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Mercury Knights


SunKistRebelution

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New set. Self-tributing with less beater ability than Hieratics. Also, have specialized spells. Tell me what you think. If anyone has any lore that they can't read, just say so and I'll post that as well.
[spoiler='Monsters']
[img]http://yugico.com/customcard/129955.jpg[/img][img]http://yugico.com/customcard/129956.jpg[/img][img]http://yugico.com/customcard/129957.jpg[/img][img]http://yugico.com/customcard/129958.jpg[/img][img]http://yugico.com/customcard/129959.jpg[/img][img]http://yugico.com/customcard/129960.jpg[/img][img]http://yugico.com/customcard/129961.jpg[/img][spoiler='Va'Well Lore']This card cannot be Normal Summoned or Set. This card may only be Special Summoned by its own effect or the effect of “Omega Crown”. You may Special Summon this card (from your hand) by having 6 or more “Mercury Knight Sir” Monsters in your Graveyard. If this card would be destroyed, you may banish 3 “Mercury Knight” Monsters in your Graveyard to negate the destruction and destroy the card that would have destroyed this card. When your opponent summons an Effect Monster, you may decrease this card’s ATK by 500 to negate the summon and return the Monster to your opponent’s hand or Extra Deck.[/spoiler][img]http://yugico.com/customcard/129971.jpg[/img][img]http://yugico.com/customcard/130257.jpg[/img][/spoiler]
[spoiler='Spells']
[img]http://yugico.com/customcard/129963.jpg[/img][img]http://yugico.com/customcard/129964.jpg[/img][img]http://yugico.com/customcard/129965.jpg[/img][img]http://yugico.com/customcard/129966.jpg[/img][img]http://yugico.com/customcard/129967.jpg[/img][img]http://yugico.com/customcard/129968.jpg[/img][img]http://yugico.com/customcard/129969.jpg[/img][/spoiler]
[spoiler='Traps']
[img]http://yugico.com/customcard/129980.jpg[/img][img]http://yugico.com/customcard/129981.jpg[/img][img]http://yugico.com/customcard/129982.jpg[/img][/spoiler]
[spoiler='Extra Deck']
[img]http://yugico.com/customcard/129973.jpg[/img][img]http://yugico.com/customcard/129975.jpg[/img][img]http://yugico.com/customcard/129976.jpg[/img][img]http://yugico.com/customcard/130262.jpg[/img][img]http://yugico.com/customcard/130265.jpg[/img][img]http://yugico.com/customcard/130267.jpg[/img][/spoiler]

EDIT: Added a new Tuner Monster and accompanying Synchros.

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eGO amos! (me gusta in Latin. Me gusta is Archlord Sora's catchphrase so I can't steal it)

I've only taken a look at the monsters so far but I like the idea, it gives it great versatility because you can bring Knights out to match the situation (is that why they are called Mercury Knights? Because Mercury is a liquid metal and so its moldable/versatile?) but some of the Knight's effects are cheap, the difference between the levels of each Knight's ability is extremely big. I would also suggest that they cannot summon another copy of themself. Below is an analysis of each individual Knight.

[b]Sir Arad:[/b] Adding a Normal Spell from your Deck to your hand may be a little much. Other cards with similar abilities are either hard to summon ([url="http://yugioh.wikia.com/wiki/Alchemic_Magician"]Alchemic Magician[/url], its hard to get 3 Level 4 Spellcasters out), or the Spell Card cannot be used until your next turn and is prone to MST and etc ([url="http://yugioh.wikia.com/wiki/Ancient_Gear_Drill"]Ancient Gear Drill[/url]).
[b]Sir Emethen: [/b]Seems balanced.
[b]Sir Itris:[/b] Really powerful, but seems fine.
[b]Sir Obo'o:[/b] O_o How do you come up with these names? Too powerful, this is pretty much a more versatile, easier to use Magician of Faith combined with other stuff, I would suggest make it so that you add a "Mercury Knight" card to your hand instead.
[b]Sir Urjun:[/b] There is a reason why Pot of Greed is completely banned, because it is simply too cheap to have an easy +1 to your hand.
[b]Sir Yxyphys:[/b] Somewhat powerful but balanced enough. eGO amos.
[b]King Va'Well:[/b] I must say it is a bit cheap to have him nearly invincible. Of course, there is still banishing, returning and sending, but still too powerful. Perhaps a higher number of Knight banishing?
[b]Mercury Knight Akita Hound:[/b] Something as Obo'o. Are the Mercury Knights werewolves or something?

But I must say (again) it is a very good idea.

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Thank you! I have edited Arad, Obo'o, Urjun, Va'Well and Akita. Arad now states you can't activate the card the turn it is added. Obo'o now can only add a Normal Spell. Urjun only adds 1 card now and discards the other two. Va'Well requires 3 banishes now. Akita requires you to discard a card now.

I appreciate your feedback! This is the first time I have gotten any sort of in-depth review at all from one of my topics. What do you think of the spells, traps, etc.?

Belive it or not, there is a pattern to the names. Notice that all of the Sir's names begin with a vowel, which is the only vowel in their names. Then, the king's name is literally named after a corruption of the word 'vowel'. Akita on the other hand is just a synonym for companion, I believe. Also, they are not werewolves, they are avatar-type battle conjurers. That is why they can summon each other. That is also why they can use Akita to take on a "Soul" form as a giant dog. I created the characters for a fiction I was writing, but abandoned the fiction and found the characters later on. Then I decided they would make a great archetype. So, here we are.

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Okay, here's the individual responses to the Spells. Anything I don't cover, I think is fine and balanced. Sorry, I'm only doing them one section at a time, gotta go.

Epsilon Gauntlet: I think there needs to be something that restricts it to this archetype, as in you can only activate it when you control 1 (or maybe 2) or more Mercury Knights and there needs to be a cost of some sort.
Iota Wand: There is a reason why Heavy Storm is limited, because they don't want you to so easily destroy all of your opponent's preparations. By having this card, there are now two of Heavy Storm
Omicron Wing: You can't simply negate destruction by having a card in your hand. I would suggest that you make it once per turn or have a limit to how many times you can do it as well as have some sort of cost. A Life Points cost would be the best, if it were hand advantage (as in discarding) it would destroy this card's usefulness.
Upsilon Jewel: Needs a cost, preferably a big one.
Psi-Key: Too cheap. Needs a hefty cost.
Omega Crown: Shouldn't just destroy everything, that is somewhat unnecessary and overly powerful. Needs a big cost.

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Spells edited. Epsilon requires a MerK and a dependent LP cost. Iota requires 1500 LP. Omicron requires a dependent LP cost and is limited to the first time each one would be destroyed. Upsilon's SS can't attack and is destroyed during your next Standby Phase. Psi requires a Level-dependent LP cost. Omega requires a MerK and discarding your whole hand and it can be negated now.

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