it's your pick. What really matters though is your secondary page needs to be Presence of Mind and Last Stand. Last Stand triggers while you're dead for an extra 11% damage and a well timed hourglass in a teamfight can save you at low hp with this thing going. You're kind of a kamikaze champ so this is a good idea. Presence of mind will be explained in the next section.
Part 2: Laning
THIS FUCKING RUNE IS BROKEN
Okay so when you level you get infinite mana for 7 seconds. Most people look at this and read "Fed Kassadin gg", Karthus players look at this and read "seven full seconds of not having to care about mana and getting to all in for free every time I level in lane." What I'm getting at is you have to get out of that mindset of play safe and farm, you're not a Nasus, you're a Karthus. You are the single strongest early game mage and this rune lets you abuse that. Literally the moment you level, you get in there, you turn on e, and you spam q until either your opponent gets spooped or they die. The amount of kill pressure you have on people is absurd at this level and even Zeds will know to heck off because they cannot outdamage you this early. Repeat when applicable. For most of laning you're gonna want to look for opportunities to land a stray q on your lane opponent because it hurts a lot. And obviously you farm. Farming is important. Once you hit 6, start looking around the map. Karthus is a champion with zero mechanics in his kit, what you need is game knowledge. You can solo contest dragons because you do stupid damage, you can kill people across the map, you can do a lot, but you really need to pay attention to the macro as opposed to the micro.
Part 3: Items
I'm still tinkering with these so I will update this later but this is so far what I've got figured out.
The build path for Archangel's is actually ridiculous. Karthus has always been a good tear user but had to rely on other items for power spikes. Lost Chapter is a spike in and of itself which really helps, but the traditional rod of ages build is pretty much something you're not gonna see for a while, especially since they changed GLP so Karthus can't just build into it in case he falls behind with a Catalyst. That said it's not completely unviable, but since tear starts stacking on buy instead of having to build into a full item to stack, it's a better option.
This is pretty much THE go to item for Karthus now. The damage increase stays up while you're in your passive. Not sure how it interacts with Last stand, but I think it's multiplicative. Whatever it is, it's still good.
This thing got reworked into an anti-healing item with magic penetration. If you see someone getting early lifesteal or a champ with healing built into their kits, Oblivion Orb is a good item to pick up early for the penetration so you can later upgrade into this.
This is actually pretty dumb on our boy. If you're grouping, this thing should have a decent numebr of stacks when you activate it. I haven't tested if the active stays on when you die but even without it's great. If it does, undead ult is gonna hurt.
Always good, buy it like 3rd or so
Avoid this. This isn't something you particularly care about. If you need additional stickiness, Rylai's is a better option
Rylai's Crystal Scepter
Better than Twin Shadows, do not recommend it on him at the moment unless you're against specific champs or you're ahead and want to get some sticking power outside your Wall of Pain
Gotta penetrate at some point
We need to go nuclear
Any items not mentioned aren't really worth your time except for Mejai's Soulstealer in the event you get super fed. Keep in mind suiciding reduces your stacks.
It's 2 AM so I'm gonna finish this at a later time with some other stuff that you might want to know if you want to play this champ.
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